User prompt
Oyuna günceleme getir
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.leaderboard = leaderboard;' Line Number: 713 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make this game as beautiful as GTA 2 and add a table showing the scores of the players to the login screen. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
speed up the scorpion a little bit and make its appearance more beautiful ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
This thing is easter egg in the game if you click on the heart bars 10 times, 31 thousandlet's have points
User prompt
Make the model of the scorpion yourself
User prompt
Let there be a scorpion, a slow scorpion, this scorpion will try to burst the balloon before us.Let there be a scorpion, a slow scorpion, this scorpion will try to burst the balloon before us. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
forget the backlight
User prompt
ışıkları yavaşlat ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Develop the game yourself and add more systems and make the visuals yourself ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
büyük start yazısı
User prompt
oyun başlamıyor start yazısı koy
User prompt
make start screen
User prompt
If 5 balloons appear on the screen, you lose and a sign that says your best score ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
the game is losing health by itself, fix it, slow it down
Code edit (1 edits merged)
Please save this source code
User prompt
Bubble Pop Symphony
Initial prompt
Design a simple game and make it unique
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Bubble = Container.expand(function (color, isGolden) {
var self = Container.call(this);
var bubbleAsset = isGolden ? 'goldenBubble' : 'bubble';
var bubbleGraphics = self.attachAsset(bubbleAsset, {
anchorX: 0.5,
anchorY: 0.5
});
if (!isGolden) {
bubbleGraphics.tint = color;
}
self.isGolden = isGolden || false;
self.color = color;
self.noteIndex = Math.floor(Math.random() * 4);
self.spawned = false;
self.pulseTween = null;
self.lastPulseTime = 0;
// Create pulsing effect
self.startPulse = function () {
self.lastPulseTime = LK.ticks; // Update timing when pulsing
if (self.pulseTween) {
tween.stop(bubbleGraphics, {
scaleX: true,
scaleY: true
});
}
self.pulseTween = tween(bubbleGraphics, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(bubbleGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 300,
easing: tween.easeInOut
});
}
});
};
self.pop = function () {
var popSounds = ['pop1', 'pop2', 'pop3', 'pop4'];
var soundToPlay = self.isGolden ? 'goldenPop' : popSounds[self.noteIndex];
LK.getSound(soundToPlay).play();
// Pop animation
tween(bubbleGraphics, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
self.destroy();
}
});
};
self.down = function (x, y, obj) {
var currentTime = LK.ticks;
var beatInterval = 60; // 60 ticks = 1 second at 60fps
var beatPosition = currentTime % beatInterval;
var timingWindow = 10; // Perfect timing window
var isPerfectTiming = beatPosition <= timingWindow || beatPosition >= beatInterval - timingWindow;
if (isPerfectTiming) {
onBubblePopped(self, true);
} else {
onBubblePopped(self, false);
}
};
return self;
});
var PerfectIndicator = Container.expand(function () {
var self = Container.call(this);
var indicator = self.attachAsset('perfectIndicator', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
self.show = function (x, y) {
self.x = x;
self.y = y;
indicator.alpha = 1;
indicator.scaleX = 0.5;
indicator.scaleY = 0.5;
tween(indicator, {
scaleX: 1,
scaleY: 1,
alpha: 0
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
self.destroy();
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
var gameState = 'start'; // 'start' or 'playing'
var bubbles = [];
var score = 0;
var combo = 0;
var health = 5;
var gameSpeed = 1;
var spawnTimer = 0;
var beatTimer = 0;
var perfectIndicators = [];
var bubbleColors = [0x4A90E2, 0xFF6B6B, 0x4ECDC4, 0xFFE66D, 0x95E1D3];
var bestScore = storage.bestScore || 0;
// Start screen UI
var titleText = new Text2('Bubble Pop Symphony', {
size: 120,
fill: 0xFFD700
});
titleText.anchor.set(0.5, 0.5);
LK.gui.center.addChild(titleText);
var instructionsText = new Text2('Pop bubbles in rhythm with the music!\nTap to start playing', {
size: 60,
fill: 0xFFFFFF
});
instructionsText.anchor.set(0.5, 0.5);
instructionsText.y = 200;
LK.gui.center.addChild(instructionsText);
var startBestScoreText = new Text2('Best Score: ' + bestScore, {
size: 80,
fill: 0x4ECDC4
});
startBestScoreText.anchor.set(0.5, 0.5);
startBestScoreText.y = 350;
LK.gui.center.addChild(startBestScoreText);
// Game UI (initially hidden)
var scoreText = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
scoreText.visible = false;
LK.gui.top.addChild(scoreText);
var comboText = new Text2('Combo: 0', {
size: 60,
fill: 0xFFD700
});
comboText.anchor.set(0, 0);
comboText.x = 50;
comboText.y = 120;
comboText.visible = false;
LK.gui.top.addChild(comboText);
var healthText = new Text2('♥♥♥♥♥', {
size: 70,
fill: 0xFF4444
});
healthText.anchor.set(1, 0);
healthText.visible = false;
LK.gui.topRight.addChild(healthText);
var bestScoreText = new Text2('Best: ' + bestScore, {
size: 50,
fill: 0xFFFFFF
});
bestScoreText.anchor.set(0, 0);
bestScoreText.x = 50;
bestScoreText.y = 200;
bestScoreText.visible = false;
LK.gui.top.addChild(bestScoreText);
function startGame() {
gameState = 'playing';
// Hide start screen UI
titleText.visible = false;
instructionsText.visible = false;
startBestScoreText.visible = false;
// Show game UI
scoreText.visible = true;
comboText.visible = true;
healthText.visible = true;
bestScoreText.visible = true;
}
// Touch handler for starting game
game.down = function (x, y, obj) {
if (gameState === 'start') {
startGame();
}
};
function updateUI() {
scoreText.setText('Score: ' + score);
comboText.setText('Combo: ' + combo);
var hearts = '';
for (var i = 0; i < health; i++) {
hearts += '♥';
}
healthText.setText(hearts);
// Update best score if current score is higher
if (score > bestScore) {
bestScore = score;
storage.bestScore = bestScore;
bestScoreText.setText('Best: ' + bestScore);
}
}
function spawnBubble() {
var isGolden = Math.random() < 0.1; // 10% chance for golden bubble
var color = bubbleColors[Math.floor(Math.random() * bubbleColors.length)];
var bubble = new Bubble(color, isGolden);
bubble.x = Math.random() * (2048 - 240) + 120;
bubble.y = Math.random() * (2732 - 400) + 200;
// Make sure bubble doesn't spawn too close to others
var tooClose = false;
for (var i = 0; i < bubbles.length; i++) {
var distance = Math.sqrt(Math.pow(bubble.x - bubbles[i].x, 2) + Math.pow(bubble.y - bubbles[i].y, 2));
if (distance < 180) {
tooClose = true;
break;
}
}
if (!tooClose) {
bubbles.push(bubble);
game.addChild(bubble);
bubble.spawned = true;
bubble.lastPulseTime = LK.ticks; // Initialize timing to prevent immediate removal
// Spawn animation
bubble.alpha = 0;
bubble.scaleX = 0;
bubble.scaleY = 0;
tween(bubble, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeOut
});
} else {
bubble.destroy();
}
}
function onBubblePopped(bubble, isPerfect) {
var basePoints = bubble.isGolden ? 100 : 10;
var points = isPerfect ? basePoints * 2 : basePoints;
if (isPerfect) {
combo++;
points *= 1 + combo * 0.1;
// Show perfect indicator
var indicator = new PerfectIndicator();
perfectIndicators.push(indicator);
game.addChild(indicator);
indicator.show(bubble.x, bubble.y);
if (bubble.isGolden) {
LK.effects.flashScreen(0xFFD700, 300);
}
} else {
combo = 0;
}
score += Math.floor(points);
// Remove bubble from array
for (var i = 0; i < bubbles.length; i++) {
if (bubbles[i] === bubble) {
bubbles.splice(i, 1);
break;
}
}
bubble.pop();
updateUI();
}
function missedBeat() {
combo = 0;
health--;
LK.effects.flashScreen(0xFF0000, 200);
LK.getSound('miss').play();
if (health <= 0) {
LK.showGameOver();
}
updateUI();
}
// Start background music
LK.playMusic('bgMusic');
game.update = function () {
if (gameState === 'start') {
// Update best score display on start screen
startBestScoreText.setText('Best Score: ' + bestScore);
return;
}
beatTimer++;
spawnTimer++;
// Beat visualization (pulse existing bubbles on beat)
if (beatTimer % 60 === 0) {
// Every second
for (var i = 0; i < bubbles.length; i++) {
bubbles[i].startPulse();
}
}
// Check if 5 bubbles are on screen - game over condition
if (bubbles.length >= 5) {
// Update best score before game over
if (score > bestScore) {
bestScore = score;
storage.bestScore = bestScore;
}
LK.showGameOver();
}
// Spawn bubbles
var spawnRate = Math.max(120 - Math.floor(score / 100) * 10, 60);
if (spawnTimer >= spawnRate && bubbles.length < 8) {
spawnBubble();
spawnTimer = 0;
}
// Remove bubbles that have been on screen too long
for (var i = bubbles.length - 1; i >= 0; i--) {
var bubble = bubbles[i];
if (bubble.spawned && LK.ticks - bubble.lastPulseTime > 1200) {
// 20 seconds (doubled from 10)
bubble.destroy();
bubbles.splice(i, 1);
missedBeat();
}
}
// Clean up perfect indicators
for (var j = perfectIndicators.length - 1; j >= 0; j--) {
if (perfectIndicators[j].destroyed) {
perfectIndicators.splice(j, 1);
}
}
// Increase difficulty
gameSpeed = 1 + score / 1000;
// Win condition
if (score >= 2000) {
LK.showYouWin();
}
};
// Initialize UI
updateUI(); ===================================================================
--- original.js
+++ change.js
@@ -193,15 +193,15 @@
scoreText.visible = true;
comboText.visible = true;
healthText.visible = true;
bestScoreText.visible = true;
- // Touch handler for starting game
- game.down = function (x, y, obj) {
- if (gameState === 'start') {
- startGame();
- }
- };
}
+// Touch handler for starting game
+game.down = function (x, y, obj) {
+ if (gameState === 'start') {
+ startGame();
+ }
+};
function updateUI() {
scoreText.setText('Score: ' + score);
comboText.setText('Combo: ' + combo);
var hearts = '';