User prompt
Oyuna günceleme getir
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.leaderboard = leaderboard;' Line Number: 713 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make this game as beautiful as GTA 2 and add a table showing the scores of the players to the login screen. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
speed up the scorpion a little bit and make its appearance more beautiful ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
This thing is easter egg in the game if you click on the heart bars 10 times, 31 thousandlet's have points
User prompt
Make the model of the scorpion yourself
User prompt
Let there be a scorpion, a slow scorpion, this scorpion will try to burst the balloon before us.Let there be a scorpion, a slow scorpion, this scorpion will try to burst the balloon before us. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
forget the backlight
User prompt
ışıkları yavaşlat ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Develop the game yourself and add more systems and make the visuals yourself ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
büyük start yazısı
User prompt
oyun başlamıyor start yazısı koy
User prompt
make start screen
User prompt
If 5 balloons appear on the screen, you lose and a sign that says your best score ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
the game is losing health by itself, fix it, slow it down
Code edit (1 edits merged)
Please save this source code
User prompt
Bubble Pop Symphony
Initial prompt
Design a simple game and make it unique
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bubble = Container.expand(function (color, isGolden) { var self = Container.call(this); var bubbleAsset = isGolden ? 'goldenBubble' : 'bubble'; var bubbleGraphics = self.attachAsset(bubbleAsset, { anchorX: 0.5, anchorY: 0.5 }); if (!isGolden) { bubbleGraphics.tint = color; } self.isGolden = isGolden || false; self.color = color; self.noteIndex = Math.floor(Math.random() * 4); self.spawned = false; self.pulseTween = null; self.lastPulseTime = 0; // Create pulsing effect self.startPulse = function () { if (self.pulseTween) { tween.stop(bubbleGraphics, { scaleX: true, scaleY: true }); } self.pulseTween = tween(bubbleGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(bubbleGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 300, easing: tween.easeInOut }); } }); }; self.pop = function () { var popSounds = ['pop1', 'pop2', 'pop3', 'pop4']; var soundToPlay = self.isGolden ? 'goldenPop' : popSounds[self.noteIndex]; LK.getSound(soundToPlay).play(); // Pop animation tween(bubbleGraphics, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }; self.down = function (x, y, obj) { var currentTime = LK.ticks; var beatInterval = 60; // 60 ticks = 1 second at 60fps var beatPosition = currentTime % beatInterval; var timingWindow = 10; // Perfect timing window var isPerfectTiming = beatPosition <= timingWindow || beatPosition >= beatInterval - timingWindow; if (isPerfectTiming) { onBubblePopped(self, true); } else { onBubblePopped(self, false); } }; return self; }); var PerfectIndicator = Container.expand(function () { var self = Container.call(this); var indicator = self.attachAsset('perfectIndicator', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); self.show = function (x, y) { self.x = x; self.y = y; indicator.alpha = 1; indicator.scaleX = 0.5; indicator.scaleY = 0.5; tween(indicator, { scaleX: 1, scaleY: 1, alpha: 0 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ var bubbles = []; var score = 0; var combo = 0; var health = 5; var gameSpeed = 1; var spawnTimer = 0; var beatTimer = 0; var perfectIndicators = []; var bubbleColors = [0x4A90E2, 0xFF6B6B, 0x4ECDC4, 0xFFE66D, 0x95E1D3]; var scoreText = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var comboText = new Text2('Combo: 0', { size: 60, fill: 0xFFD700 }); comboText.anchor.set(0, 0); comboText.x = 50; comboText.y = 120; LK.gui.top.addChild(comboText); var healthText = new Text2('♥♥♥♥♥', { size: 70, fill: 0xFF4444 }); healthText.anchor.set(1, 0); LK.gui.topRight.addChild(healthText); function updateUI() { scoreText.setText('Score: ' + score); comboText.setText('Combo: ' + combo); var hearts = ''; for (var i = 0; i < health; i++) { hearts += '♥'; } healthText.setText(hearts); } function spawnBubble() { var isGolden = Math.random() < 0.1; // 10% chance for golden bubble var color = bubbleColors[Math.floor(Math.random() * bubbleColors.length)]; var bubble = new Bubble(color, isGolden); bubble.x = Math.random() * (2048 - 240) + 120; bubble.y = Math.random() * (2732 - 400) + 200; // Make sure bubble doesn't spawn too close to others var tooClose = false; for (var i = 0; i < bubbles.length; i++) { var distance = Math.sqrt(Math.pow(bubble.x - bubbles[i].x, 2) + Math.pow(bubble.y - bubbles[i].y, 2)); if (distance < 180) { tooClose = true; break; } } if (!tooClose) { bubbles.push(bubble); game.addChild(bubble); bubble.spawned = true; // Spawn animation bubble.alpha = 0; bubble.scaleX = 0; bubble.scaleY = 0; tween(bubble, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeOut }); } else { bubble.destroy(); } } function onBubblePopped(bubble, isPerfect) { var basePoints = bubble.isGolden ? 100 : 10; var points = isPerfect ? basePoints * 2 : basePoints; if (isPerfect) { combo++; points *= 1 + combo * 0.1; // Show perfect indicator var indicator = new PerfectIndicator(); perfectIndicators.push(indicator); game.addChild(indicator); indicator.show(bubble.x, bubble.y); if (bubble.isGolden) { LK.effects.flashScreen(0xFFD700, 300); } } else { combo = 0; } score += Math.floor(points); // Remove bubble from array for (var i = 0; i < bubbles.length; i++) { if (bubbles[i] === bubble) { bubbles.splice(i, 1); break; } } bubble.pop(); updateUI(); } function missedBeat() { combo = 0; health--; LK.effects.flashScreen(0xFF0000, 200); LK.getSound('miss').play(); if (health <= 0) { LK.showGameOver(); } updateUI(); } // Start background music LK.playMusic('bgMusic'); game.update = function () { beatTimer++; spawnTimer++; // Beat visualization (pulse existing bubbles on beat) if (beatTimer % 60 === 0) { // Every second for (var i = 0; i < bubbles.length; i++) { bubbles[i].startPulse(); } } // Spawn bubbles var spawnRate = Math.max(120 - Math.floor(score / 100) * 10, 60); if (spawnTimer >= spawnRate && bubbles.length < 8) { spawnBubble(); spawnTimer = 0; } // Remove bubbles that have been on screen too long for (var i = bubbles.length - 1; i >= 0; i--) { var bubble = bubbles[i]; if (bubble.spawned && LK.ticks - bubble.lastPulseTime > 600) { // 10 seconds bubble.destroy(); bubbles.splice(i, 1); missedBeat(); } } // Clean up perfect indicators for (var j = perfectIndicators.length - 1; j >= 0; j--) { if (perfectIndicators[j].destroyed) { perfectIndicators.splice(j, 1); } } // Increase difficulty gameSpeed = 1 + score / 1000; // Win condition if (score >= 2000) { LK.showYouWin(); } }; // Initialize UI updateUI();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,272 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bubble = Container.expand(function (color, isGolden) {
+ var self = Container.call(this);
+ var bubbleAsset = isGolden ? 'goldenBubble' : 'bubble';
+ var bubbleGraphics = self.attachAsset(bubbleAsset, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ if (!isGolden) {
+ bubbleGraphics.tint = color;
+ }
+ self.isGolden = isGolden || false;
+ self.color = color;
+ self.noteIndex = Math.floor(Math.random() * 4);
+ self.spawned = false;
+ self.pulseTween = null;
+ self.lastPulseTime = 0;
+ // Create pulsing effect
+ self.startPulse = function () {
+ if (self.pulseTween) {
+ tween.stop(bubbleGraphics, {
+ scaleX: true,
+ scaleY: true
+ });
+ }
+ self.pulseTween = tween(bubbleGraphics, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 300,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(bubbleGraphics, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 300,
+ easing: tween.easeInOut
+ });
+ }
+ });
+ };
+ self.pop = function () {
+ var popSounds = ['pop1', 'pop2', 'pop3', 'pop4'];
+ var soundToPlay = self.isGolden ? 'goldenPop' : popSounds[self.noteIndex];
+ LK.getSound(soundToPlay).play();
+ // Pop animation
+ tween(bubbleGraphics, {
+ scaleX: 1.5,
+ scaleY: 1.5,
+ alpha: 0
+ }, {
+ duration: 200,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.destroy();
+ }
+ });
+ };
+ self.down = function (x, y, obj) {
+ var currentTime = LK.ticks;
+ var beatInterval = 60; // 60 ticks = 1 second at 60fps
+ var beatPosition = currentTime % beatInterval;
+ var timingWindow = 10; // Perfect timing window
+ var isPerfectTiming = beatPosition <= timingWindow || beatPosition >= beatInterval - timingWindow;
+ if (isPerfectTiming) {
+ onBubblePopped(self, true);
+ } else {
+ onBubblePopped(self, false);
+ }
+ };
+ return self;
+});
+var PerfectIndicator = Container.expand(function () {
+ var self = Container.call(this);
+ var indicator = self.attachAsset('perfectIndicator', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0
+ });
+ self.show = function (x, y) {
+ self.x = x;
+ self.y = y;
+ indicator.alpha = 1;
+ indicator.scaleX = 0.5;
+ indicator.scaleY = 0.5;
+ tween(indicator, {
+ scaleX: 1,
+ scaleY: 1,
+ alpha: 0
+ }, {
+ duration: 500,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.destroy();
+ }
+ });
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a2e
+});
+
+/****
+* Game Code
+****/
+var bubbles = [];
+var score = 0;
+var combo = 0;
+var health = 5;
+var gameSpeed = 1;
+var spawnTimer = 0;
+var beatTimer = 0;
+var perfectIndicators = [];
+var bubbleColors = [0x4A90E2, 0xFF6B6B, 0x4ECDC4, 0xFFE66D, 0x95E1D3];
+var scoreText = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+var comboText = new Text2('Combo: 0', {
+ size: 60,
+ fill: 0xFFD700
+});
+comboText.anchor.set(0, 0);
+comboText.x = 50;
+comboText.y = 120;
+LK.gui.top.addChild(comboText);
+var healthText = new Text2('♥♥♥♥♥', {
+ size: 70,
+ fill: 0xFF4444
+});
+healthText.anchor.set(1, 0);
+LK.gui.topRight.addChild(healthText);
+function updateUI() {
+ scoreText.setText('Score: ' + score);
+ comboText.setText('Combo: ' + combo);
+ var hearts = '';
+ for (var i = 0; i < health; i++) {
+ hearts += '♥';
+ }
+ healthText.setText(hearts);
+}
+function spawnBubble() {
+ var isGolden = Math.random() < 0.1; // 10% chance for golden bubble
+ var color = bubbleColors[Math.floor(Math.random() * bubbleColors.length)];
+ var bubble = new Bubble(color, isGolden);
+ bubble.x = Math.random() * (2048 - 240) + 120;
+ bubble.y = Math.random() * (2732 - 400) + 200;
+ // Make sure bubble doesn't spawn too close to others
+ var tooClose = false;
+ for (var i = 0; i < bubbles.length; i++) {
+ var distance = Math.sqrt(Math.pow(bubble.x - bubbles[i].x, 2) + Math.pow(bubble.y - bubbles[i].y, 2));
+ if (distance < 180) {
+ tooClose = true;
+ break;
+ }
+ }
+ if (!tooClose) {
+ bubbles.push(bubble);
+ game.addChild(bubble);
+ bubble.spawned = true;
+ // Spawn animation
+ bubble.alpha = 0;
+ bubble.scaleX = 0;
+ bubble.scaleY = 0;
+ tween(bubble, {
+ alpha: 1,
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ } else {
+ bubble.destroy();
+ }
+}
+function onBubblePopped(bubble, isPerfect) {
+ var basePoints = bubble.isGolden ? 100 : 10;
+ var points = isPerfect ? basePoints * 2 : basePoints;
+ if (isPerfect) {
+ combo++;
+ points *= 1 + combo * 0.1;
+ // Show perfect indicator
+ var indicator = new PerfectIndicator();
+ perfectIndicators.push(indicator);
+ game.addChild(indicator);
+ indicator.show(bubble.x, bubble.y);
+ if (bubble.isGolden) {
+ LK.effects.flashScreen(0xFFD700, 300);
+ }
+ } else {
+ combo = 0;
+ }
+ score += Math.floor(points);
+ // Remove bubble from array
+ for (var i = 0; i < bubbles.length; i++) {
+ if (bubbles[i] === bubble) {
+ bubbles.splice(i, 1);
+ break;
+ }
+ }
+ bubble.pop();
+ updateUI();
+}
+function missedBeat() {
+ combo = 0;
+ health--;
+ LK.effects.flashScreen(0xFF0000, 200);
+ LK.getSound('miss').play();
+ if (health <= 0) {
+ LK.showGameOver();
+ }
+ updateUI();
+}
+// Start background music
+LK.playMusic('bgMusic');
+game.update = function () {
+ beatTimer++;
+ spawnTimer++;
+ // Beat visualization (pulse existing bubbles on beat)
+ if (beatTimer % 60 === 0) {
+ // Every second
+ for (var i = 0; i < bubbles.length; i++) {
+ bubbles[i].startPulse();
+ }
+ }
+ // Spawn bubbles
+ var spawnRate = Math.max(120 - Math.floor(score / 100) * 10, 60);
+ if (spawnTimer >= spawnRate && bubbles.length < 8) {
+ spawnBubble();
+ spawnTimer = 0;
+ }
+ // Remove bubbles that have been on screen too long
+ for (var i = bubbles.length - 1; i >= 0; i--) {
+ var bubble = bubbles[i];
+ if (bubble.spawned && LK.ticks - bubble.lastPulseTime > 600) {
+ // 10 seconds
+ bubble.destroy();
+ bubbles.splice(i, 1);
+ missedBeat();
+ }
+ }
+ // Clean up perfect indicators
+ for (var j = perfectIndicators.length - 1; j >= 0; j--) {
+ if (perfectIndicators[j].destroyed) {
+ perfectIndicators.splice(j, 1);
+ }
+ }
+ // Increase difficulty
+ gameSpeed = 1 + score / 1000;
+ // Win condition
+ if (score >= 2000) {
+ LK.showYouWin();
+ }
+};
+// Initialize UI
+updateUI();
\ No newline at end of file