User prompt
13 kere dokuncada ekranda scaryimage çıksın
User prompt
Blood yazısına 10 kere dokununca pinhead bizim elimiz bağlasın ve desin ki Başın arşamı çık orospi yazsın
User prompt
kamerayı sil
User prompt
yüzümüz gözükmesin ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
User prompt
ekrana korkutucu fotoğraf çıksın
User prompt
ölünce ekrana fotoğraf çıksın
Code edit (1 edits merged)
Please save this source code
User prompt
2. dünyada ball 1 kovalasın
User prompt
2dünya olsun
User prompt
oyun karanlık olsun ve bir adet daha farklı assets top olsun
User prompt
Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
User prompt
Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
User prompt
Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
User prompt
Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
User prompt
Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
User prompt
Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
User prompt
Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
User prompt
Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
User prompt
Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
User prompt
Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
User prompt
aşağı anolog koy öyle hareket edelim
User prompt
topu yavaşlat insan gibi yürüsün
User prompt
pictures yerine blood
User prompt
healt tazısını biraz alta al
User prompt
duvarlardan sekmesin bizi takip etsin ve can azaltsın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = 0; self.velocityY = 0; self.speed = 2; self.update = function () { // Follow player with slight tracking if (player) { var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { // Add slight tracking force to existing velocity var trackingForce = 0.1; self.velocityX += dx / distance * trackingForce; self.velocityY += dy / distance * trackingForce; } } self.x += self.velocityX; self.y += self.velocityY; // Bounce off walls if (self.x <= 50 || self.x >= 1998) { self.velocityX = -self.velocityX; LK.getSound('bounce').play(); } if (self.y <= 50 || self.y >= 2682) { self.velocityY = -self.velocityY; LK.getSound('bounce').play(); } // Keep ball within bounds if (self.x < 50) self.x = 50; if (self.x > 1998) self.x = 1998; if (self.y < 50) self.y = 50; if (self.y > 2682) self.y = 2682; }; return self; }); var Blood = Container.expand(function () { var self = Container.call(this); var bloodGraphics = self.attachAsset('blood', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2196F3 }); /**** * Game Code ****/ // Game variables var player = null; var ball = null; var bloods = []; var totalBloods = 8; var collectedCount = 0; var dragNode = null; var playerHealth = 3; var maxHealth = 3; // UI Elements var scoreTxt = new Text2('Blood: 0/' + totalBloods, { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var healthTxt = new Text2('Health: ' + playerHealth + '/' + maxHealth, { size: 80, fill: 0xFF4444 }); healthTxt.anchor.set(0, 0); healthTxt.x = 120; healthTxt.y = 150; LK.gui.topLeft.addChild(healthTxt); // Create player player = game.addChild(new Player()); player.x = 1024; player.y = 1366; // Create ball ball = game.addChild(new Ball()); ball.x = 500; ball.y = 500; // Set random initial velocity var angle = Math.random() * Math.PI * 2; ball.velocityX = Math.cos(angle) * ball.speed; ball.velocityY = Math.sin(angle) * ball.speed; // Create bloods for (var i = 0; i < totalBloods; i++) { var blood = game.addChild(new Blood()); var validPosition = false; var attempts = 0; while (!validPosition && attempts < 50) { blood.x = 100 + Math.random() * 1848; blood.y = 100 + Math.random() * 2532; // Check distance from ball var distToBall = Math.sqrt(Math.pow(blood.x - ball.x, 2) + Math.pow(blood.y - ball.y, 2)); // Check distance from player var distToPlayer = Math.sqrt(Math.pow(blood.x - player.x, 2) + Math.pow(blood.y - player.y, 2)); if (distToBall > 200 && distToPlayer > 150) { validPosition = true; } attempts++; } bloods.push(blood); } // Movement handler function handleMove(x, y, obj) { if (dragNode) { // Keep player within bounds var newX = Math.max(40, Math.min(2008, x)); var newY = Math.max(40, Math.min(2692, y)); dragNode.x = newX; dragNode.y = newY; } } // Event handlers game.move = handleMove; game.down = function (x, y, obj) { dragNode = player; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; // Game update loop game.update = function () { // Check collision with ball if (player.intersects(ball)) { if (player.lastColliding === undefined) player.lastColliding = false; if (!player.lastColliding) { // First frame of collision playerHealth--; healthTxt.setText('Health: ' + playerHealth + '/' + maxHealth); LK.effects.flashObject(player, 0xFF0000, 500); LK.effects.flashScreen(0xFF4444, 300); if (playerHealth <= 0) { LK.showGameOver(); return; } } player.lastColliding = true; } else { player.lastColliding = false; } // Check blood collection for (var i = bloods.length - 1; i >= 0; i--) { var blood = bloods[i]; if (!blood.collected && player.intersects(blood)) { blood.collected = true; blood.destroy(); bloods.splice(i, 1); collectedCount++; LK.getSound('collect').play(); LK.effects.flashObject(player, 0x00FF00, 300); // Update score scoreTxt.setText('Blood: ' + collectedCount + '/' + totalBloods); // Check win condition if (collectedCount >= totalBloods) { LK.showYouWin(); return; } } } };
===================================================================
--- original.js
+++ change.js
@@ -13,18 +13,18 @@
anchorY: 0.5
});
self.velocityX = 0;
self.velocityY = 0;
- self.speed = 6;
+ self.speed = 2;
self.update = function () {
// Follow player with slight tracking
if (player) {
var dx = player.x - self.x;
var dy = player.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
// Add slight tracking force to existing velocity
- var trackingForce = 0.3;
+ var trackingForce = 0.1;
self.velocityX += dx / distance * trackingForce;
self.velocityY += dy / distance * trackingForce;
}
}
freddy kruger pixel. In-Game asset. 2d. High contrast. No shadows
ketchup. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
pinhead hellraiser pixel art. In-Game asset. 2d. High contrast. No shadows
pinhead face. In-Game asset. 2d. High contrast. No shadows