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13 kere dokuncada ekranda scaryimage çıksın
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Blood yazısına 10 kere dokununca pinhead bizim elimiz bağlasın ve desin ki Başın arşamı çık orospi yazsın
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kamerayı sil
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yüzümüz gözükmesin ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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ekrana korkutucu fotoğraf çıksın
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ölünce ekrana fotoğraf çıksın
Code edit (1 edits merged)
Please save this source code
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2. dünyada ball 1 kovalasın
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2dünya olsun
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oyun karanlık olsun ve bir adet daha farklı assets top olsun
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Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
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Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
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Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
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Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
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Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
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Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
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Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
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Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
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Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
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Please fix the bug: 'joystick is not defined' in or related to this line: 'var virtualJoystick = joystick.create({' Line Number: 162
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aşağı anolog koy öyle hareket edelim
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topu yavaşlat insan gibi yürüsün
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pictures yerine blood
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healt tazısını biraz alta al
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duvarlardan sekmesin bizi takip etsin ve can azaltsın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('darkBall', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = 0; self.velocityY = 0; self.speed = 2; self.update = function () { // Follow player with tracking that depends on current world if (player) { var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { // Increase tracking force in world 2 var trackingForce = currentWorld === 2 ? 0.3 : 0.1; self.velocityX += dx / distance * trackingForce; self.velocityY += dy / distance * trackingForce; } } self.x += self.velocityX; self.y += self.velocityY; // Bounce off walls if (self.x <= 50 || self.x >= 1998) { self.velocityX = -self.velocityX; LK.getSound('bounce').play(); } if (self.y <= 50 || self.y >= 2682) { self.velocityY = -self.velocityY; LK.getSound('bounce').play(); } // Keep ball within bounds if (self.x < 50) { self.x = 50; } if (self.x > 1998) { self.x = 1998; } if (self.y < 50) { self.y = 50; } if (self.y > 2682) { self.y = 2682; } }; return self; }); var Blood = Container.expand(function () { var self = Container.call(this); var bloodGraphics = self.attachAsset('blood', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; return self; }); var Portal = Container.expand(function () { var self = Container.call(this); var portalGraphics = self.attachAsset('portal', { anchorX: 0.5, anchorY: 0.5 }); // Portal pulsing animation self.pulseTime = 0; self.update = function () { self.pulseTime += 0.1; portalGraphics.scaleX = 1 + Math.sin(self.pulseTime) * 0.2; portalGraphics.scaleY = 1 + Math.sin(self.pulseTime) * 0.2; portalGraphics.alpha = 0.8 + Math.sin(self.pulseTime) * 0.2; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a1a }); /**** * Game Code ****/ // Game variables var player = null; var ball = null; var bloods = []; var totalBloods = 8; var collectedCount = 0; var dragNode = null; var playerHealth = 3; var maxHealth = 3; var currentWorld = 1; var maxWorlds = 2; var portal = null; var worldColors = [0x1a1a1a, 0x2d1b69]; // Dark gray for world 1, dark purple for world 2 var bloodTapCount = 0; var pinheadTriggered = false; // UI Elements var scoreTxt = new Text2('Blood: 0/' + totalBloods, { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); // Add touch handler for Blood text scoreTxt.down = function (x, y, obj) { if (!pinheadTriggered) { bloodTapCount++; if (bloodTapCount >= 13) { pinheadTriggered = true; // Create scary image screen var scaryScreen = new Container(); scaryScreen.x = 0; scaryScreen.y = 0; // Add dark overlay var overlay = LK.getAsset('deathOverlay', { width: 2048, height: 2732, color: 0x000000, shape: 'box', alpha: 0.9 }); scaryScreen.addChild(overlay); // Add scary image var scaryImg = LK.getAsset('scaryImage', { anchorX: 0.5, anchorY: 0.5 }); scaryImg.x = 1024; scaryImg.y = 1366; scaryScreen.addChild(scaryImg); // Add to game game.addChild(scaryScreen); // Remove after 3 seconds LK.setTimeout(function () { scaryScreen.destroy(); }, 3000); } } }; LK.gui.top.addChild(scoreTxt); var healthTxt = new Text2('Health: ' + playerHealth + '/' + maxHealth, { size: 80, fill: 0xFF4444 }); healthTxt.anchor.set(0, 0); healthTxt.x = 120; healthTxt.y = 150; LK.gui.topLeft.addChild(healthTxt); var worldTxt = new Text2('World: ' + currentWorld + '/' + maxWorlds, { size: 80, fill: 0x9932cc }); worldTxt.anchor.set(1, 0); worldTxt.x = -120; worldTxt.y = 150; LK.gui.topRight.addChild(worldTxt); // Create player player = game.addChild(new Player()); player.x = 1024; player.y = 1366; // Create ball ball = game.addChild(new Ball()); ball.x = 500; ball.y = 500; // Set random initial velocity var angle = Math.random() * Math.PI * 2; ball.velocityX = Math.cos(angle) * ball.speed; ball.velocityY = Math.sin(angle) * ball.speed; // Function to create portal function createPortal() { if (portal) { portal.destroy(); } portal = game.addChild(new Portal()); // Place portal in a safe location portal.x = 1500 + Math.random() * 400; portal.y = 300 + Math.random() * 400; } // Function to create world function createWorld() { // Clear existing bloods for (var i = bloods.length - 1; i >= 0; i--) { bloods[i].destroy(); } bloods = []; collectedCount = 0; // Update background color based on world game.setBackgroundColor(worldColors[currentWorld - 1]); // Create bloods for current world var bloodsInWorld = currentWorld === 1 ? totalBloods : totalBloods + 2; // More bloods in world 2 for (var i = 0; i < bloodsInWorld; i++) { var blood = game.addChild(new Blood()); var validPosition = false; var attempts = 0; while (!validPosition && attempts < 50) { blood.x = 100 + Math.random() * 1848; blood.y = 100 + Math.random() * 2532; // Check distance from ball var distToBall = Math.sqrt(Math.pow(blood.x - ball.x, 2) + Math.pow(blood.y - ball.y, 2)); // Check distance from player var distToPlayer = Math.sqrt(Math.pow(blood.x - player.x, 2) + Math.pow(blood.y - player.y, 2)); if (distToBall > 200 && distToPlayer > 150) { validPosition = true; } attempts++; } bloods.push(blood); } // Create portal if not in final world if (currentWorld < maxWorlds) { createPortal(); } // Update UI scoreTxt.setText('Blood: ' + collectedCount + '/' + bloodsInWorld); worldTxt.setText('World: ' + currentWorld + '/' + maxWorlds); totalBloods = bloodsInWorld; } // Initialize first world createWorld(); // Movement handler function handleMove(x, y, obj) { if (dragNode) { // Keep player within bounds var newX = Math.max(40, Math.min(2008, x)); var newY = Math.max(40, Math.min(2692, y)); dragNode.x = newX; dragNode.y = newY; } } // Touch-based movement variables var touchActive = false; var touchStartX = 0; var touchStartY = 0; // Event handlers for touch movement game.move = function (x, y, obj) { if (touchActive) { touchStartX = x; touchStartY = y; } }; game.down = function (x, y, obj) { touchActive = true; touchStartX = x; touchStartY = y; }; game.up = function (x, y, obj) { touchActive = false; }; // Game update loop game.update = function () { // Handle touch movement if (touchActive) { // Move player based on touch input var moveX = (touchStartX - player.x) * 0.1; var moveY = (touchStartY - player.y) * 0.1; // Keep player within bounds var newX = Math.max(40, Math.min(2008, player.x + moveX)); var newY = Math.max(40, Math.min(2692, player.y + moveY)); player.x = newX; player.y = newY; } // Check collision with ball if (player.intersects(ball)) { if (player.lastColliding === undefined) { player.lastColliding = false; } if (!player.lastColliding) { // First frame of collision playerHealth--; healthTxt.setText('Health: ' + playerHealth + '/' + maxHealth); LK.effects.flashObject(player, 0xFF0000, 500); LK.effects.flashScreen(0xFF4444, 300); if (playerHealth <= 0) { // Create a container for the death screen var deathScreen = new Container(); deathScreen.x = 0; deathScreen.y = 0; // Add full black overlay to hide camera/face var overlay = LK.getAsset('deathOverlay', { width: 2048, height: 2732, color: 0x000000, shape: 'box', alpha: 1.0 }); deathScreen.addChild(overlay); // Add scary image var scaryImg = LK.getAsset('scaryImage', { anchorX: 0.5, anchorY: 0.5 }); scaryImg.x = 1024; scaryImg.y = 1366; deathScreen.addChild(scaryImg); // Add death text var deathText = new Text2('YOU DIED', { size: 150, fill: 0xFF0000 }); deathText.anchor.set(0.5, 0.5); deathText.x = 1024; deathText.y = 800; deathScreen.addChild(deathText); // Add the death screen to the game game.addChild(deathScreen); // Show game over after a delay LK.setTimeout(function () { LK.showGameOver(); }, 3000); return; } } player.lastColliding = true; } else { player.lastColliding = false; } // Check portal collision if (portal && player.intersects(portal)) { if (player.lastPortalColliding === undefined) { player.lastPortalColliding = false; } if (!player.lastPortalColliding && collectedCount >= totalBloods) { // All bloods collected, can use portal currentWorld++; if (currentWorld > maxWorlds) { LK.showYouWin(); return; } LK.getSound('portal').play(); LK.effects.flashScreen(0x9932cc, 800); createWorld(); // Reset player position player.x = 1024; player.y = 1366; } else if (!player.lastPortalColliding && collectedCount < totalBloods) { // Not all bloods collected, show feedback LK.effects.flashObject(portal, 0xFF0000, 500); } player.lastPortalColliding = true; } else { player.lastPortalColliding = false; } // Check blood collection for (var i = bloods.length - 1; i >= 0; i--) { var blood = bloods[i]; if (!blood.collected && player.intersects(blood)) { blood.collected = true; blood.destroy(); bloods.splice(i, 1); collectedCount++; LK.getSound('collect').play(); LK.effects.flashObject(player, 0x00FF00, 300); // Update score scoreTxt.setText('Blood: ' + collectedCount + '/' + totalBloods); // Check win condition for final world if (collectedCount >= totalBloods && currentWorld >= maxWorlds) { LK.showYouWin(); return; } } } };
===================================================================
--- original.js
+++ change.js
@@ -124,37 +124,36 @@
// Add touch handler for Blood text
scoreTxt.down = function (x, y, obj) {
if (!pinheadTriggered) {
bloodTapCount++;
- if (bloodTapCount >= 10) {
+ if (bloodTapCount >= 13) {
pinheadTriggered = true;
- // Create Pinhead message
- var pinheadScreen = new Container();
- pinheadScreen.x = 0;
- pinheadScreen.y = 0;
+ // Create scary image screen
+ var scaryScreen = new Container();
+ scaryScreen.x = 0;
+ scaryScreen.y = 0;
// Add dark overlay
var overlay = LK.getAsset('deathOverlay', {
width: 2048,
height: 2732,
color: 0x000000,
shape: 'box',
- alpha: 0.8
+ alpha: 0.9
});
- pinheadScreen.addChild(overlay);
- // Add Pinhead message
- var pinheadText = new Text2('Başın arşamı çık orospu', {
- size: 120,
- fill: 0xFF0000
+ scaryScreen.addChild(overlay);
+ // Add scary image
+ var scaryImg = LK.getAsset('scaryImage', {
+ anchorX: 0.5,
+ anchorY: 0.5
});
- pinheadText.anchor.set(0.5, 0.5);
- pinheadText.x = 1024;
- pinheadText.y = 1366;
- pinheadScreen.addChild(pinheadText);
+ scaryImg.x = 1024;
+ scaryImg.y = 1366;
+ scaryScreen.addChild(scaryImg);
// Add to game
- game.addChild(pinheadScreen);
+ game.addChild(scaryScreen);
// Remove after 3 seconds
LK.setTimeout(function () {
- pinheadScreen.destroy();
+ scaryScreen.destroy();
}, 3000);
}
}
};
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