/**** * Classes ****/ // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Car movement logic goes here }; }); // Mission class var Mission = Container.expand(function () { var self = Container.call(this); var missionGraphics = self.attachAsset('mission', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Mission logic goes here }; }); // The assets will be automatically created and loaded by the LK engine // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player movement logic goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player, cars and missions var player = game.addChild(new Player()); var cars = []; var missions = []; // Position player at the center of the screen player.x = 2048 / 2; player.y = 2732 / 2; // Game update function game.update = function () { // Game logic goes here // For example, check if player intersects with cars or missions for (var i = 0; i < cars.length; i++) { if (player.intersects(cars[i])) { // Player car collision logic goes here } } for (var i = 0; i < missions.length; i++) { if (player.intersects(missions[i])) { // Player mission interaction logic goes here } } }; // Game touch events game.down = function (x, y, obj) { // Touch down logic goes here // For example, move player towards touch position player.x = x; player.y = y; }; game.move = function (x, y, obj) { // Touch move logic goes here // For example, move player towards touch position player.x = x; player.y = y; }; game.up = function (x, y, obj) { // Touch up logic goes here };
/****
* Classes
****/
// Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Car movement logic goes here
};
});
// Mission class
var Mission = Container.expand(function () {
var self = Container.call(this);
var missionGraphics = self.attachAsset('mission', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Mission logic goes here
};
});
// The assets will be automatically created and loaded by the LK engine
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player movement logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player, cars and missions
var player = game.addChild(new Player());
var cars = [];
var missions = [];
// Position player at the center of the screen
player.x = 2048 / 2;
player.y = 2732 / 2;
// Game update function
game.update = function () {
// Game logic goes here
// For example, check if player intersects with cars or missions
for (var i = 0; i < cars.length; i++) {
if (player.intersects(cars[i])) {
// Player car collision logic goes here
}
}
for (var i = 0; i < missions.length; i++) {
if (player.intersects(missions[i])) {
// Player mission interaction logic goes here
}
}
};
// Game touch events
game.down = function (x, y, obj) {
// Touch down logic goes here
// For example, move player towards touch position
player.x = x;
player.y = y;
};
game.move = function (x, y, obj) {
// Touch move logic goes here
// For example, move player towards touch position
player.x = x;
player.y = y;
};
game.up = function (x, y, obj) {
// Touch up logic goes here
};