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Farklı düşmanlar olsun. Bazen can iksiri düşsün. Daha kapsamlı bir shop olsun
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düşen altınlar otomatik toplansın. range çizgisi gözüksün. Oyun tasarımını modern hale getir.
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Idle Hero: Auto Battle RPG
Initial prompt
Create an idle action RPG game. The main character stands in the center of the screen, while waves of enemies spawn and approach from all directions. The character automatically shoots projectiles at the nearest enemies from a distance. As enemies are defeated, they drop gold and items. Players can spend collected gold in the shop to upgrade their stats (damage, attack speed, range, etc.) and buy new abilities. Add a skill tree or ability selection system where players can unlock and upgrade powerful skills — like area damage, freezing enemies, or summoning turrets. Items can also be upgraded (e.g., Sword +0 → Sword +1), improving their stats just like in traditional RPGs. Include visual effects for upgrades and skill activations. The game should have a simple and intuitive interface, with automatic combat but deep upgrade and progression mechanics. Make sure the difficulty increases gradually with stronger enemy waves.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});