User prompt
Blok lar kendi etraflarında dönüyor aşağı gelmiyorlar ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Block lar aşağı düşmüyor
User prompt
Oyunu geliştir ve animasyon dahada akıcı olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Diller kısmını ekle 3 dil seçeneği olsun İngilizce Türkçe ve almanca ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Ses efektleri ekle
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in undefined' in or related to this line: 'tween(hearts[h], {' Line Number: 599
User prompt
Daha akıcı gözükmesi için animasyon ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuna müzik ekle telifsiz olsun
User prompt
Zor yazısı gözükmüyor mavi yaz
User prompt
Müzik ekle zorluk menüsü ekle blok lar biraz büyült ve oyunu geliştir
User prompt
Menü ekle oyunun ismi yazsın oyun ismi SÜMÜKLÜ ÇOCUK FİRARDA olsun ve oyunu biraz zorlaştır ve geliştirme
User prompt
Can barı ekrana sığmıyor ve biraz skor puanımız artıkça hızı artsın zorlarsan
Code edit (1 edits merged)
Please save this source code
User prompt
Tap Rush
Initial prompt
Basit bir mobil oyun yap
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Block = Container.expand(function () {
var self = Container.call(this);
self.blockType = 'normal';
self.fallSpeed = 5;
self.points = 10;
var blockGraphics = self.attachAsset('block', {
anchorX: 0.5,
anchorY: 0.5
});
self.setColor = function (color) {
blockGraphics.tint = color;
};
self.setPowerUp = function (type) {
self.blockType = type;
self.removeChildren();
var powerupGraphics = self.attachAsset('powerupBlock', {
anchorX: 0.5,
anchorY: 0.5
});
self.points = 50;
};
self.update = function () {
self.y += self.fallSpeed;
};
self.down = function (x, y, obj) {
if (self.parent) {
handleBlockTap(self);
}
};
return self;
});
var Heart = Container.expand(function () {
var self = Container.call(this);
var heartGraphics = self.attachAsset('heart', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var MenuScreen = Container.expand(function () {
var self = Container.call(this);
// Background overlay
var bg = self.attachAsset('menuBg', {
width: 2048,
height: 2732,
color: 0x000000,
shape: 'box',
anchorX: 0,
anchorY: 0
});
bg.alpha = 0.8;
// Game title
var titleTxt = new Text2('SÜMÜKLÜ ÇOCUK', {
size: 120,
fill: 0xFFFF00
});
titleTxt.anchor.set(0.5, 0.5);
titleTxt.x = 1024;
titleTxt.y = 600;
self.addChild(titleTxt);
var subtitleTxt = new Text2('FİRARDA', {
size: 100,
fill: 0xFF4444
});
subtitleTxt.anchor.set(0.5, 0.5);
subtitleTxt.x = 1024;
subtitleTxt.y = 750;
self.addChild(subtitleTxt);
// Difficulty selection
var difficultyTxt = new Text2('Zorluk Seviyesi', {
size: 70,
fill: 0xFFFFFF
});
difficultyTxt.anchor.set(0.5, 0.5);
difficultyTxt.x = 1024;
difficultyTxt.y = 950;
self.addChild(difficultyTxt);
// Easy button
var easyBtn = self.attachAsset('startBtn', {
width: 300,
height: 100,
color: 0x44FF44,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5
});
easyBtn.x = 700;
easyBtn.y = 1100;
var easyTxt = new Text2('KOLAY', {
size: 60,
fill: 0x000000
});
easyTxt.anchor.set(0.5, 0.5);
easyTxt.x = 700;
easyTxt.y = 1100;
self.addChild(easyTxt);
// Medium button
var mediumBtn = self.attachAsset('startBtn', {
width: 300,
height: 100,
color: 0xFFFF44,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5
});
mediumBtn.x = 1024;
mediumBtn.y = 1100;
var mediumTxt = new Text2('ORTA', {
size: 60,
fill: 0x000000
});
mediumTxt.anchor.set(0.5, 0.5);
mediumTxt.x = 1024;
mediumTxt.y = 1100;
self.addChild(mediumTxt);
// Hard button
var hardBtn = self.attachAsset('startBtn', {
width: 300,
height: 100,
color: 0xFF4444,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5
});
hardBtn.x = 1348;
hardBtn.y = 1100;
var hardTxt = new Text2('ZOR', {
size: 60,
fill: 0x4444FF
});
hardTxt.anchor.set(0.5, 0.5);
hardTxt.x = 1348;
hardTxt.y = 1100;
self.addChild(hardTxt);
// Start button
var startBtn = self.attachAsset('startBtn', {
width: 400,
height: 150,
color: 0x44FF44,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5
});
startBtn.x = 1024;
startBtn.y = 1400;
var startTxt = new Text2('BAŞLA', {
size: 80,
fill: 0x000000
});
startTxt.anchor.set(0.5, 0.5);
startTxt.x = 1024;
startTxt.y = 1400;
self.addChild(startTxt);
// High score display
var highScoreTxt = new Text2('En Yüksek Skor: 0', {
size: 60,
fill: 0xFFFFFF
});
highScoreTxt.anchor.set(0.5, 0.5);
highScoreTxt.x = 1024;
highScoreTxt.y = 1700;
self.addChild(highScoreTxt);
// Selected difficulty
var selectedDifficulty = 1; // 0=easy, 1=medium, 2=hard
var selectedTxt = new Text2('Seçilen: ORTA', {
size: 50,
fill: 0xFFFF00
});
selectedTxt.anchor.set(0.5, 0.5);
selectedTxt.x = 1024;
selectedTxt.y = 1250;
self.addChild(selectedTxt);
self.updateHighScore = function () {
var highScore = storage.highScore || 0;
highScoreTxt.setText('En Yüksek Skor: ' + highScore);
};
easyBtn.down = function () {
selectedDifficulty = 0;
selectedTxt.setText('Seçilen: KOLAY');
easyBtn.tint = 0xAAFFAA;
mediumBtn.tint = 0xFFFFFF;
hardBtn.tint = 0xFFFFFF;
// Animate button press
tween(easyBtn, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(easyBtn, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeOut
});
}
});
};
mediumBtn.down = function () {
selectedDifficulty = 1;
selectedTxt.setText('Seçilen: ORTA');
easyBtn.tint = 0xFFFFFF;
mediumBtn.tint = 0xFFFFAA;
hardBtn.tint = 0xFFFFFF;
// Animate button press
tween(mediumBtn, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(mediumBtn, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeOut
});
}
});
};
hardBtn.down = function () {
selectedDifficulty = 2;
selectedTxt.setText('Seçilen: ZOR');
easyBtn.tint = 0xFFFFFF;
mediumBtn.tint = 0xFFFFFF;
hardBtn.tint = 0xFFAAAA;
// Animate button press
tween(hardBtn, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(hardBtn, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeOut
});
}
});
};
startBtn.down = function () {
// Animate start button
tween(startBtn, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(startBtn, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeOut
});
}
});
if (self.onStart) {
self.onStart(selectedDifficulty);
}
};
// Set initial selection highlight
mediumBtn.tint = 0xFFFFAA;
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
// Game variables
var blocks = [];
var lives = 3;
var score = 0;
var combo = 0;
var bestCombo = 0;
var gameSpeed = 5;
var powerUpActive = null;
var powerUpTimer = null;
var difficultyTimer = null;
var spawnTimer = null;
var hearts = [];
var gameStarted = false;
var menuScreen = null;
var gameDifficulty = 1; // 0=easy, 1=medium, 2=hard
var difficultySettings = {
0: {
startSpeed: 3,
maxSpeed: 15,
spawnRate: 1000,
powerUpChance: 0.05
},
// Easy
1: {
startSpeed: 5,
maxSpeed: 25,
spawnRate: 800,
powerUpChance: 0.03
},
// Medium
2: {
startSpeed: 8,
maxSpeed: 35,
spawnRate: 600,
powerUpChance: 0.02
} // Hard
};
// Block colors
var blockColors = [0xff4444, 0x44ff44, 0x4444ff, 0xff44ff, 0x44ffff];
var powerUpTypes = ['slowmo', 'clear', 'extralife'];
// UI Elements
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var comboTxt = new Text2('', {
size: 60,
fill: 0xFFFF00
});
comboTxt.anchor.set(0.5, 0);
comboTxt.y = 100;
LK.gui.top.addChild(comboTxt);
// Lives display
var livesContainer = new Container();
livesContainer.x = -50; // Moved left to ensure hearts stay on screen
livesContainer.y = 50;
LK.gui.topRight.addChild(livesContainer);
// Initialize hearts
function updateLivesDisplay() {
livesContainer.removeChildren();
hearts = [];
for (var i = 0; i < lives; i++) {
var heart = new Heart();
heart.x = -i * 50; // Reduced spacing to fit better
hearts.push(heart);
livesContainer.addChild(heart);
}
}
// Game functions
function spawnBlock() {
var block = new Block();
block.x = Math.random() * (2048 - 200) + 100;
block.y = -100;
// Random chance for power-up
if (Math.random() < difficultySettings[gameDifficulty].powerUpChance) {
// Power-up chance based on difficulty
var powerUpType = powerUpTypes[Math.floor(Math.random() * powerUpTypes.length)];
block.setPowerUp(powerUpType);
} else {
// Normal block with random color
var color = blockColors[Math.floor(Math.random() * blockColors.length)];
block.setColor(color);
}
block.fallSpeed = gameSpeed;
blocks.push(block);
game.addChild(block);
// Add spawn animation
block.scaleX = 0;
block.scaleY = 0;
tween(block, {
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.elasticOut
});
}
function handleBlockTap(block) {
var index = blocks.indexOf(block);
if (index > -1) {
blocks.splice(index, 1);
// Handle power-ups
if (block.blockType !== 'normal') {
activatePowerUp(block.blockType);
LK.getSound('powerup').play();
} else {
LK.getSound('tap').play();
}
// Update score and combo
combo++;
var points = block.points * Math.min(combo, 10);
score += points;
LK.setScore(score);
scoreTxt.setText('Score: ' + score);
// Animate score text
tween(scoreTxt, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(scoreTxt, {
scaleX: 1,
scaleY: 1
}, {
duration: 150,
easing: tween.easeIn
});
}
});
// Increase speed based on score - more aggressive scaling
if (!powerUpActive) {
var settings = difficultySettings[gameDifficulty];
var newSpeed = Math.min(settings.startSpeed + Math.floor(score / 50), settings.maxSpeed);
if (newSpeed > gameSpeed) {
gameSpeed = newSpeed;
// Update existing blocks' speed
for (var k = 0; k < blocks.length; k++) {
blocks[k].fallSpeed = gameSpeed;
}
}
}
// Spawn extra blocks at higher scores
if (score > 200 && Math.random() < 0.3) {
LK.setTimeout(function () {
if (gameStarted) {
spawnBlock();
}
}, 200);
}
if (combo > bestCombo) {
bestCombo = combo;
}
// Show combo
if (combo > 1) {
comboTxt.setText('Combo x' + combo);
// Animate combo text
comboTxt.scaleX = 1.3;
comboTxt.scaleY = 1.3;
tween(comboTxt, {
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.bounceOut
});
if (combo % 5 === 0) {
LK.getSound('combo').play();
}
}
// Visual feedback
LK.effects.flashObject(block, 0xffffff, 200);
// Animate block disappearing
tween(block, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 200,
easing: tween.easeOut
});
// Remove block after animation
LK.setTimeout(function () {
if (block.parent) {
block.destroy();
}
}, 200);
}
}
function activatePowerUp(type) {
if (powerUpTimer) {
LK.clearTimeout(powerUpTimer);
}
// Flash and scale effect for power-up activation
for (var p = 0; p < blocks.length; p++) {
if (blocks[p].blockType === 'normal') {
tween(blocks[p], {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 200,
easing: tween.easeInOut,
onFinish: function (b) {
return function () {
tween(b, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeInOut
});
};
}(blocks[p])
});
}
}
switch (type) {
case 'slowmo':
powerUpActive = 'slowmo';
gameSpeed = 2;
for (var i = 0; i < blocks.length; i++) {
blocks[i].fallSpeed = gameSpeed;
}
powerUpTimer = LK.setTimeout(function () {
powerUpActive = null;
var settings = difficultySettings[gameDifficulty];
gameSpeed = Math.min(settings.startSpeed + Math.floor(score / 50), settings.maxSpeed);
}, 3000); // Reduced from 5000 to 3000
break;
case 'clear':
var clearDelay = 0;
for (var j = blocks.length - 1; j >= 0; j--) {
var block = blocks[j];
if (block.blockType === 'normal') {
LK.effects.flashObject(block, 0xffffff, 300);
blocks.splice(j, 1);
// Staggered clear animation
LK.setTimeout(function (b, delay) {
return function () {
tween(b, {
scaleX: 0,
scaleY: 0,
rotation: Math.PI
}, {
duration: 300,
easing: tween.easeIn,
onFinish: function onFinish() {
if (b.parent) {
b.destroy();
}
}
});
};
}(block, clearDelay), clearDelay);
clearDelay += 50; // Stagger by 50ms
score += 5;
}
}
LK.setScore(score);
scoreTxt.setText('Score: ' + score);
break;
case 'extralife':
if (lives < 5) {
lives++;
updateLivesDisplay();
} else {
score += 100;
LK.setScore(score);
scoreTxt.setText('Score: ' + score);
}
break;
}
}
function missBlock() {
lives--;
combo = 0;
comboTxt.setText('');
LK.getSound('miss').play();
// Animate hearts before updating
for (var h = 0; h < hearts.length; h++) {
tween(hearts[h], {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(hearts[h], {
scaleX: 1,
scaleY: 1
}, {
duration: 150,
easing: tween.easeIn
});
}
});
}
updateLivesDisplay();
// Flash screen red
LK.effects.flashScreen(0xff0000, 500);
if (lives <= 0) {
// Save high score
var highScore = storage.highScore || 0;
if (score > highScore) {
storage.highScore = score;
}
var bestComboSaved = storage.bestCombo || 0;
if (bestCombo > bestComboSaved) {
storage.bestCombo = bestCombo;
}
LK.showGameOver();
LK.setTimeout(function () {
showMenu();
}, 2000);
}
}
// Initialize game
function startGame(difficulty) {
gameStarted = true;
gameDifficulty = difficulty || 1;
var settings = difficultySettings[gameDifficulty];
lives = 3;
score = 0;
combo = 0;
bestCombo = 0;
gameSpeed = settings.startSpeed;
blocks = [];
powerUpActive = null;
if (menuScreen && menuScreen.parent) {
menuScreen.destroy();
}
updateLivesDisplay();
scoreTxt.setText('Score: 0');
comboTxt.setText('');
// Play background music when game starts
LK.playMusic('gameMusic', {
volume: 0.5
});
// Start spawning blocks
spawnTimer = LK.setInterval(function () {
if (powerUpActive !== 'slowmo') {
spawnBlock();
} else {
if (LK.ticks % 2 === 0) {
spawnBlock();
}
}
}, difficultySettings[gameDifficulty].spawnRate);
}
// Show menu on start
function showMenu() {
gameStarted = false;
// Stop music when returning to menu
LK.stopMusic();
// Clear any existing game state
if (spawnTimer) {
LK.clearInterval(spawnTimer);
spawnTimer = null;
}
// Clear all blocks
for (var i = blocks.length - 1; i >= 0; i--) {
blocks[i].destroy();
}
blocks = [];
menuScreen = new MenuScreen();
menuScreen.updateHighScore();
menuScreen.onStart = function (difficulty) {
startGame(difficulty);
};
game.addChild(menuScreen);
}
// Show menu initially
showMenu();
// Difficulty now increases based on score, not time
// Game update loop
game.update = function () {
if (!gameStarted) return;
for (var i = blocks.length - 1; i >= 0; i--) {
var block = blocks[i];
// Check if block reached bottom
if (block.y > 2732 + 100) {
blocks.splice(i, 1);
block.destroy();
if (block.blockType === 'normal') {
missBlock();
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -188,24 +188,92 @@
selectedTxt.setText('Seçilen: KOLAY');
easyBtn.tint = 0xAAFFAA;
mediumBtn.tint = 0xFFFFFF;
hardBtn.tint = 0xFFFFFF;
+ // Animate button press
+ tween(easyBtn, {
+ scaleX: 0.9,
+ scaleY: 0.9
+ }, {
+ duration: 100,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(easyBtn, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ }
+ });
};
mediumBtn.down = function () {
selectedDifficulty = 1;
selectedTxt.setText('Seçilen: ORTA');
easyBtn.tint = 0xFFFFFF;
mediumBtn.tint = 0xFFFFAA;
hardBtn.tint = 0xFFFFFF;
+ // Animate button press
+ tween(mediumBtn, {
+ scaleX: 0.9,
+ scaleY: 0.9
+ }, {
+ duration: 100,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(mediumBtn, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ }
+ });
};
hardBtn.down = function () {
selectedDifficulty = 2;
selectedTxt.setText('Seçilen: ZOR');
easyBtn.tint = 0xFFFFFF;
mediumBtn.tint = 0xFFFFFF;
hardBtn.tint = 0xFFAAAA;
+ // Animate button press
+ tween(hardBtn, {
+ scaleX: 0.9,
+ scaleY: 0.9
+ }, {
+ duration: 100,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(hardBtn, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ }
+ });
};
startBtn.down = function () {
+ // Animate start button
+ tween(startBtn, {
+ scaleX: 0.9,
+ scaleY: 0.9
+ }, {
+ duration: 100,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(startBtn, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ }
+ });
if (self.onStart) {
self.onStart(selectedDifficulty);
}
};
@@ -311,8 +379,18 @@
}
block.fallSpeed = gameSpeed;
blocks.push(block);
game.addChild(block);
+ // Add spawn animation
+ block.scaleX = 0;
+ block.scaleY = 0;
+ tween(block, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 300,
+ easing: tween.elasticOut
+ });
}
function handleBlockTap(block) {
var index = blocks.indexOf(block);
if (index > -1) {
@@ -329,8 +407,25 @@
var points = block.points * Math.min(combo, 10);
score += points;
LK.setScore(score);
scoreTxt.setText('Score: ' + score);
+ // Animate score text
+ tween(scoreTxt, {
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 150,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(scoreTxt, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 150,
+ easing: tween.easeIn
+ });
+ }
+ });
// Increase speed based on score - more aggressive scaling
if (!powerUpActive) {
var settings = difficultySettings[gameDifficulty];
var newSpeed = Math.min(settings.startSpeed + Math.floor(score / 50), settings.maxSpeed);
@@ -355,15 +450,34 @@
}
// Show combo
if (combo > 1) {
comboTxt.setText('Combo x' + combo);
+ // Animate combo text
+ comboTxt.scaleX = 1.3;
+ comboTxt.scaleY = 1.3;
+ tween(comboTxt, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 300,
+ easing: tween.bounceOut
+ });
if (combo % 5 === 0) {
LK.getSound('combo').play();
}
}
// Visual feedback
LK.effects.flashObject(block, 0xffffff, 200);
- // Remove block after flash
+ // Animate block disappearing
+ tween(block, {
+ scaleX: 1.5,
+ scaleY: 1.5,
+ alpha: 0
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ // Remove block after animation
LK.setTimeout(function () {
if (block.parent) {
block.destroy();
}
@@ -373,8 +487,31 @@
function activatePowerUp(type) {
if (powerUpTimer) {
LK.clearTimeout(powerUpTimer);
}
+ // Flash and scale effect for power-up activation
+ for (var p = 0; p < blocks.length; p++) {
+ if (blocks[p].blockType === 'normal') {
+ tween(blocks[p], {
+ scaleX: 0.9,
+ scaleY: 0.9
+ }, {
+ duration: 200,
+ easing: tween.easeInOut,
+ onFinish: function (b) {
+ return function () {
+ tween(b, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200,
+ easing: tween.easeInOut
+ });
+ };
+ }(blocks[p])
+ });
+ }
+ }
switch (type) {
case 'slowmo':
powerUpActive = 'slowmo';
gameSpeed = 2;
@@ -387,20 +524,33 @@
gameSpeed = Math.min(settings.startSpeed + Math.floor(score / 50), settings.maxSpeed);
}, 3000); // Reduced from 5000 to 3000
break;
case 'clear':
+ var clearDelay = 0;
for (var j = blocks.length - 1; j >= 0; j--) {
var block = blocks[j];
if (block.blockType === 'normal') {
LK.effects.flashObject(block, 0xffffff, 300);
blocks.splice(j, 1);
- LK.setTimeout(function (b) {
+ // Staggered clear animation
+ LK.setTimeout(function (b, delay) {
return function () {
- if (b.parent) {
- b.destroy();
- }
+ tween(b, {
+ scaleX: 0,
+ scaleY: 0,
+ rotation: Math.PI
+ }, {
+ duration: 300,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ if (b.parent) {
+ b.destroy();
+ }
+ }
+ });
};
- }(block), 300);
+ }(block, clearDelay), clearDelay);
+ clearDelay += 50; // Stagger by 50ms
score += 5;
}
}
LK.setScore(score);
@@ -422,8 +572,27 @@
lives--;
combo = 0;
comboTxt.setText('');
LK.getSound('miss').play();
+ // Animate hearts before updating
+ for (var h = 0; h < hearts.length; h++) {
+ tween(hearts[h], {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 150,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(hearts[h], {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 150,
+ easing: tween.easeIn
+ });
+ }
+ });
+ }
updateLivesDisplay();
// Flash screen red
LK.effects.flashScreen(0xff0000, 500);
if (lives <= 0) {