/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Block class to represent each block in the game var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for blocks if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue background }); /**** * Game Code ****/ var blocks = []; var blockSize = 100; // Size of each block var gridWidth = 10; // Number of blocks horizontally var gridHeight = 10; // Number of blocks vertically // Initialize grid with empty blocks for (var i = 0; i < gridWidth; i++) { blocks[i] = []; for (var j = 0; j < gridHeight; j++) { var block = new Block(); block.x = i * blockSize + blockSize / 2; block.y = j * blockSize + blockSize / 2; blocks[i][j] = block; game.addChild(block); } } // Handle block placement and removal game.down = function (x, y, obj) { var gridX = Math.floor(x / blockSize); var gridY = Math.floor(y / blockSize); if (gridX >= 0 && gridX < gridWidth && gridY >= 0 && gridY < gridHeight) { var block = blocks[gridX][gridY]; if (block.visible) { block.visible = false; // Remove block } else { block.visible = true; // Place block } } }; // Update game logic game.update = function () { // Update logic for the game };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Block class to represent each block in the game
var Block = Container.expand(function () {
var self = Container.call(this);
var blockGraphics = self.attachAsset('block', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for blocks if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Sky blue background
});
/****
* Game Code
****/
var blocks = [];
var blockSize = 100; // Size of each block
var gridWidth = 10; // Number of blocks horizontally
var gridHeight = 10; // Number of blocks vertically
// Initialize grid with empty blocks
for (var i = 0; i < gridWidth; i++) {
blocks[i] = [];
for (var j = 0; j < gridHeight; j++) {
var block = new Block();
block.x = i * blockSize + blockSize / 2;
block.y = j * blockSize + blockSize / 2;
blocks[i][j] = block;
game.addChild(block);
}
}
// Handle block placement and removal
game.down = function (x, y, obj) {
var gridX = Math.floor(x / blockSize);
var gridY = Math.floor(y / blockSize);
if (gridX >= 0 && gridX < gridWidth && gridY >= 0 && gridY < gridHeight) {
var block = blocks[gridX][gridY];
if (block.visible) {
block.visible = false; // Remove block
} else {
block.visible = true; // Place block
}
}
};
// Update game logic
game.update = function () {
// Update logic for the game
};