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en altta küçük bir yeşil daire olucak bi şifre yazılması gereken bir kısım gelecek şu yazılmalık 12345678900987654321tıkla1029384756 otomatik olarak 9999999 prit coin 9999999 altın kazanılır ↪💡 Aşağıdaki eklentileri içe aktarmayı ve kullanmayı ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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para -200e düşmeden kaybedilmez ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'printSellButtonText is not defined' in or related to this line: 'printSellButtonText.y = 700;' Line Number: 1689
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Please fix the bug: 'printSellButtonText is not defined' in or related to this line: 'printSellButtonText.y = 700;' Line Number: 1689
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print satın alda bi miktar belirlenir yanlarında max ve min tuşlarıda olur satarkende aynı şekilde borç al ve ödede max ve min tuşları çarkı çevirdede ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
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print coins satılabilir veya alınabilir değerinde risk alarak artma olasılığı %60 artma olasılığı artar ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
User prompt
sv3 kasa açılınca çark kaybolur bir grafik çıkar risk alarak risk coins değer değişimi sağlanır ve bu olmadan önce kasa çevirlir 20 risk coins 30 risk coins 40 risk coins 100 risk coins 200 risk coins 999999 risk coins ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
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altın bakiyesinin yanında prit sauısı yazıcak 3 sv kasa değer riski 10000 açılır ekranda bir değer grafiği raskele şekilde yukarı yeşil aşşağa kırmızı ilerleristenen değerde prit coinini satarak para alınır arttırmak için değerinin rasgele fiyat değerlenip değerlenmesi için arttırma 500 ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
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kasa açılırken normal çark kaybolur kasa çarkı oluşur kasa açılımı bitince normal çark geri gelir ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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2. sv kasa prit coins 1000 paraya çevrilir sonrasında şunlar gelebilir 50 print 100 print 200 print 500 print 800 print 1000 print bu çarkın üstünde bi çark daha dönücek üst üste gelenler çıkacak kısımda geldiğinde 2si alıncak üst katman 2ye katla 3e katla 4e katla 5e katla -4e katla -10a katla -2yee katla ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught TypeError: storage.clear is not a function' in or related to this line: 'storage.clear();' Line Number: 1066 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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olmuyo sıfırlanmıyo,
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oyun yeniden başladığında borç etkenleri sıfırlanır
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para çantası özelliğini ve öncceki oyun butonunu kaldır
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kenara kasa sırala 1 lv kasa 250 para bu kasadan 10 altın 20 altın 30 altın 40 altın kaybetme 50 altın çıkar eyerr kasadan başarılı çıkarsa para ödülleri çekilebilir veya tkerar çevirebilir eyerki çekilirse kazanılan tüm parayla ayrılır çekilmesse ve kaybetme denk gelirse tüm çarktan çıkan ve ana bakiyeden -20 gider ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
para çantası şöyle çalışır sen hatalı yaptn para çantasına tıklayınca oraya koyulcak miktar girilir bu ana bakiyeden eksilir bir şifre belirleninr ve para çantası kapanır başka bir oynanışta para çantasına tıklayarak para çek seçeneği ile şifreyi girerek koyulan para alınabilir para çantasına tıklanırsa ana bakiye 0 olur ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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para çantası seçeneği bu seçeneği seçekrek seçilen miktarda para koyulabilir ve bakiyeden eksilir para koyulunca bi şifre belirler oyuncu sonra çanta kapanır ve sonrasında tekrar para koyulabilir ama şifre belirlendiyse değiştiremez taki şifreyi giri p açana kadar sonra tekrar kapatırsa tekrar şifre oluşturmalı para almak için o şifre girilmeli sonrasında başka bir oyunda oyun sıfırlandığında çantanın şifresini girerek önceki elden parayı o anki oyuna aktarılabilir ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Uncaught TypeError: storage.clear is not a function' in or related to this line: 'storage.clear();' Line Number: 863 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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oyun her türlü yeniden başlayınca herşey sıfırlanır
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oyun tekrar başladığında borçta baştan başlar yani borç olmaz ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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borç alma seçeneği 10 ile 500 arası borç alınabilir borç alındıktan sonra 5 dakikalık bir geri sayım başlar 5 dakika içinde alınan borç geri ödenmezse oyun kaybedilir borç alındığında tekrar borç alınamaz istenen miktar ödenebilir mesela 50 para borç alındı 20 20 10 ödenebilir ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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-10 ve -100 cezalarındada para -ye düşer 30sa -100 gelince -70 olucak
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seçilen ard arda kasa çevirme ve bahis sayısı çevirildiğinde tüm para çevrilmeye başlandığında çıkarlılır
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kazanılınca koyulan bahisin 2 katı alınır
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bahis koyma tuşlarının yanına max en yüksek bahis tuşu ve en düşük bahis e ayarlamak için tuşlar çevirme tuşu içinde
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var WheelSegment = Container.expand(function (segmentNumber, text, color) { var self = Container.call(this); var segmentGraphic = self.attachAsset('segment', { anchorX: 0.5, anchorY: 0.5 }); segmentGraphic.tint = color; var segmentText = new Text2(text, { size: 42, fill: 0x000000 }); segmentText.anchor.set(0.5, 0.5); self.addChild(segmentText); self.segmentNumber = segmentNumber; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0f4c0f }); /**** * Game Code ****/ var playerGold = 50; var currentBet = 10; var isSpinning = false; var wheelRotation = 0; var vaultMode = false; var vaultRevealed = 0; var multiSpinCount = 1; var currentSpinNumber = 0; var loanAmount = storage.loanAmount || 0; var loanStartTime = storage.loanStartTime || 0; var loanTimeRemaining = 0; var loanTimerActive = false; // Case system variables var caseActive = false; var caseWinnings = 0; var caseSpinning = false; var caseWheelRotation = 0; var showingCaseResult = false; // SV Case system variables var svCaseActive = false; var svCaseWinnings = 0; var svCaseSpinning = false; var svCaseWheelRotation = 0; var showingSvCaseResult = false; var multiplierWheelActive = false; var multiplierSpinning = false; var currentMultiplier = 1; // SV3 Case system variables var sv3CaseActive = false; var sv3RiskGraphActive = false; var sv3RiskWheelActive = false; var sv3RiskSpinning = false; var riskCoins = storage.riskCoins || 0; var riskCoinValue = storage.riskCoinValue || 50; var sv3WheelResult = 0; // Case segments data (Level 1 case) var caseSegments = [{ text: "10 ALTIN", color: 0x90EE90, outcome: "win10" }, { text: "20 ALTIN", color: 0x87CEEB, outcome: "win20" }, { text: "30 ALTIN", color: 0xFFA500, outcome: "win30" }, { text: "40 ALTIN", color: 0x9932CC, outcome: "win40" }, { text: "KAYBETTİN", color: 0xFF0000, outcome: "lose" }, { text: "50 ALTIN", color: 0xFFD700, outcome: "win50" }]; // SV Case segments data (Print coins) var svCaseSegments = [{ text: "50 PRINT", color: 0x90EE90, outcome: "win50" }, { text: "100 PRINT", color: 0x87CEEB, outcome: "win100" }, { text: "200 PRINT", color: 0xFFA500, outcome: "win200" }, { text: "500 PRINT", color: 0x9932CC, outcome: "win500" }, { text: "800 PRINT", color: 0xFF6347, outcome: "win800" }, { text: "1000 PRINT", color: 0xFFD700, outcome: "win1000" }]; // SV3 Risk wheel segments data var sv3RiskSegments = [{ text: "20 RISK", color: 0x90EE90, outcome: "risk20" }, { text: "30 RISK", color: 0x87CEEB, outcome: "risk30" }, { text: "40 RISK", color: 0xFFA500, outcome: "risk40" }, { text: "100 RISK", color: 0x9932CC, outcome: "risk100" }, { text: "200 RISK", color: 0xFF6347, outcome: "risk200" }, { text: "999999 RISK", color: 0xFFD700, outcome: "risk999999" }]; // Multiplier wheel segments var multiplierSegments = [{ text: "2X", color: 0x90EE90, multiplier: 2 }, { text: "3X", color: 0x87CEEB, multiplier: 3 }, { text: "4X", color: 0xFFA500, multiplier: 4 }, { text: "5X", color: 0x9932CC, multiplier: 5 }, { text: "-4X", color: 0xFF0000, multiplier: -4 }, { text: "-10X", color: 0x8B0000, multiplier: -10 }, { text: "-2X", color: 0xFF6B6B, multiplier: -2 }]; // Wheel segments data var segments = [{ text: "40 ALTIN\nKAZAN", color: 0x90ee90, outcome: "win40" }, { text: "İKİYE KATLA\nYA DA KAYBİM", color: 0xffa500, outcome: "doubleOrNothing" }, { text: "BAHİSİN\n2 KATI", color: 0x87ceeb, outcome: "doubleBet" }, { text: "BAHİSİNİ\nKAYBET", color: 0xff6b6b, outcome: "loseBet" }, { text: "SÜPER\nKASA", color: 0xffd700, outcome: "superVault" }, { text: "HACİZ\n-100 ALTIN", color: 0x8b0000, outcome: "bankruptcy" }, { text: "SIFIRLA\nHEPSİNİ", color: 0x2f2f2f, outcome: "reset" }, { text: "4 KATINA\nÇIKAR", color: 0x9932cc, outcome: "quadruple" }]; // Create wheel var wheelContainer = new Container(); wheelContainer.x = 1024; wheelContainer.y = 900; game.addChild(wheelContainer); var wheelBase = wheelContainer.attachAsset('wheel', { anchorX: 0.5, anchorY: 0.5 }); // Create segments var segmentContainers = []; for (var i = 0; i < 8; i++) { var angle = i * Math.PI * 2 / 8; var segment = new WheelSegment(i, segments[i].text, segments[i].color); segment.x = Math.cos(angle - Math.PI / 2) * 270; segment.y = Math.sin(angle - Math.PI / 2) * 270; segment.rotation = angle; wheelContainer.addChild(segment); segmentContainers.push(segment); } // Create wheel center var wheelCenter = wheelContainer.attachAsset('wheelCenter', { anchorX: 0.5, anchorY: 0.5 }); // Create pointer var pointer = game.attachAsset('pointer', { anchorX: 0.5, anchorY: 1.0, x: 1024, y: 650 }); // Create UI elements var printCoins = storage.printCoins || 0; var printCoinValue = storage.printCoinValue || 10; var printValueChart = []; var chartUpdateTimer = 0; var svCasesOpened = storage.svCasesOpened || 0; var riskLevel = storage.riskLevel || 0; // Cheat system variables var cheatActive = false; var cheatInput = ""; var cheatPassword = "12345678900987654321tıkla1029384756"; var goldText = new Text2("Altın: 50", { size: 80, fill: 0xFFD700 }); goldText.anchor.set(0.5, 0); goldText.x = 824; goldText.y = 50; game.addChild(goldText); var printCoinsText = new Text2("Print: 0", { size: 80, fill: 0x9932CC }); printCoinsText.anchor.set(0.5, 0); printCoinsText.x = 1224; printCoinsText.y = 50; game.addChild(printCoinsText); var betText = new Text2("Bahis: 10", { size: 70, fill: 0xFFFFFF }); betText.anchor.set(0.5, 0); betText.x = 1024; betText.y = 150; game.addChild(betText); var betDisplayText = new Text2("10", { size: 120, fill: 0xFFD700 }); betDisplayText.anchor.set(0.5, 0); betDisplayText.x = 1024; betDisplayText.y = 250; game.addChild(betDisplayText); var spinButton = game.attachAsset('spinButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1600 }); var spinButtonText = new Text2("ÇARKI ÇEVİR", { size: 48, fill: 0xFFFFFF }); spinButtonText.anchor.set(0.5, 0.5); spinButtonText.x = 1024; spinButtonText.y = 1600; game.addChild(spinButtonText); // Multi-spin counter UI var multiSpinCount = 1; var multiSpinDisplay = new Text2("1", { size: 60, fill: 0xFFFFFF }); multiSpinDisplay.anchor.set(0.5, 0.5); multiSpinDisplay.x = 1024; multiSpinDisplay.y = 1720; game.addChild(multiSpinDisplay); var multiSpinDownButton = game.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5, x: 900, y: 1720 }); var multiSpinDownText = new Text2("-", { size: 40, fill: 0xFFFFFF }); multiSpinDownText.anchor.set(0.5, 0.5); multiSpinDownText.x = 900; multiSpinDownText.y = 1720; game.addChild(multiSpinDownText); var multiSpinUpButton = game.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5, x: 1148, y: 1720 }); var multiSpinUpText = new Text2("+", { size: 40, fill: 0xFFFFFF }); multiSpinUpText.anchor.set(0.5, 0.5); multiSpinUpText.x = 1148; multiSpinUpText.y = 1720; game.addChild(multiSpinUpText); // Bet adjustment buttons var betUpButton = game.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5, x: 900, y: 420 }); var betUpText = new Text2("+10", { size: 40, fill: 0xFFFFFF }); betUpText.anchor.set(0.5, 0.5); betUpText.x = 900; betUpText.y = 420; game.addChild(betUpText); var betDownButton = game.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5, x: 1148, y: 420 }); var betDownText = new Text2("-10", { size: 40, fill: 0xFFFFFF }); betDownText.anchor.set(0.5, 0.5); betDownText.x = 1148; betDownText.y = 420; game.addChild(betDownText); // Max bet button var maxBetButton = game.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5, x: 800, y: 520 }); var maxBetText = new Text2("MAX", { size: 35, fill: 0xFFFFFF }); maxBetText.anchor.set(0.5, 0.5); maxBetText.x = 800; maxBetText.y = 520; game.addChild(maxBetText); // Min bet button var minBetButton = game.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5, x: 1248, y: 520 }); var minBetText = new Text2("MIN", { size: 35, fill: 0xFFFFFF }); minBetText.anchor.set(0.5, 0.5); minBetText.x = 1248; minBetText.y = 520; game.addChild(minBetText); // Loan button var loanButton = game.attachAsset('spinButton', { anchorX: 0.5, anchorY: 0.5, x: 200, y: 1900 }); var loanButtonText = new Text2("BORÇ AL", { size: 48, fill: 0xFFFFFF }); loanButtonText.anchor.set(0.5, 0.5); loanButtonText.x = 200; loanButtonText.y = 1900; game.addChild(loanButtonText); // Loan amount input buttons var loanAmountDisplay = new Text2("10", { size: 60, fill: 0xFFD700 }); loanAmountDisplay.anchor.set(0.5, 0.5); loanAmountDisplay.x = 200; loanAmountDisplay.y = 2000; game.addChild(loanAmountDisplay); var loanDownButton = game.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5, x: 100, y: 2000 }); var loanDownText = new Text2("-", { size: 40, fill: 0xFFFFFF }); loanDownText.anchor.set(0.5, 0.5); loanDownText.x = 100; loanDownText.y = 2000; game.addChild(loanDownText); var loanUpButton = game.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5, x: 300, y: 2000 }); var loanUpText = new Text2("+", { size: 40, fill: 0xFFFFFF }); loanUpText.anchor.set(0.5, 0.5); loanUpText.x = 300; loanUpText.y = 2000; game.addChild(loanUpText); // Loan repay button var repayButton = game.attachAsset('spinButton', { anchorX: 0.5, anchorY: 0.5, x: 200, y: 2100 }); var repayButtonText = new Text2("BORÇ ÖDE", { size: 48, fill: 0xFFFFFF }); repayButtonText.anchor.set(0.5, 0.5); repayButtonText.x = 200; repayButtonText.y = 2100; game.addChild(repayButtonText); // Loan status display var loanStatusText = new Text2("", { size: 50, fill: 0xFF4444 }); loanStatusText.anchor.set(0.5, 0.5); loanStatusText.x = 200; loanStatusText.y = 2200; game.addChild(loanStatusText); // Loan timer display var loanTimerText = new Text2("", { size: 45, fill: 0xFFAA00 }); loanTimerText.anchor.set(0.5, 0.5); loanTimerText.x = 200; loanTimerText.y = 2250; game.addChild(loanTimerText); // Message display var messageText = new Text2("", { size: 64, fill: 0xFFFF00 }); messageText.anchor.set(0.5, 0.5); messageText.x = 1024; messageText.y = 1800; game.addChild(messageText); // Transaction history var transactionHistory = []; var historyContainer = new Container(); historyContainer.x = 100; historyContainer.y = 400; game.addChild(historyContainer); var historyTitle = new Text2("İŞLEM GEÇMİŞİ:", { size: 40, fill: 0xFFFFFF }); historyTitle.anchor.set(0, 0); historyTitle.x = 0; historyTitle.y = 0; historyContainer.addChild(historyTitle); function addTransaction(amount, description) { transactionHistory.unshift({ amount: amount, description: description }); if (transactionHistory.length > 8) { transactionHistory.pop(); } updateHistoryDisplay(); } function updateHistoryDisplay() { // Clear existing history texts for (var i = historyContainer.children.length - 1; i > 0; i--) { historyContainer.removeChild(historyContainer.children[i]); } // Add new history entries for (var i = 0; i < transactionHistory.length; i++) { var entry = transactionHistory[i]; var color = entry.amount >= 0 ? "#00FF00" : "#FF0000"; var sign = entry.amount >= 0 ? "+" : ""; var historyText = new Text2(sign + entry.amount + " - " + entry.description, { size: 30, fill: color }); historyText.anchor.set(0, 0); historyText.x = 0; historyText.y = 50 + i * 35; historyContainer.addChild(historyText); } } function updateGoldDisplay() { goldText.setText("Altın: " + playerGold); betText.setText("Bahis: " + currentBet); betDisplayText.setText(currentBet.toString()); printCoinsText.setText("Print: " + printCoins); storage.printCoins = printCoins; storage.printCoinValue = printCoinValue; storage.svCasesOpened = svCasesOpened; storage.riskLevel = riskLevel; // Check for jumpscare condition at -200 gold if (playerGold <= -200) { triggerJumpscare(); } } function showMessage(text) { messageText.setText(text); LK.setTimeout(function () { messageText.setText(""); }, 3000); } function spinWheel() { if (isSpinning) return; // Check if player has enough gold for all spins var totalCost = currentBet * multiSpinCount; if (playerGold < totalCost) { showMessage("Yeterli altının yok!"); return; } // Deduct total cost upfront for all spins playerGold -= totalCost; addTransaction(-totalCost, "Toplam Bahis (" + multiSpinCount + "x)"); updateGoldDisplay(); isSpinning = true; currentSpinNumber = 0; performSingleSpin(); } function performSingleSpin() { LK.getSound('spin').play(); var spins = 8 + Math.random() * 6; var finalAngle = Math.random() * Math.PI * 2; var totalRotation = spins * Math.PI * 2 + finalAngle; tween(wheelContainer, { rotation: wheelContainer.rotation + totalRotation }, { duration: 8000, easing: tween.easeOut, onFinish: function onFinish() { var segmentAngle = Math.PI * 2 / 8; var normalizedAngle = (finalAngle + Math.PI / 2) % (Math.PI * 2); var segmentIndex = Math.floor(normalizedAngle / segmentAngle); segmentIndex = (8 - segmentIndex) % 8; handleWheelResult(segmentIndex); currentSpinNumber++; // Continue multi-spin if not finished, vault mode will be handled separately if (currentSpinNumber < multiSpinCount && !vaultMode) { LK.setTimeout(function () { performSingleSpin(); }, 500); } else if (currentSpinNumber >= multiSpinCount) { isSpinning = false; } } }); } function handleWheelResult(segmentIndex) { var outcome = segments[segmentIndex].outcome; switch (outcome) { case "win40": playerGold += 40; addTransaction(40, "40 Altın Kazan"); LK.getSound('win').play(); showMessage("40 altın kazandın!"); break; case "doubleOrNothing": playerGold -= 10; addTransaction(-10, "İkiye Katla Girişi"); updateGoldDisplay(); showMessage("İkiye katla ya da kaybım! Otomatik çevriliyor..."); LK.setTimeout(function () { if (Math.random() < 0.5) { playerGold += 40; addTransaction(40, "İkiye Katla Kazandı"); LK.getSound('win').play(); showMessage("İkiye katla KAZANDIN! +40 altın!"); } else { playerGold -= 20; addTransaction(-20, "İkiye Katla Kaybetti"); LK.getSound('lose').play(); showMessage("İkiye katla KAYBETTİN! -20 altın!"); } updateGoldDisplay(); }, 1000); return; case "doubleBet": var winAmount = currentBet * 2; playerGold += winAmount; addTransaction(winAmount, "Bahis 2 Katı"); LK.getSound('win').play(); showMessage("Bahisin 2 katını kazandın! +" + winAmount + " altın!"); break; case "loseBet": addTransaction(0, "Bahis Kaybetti"); LK.getSound('lose').play(); showMessage("Bahsini kaybettin! -" + currentBet + " altın!"); break; case "superVault": playerGold += 8000; addTransaction(8000, "Süper Kasa Jackpot"); LK.getSound('win').play(); showMessage("BÜYÜK İKRAMİYE! +8000 ALTIN!"); break; case "bankruptcy": playerGold -= 100; addTransaction(-100, "Haciz Cezası"); LK.getSound('lose').play(); showMessage("Haciz cezası! -100 altın!"); break; case "reset": var lostAmount = playerGold; playerGold = 0; addTransaction(-lostAmount, "Tümü Sıfırlandı"); LK.getSound('lose').play(); showMessage("Tüm paran sıfırlandı!"); break; case "quadruple": var oldGold = playerGold; playerGold *= 4; var gainAmount = playerGold - oldGold; addTransaction(gainAmount, "4X Çarpan"); LK.getSound('win').play(); showMessage("4X ÇARPAN! Tüm paran 4 katına çıktı!"); break; } updateGoldDisplay(); } // Event handlers spinButton.down = function (x, y, obj) { spinWheel(); }; betUpButton.down = function (x, y, obj) { if (currentBet < 10000) { currentBet += 10; updateGoldDisplay(); } }; betDownButton.down = function (x, y, obj) { if (currentBet > 10) { currentBet -= 10; updateGoldDisplay(); } }; multiSpinUpButton.down = function (x, y, obj) { if (multiSpinCount < 50) { multiSpinCount += 1; multiSpinDisplay.setText(multiSpinCount.toString()); } }; multiSpinDownButton.down = function (x, y, obj) { if (multiSpinCount > 1) { multiSpinCount -= 1; multiSpinDisplay.setText(multiSpinCount.toString()); } }; maxBetButton.down = function (x, y, obj) { // Set bet to maximum affordable amount or 10000 (whichever is lower) var maxAffordable = Math.floor(playerGold / multiSpinCount) * 10; maxAffordable = Math.floor(maxAffordable / 10) * 10; // Round down to nearest 10 currentBet = Math.min(maxAffordable, 10000); if (currentBet < 10) currentBet = 10; updateGoldDisplay(); }; minBetButton.down = function (x, y, obj) { currentBet = 10; updateGoldDisplay(); }; var loanAmountToTake = 10; loanAmountDisplay.setText(loanAmountToTake.toString()); loanButton.down = function (x, y, obj) { takeLoan(loanAmountToTake); }; loanUpButton.down = function (x, y, obj) { if (loanAmountToTake < 500) { loanAmountToTake += 10; loanAmountDisplay.setText(loanAmountToTake.toString()); } }; loanDownButton.down = function (x, y, obj) { if (loanAmountToTake > 10) { loanAmountToTake -= 10; loanAmountDisplay.setText(loanAmountToTake.toString()); } }; repayButton.down = function (x, y, obj) { repayLoan(loanAmountToTake); }; function updateLoanDisplay() { if (loanAmount > 0) { loanStatusText.setText("Borç: " + loanAmount); var currentTime = Date.now(); var timeElapsed = currentTime - loanStartTime; var timeLeft = Math.max(0, 300000 - timeElapsed); // 5 minutes = 300000ms if (timeLeft > 0) { var minutes = Math.floor(timeLeft / 60000); var seconds = Math.floor(timeLeft % 60000 / 1000); loanTimerText.setText("Süre: " + minutes + ":" + (seconds < 10 ? "0" : "") + seconds); loanTimeRemaining = timeLeft; } else { loanTimerText.setText("Süre Doldu!"); if (loanTimerActive) { // Game over due to unpaid loan showMessage("Borcu zamanında ödemedin! Oyun bitti!"); LK.setTimeout(function () { LK.showGameOver(); }, 2000); } } } else { loanStatusText.setText(""); loanTimerText.setText(""); } } function takeLoan(amount) { if (loanAmount > 0) { showMessage("Zaten borcun var!"); return; } if (amount < 10 || amount > 500) { showMessage("Borç miktarı 10-500 arası olmalı!"); return; } loanAmount = amount; loanStartTime = Date.now(); loanTimerActive = true; playerGold += amount; // Save to storage storage.loanAmount = loanAmount; storage.loanStartTime = loanStartTime; addTransaction(amount, "Borç Alındı"); updateGoldDisplay(); updateLoanDisplay(); showMessage(amount + " altın borç aldın! 5 dakikan var!"); } function repayLoan(amount) { if (loanAmount <= 0) { showMessage("Borcun yok!"); return; } if (playerGold < amount) { showMessage("Yeterli altının yok!"); return; } var repayAmount = Math.min(amount, loanAmount); playerGold -= repayAmount; loanAmount -= repayAmount; // Save to storage storage.loanAmount = loanAmount; if (loanAmount <= 0) { storage.loanStartTime = 0; loanTimerActive = false; } addTransaction(-repayAmount, "Borç Ödendi"); updateGoldDisplay(); updateLoanDisplay(); if (loanAmount <= 0) { showMessage("Tüm borcunu ödedin!"); } else { showMessage(repayAmount + " altın ödendi! Kalan borç: " + loanAmount); } } function startCaseGame() { if (playerGold < 250) { showMessage("Kasa için 250 altın gerekli!"); return; } playerGold -= 250; addTransaction(-250, "Kasa LV1 Açıldı"); updateGoldDisplay(); caseActive = true; caseWinnings = 0; showingCaseResult = false; // Hide main wheel tween(wheelContainer, { alpha: 0 }, { duration: 500 }); tween(pointer, { alpha: 0 }, { duration: 500 }); // Show case wheel caseWheelContainer.visible = true; casePointer.visible = true; caseWinningsText.visible = true; updateCaseWinningsDisplay(); showMessage("Kasa açıldı! Çark otomatik olarak dönüyor..."); // Auto spin after 1 second LK.setTimeout(function () { spinCaseWheel(); }, 1000); } function spinCaseWheel() { if (caseSpinning) return; caseSpinning = true; LK.getSound('spin').play(); var spins = 6 + Math.random() * 4; var finalAngle = Math.random() * Math.PI * 2; var totalRotation = spins * Math.PI * 2 + finalAngle; tween(caseWheelContainer, { rotation: caseWheelContainer.rotation + totalRotation }, { duration: 6000, easing: tween.easeOut, onFinish: function onFinish() { var segmentAngle = Math.PI * 2 / 6; var normalizedAngle = (finalAngle + Math.PI / 2) % (Math.PI * 2); var segmentIndex = Math.floor(normalizedAngle / segmentAngle); segmentIndex = (6 - segmentIndex) % 6; handleCaseResult(segmentIndex); caseSpinning = false; } }); } function handleCaseResult(segmentIndex) { var outcome = caseSegments[segmentIndex].outcome; switch (outcome) { case "win10": caseWinnings += 10; LK.getSound('win').play(); showMessage("Kasadan 10 altın kazandın!"); break; case "win20": caseWinnings += 20; LK.getSound('win').play(); showMessage("Kasadan 20 altın kazandın!"); break; case "win30": caseWinnings += 30; LK.getSound('win').play(); showMessage("Kasadan 30 altın kazandın!"); break; case "win40": caseWinnings += 40; LK.getSound('win').play(); showMessage("Kasadan 40 altın kazandın!"); break; case "win50": caseWinnings += 50; LK.getSound('win').play(); showMessage("Kasadan 50 altın kazandın!"); break; case "lose": LK.getSound('lose').play(); showMessage("Kaybettin! Tüm kasa kazançları ve -20 altın!"); // Lose all case winnings and -20 from main balance playerGold -= 20; addTransaction(-20, "Kasa Kaybı Cezası"); addTransaction(-caseWinnings, "Kasa Kazançları Kaybedildi"); caseWinnings = 0; updateGoldDisplay(); // End case game LK.setTimeout(function () { endCaseGame(); }, 2000); return; } updateCaseWinningsDisplay(); showingCaseResult = true; // Show withdraw/continue options LK.setTimeout(function () { withdrawButton.visible = true; withdrawButtonText.visible = true; continueButton.visible = true; continueButtonText.visible = true; showMessage("Kazançları çek veya devam et!"); }, 2000); } function updateCaseWinningsDisplay() { caseWinningsText.setText("Kasa Kazançları: " + caseWinnings); } function withdrawCaseWinnings() { if (caseWinnings > 0) { playerGold += caseWinnings; addTransaction(caseWinnings, "Kasa Kazançları Çekildi"); showMessage("Tüm kazançlarınızla ayrıldınız! +" + caseWinnings + " altın!"); updateGoldDisplay(); } endCaseGame(); } function continueCaseGame() { showingCaseResult = false; withdrawButton.visible = false; withdrawButtonText.visible = false; continueButton.visible = false; continueButtonText.visible = false; showMessage("Devam ediyorsunuz! Çark tekrar dönüyor..."); // Auto spin after 1 second LK.setTimeout(function () { spinCaseWheel(); }, 1000); } function endCaseGame() { caseActive = false; caseWinnings = 0; showingCaseResult = false; // Hide case UI caseWheelContainer.visible = false; casePointer.visible = false; caseWinningsText.visible = false; withdrawButton.visible = false; withdrawButtonText.visible = false; continueButton.visible = false; continueButtonText.visible = false; // Reset case wheel rotation caseWheelContainer.rotation = 0; // Show main wheel again tween(wheelContainer, { alpha: 1 }, { duration: 500 }); tween(pointer, { alpha: 1 }, { duration: 500 }); } function startSvCaseGame() { if (playerGold < 1000) { showMessage("SV Kasa için 1000 altın gerekli!"); return; } if (svCasesOpened < 3) { showMessage("3 SV kasa açmalısın! Açılan: " + svCasesOpened); return; } if (riskLevel < 10000) { showMessage("10000 risk seviyesi gerekli!"); return; } // Check if this is the 3rd SV case opening if (svCasesOpened >= 3) { startSv3CaseGame(); return; } playerGold -= 1000; addTransaction(-1000, "SV Kasa Açıldı"); updateGoldDisplay(); svCaseActive = true; svCaseWinnings = 0; showingSvCaseResult = false; multiplierWheelActive = false; currentMultiplier = 1; // Hide main wheel tween(wheelContainer, { alpha: 0 }, { duration: 500 }); tween(pointer, { alpha: 0 }, { duration: 500 }); // Show SV case wheel svCaseWheelContainer.visible = true; svCasePointer.visible = true; svCaseWinningsText.visible = true; updateSvCaseWinningsDisplay(); showMessage("SV Kasa açıldı! Çark otomatik olarak dönüyor..."); // Auto spin after 1 second LK.setTimeout(function () { spinSvCaseWheel(); }, 1000); } function spinSvCaseWheel() { if (svCaseSpinning) return; svCaseSpinning = true; LK.getSound('spin').play(); var spins = 6 + Math.random() * 4; var finalAngle = Math.random() * Math.PI * 2; var totalRotation = spins * Math.PI * 2 + finalAngle; tween(svCaseWheelContainer, { rotation: svCaseWheelContainer.rotation + totalRotation }, { duration: 6000, easing: tween.easeOut, onFinish: function onFinish() { var segmentAngle = Math.PI * 2 / 6; var normalizedAngle = (finalAngle + Math.PI / 2) % (Math.PI * 2); var segmentIndex = Math.floor(normalizedAngle / segmentAngle); segmentIndex = (6 - segmentIndex) % 6; handleSvCaseResult(segmentIndex); svCaseSpinning = false; } }); } function handleSvCaseResult(segmentIndex) { var outcome = svCaseSegments[segmentIndex].outcome; var printCoinsWon = 0; switch (outcome) { case "win50": printCoinsWon = 50; break; case "win100": printCoinsWon = 100; break; case "win200": printCoinsWon = 200; break; case "win500": printCoinsWon = 500; break; case "win800": printCoinsWon = 800; break; case "win1000": printCoinsWon = 1000; break; } svCaseWinnings += printCoinsWon; printCoins += printCoinsWon; LK.getSound('win').play(); showMessage("SV Kasadan " + printCoinsWon + " print coin kazandın!"); updateSvCaseWinningsDisplay(); updateGoldDisplay(); // Activate multiplier wheel multiplierWheelActive = true; multiplierWheelContainer.visible = true; multiplierPointer.visible = true; showMessage("Multiplier çarkı dönüyor!"); LK.setTimeout(function () { spinMultiplierWheel(); }, 2000); } function spinMultiplierWheel() { if (multiplierSpinning) return; multiplierSpinning = true; LK.getSound('spin').play(); var spins = 5 + Math.random() * 3; var finalAngle = Math.random() * Math.PI * 2; var totalRotation = spins * Math.PI * 2 + finalAngle; tween(multiplierWheelContainer, { rotation: multiplierWheelContainer.rotation + totalRotation }, { duration: 5000, easing: tween.easeOut, onFinish: function onFinish() { var segmentAngle = Math.PI * 2 / 7; var normalizedAngle = (finalAngle + Math.PI / 2) % (Math.PI * 2); var segmentIndex = Math.floor(normalizedAngle / segmentAngle); segmentIndex = (7 - segmentIndex) % 7; handleMultiplierResult(segmentIndex); multiplierSpinning = false; } }); } function handleMultiplierResult(segmentIndex) { var multiplier = multiplierSegments[segmentIndex].multiplier; currentMultiplier = multiplier; var finalWinnings = 0; if (multiplier > 0) { finalWinnings = svCaseWinnings * multiplier; LK.getSound('win').play(); showMessage("Multiplier " + multiplier + "X! Toplam kazanç: " + finalWinnings + " altın!"); } else { finalWinnings = svCaseWinnings * Math.abs(multiplier); finalWinnings = -finalWinnings; LK.getSound('lose').play(); showMessage("Negatif multiplier " + multiplier + "X! Kayıp: " + Math.abs(finalWinnings) + " altın!"); } // Convert print coins to gold and apply multiplier playerGold += finalWinnings; addTransaction(finalWinnings, "SV Kasa Multiplier " + multiplier + "X"); updateGoldDisplay(); // End SV case game LK.setTimeout(function () { endSvCaseGame(); }, 3000); } function updateSvCaseWinningsDisplay() { svCaseWinningsText.setText("Print Coins: " + svCaseWinnings); } function endSvCaseGame() { svCaseActive = false; svCaseWinnings = 0; showingSvCaseResult = false; multiplierWheelActive = false; currentMultiplier = 1; svCasesOpened++; // Hide SV case UI svCaseWheelContainer.visible = false; svCasePointer.visible = false; svCaseWinningsText.visible = false; multiplierWheelContainer.visible = false; multiplierPointer.visible = false; // Reset wheel rotations svCaseWheelContainer.rotation = 0; multiplierWheelContainer.rotation = 0; // Show main wheel again tween(wheelContainer, { alpha: 1 }, { duration: 500 }); tween(pointer, { alpha: 1 }, { duration: 500 }); } function startSv3CaseGame() { playerGold -= 1000; addTransaction(-1000, "SV3 Kasa Açıldı"); updateGoldDisplay(); sv3CaseActive = true; sv3RiskGraphActive = true; sv3RiskWheelActive = false; // Hide main wheel tween(wheelContainer, { alpha: 0 }, { duration: 500 }); tween(pointer, { alpha: 0 }, { duration: 500 }); // Show risk graph sv3RiskGraphContainer.visible = true; riskCoinsText.visible = true; updateRiskCoinsDisplay(); showMessage("SV3 Kasa açıldı! Risk grafik sistemi aktif!"); } function showSv3RiskWheel() { sv3RiskGraphActive = false; sv3RiskWheelActive = true; sv3RiskGraphContainer.visible = false; // Show SV3 risk wheel sv3RiskWheelContainer.visible = true; sv3RiskPointer.visible = true; showMessage("Risk çarkı dönüyor!"); LK.setTimeout(function () { spinSv3RiskWheel(); }, 1000); } function spinSv3RiskWheel() { if (sv3RiskSpinning) return; sv3RiskSpinning = true; LK.getSound('spin').play(); var spins = 6 + Math.random() * 4; var finalAngle = Math.random() * Math.PI * 2; var totalRotation = spins * Math.PI * 2 + finalAngle; tween(sv3RiskWheelContainer, { rotation: sv3RiskWheelContainer.rotation + totalRotation }, { duration: 6000, easing: tween.easeOut, onFinish: function onFinish() { var segmentAngle = Math.PI * 2 / 6; var normalizedAngle = (finalAngle + Math.PI / 2) % (Math.PI * 2); var segmentIndex = Math.floor(normalizedAngle / segmentAngle); segmentIndex = (6 - segmentIndex) % 6; handleSv3RiskResult(segmentIndex); sv3RiskSpinning = false; } }); } function handleSv3RiskResult(segmentIndex) { var outcome = sv3RiskSegments[segmentIndex].outcome; var riskCoinsWon = 0; switch (outcome) { case "risk20": riskCoinsWon = 20; break; case "risk30": riskCoinsWon = 30; break; case "risk40": riskCoinsWon = 40; break; case "risk100": riskCoinsWon = 100; break; case "risk200": riskCoinsWon = 200; break; case "risk999999": riskCoinsWon = 999999; break; } riskCoins += riskCoinsWon; storage.riskCoins = riskCoins; LK.getSound('win').play(); showMessage("SV3 Kasadan " + riskCoinsWon + " risk coin kazandın!"); updateRiskCoinsDisplay(); // End SV3 case game LK.setTimeout(function () { endSv3CaseGame(); }, 3000); } function updateRiskCoinsDisplay() { riskCoinsText.setText("Risk Coins: " + riskCoins + " (Değer: " + Math.floor(riskCoinValue) + ")"); } function endSv3CaseGame() { sv3CaseActive = false; sv3RiskGraphActive = false; sv3RiskWheelActive = false; svCasesOpened++; // Hide SV3 case UI sv3RiskGraphContainer.visible = false; sv3RiskWheelContainer.visible = false; sv3RiskPointer.visible = false; riskCoinsText.visible = false; // Reset wheel rotation sv3RiskWheelContainer.rotation = 0; // Show main wheel again tween(wheelContainer, { alpha: 1 }, { duration: 500 }); tween(pointer, { alpha: 1 }, { duration: 500 }); } function updateRiskValue() { // Random price movement for risk coins var change = (Math.random() - 0.5) * 8; riskCoinValue += change; if (riskCoinValue < 10) riskCoinValue = 10; if (riskCoinValue > 200) riskCoinValue = 200; storage.riskCoinValue = riskCoinValue; updateRiskCoinsDisplay(); } function updatePrintValue() { // Random price movement var change = (Math.random() - 0.5) * 4; printCoinValue += change; if (printCoinValue < 1) printCoinValue = 1; if (printCoinValue > 100) printCoinValue = 100; printValueText.setText("Değer: " + Math.floor(printCoinValue)); updateValueChart(); } function updateValueChart() { chartUpdateTimer++; if (chartUpdateTimer >= 60) { // Update every second printValueChart.push(printCoinValue); if (printValueChart.length > 50) { printValueChart.shift(); } chartUpdateTimer = 0; } } function sellPrintCoins() { if (printCoins <= 0) { showMessage("Satacak print coin yok!"); return; } var sellValue = Math.floor(printCoinValue * printCoins); playerGold += sellValue; addTransaction(sellValue, "Print Coin Satışı (" + printCoins + ")"); printCoins = 0; updateGoldDisplay(); showMessage("Tüm print coinler satıldı! +" + sellValue + " altın!"); } function buyPrintCoins(amount) { if (playerGold < amount * printCoinValue) { showMessage("Yeterli altın yok!"); return; } var cost = Math.floor(amount * printCoinValue); playerGold -= cost; printCoins += amount; addTransaction(-cost, "Print Coin Alımı (" + amount + ")"); updateGoldDisplay(); showMessage(amount + " print coin satın alındı! -" + cost + " altın!"); } function riskTrade() { if (printCoins <= 0) { showMessage("Risk alabilmek için print coin gerekli!"); return; } // Risk with 60% chance of increase var riskChance = Math.random(); var changePercent = Math.random() * 20 + 10; // 10-30% change var oldValue = printCoinValue; if (riskChance <= 0.6) { // 60% chance of increase printCoinValue += printCoinValue * (changePercent / 100); LK.getSound('win').play(); showMessage("Risk başarılı! Print değeri arttı: +" + Math.floor(changePercent) + "%"); } else { // 40% chance of decrease printCoinValue -= printCoinValue * (changePercent / 100); if (printCoinValue < 1) printCoinValue = 1; LK.getSound('lose').play(); showMessage("Risk başarısız! Print değeri düştü: -" + Math.floor(changePercent) + "%"); } storage.printCoinValue = printCoinValue; updateGoldDisplay(); } function upgradeRisk() { if (playerGold < 500) { showMessage("Risk yükseltmek için 500 altın gerekli!"); return; } playerGold -= 500; riskLevel += 1000; addTransaction(-500, "Risk Yükseltme"); updateGoldDisplay(); showMessage("Risk seviyesi yükseltildi! Yeni seviye: " + riskLevel); } function activateCheat() { cheatActive = true; cheatInput = ""; cheatInputText.visible = true; cheatCircle.alpha = 0.8; showMessage("Şifre girin..."); } function deactivateCheat() { cheatActive = false; cheatInput = ""; cheatInputText.visible = false; cheatInputText.setText(""); cheatCircle.alpha = 1.0; } function addCheatInput(_char) { if (!cheatActive) return; cheatInput += _char; cheatInputText.setText("Şifre: " + cheatInput.substring(0, 20) + (cheatInput.length > 20 ? "..." : "")); if (cheatInput === cheatPassword) { // Grant rewards playerGold += 9999999; printCoins += 9999999; addTransaction(9999999, "Cheat Altın"); addTransaction(9999999, "Cheat Print Coins"); updateGoldDisplay(); showMessage("CHEAT AKTIF! +9999999 Altın ve Print Coin!"); deactivateCheat(); } else if (cheatInput.length >= cheatPassword.length) { showMessage("Yanlış şifre!"); deactivateCheat(); } } function triggerJumpscare() { // Create black overlay var blackOverlay = game.attachAsset('segment', { anchorX: 0, anchorY: 0, x: 0, y: 0, scaleX: 10, scaleY: 30 }); blackOverlay.tint = 0x000000; // Create spotlight effect (white circle) var spotlight = game.attachAsset('wheel', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 0.5, scaleY: 0.5 }); spotlight.tint = 0xffffff; spotlight.alpha = 0.8; // Create jumpscare man (red figure) var jumpscareMan = game.attachAsset('segment', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 3, scaleY: 8 }); jumpscareMan.tint = 0xff0000; jumpscareMan.alpha = 0; // Animate spotlight flickering tween(spotlight, { alpha: 0.3 }, { duration: 200, onFinish: function onFinish() { tween(spotlight, { alpha: 0.8 }, { duration: 200, onFinish: function onFinish() { // Show jumpscare man suddenly jumpscareMan.alpha = 1; tween(jumpscareMan, { scaleX: 5, scaleY: 12 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { // End game after jumpscare LK.setTimeout(function () { LK.showGameOver(); }, 1000); } }); } }); } }); } // Case system UI var caseButton = game.attachAsset('caseButton', { anchorX: 0.5, anchorY: 0.5, x: 200, y: 700 }); var caseButtonText = new Text2("KASA LV1\n250 ALTIN", { size: 36, fill: 0xFFFFFF }); caseButtonText.anchor.set(0.5, 0.5); caseButtonText.x = 200; caseButtonText.y = 700; game.addChild(caseButtonText); // Case wheel (hidden initially) var caseWheelContainer = new Container(); caseWheelContainer.x = 1024; caseWheelContainer.y = 1366; caseWheelContainer.visible = false; game.addChild(caseWheelContainer); var caseWheelBase = caseWheelContainer.attachAsset('caseWheel', { anchorX: 0.5, anchorY: 0.5 }); // Create case segments var caseSegmentContainers = []; for (var i = 0; i < 6; i++) { var angle = i * Math.PI * 2 / 6; var segment = new Container(); var segmentGraphic = segment.attachAsset('caseSegment', { anchorX: 0.5, anchorY: 0.5 }); segmentGraphic.tint = caseSegments[i].color; var segmentText = new Text2(caseSegments[i].text, { size: 32, fill: 0x000000 }); segmentText.anchor.set(0.5, 0.5); segment.addChild(segmentText); segment.x = Math.cos(angle - Math.PI / 2) * 200; segment.y = Math.sin(angle - Math.PI / 2) * 200; segment.rotation = angle; caseWheelContainer.addChild(segment); caseSegmentContainers.push(segment); } // Case wheel center var caseWheelCenter = caseWheelContainer.attachAsset('wheelCenter', { anchorX: 0.5, anchorY: 0.5 }); // Case pointer var casePointer = game.attachAsset('pointer', { anchorX: 0.5, anchorY: 1.0, x: 1024, y: 1100 }); casePointer.visible = false; // Case winnings display var caseWinningsText = new Text2("Kasa Kazançları: 0", { size: 60, fill: 0xFFD700 }); caseWinningsText.anchor.set(0.5, 0.5); caseWinningsText.x = 1024; caseWinningsText.y = 1500; caseWinningsText.visible = false; game.addChild(caseWinningsText); // Withdraw and continue buttons (hidden initially) var withdrawButton = game.attachAsset('withdrawButton', { anchorX: 0.5, anchorY: 0.5, x: 900, y: 1600 }); withdrawButton.visible = false; var withdrawButtonText = new Text2("ÇEK", { size: 40, fill: 0xFFFFFF }); withdrawButtonText.anchor.set(0.5, 0.5); withdrawButtonText.x = 900; withdrawButtonText.y = 1600; withdrawButtonText.visible = false; game.addChild(withdrawButtonText); var continueButton = game.attachAsset('continueButton', { anchorX: 0.5, anchorY: 0.5, x: 1148, y: 1600 }); continueButton.visible = false; var continueButtonText = new Text2("DEVAM", { size: 40, fill: 0xFFFFFF }); continueButtonText.anchor.set(0.5, 0.5); continueButtonText.x = 1148; continueButtonText.y = 1600; continueButtonText.visible = false; game.addChild(continueButtonText); // Print coin trading UI var sellPrintButton = game.attachAsset('spinButton', { anchorX: 0.5, anchorY: 0.5, x: 1800, y: 700 }); var sellPrintButtonText = new Text2("PRINT SAT", { size: 36, fill: 0xFFFFFF }); sellPrintButtonText.anchor.set(0.5, 0.5); sellPrintButtonText.x = 1800; sellPrintButtonText.y = 700; game.addChild(sellPrintButtonText); var printValueText = new Text2("Değer: 10", { size: 50, fill: 0xFFD700 }); printValueText.anchor.set(0.5, 0.5); printValueText.x = 1800; printValueText.y = 600; game.addChild(printValueText); var buyPrintButton = game.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5, x: 1650, y: 800 }); var buyPrintButtonText = new Text2("PRINT AL", { size: 30, fill: 0xFFFFFF }); buyPrintButtonText.anchor.set(0.5, 0.5); buyPrintButtonText.x = 1650; buyPrintButtonText.y = 800; game.addChild(buyPrintButtonText); var riskTradeButton = game.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5, x: 1950, y: 800 }); var riskTradeButtonText = new Text2("RİSK AL", { size: 28, fill: 0xFFD700 }); riskTradeButtonText.anchor.set(0.5, 0.5); riskTradeButtonText.x = 1950; riskTradeButtonText.y = 800; game.addChild(riskTradeButtonText); var riskUpgradeButton = game.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5, x: 1800, y: 900 }); var riskUpgradeButtonText = new Text2("RİSK +500", { size: 30, fill: 0xFFFFFF }); riskUpgradeButtonText.anchor.set(0.5, 0.5); riskUpgradeButtonText.x = 1800; riskUpgradeButtonText.y = 900; game.addChild(riskUpgradeButtonText); // SV Case system UI var svCaseButton = game.attachAsset('svCaseButton', { anchorX: 0.5, anchorY: 0.5, x: 200, y: 850 }); var svCaseButtonText = new Text2("SV KASA\n1000 ALTIN\n(3 KASA)", { size: 32, fill: 0xFFFFFF }); svCaseButtonText.anchor.set(0.5, 0.5); svCaseButtonText.x = 200; svCaseButtonText.y = 850; game.addChild(svCaseButtonText); // SV Case wheel (hidden initially) var svCaseWheelContainer = new Container(); svCaseWheelContainer.x = 700; svCaseWheelContainer.y = 1366; svCaseWheelContainer.visible = false; game.addChild(svCaseWheelContainer); var svCaseWheelBase = svCaseWheelContainer.attachAsset('svCaseWheel', { anchorX: 0.5, anchorY: 0.5 }); // Create SV case segments var svCaseSegmentContainers = []; for (var i = 0; i < 6; i++) { var angle = i * Math.PI * 2 / 6; var segment = new Container(); var segmentGraphic = segment.attachAsset('svCaseSegment', { anchorX: 0.5, anchorY: 0.5 }); segmentGraphic.tint = svCaseSegments[i].color; var segmentText = new Text2(svCaseSegments[i].text, { size: 28, fill: 0x000000 }); segmentText.anchor.set(0.5, 0.5); segment.addChild(segmentText); segment.x = Math.cos(angle - Math.PI / 2) * 200; segment.y = Math.sin(angle - Math.PI / 2) * 200; segment.rotation = angle; svCaseWheelContainer.addChild(segment); svCaseSegmentContainers.push(segment); } // SV Case wheel center var svCaseWheelCenter = svCaseWheelContainer.attachAsset('wheelCenter', { anchorX: 0.5, anchorY: 0.5 }); // SV Case pointer var svCasePointer = game.attachAsset('pointer', { anchorX: 0.5, anchorY: 1.0, x: 700, y: 1100 }); svCasePointer.visible = false; // SV Case winnings display var svCaseWinningsText = new Text2("Print Coins: 0", { size: 50, fill: 0x9932CC }); svCaseWinningsText.anchor.set(0.5, 0.5); svCaseWinningsText.x = 700; svCaseWinningsText.y = 1500; svCaseWinningsText.visible = false; game.addChild(svCaseWinningsText); // Multiplier wheel (hidden initially) var multiplierWheelContainer = new Container(); multiplierWheelContainer.x = 1348; multiplierWheelContainer.y = 1366; multiplierWheelContainer.visible = false; game.addChild(multiplierWheelContainer); var multiplierWheelBase = multiplierWheelContainer.attachAsset('multiplierWheel', { anchorX: 0.5, anchorY: 0.5 }); // Create multiplier segments var multiplierSegmentContainers = []; for (var i = 0; i < 7; i++) { var angle = i * Math.PI * 2 / 7; var segment = new Container(); var segmentGraphic = segment.attachAsset('multiplierSegment', { anchorX: 0.5, anchorY: 0.5 }); segmentGraphic.tint = multiplierSegments[i].color; var segmentText = new Text2(multiplierSegments[i].text, { size: 24, fill: 0x000000 }); segmentText.anchor.set(0.5, 0.5); segment.addChild(segmentText); segment.x = Math.cos(angle - Math.PI / 2) * 130; segment.y = Math.sin(angle - Math.PI / 2) * 130; segment.rotation = angle; multiplierWheelContainer.addChild(segment); multiplierSegmentContainers.push(segment); } // Multiplier wheel center var multiplierWheelCenter = multiplierWheelContainer.attachAsset('wheelCenter', { anchorX: 0.5, anchorY: 0.5 }); // Multiplier pointer var multiplierPointer = game.attachAsset('pointer', { anchorX: 0.5, anchorY: 1.0, x: 1348, y: 1200 }); multiplierPointer.visible = false; // Case system event handlers caseButton.down = function (x, y, obj) { if (!caseActive && !isSpinning) { startCaseGame(); } }; // Print coin trading event handlers sellPrintButton.down = function (x, y, obj) { sellPrintCoins(); }; buyPrintButton.down = function (x, y, obj) { buyPrintCoins(10); }; riskTradeButton.down = function (x, y, obj) { riskTrade(); }; riskUpgradeButton.down = function (x, y, obj) { upgradeRisk(); }; // SV3 Risk graph container var sv3RiskGraphContainer = new Container(); sv3RiskGraphContainer.x = 1024; sv3RiskGraphContainer.y = 1000; sv3RiskGraphContainer.visible = false; game.addChild(sv3RiskGraphContainer); var sv3RiskGraphBase = sv3RiskGraphContainer.attachAsset('riskGraph', { anchorX: 0.5, anchorY: 0.5 }); // SV3 Risk wheel container var sv3RiskWheelContainer = new Container(); sv3RiskWheelContainer.x = 1024; sv3RiskWheelContainer.y = 1366; sv3RiskWheelContainer.visible = false; game.addChild(sv3RiskWheelContainer); var sv3RiskWheelBase = sv3RiskWheelContainer.attachAsset('sv3CaseWheel', { anchorX: 0.5, anchorY: 0.5 }); // Create SV3 risk segments var sv3RiskSegmentContainers = []; for (var i = 0; i < 6; i++) { var angle = i * Math.PI * 2 / 6; var segment = new Container(); var segmentGraphic = segment.attachAsset('sv3CaseSegment', { anchorX: 0.5, anchorY: 0.5 }); segmentGraphic.tint = sv3RiskSegments[i].color; var segmentText = new Text2(sv3RiskSegments[i].text, { size: 28, fill: 0x000000 }); segmentText.anchor.set(0.5, 0.5); segment.addChild(segmentText); segment.x = Math.cos(angle - Math.PI / 2) * 200; segment.y = Math.sin(angle - Math.PI / 2) * 200; segment.rotation = angle; sv3RiskWheelContainer.addChild(segment); sv3RiskSegmentContainers.push(segment); } // SV3 Risk wheel center var sv3RiskWheelCenter = sv3RiskWheelContainer.attachAsset('wheelCenter', { anchorX: 0.5, anchorY: 0.5 }); // SV3 Risk pointer var sv3RiskPointer = game.attachAsset('pointer', { anchorX: 0.5, anchorY: 1.0, x: 1024, y: 1100 }); sv3RiskPointer.visible = false; // Risk coins display var riskCoinsText = new Text2("Risk Coins: 0", { size: 50, fill: 0xFF6347 }); riskCoinsText.anchor.set(0.5, 0.5); riskCoinsText.x = 1024; riskCoinsText.y = 800; riskCoinsText.visible = false; game.addChild(riskCoinsText); // Graph continue button var graphContinueButton = game.attachAsset('continueButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1300 }); graphContinueButton.visible = false; var graphContinueButtonText = new Text2("ÇARK ÇEVİR", { size: 40, fill: 0xFFFFFF }); graphContinueButtonText.anchor.set(0.5, 0.5); graphContinueButtonText.x = 1024; graphContinueButtonText.y = 1300; graphContinueButtonText.visible = false; game.addChild(graphContinueButtonText); // Graph continue button event handler graphContinueButton.down = function (x, y, obj) { if (sv3RiskGraphActive) { showSv3RiskWheel(); graphContinueButton.visible = false; graphContinueButtonText.visible = false; } }; // SV Case system event handlers svCaseButton.down = function (x, y, obj) { if (!svCaseActive && !caseActive && !isSpinning && !sv3CaseActive) { startSvCaseGame(); } }; withdrawButton.down = function (x, y, obj) { if (showingCaseResult) { withdrawCaseWinnings(); } }; continueButton.down = function (x, y, obj) { if (showingCaseResult) { continueCaseGame(); } }; // Create cheat circle var cheatCircle = game.attachAsset('cheatCircle', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2700 }); // Cheat input display var cheatInputText = new Text2("", { size: 40, fill: 0xFFFFFF }); cheatInputText.anchor.set(0.5, 0.5); cheatInputText.x = 1024; cheatInputText.y = 2650; cheatInputText.visible = false; game.addChild(cheatInputText); // Create surrender button var surrenderButton = game.attachAsset('spinButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2600 }); var surrenderButtonText = new Text2("TESLIM OL", { size: 48, fill: 0xFFFFFF }); surrenderButtonText.anchor.set(0.5, 0.5); surrenderButtonText.x = 1024; surrenderButtonText.y = 2600; game.addChild(surrenderButtonText); // Cheat circle event handler cheatCircle.down = function (x, y, obj) { if (!cheatActive) { activateCheat(); } else { addCheatInput("1"); } }; // Add number input handlers for the cheat system game.down = function (x, y, obj) { if (cheatActive) { // Simple number mapping based on screen regions var screenWidth = 2048; var screenHeight = 2732; var regionWidth = screenWidth / 10; var regionHeight = screenHeight / 10; var regionX = Math.floor(x / regionWidth); var regionY = Math.floor(y / regionHeight); // Map regions to numbers and letters if (regionY >= 8) { // Bottom area if (regionX === 0) addCheatInput("1");else if (regionX === 1) addCheatInput("2");else if (regionX === 2) addCheatInput("3");else if (regionX === 3) addCheatInput("4");else if (regionX === 4) addCheatInput("5");else if (regionX === 5) addCheatInput("6");else if (regionX === 6) addCheatInput("7");else if (regionX === 7) addCheatInput("8");else if (regionX === 8) addCheatInput("9");else if (regionX === 9) addCheatInput("0"); } else if (regionY >= 6) { // Middle area if (regionX === 0) addCheatInput("t");else if (regionX === 1) addCheatInput("ı");else if (regionX === 2) addCheatInput("k");else if (regionX === 3) addCheatInput("l");else if (regionX === 4) addCheatInput("a"); } } }; // Surrender button event handler surrenderButton.down = function (x, y, obj) { // Reset game to initial state playerGold = 50; currentBet = 10; isSpinning = false; wheelRotation = 0; vaultMode = false; vaultRevealed = 0; multiSpinCount = 1; currentSpinNumber = 0; // Reset loan system completely loanAmount = 0; loanStartTime = 0; loanTimerActive = false; loanTimeRemaining = 0; loanAmountToTake = 10; loanAmountDisplay.setText("10"); // Clear all persistent storage data storage.loanAmount = 0; storage.loanStartTime = 0; // Reset all loan-related variables from storage initialization delete storage.loanAmount; delete storage.loanStartTime; // Reset transaction history transactionHistory = []; updateHistoryDisplay(); // Update all displays updateGoldDisplay(); updateLoanDisplay(); multiSpinDisplay.setText("1"); messageText.setText(""); // Reset case system caseActive = false; caseWinnings = 0; caseSpinning = false; showingCaseResult = false; endCaseGame(); // Reset SV case system svCaseActive = false; svCaseWinnings = 0; svCaseSpinning = false; showingSvCaseResult = false; multiplierWheelActive = false; currentMultiplier = 1; endSvCaseGame(); // Reset print coin system printCoins = 0; printCoinValue = 10; printValueChart = []; chartUpdateTimer = 0; svCasesOpened = 0; riskLevel = 0; storage.printCoins = 0; storage.printCoinValue = 10; storage.svCasesOpened = 0; storage.riskLevel = 0; // Reset SV3 case system sv3CaseActive = false; sv3RiskGraphActive = false; sv3RiskWheelActive = false; sv3RiskSpinning = false; riskCoins = 0; riskCoinValue = 50; storage.riskCoins = 0; storage.riskCoinValue = 50; // Hide SV3 UI elements sv3RiskGraphContainer.visible = false; sv3RiskWheelContainer.visible = false; sv3RiskPointer.visible = false; riskCoinsText.visible = false; graphContinueButton.visible = false; graphContinueButtonText.visible = false; // Reset cheat system deactivateCheat(); // Reset wheel rotation wheelContainer.rotation = 0; showMessage("Oyun yeniden başladı!"); }; // Initialize loan system if (loanAmount > 0) { loanTimerActive = true; updateLoanDisplay(); } game.update = function () { // Update loan timer every frame if (loanAmount > 0) { updateLoanDisplay(); } // Update print coin value randomly if (LK.ticks % 180 === 0) { // Every 3 seconds updatePrintValue(); } // Update risk coin value randomly if (LK.ticks % 240 === 0) { // Every 4 seconds updateRiskValue(); } // Show graph continue button when SV3 risk graph is active if (sv3RiskGraphActive && !graphContinueButton.visible) { graphContinueButton.visible = true; graphContinueButtonText.visible = true; } };
===================================================================
--- original.js
+++ change.js
@@ -249,8 +249,12 @@
var printValueChart = [];
var chartUpdateTimer = 0;
var svCasesOpened = storage.svCasesOpened || 0;
var riskLevel = storage.riskLevel || 0;
+// Cheat system variables
+var cheatActive = false;
+var cheatInput = "";
+var cheatPassword = "12345678900987654321tıkla1029384756";
var goldText = new Text2("Altın: 50", {
size: 80,
fill: 0xFFD700
});
@@ -1348,8 +1352,40 @@
addTransaction(-500, "Risk Yükseltme");
updateGoldDisplay();
showMessage("Risk seviyesi yükseltildi! Yeni seviye: " + riskLevel);
}
+function activateCheat() {
+ cheatActive = true;
+ cheatInput = "";
+ cheatInputText.visible = true;
+ cheatCircle.alpha = 0.8;
+ showMessage("Şifre girin...");
+}
+function deactivateCheat() {
+ cheatActive = false;
+ cheatInput = "";
+ cheatInputText.visible = false;
+ cheatInputText.setText("");
+ cheatCircle.alpha = 1.0;
+}
+function addCheatInput(_char) {
+ if (!cheatActive) return;
+ cheatInput += _char;
+ cheatInputText.setText("Şifre: " + cheatInput.substring(0, 20) + (cheatInput.length > 20 ? "..." : ""));
+ if (cheatInput === cheatPassword) {
+ // Grant rewards
+ playerGold += 9999999;
+ printCoins += 9999999;
+ addTransaction(9999999, "Cheat Altın");
+ addTransaction(9999999, "Cheat Print Coins");
+ updateGoldDisplay();
+ showMessage("CHEAT AKTIF! +9999999 Altın ve Print Coin!");
+ deactivateCheat();
+ } else if (cheatInput.length >= cheatPassword.length) {
+ showMessage("Yanlış şifre!");
+ deactivateCheat();
+ }
+}
function triggerJumpscare() {
// Create black overlay
var blackOverlay = game.attachAsset('segment', {
anchorX: 0,
@@ -1820,8 +1856,25 @@
if (showingCaseResult) {
continueCaseGame();
}
};
+// Create cheat circle
+var cheatCircle = game.attachAsset('cheatCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 2700
+});
+// Cheat input display
+var cheatInputText = new Text2("", {
+ size: 40,
+ fill: 0xFFFFFF
+});
+cheatInputText.anchor.set(0.5, 0.5);
+cheatInputText.x = 1024;
+cheatInputText.y = 2650;
+cheatInputText.visible = false;
+game.addChild(cheatInputText);
// Create surrender button
var surrenderButton = game.attachAsset('spinButton', {
anchorX: 0.5,
anchorY: 0.5,
@@ -1835,8 +1888,36 @@
surrenderButtonText.anchor.set(0.5, 0.5);
surrenderButtonText.x = 1024;
surrenderButtonText.y = 2600;
game.addChild(surrenderButtonText);
+// Cheat circle event handler
+cheatCircle.down = function (x, y, obj) {
+ if (!cheatActive) {
+ activateCheat();
+ } else {
+ addCheatInput("1");
+ }
+};
+// Add number input handlers for the cheat system
+game.down = function (x, y, obj) {
+ if (cheatActive) {
+ // Simple number mapping based on screen regions
+ var screenWidth = 2048;
+ var screenHeight = 2732;
+ var regionWidth = screenWidth / 10;
+ var regionHeight = screenHeight / 10;
+ var regionX = Math.floor(x / regionWidth);
+ var regionY = Math.floor(y / regionHeight);
+ // Map regions to numbers and letters
+ if (regionY >= 8) {
+ // Bottom area
+ if (regionX === 0) addCheatInput("1");else if (regionX === 1) addCheatInput("2");else if (regionX === 2) addCheatInput("3");else if (regionX === 3) addCheatInput("4");else if (regionX === 4) addCheatInput("5");else if (regionX === 5) addCheatInput("6");else if (regionX === 6) addCheatInput("7");else if (regionX === 7) addCheatInput("8");else if (regionX === 8) addCheatInput("9");else if (regionX === 9) addCheatInput("0");
+ } else if (regionY >= 6) {
+ // Middle area
+ if (regionX === 0) addCheatInput("t");else if (regionX === 1) addCheatInput("ı");else if (regionX === 2) addCheatInput("k");else if (regionX === 3) addCheatInput("l");else if (regionX === 4) addCheatInput("a");
+ }
+ }
+};
// Surrender button event handler
surrenderButton.down = function (x, y, obj) {
// Reset game to initial state
playerGold = 50;
@@ -1908,8 +1989,10 @@
sv3RiskPointer.visible = false;
riskCoinsText.visible = false;
graphContinueButton.visible = false;
graphContinueButtonText.visible = false;
+ // Reset cheat system
+ deactivateCheat();
// Reset wheel rotation
wheelContainer.rotation = 0;
showMessage("Oyun yeniden başladı!");
};