User prompt
derby is ower let's make writing more detailed post below the image of the flag over game over derbis
User prompt
do not let the image of the race shout that comes out before the game is over article appear
User prompt
do not let the race shout that comes out before the game is over article update the code accordingly
User prompt
make the horse visual more prominent ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
colored the names of the horses to be more pronounced so that your horses do not mix with your colors ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
expand the start and finish line horizontally
User prompt
add a light fun music that plays in the back until the race starts Oct.
User prompt
click the buttons on the set Betty duyme our section add sound
User prompt
add animation of pressing the buttons in the section where we set the Octets and the sound that comes out when pressed ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
in the part where the bets are set, let's write BET instead of the Race 1 inscription
User prompt
scroll the names of the horses up a little
User prompt
move the names of the horses up a little
User prompt
position the names of the horses on the horses so as not to cover the tops of the horses
User prompt
place the names of the horses above them
User prompt
place the names of the horses on the top
User prompt
undo the last transaction you made
User prompt
scroll the names of the horses down a little
User prompt
position the bet part under the racetrack
User prompt
put the race track back together with the start and finish line
User prompt
undo the last transaction you made
User prompt
Remove the race meter
User prompt
Delete Race 1 posts
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Horse class: represents a single horse in a race
var Horse = Container.expand(function () {
var self = Container.call(this);
// Asset: Each horse is a colored ellipse with a number label and name
var horseColor = self.horseColor || 0x888888;
var horseAsset = self.attachAsset('horseShape', {
width: 120,
height: 60,
color: horseColor,
shape: 'ellipse',
anchorX: 0.5,
anchorY: 0.5
});
// Number label (top left of horse)
var numberText = new Text2(self.horseNumber ? String(self.horseNumber) : '?', {
size: 44,
fill: 0xFFFFFF
});
numberText.anchor.set(0, 0);
numberText.x = -50;
numberText.y = -28;
self.addChild(numberText);
// Name label removed (no name label on horse)
// Horse properties
self.horseNumber = self.horseNumber || 1;
self.odd = self.odd || 2.0;
self.lane = self.lane || 1;
self.speed = 0;
self.progress = 0; // 0 to 1
self.isRacing = false;
self.horseName = ""; // will be set in prepareForRace
// For animation
self.update = function () {
if (self.isRacing) {
// Move horse forward based on speed
self.progress += self.speed;
if (self.progress > 1) self.progress = 1;
// Update x position
self.x = self.startX + (self.finishX - self.startX) * self.progress;
}
};
// Set up for race
self.prepareForRace = function (startX, finishX, laneY, odd, horseNumber, color, horseName) {
self.startX = startX;
self.finishX = finishX;
self.y = laneY;
self.x = startX;
self.progress = 0;
self.odd = odd;
self.horseNumber = horseNumber;
horseAsset.tint = color;
numberText.setText(String(horseNumber));
self.horseColor = color;
self.horseName = horseName || "";
// nameText.setText(self.horseName); // removed, no name label
};
// Start racing
self.startRace = function (speed) {
self.isRacing = true;
self.speed = speed;
};
// Stop racing
self.stopRace = function () {
self.isRacing = false;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a3d5c
});
/****
* Game Code
****/
// --- Game Constants ---
var GAME_WIDTH = 2048;
var GAME_HEIGHT = 2732;
var LANE_COUNT = 5;
var RACE_COUNT = 9;
var HORSE_COLORS = [0xf44336, 0x2196f3, 0x4caf50, 0xffeb3b, 0x9c27b0, 0xff9800, 0x00bcd4, 0x795548, 0x607d8b];
var LANE_HEIGHT = 180;
// Move the track down to align with the start button (which is at y: 480 in betPanel, which is at TRACK_TOP - 120)
// The start button's y in global coordinates is TRACK_TOP - 120 + 480 = TRACK_TOP + 360
// We want the top of the track to be just below the start button, so set TRACK_TOP accordingly
var TRACK_TOP = 900; // was 600, now moved down by 300px
var TRACK_LEFT = 200;
var TRACK_RIGHT = GAME_WIDTH - 200;
var HORSE_SIZE = 120;
var START_BALANCE = 1000;
// --- Track Lines (Start/Finish) ---
var startLine = null;
var finishLine = null;
// --- Game State ---
var currentRace = 1;
var playerBalance = START_BALANCE;
var horses = [];
var raceOdds = [];
var raceResults = [];
var playerBets = [];
var isBettingOpen = true;
var winningHorse = null;
var raceInProgress = false;
var raceFinished = false;
var raceTimer = null;
var betButtons = [];
var betAmountInputs = [];
var betTexts = [];
var infoText = null;
var balanceText = null;
var raceText = null;
var betPanel = null;
var resultPanel = null;
var nextRaceButton = null;
// --- GUI Setup ---
// Balance display
balanceText = new Text2("Balance: $" + playerBalance, {
size: 80,
fill: 0xFFFFFF
});
balanceText.anchor.set(0.5, 0);
LK.gui.top.addChild(balanceText);
// Race number display
raceText = new Text2("Race 1 / " + RACE_COUNT, {
size: 60,
fill: 0xFFFFFF
});
raceText.anchor.set(0.5, 0);
LK.gui.top.addChild(raceText);
raceText.y = 90;
// Info text (centered)
infoText = new Text2("", {
size: 70,
fill: 0xFFFBE6
});
infoText.anchor.set(0.5, 0.5);
LK.gui.center.addChild(infoText);
// --- Helper Functions ---
function getLaneY(lane) {
return TRACK_TOP + (lane - 1) * LANE_HEIGHT;
}
function randomOdd() {
// Odds between 1.5 and 6.0, rounded to 1 decimal
var odd = 1.5 + Math.random() * 4.5;
return Math.round(odd * 10) / 10;
}
function shuffleArray(arr) {
// Fisher-Yates shuffle
for (var i = arr.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var t = arr[i];
arr[i] = arr[j];
arr[j] = t;
}
return arr;
}
function resetBets() {
playerBets = [];
for (var i = 0; i < LANE_COUNT; i++) {
playerBets.push(0);
}
}
function updateBalanceText() {
balanceText.setText("Balance: $" + playerBalance);
}
function updateRaceText() {
raceText.setText("Race " + currentRace + " / " + RACE_COUNT);
}
function showInfo(msg, duration) {
infoText.setText(msg);
infoText.visible = true;
if (duration) {
LK.setTimeout(function () {
infoText.setText("");
infoText.visible = false;
}, duration);
}
}
function showResultPanel(winning, payout) {
if (!resultPanel) {
resultPanel = new Container();
var bg = LK.getAsset('resultBg', {
width: 900,
height: 500,
color: 0x222222,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5
});
resultPanel.addChild(bg);
resultPanel.x = GAME_WIDTH / 2;
resultPanel.y = GAME_HEIGHT / 2;
resultPanel.zIndex = 1000;
resultPanel.visible = false;
game.addChild(resultPanel);
resultPanel.resultText = new Text2("", {
size: 80,
fill: 0xFFFBE6
});
resultPanel.resultText.anchor.set(0.5, 0.5);
resultPanel.resultText.y = -60;
resultPanel.addChild(resultPanel.resultText);
resultPanel.payoutText = new Text2("", {
size: 60,
fill: 0xFFFFFF
});
resultPanel.payoutText.anchor.set(0.5, 0.5);
resultPanel.payoutText.y = 60;
resultPanel.addChild(resultPanel.payoutText);
}
resultPanel.resultText.setText("Winner: #" + winning);
if (payout > 0) {
resultPanel.payoutText.setText("You won $" + payout + "!");
} else {
resultPanel.payoutText.setText("No winnings this race.");
}
resultPanel.visible = true;
LK.setTimeout(function () {
resultPanel.visible = false;
}, 1800);
}
// --- Bet Panel Setup ---
function setupBetPanel() {
if (betPanel) {
betPanel.destroy();
betPanel = null;
}
betPanel = new Container();
betPanel.x = GAME_WIDTH / 2;
// Position betPanel directly under the racetrack
betPanel.y = TRACK_TOP + LANE_COUNT * LANE_HEIGHT + 60;
game.addChild(betPanel);
// Play fun background music (looping, fade in)
LK.playMusic('funbgmusic', {
fade: {
start: 0,
end: 0.7,
duration: 800
}
});
// Title removed: No 'Place Your Bets!' post
// Add 'BET' post/title to betPanel
var betLabel = new Text2("BET", {
size: 60,
fill: 0xFFFBE6
});
betLabel.anchor.set(0.5, 0.5);
betLabel.x = 0;
betLabel.y = -100;
betPanel.addChild(betLabel);
// For each horse, show odds, bet amount, and a button to increase bet
betButtons = [];
betAmountInputs = [];
betTexts = [];
for (var i = 0; i < LANE_COUNT; i++) {
(function (idx) {
var laneY = i * 90;
// Horse number and odds
var horseLabel = new Text2("#" + (idx + 1) + " (" + raceOdds[idx] + "x)", {
size: 48,
fill: 0xFFFFFF
});
horseLabel.anchor.set(0, 0.5);
horseLabel.x = -320;
horseLabel.y = laneY;
betPanel.addChild(horseLabel);
// Bet amount text
var betText = new Text2("$" + playerBets[idx], {
size: 48,
fill: 0xFFFBE6
});
betText.anchor.set(0.5, 0.5);
betText.x = 0;
betText.y = laneY;
betPanel.addChild(betText);
betTexts.push(betText);
// Bet + button
var betBtn = LK.getAsset('betBtn', {
width: 90,
height: 60,
color: 0x4caf50,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5,
x: 180,
y: laneY
});
betPanel.addChild(betBtn);
betButtons.push(betBtn);
// Bet - button
var betMinusBtn = LK.getAsset('betMinusBtn', {
width: 90,
height: 60,
color: 0xf44336,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5,
x: 90,
y: laneY
});
betPanel.addChild(betMinusBtn);
// + Button event
betBtn.down = function (x, y, obj) {
if (!isBettingOpen) return;
// Animate button press: scale down then back up
tween(betBtn, {
scaleX: 0.88,
scaleY: 0.88
}, {
duration: 60,
easing: tween.cubicOut,
onFinish: function onFinish() {
tween(betBtn, {
scaleX: 1,
scaleY: 1
}, {
duration: 80,
easing: tween.cubicOut
});
}
});
// Play button press sound
LK.getSound('botton').play();
if (playerBalance >= 10) {
playerBets[idx] += 10;
playerBalance -= 10;
betTexts[idx].setText("$" + playerBets[idx]);
updateBalanceText();
}
};
// - Button event
betMinusBtn.down = function (x, y, obj) {
if (!isBettingOpen) return;
// Animate button press: scale down then back up
tween(betMinusBtn, {
scaleX: 0.88,
scaleY: 0.88
}, {
duration: 60,
easing: tween.cubicOut,
onFinish: function onFinish() {
tween(betMinusBtn, {
scaleX: 1,
scaleY: 1
}, {
duration: 80,
easing: tween.cubicOut
});
}
});
// Play button press sound
LK.getSound('botton').play();
if (playerBets[idx] >= 10) {
playerBets[idx] -= 10;
playerBalance += 10;
betTexts[idx].setText("$" + playerBets[idx]);
updateBalanceText();
}
};
})(i);
}
// Start Race button
var startBtn = LK.getAsset('startBtn', {
width: 320,
height: 90,
color: 0x2196f3,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 480
});
betPanel.addChild(startBtn);
var startBtnText = new Text2("Start Race", {
size: 54,
fill: 0xFFFFFF
});
startBtnText.anchor.set(0.5, 0.5);
startBtnText.x = 0;
startBtnText.y = 480;
betPanel.addChild(startBtnText);
startBtn.down = function (x, y, obj) {
if (!isBettingOpen) return;
// Animate button press: scale down then back up
tween(startBtn, {
scaleX: 0.92,
scaleY: 0.92
}, {
duration: 70,
easing: tween.cubicOut,
onFinish: function onFinish() {
tween(startBtn, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.cubicOut
});
}
});
// Play button press sound
LK.getSound('horserace').play();
// Must bet at least on one horse
var totalBet = 0;
for (var i = 0; i < LANE_COUNT; i++) totalBet += playerBets[i];
if (totalBet === 0) {
showInfo("Place a bet to start!", 1200);
return;
}
isBettingOpen = false;
betPanel.visible = false;
// Stop fun background music
LK.stopMusic();
// Play horse racing sound (already played above)
startRace();
};
}
// --- Race Setup ---
function setupRace() {
// Remove previous horses
for (var i = 0; i < horses.length; i++) {
horses[i].destroy();
}
horses = [];
// Remove previous lines if they exist
if (startLine) {
startLine.destroy();
startLine = null;
}
if (finishLine) {
finishLine.destroy();
finishLine = null;
}
// --- RACE HEADER & HORSE NAMES ---
// Remove previous race header/names if present
if (game.raceHeader) {
game.raceHeader.destroy();
game.raceHeader = null;
}
if (game.horseNameLabels) {
for (var i = 0; i < game.horseNameLabels.length; i++) {
game.horseNameLabels[i].destroy();
}
game.horseNameLabels = null;
}
// Race header (e.g. "Race 1")
game.raceHeader = new Text2("Race " + currentRace, {
size: 90,
fill: 0xFFFBE6
});
game.raceHeader.anchor.set(0.5, 0.5);
game.raceHeader.x = GAME_WIDTH / 2;
// Move race header to just above the new TRACK_TOP
game.raceHeader.y = TRACK_TOP - 180;
game.addChild(game.raceHeader);
// Example horse names (can be replaced with dynamic names if desired)
var HORSE_NAMES = ["Thunderbolt", "Blue Streak", "Green Flash", "Gold Rush", "Purple Haze", "Orange Blaze", "Aqua Jet", "Brown Sugar", "Steel Runner"];
// --- Race meter (startLine and finishLine) ---
startLine = LK.getAsset('finalBg', {
width: 48,
//{2O} // Increased from 12 to 48 for a wider line
height: LANE_COUNT * LANE_HEIGHT + 40,
color: 0xffffff,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5,
x: TRACK_LEFT,
y: TRACK_TOP + LANE_COUNT * LANE_HEIGHT / 2
});
game.addChild(startLine);
finishLine = LK.getAsset('finalBg', {
width: 48,
//{2V} // Increased from 12 to 48 for a wider line
height: LANE_COUNT * LANE_HEIGHT + 40,
color: 0xffd700,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5,
x: TRACK_RIGHT,
y: TRACK_TOP + LANE_COUNT * LANE_HEIGHT / 2
});
game.addChild(finishLine);
// Generate odds for this race
raceOdds = [];
for (var i = 0; i < LANE_COUNT; i++) {
raceOdds.push(randomOdd());
}
// Shuffle horse colors for variety
var colorOrder = [];
for (var i = 0; i < LANE_COUNT; i++) colorOrder.push(HORSE_COLORS[i % HORSE_COLORS.length]);
shuffleArray(colorOrder);
// Create horses
game.horseNameLabels = [];
for (var i = 0; i < LANE_COUNT; i++) {
var horse = new Horse();
// Slide horses to just above the start line (bottom of the start race section)
var laneY = getLaneY(i + 1);
// Offset horses so their center is just above the start line, and slide down a little more (e.g. +32px)
var horseY = laneY + LANE_HEIGHT / 2 - HORSE_SIZE / 2 + 32;
horse.prepareForRace(TRACK_LEFT, TRACK_RIGHT, horseY, raceOdds[i], i + 1, colorOrder[i], HORSE_NAMES[i] // pass horse name
);
horses.push(horse);
game.addChild(horse);
// Add horse name label positioned on the horse, just below the top, so as not to cover the top
var nameLabel = new Text2(HORSE_NAMES[i], {
size: 48,
fill: colorOrder[i],
// Use the horse's color for the name label
stroke: 0x000000,
// Add black outline for readability
strokeThickness: 8
});
nameLabel.anchor.set(0.5, 0);
// Move the name label up a little more (from +2 to -10)
nameLabel.x = horse.x;
nameLabel.y = horse.y - HORSE_SIZE / 2 - 10;
game.addChild(nameLabel);
game.horseNameLabels.push(nameLabel);
}
resetBets();
isBettingOpen = true;
raceInProgress = false;
raceFinished = false;
winningHorse = null;
updateRaceText();
setupBetPanel();
showInfo("Race " + currentRace + ": Place your bets!", 1200);
}
// --- Race Logic ---
function startRace() {
raceInProgress = true;
raceFinished = false;
showInfo("They're off!", 1000);
// Assign random speeds, but ensure one winner
// SLOWER: Reduce base and winner speed
var baseSpeed = 0.003 + Math.random() * 0.001; // All horses move at least this fast (halved)
var winnerIdx = Math.floor(Math.random() * LANE_COUNT);
var winnerSpeed = baseSpeed + 0.001 + Math.random() * 0.001; // winner is also slower
for (var i = 0; i < LANE_COUNT; i++) {
if (i === winnerIdx) {
horses[i].startRace(winnerSpeed);
} else {
// Randomize, but not faster than winner
var s = baseSpeed + Math.random() * (winnerSpeed - baseSpeed - 0.0005);
horses[i].startRace(s);
}
}
winningHorse = winnerIdx + 1;
// Stop the race and sound after 5 seconds
if (raceTimer) {
LK.clearTimeout(raceTimer);
}
raceTimer = LK.setTimeout(function () {
if (raceInProgress && !raceFinished) {
// Stop all horses
for (var i = 0; i < LANE_COUNT; i++) {
horses[i].stopRace();
}
raceInProgress = false;
raceFinished = true;
// Stop the horse race sound
LK.getSound('horserace').stop && LK.getSound('horserace').stop();
// If the winner hasn't crossed, finish the race anyway
finishRace();
}
}, 5000);
}
function finishRace() {
raceInProgress = false;
raceFinished = true;
// Stop all horses
for (var i = 0; i < LANE_COUNT; i++) {
horses[i].stopRace();
}
// Calculate payout
var payout = 0;
if (playerBets[winningHorse - 1] > 0) {
payout = Math.floor(playerBets[winningHorse - 1] * raceOdds[winningHorse - 1]);
playerBalance += payout;
}
updateBalanceText();
showResultPanel(winningHorse, payout);
// Store result
raceResults.push({
race: currentRace,
winner: winningHorse,
odds: raceOdds.slice(),
bets: playerBets.slice(),
payout: payout
});
// Next race or end
if (currentRace < RACE_COUNT) {
LK.setTimeout(function () {
currentRace++;
setupRace();
}, 2000);
} else {
LK.setTimeout(function () {
endGame();
}, 2200);
}
}
function endGame() {
// Show final result
var finalPanel = new Container();
var bg = LK.getAsset('finalBg', {
width: 1100,
height: 700,
color: 0x222222,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5
});
finalPanel.addChild(bg);
finalPanel.x = GAME_WIDTH / 2;
finalPanel.y = GAME_HEIGHT / 2;
finalPanel.zIndex = 2000;
game.addChild(finalPanel);
var title = new Text2("Derby Complete!", {
size: 100,
fill: 0xFFFBE6
});
title.anchor.set(0.5, 0.5);
title.y = -220;
finalPanel.addChild(title);
var bal = new Text2("Final Balance: $" + playerBalance, {
size: 80,
fill: 0xFFFFFF
});
bal.anchor.set(0.5, 0.5);
bal.y = -80;
finalPanel.addChild(bal);
var summary = new Text2("Thanks for playing!", {
size: 60,
fill: 0xFFFBE6
});
summary.anchor.set(0.5, 0.5);
summary.y = 60;
finalPanel.addChild(summary);
// Show "You Win" if balance > start, else "Game Over"
if (playerBalance > START_BALANCE) {
LK.setTimeout(function () {
LK.showYouWin();
}, 1800);
} else {
LK.setTimeout(function () {
LK.showGameOver();
}, 1800);
}
}
// --- Game Update Loop ---
game.update = function () {
if (raceInProgress) {
// Update horses
var finishedCount = 0;
for (var i = 0; i < horses.length; i++) {
horses[i].update();
// Keep the horse name label on the horse, just below the top, following its x and y
if (game.horseNameLabels && game.horseNameLabels[i]) {
game.horseNameLabels[i].x = horses[i].x;
game.horseNameLabels[i].y = horses[i].y - HORSE_SIZE / 2 - 10;
// Always update the text in case horse names change dynamically
game.horseNameLabels[i].setText(horses[i].horseName || "");
}
if (horses[i].progress >= 1) finishedCount++;
}
// If winner crosses finish, finish race
if (!raceFinished && horses[winningHorse - 1].progress >= 1) {
// Stop the horse race sound immediately when winner finishes
LK.getSound('horserace').stop && LK.getSound('horserace').stop();
finishRace();
}
}
};
// --- Start the first race ---
setupRace();
updateBalanceText();
updateRaceText(); ===================================================================
--- original.js
+++ change.js
@@ -514,9 +514,13 @@
game.addChild(horse);
// Add horse name label positioned on the horse, just below the top, so as not to cover the top
var nameLabel = new Text2(HORSE_NAMES[i], {
size: 48,
- fill: 0xFFFBE6
+ fill: colorOrder[i],
+ // Use the horse's color for the name label
+ stroke: 0x000000,
+ // Add black outline for readability
+ strokeThickness: 8
});
nameLabel.anchor.set(0.5, 0);
// Move the name label up a little more (from +2 to -10)
nameLabel.x = horse.x;
image of a racehorse. In-Game asset. 2d. High contrast. No shadows
pressable round button. In-Game asset. 2d. High contrast. No shadows
blue
green rectangle-shaped pressable button. In-Game asset. 2d. High contrast. No shadows
a line consisting of small squares in black and white is vertical from what happened at the races. In-Game asset. 2d. High contrast. No shadows