/**** * Classes ****/ // Define the Guard class var Guard = Container.expand(function () { var self = Container.call(this); var guardGraphics = self.attachAsset('guard', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Guard specific update logic }; }); //<Assets used in the game will automatically appear here> // Define the Paper class var Paper = Container.expand(function () { var self = Container.call(this); var paperGraphics = self.attachAsset('paper', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Paper specific update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var papers = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create the guard and position it var guard = game.addChild(new Guard()); guard.x = 2048 / 2; guard.y = 2732 - 200; // Function to handle paper acceptance function acceptPaper(paper) { paper.destroy(); papers.splice(papers.indexOf(paper), 1); score += 1; scoreTxt.setText(score); } // Function to handle paper rejection function rejectPaper(paper) { paper.destroy(); papers.splice(papers.indexOf(paper), 1); score -= 1; scoreTxt.setText(score); } // Function to create a new paper function createPaper() { var newPaper = new Paper(); newPaper.x = Math.random() * 2048; newPaper.y = 0; papers.push(newPaper); game.addChild(newPaper); } // Event listener for accepting papers game.down = function (x, y, obj) { var localPos = game.toLocal(obj.global); papers.forEach(function (paper) { if (paper.containsPoint(localPos)) { acceptPaper(paper); } }); }; // Event listener for rejecting papers game.up = function (x, y, obj) { var localPos = game.toLocal(obj.global); papers.forEach(function (paper) { if (paper.containsPoint(localPos)) { rejectPaper(paper); } }); }; // Update function to handle game logic game.update = function () { // Create a new paper every 60 ticks if (LK.ticks % 60 == 0) { createPaper(); } // Update all papers papers.forEach(function (paper) { paper.y += 5; // Move paper downwards if (paper.y > 2732) { rejectPaper(paper); // Reject paper if it goes off screen } }); };
/****
* Classes
****/
// Define the Guard class
var Guard = Container.expand(function () {
var self = Container.call(this);
var guardGraphics = self.attachAsset('guard', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Guard specific update logic
};
});
//<Assets used in the game will automatically appear here>
// Define the Paper class
var Paper = Container.expand(function () {
var self = Container.call(this);
var paperGraphics = self.attachAsset('paper', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Paper specific update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var papers = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create the guard and position it
var guard = game.addChild(new Guard());
guard.x = 2048 / 2;
guard.y = 2732 - 200;
// Function to handle paper acceptance
function acceptPaper(paper) {
paper.destroy();
papers.splice(papers.indexOf(paper), 1);
score += 1;
scoreTxt.setText(score);
}
// Function to handle paper rejection
function rejectPaper(paper) {
paper.destroy();
papers.splice(papers.indexOf(paper), 1);
score -= 1;
scoreTxt.setText(score);
}
// Function to create a new paper
function createPaper() {
var newPaper = new Paper();
newPaper.x = Math.random() * 2048;
newPaper.y = 0;
papers.push(newPaper);
game.addChild(newPaper);
}
// Event listener for accepting papers
game.down = function (x, y, obj) {
var localPos = game.toLocal(obj.global);
papers.forEach(function (paper) {
if (paper.containsPoint(localPos)) {
acceptPaper(paper);
}
});
};
// Event listener for rejecting papers
game.up = function (x, y, obj) {
var localPos = game.toLocal(obj.global);
papers.forEach(function (paper) {
if (paper.containsPoint(localPos)) {
rejectPaper(paper);
}
});
};
// Update function to handle game logic
game.update = function () {
// Create a new paper every 60 ticks
if (LK.ticks % 60 == 0) {
createPaper();
}
// Update all papers
papers.forEach(function (paper) {
paper.y += 5; // Move paper downwards
if (paper.y > 2732) {
rejectPaper(paper); // Reject paper if it goes off screen
}
});
};