User prompt
On the start screen, I also want to let players choose the number of rounds to be played (1, 3, or 5 rounds) while selecting the target limit. I want to increase the size of the cards.
Code edit (1 edits merged)
Please save this source code
User prompt
Over the Limit
Initial prompt
I want to create a card game where each card has a numerical value, and if the total value exceeds a predetermined amount, one side loses. For example, I have the cards 4, 6, 7, and 9 in my hand. The opponent has the cards 3, 5, 6, and 8. I play the 4 and 6 cards. The opponent plays the 3 and 5 cards. Whoever exceeds 30 loses. If I play the 7, the opponent loses. Each player can have 4 cards in their hand, and the card numbers should range from 1 to 10. There should be 5 copies of each number, for a total of 50 cards, and there should be two additional 0 cards. At the beginning, I want the players to choose the maximum total (the limit not to be exceeded) on a screen; there should be 3 options: 30, 50, or 80. The game continues until the chosen number is exceeded.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Card = Container.expand(function (value) { var self = Container.call(this); self.value = value || 0; self.isSelected = false; var cardGraphics = self.attachAsset('cardFront', { anchorX: 0.5, anchorY: 0.5 }); var cardText = new Text2(self.value.toString(), { size: 60, fill: 0x2C3E50 }); cardText.anchor.set(0.5, 0.5); self.addChild(cardText); self.setSelected = function (selected) { self.isSelected = selected; if (selected) { cardGraphics.tint = 0xf1c40f; self.y -= 20; } else { cardGraphics.tint = 0xffffff; self.y += 20; } }; self.down = function (x, y, obj) { if (currentGameState === 'playing' && currentPlayer === 0) { self.setSelected(!self.isSelected); } }; return self; }); var LimitButton = Container.expand(function (limit) { var self = Container.call(this); self.limit = limit; self.isSelected = false; var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2(limit.toString(), { size: 40, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.setSelected = function (selected) { self.isSelected = selected; buttonGraphics.removeChild(buttonGraphics.children[0]); if (selected) { buttonGraphics.addChild(LK.getAsset('selectedButton', { anchorX: 0.5, anchorY: 0.5 })); } else { buttonGraphics.addChild(LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5 })); } }; self.down = function (x, y, obj) { if (currentGameState === 'setup') { selectLimit(self.limit); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x27ae60 }); /**** * Game Code ****/ // Game state variables var currentGameState = 'setup'; // 'setup', 'playing', 'gameOver' var selectedLimit = 0; var currentTotal = 0; var currentPlayer = 0; // 0 = player, 1 = AI var playerHand = []; var aiHand = []; var deck = []; var playerScore = 0; var aiScore = 0; // UI elements var limitButtons = []; var playAreaGraphics; var totalText; var limitText; var playerHandContainer; var aiHandContainer; var playButton; var statusText; var scoreText; // Initialize deck function initializeDeck() { deck = []; // Add 5 copies of cards 1-10 for (var i = 1; i <= 10; i++) { for (var j = 0; j < 5; j++) { deck.push(i); } } // Add 2 zero cards deck.push(0); deck.push(0); shuffleDeck(); } function shuffleDeck() { for (var i = deck.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = deck[i]; deck[i] = deck[j]; deck[j] = temp; } } function dealCard() { if (deck.length === 0) { initializeDeck(); } return deck.pop(); } function dealInitialHands() { playerHand = []; aiHand = []; for (var i = 0; i < 4; i++) { playerHand.push(dealCard()); aiHand.push(dealCard()); } } function createLimitSelection() { var limits = [30, 50, 80]; for (var i = 0; i < limits.length; i++) { var button = new LimitButton(limits[i]); button.x = 1024 + (i - 1) * 300; button.y = 1200; limitButtons.push(button); game.addChild(button); } var instructionText = new Text2('Choose Target Limit', { size: 80, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0.5); instructionText.x = 1024; instructionText.y = 1000; game.addChild(instructionText); } function selectLimit(limit) { selectedLimit = limit; for (var i = 0; i < limitButtons.length; i++) { limitButtons[i].setSelected(limitButtons[i].limit === limit); } if (!playButton) { playButton = new Container(); var playGraphics = playButton.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); var playText = new Text2('Start Game', { size: 40, fill: 0xFFFFFF }); playText.anchor.set(0.5, 0.5); playButton.addChild(playText); playButton.x = 1024; playButton.y = 1400; playButton.down = function (x, y, obj) { startGame(); }; game.addChild(playButton); } } function startGame() { currentGameState = 'playing'; currentTotal = 0; currentPlayer = 0; // Clear setup UI for (var i = 0; i < limitButtons.length; i++) { limitButtons[i].destroy(); } limitButtons = []; if (playButton) { playButton.destroy(); playButton = null; } // Initialize game initializeDeck(); dealInitialHands(); createGameUI(); updateDisplay(); } function createGameUI() { // Play area playAreaGraphics = game.attachAsset('playArea', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); // Total display totalText = new Text2('Total: 0', { size: 60, fill: 0xFFFFFF }); totalText.anchor.set(0.5, 0.5); totalText.x = 1024; totalText.y = 1366; game.addChild(totalText); // Limit display limitText = new Text2('Limit: ' + selectedLimit, { size: 40, fill: 0xFFFFFF }); limitText.anchor.set(0.5, 0.5); limitText.x = 1024; limitText.y = 1300; game.addChild(limitText); // Player hand container playerHandContainer = new Container(); playerHandContainer.x = 1024; playerHandContainer.y = 2200; game.addChild(playerHandContainer); // AI hand container aiHandContainer = new Container(); aiHandContainer.x = 1024; aiHandContainer.y = 500; game.addChild(aiHandContainer); // Status text statusText = new Text2('Your Turn - Select cards and tap Play', { size: 40, fill: 0xFFFFFF }); statusText.anchor.set(0.5, 0.5); statusText.x = 1024; statusText.y = 1800; game.addChild(statusText); // Score display scoreText = new Text2('You: ' + playerScore + ' - AI: ' + aiScore, { size: 40, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0.5); scoreText.x = 1024; scoreText.y = 200; game.addChild(scoreText); // Play cards button var playCardsButton = new Container(); var playCardsGraphics = playCardsButton.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); var playCardsText = new Text2('Play Cards', { size: 40, fill: 0xFFFFFF }); playCardsText.anchor.set(0.5, 0.5); playCardsButton.addChild(playCardsText); playCardsButton.x = 1024; playCardsButton.y = 1950; playCardsButton.down = function (x, y, obj) { if (currentPlayer === 0) { playSelectedCards(); } }; game.addChild(playCardsButton); } function updateDisplay() { totalText.setText('Total: ' + currentTotal); scoreText.setText('You: ' + playerScore + ' - AI: ' + aiScore); // Update player hand playerHandContainer.removeChildren(); for (var i = 0; i < playerHand.length; i++) { var card = new Card(playerHand[i]); card.x = (i - 1.5) * 150; playerHandContainer.addChild(card); } // Update AI hand (show card backs) aiHandContainer.removeChildren(); for (var i = 0; i < aiHand.length; i++) { var cardBack = aiHandContainer.attachAsset('cardBack', { anchorX: 0.5, anchorY: 0.5, x: (i - 1.5) * 150 }); } // Update status if (currentPlayer === 0) { statusText.setText('Your Turn - Select cards and tap Play'); } else { statusText.setText('AI is thinking...'); } } function playSelectedCards() { var selectedCards = []; var selectedIndices = []; for (var i = 0; i < playerHandContainer.children.length; i++) { var card = playerHandContainer.children[i]; if (card.isSelected) { selectedCards.push(card.value); selectedIndices.push(i); } } if (selectedCards.length === 0) { return; } // Calculate total of selected cards var cardTotal = 0; for (var i = 0; i < selectedCards.length; i++) { cardTotal += selectedCards[i]; } currentTotal += cardTotal; LK.getSound('cardPlay').play(); // Remove played cards from hand for (var i = selectedIndices.length - 1; i >= 0; i--) { playerHand.splice(selectedIndices[i], 1); } // Replenish hand while (playerHand.length < 4 && deck.length > 0) { playerHand.push(dealCard()); } // Check if player exceeded limit if (currentTotal > selectedLimit) { endRound(false); return; } currentPlayer = 1; updateDisplay(); // AI turn after delay LK.setTimeout(function () { aiTurn(); }, 1500); } function aiTurn() { // Simple AI strategy: play lowest safe card(s) var safeCards = []; var safeIndices = []; for (var i = 0; i < aiHand.length; i++) { if (currentTotal + aiHand[i] <= selectedLimit) { safeCards.push(aiHand[i]); safeIndices.push(i); } } if (safeCards.length === 0) { // AI must play and will lose var minCard = Math.min.apply(Math, aiHand); var minIndex = aiHand.indexOf(minCard); currentTotal += minCard; aiHand.splice(minIndex, 1); endRound(true); return; } // Play the lowest safe card var minSafe = Math.min.apply(Math, safeCards); var playIndex = aiHand.indexOf(minSafe); currentTotal += minSafe; aiHand.splice(playIndex, 1); // Replenish AI hand while (aiHand.length < 4 && deck.length > 0) { aiHand.push(dealCard()); } LK.getSound('cardPlay').play(); currentPlayer = 0; updateDisplay(); } function endRound(playerWon) { LK.getSound('gameOver').play(); if (playerWon) { playerScore++; statusText.setText('You Won! AI went over the limit.'); } else { aiScore++; statusText.setText('You Lost! You went over the limit.'); } updateDisplay(); // Check for game end if (playerScore >= 3) { statusText.setText('Game Over! You Win!'); LK.showYouWin(); return; } else if (aiScore >= 3) { statusText.setText('Game Over! AI Wins!'); LK.showGameOver(); return; } // Start new round after delay LK.setTimeout(function () { currentTotal = 0; currentPlayer = 0; dealInitialHands(); updateDisplay(); }, 3000); } // Initialize game createLimitSelection(); game.update = function () { // Game loop updates };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,410 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Card = Container.expand(function (value) {
+ var self = Container.call(this);
+ self.value = value || 0;
+ self.isSelected = false;
+ var cardGraphics = self.attachAsset('cardFront', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var cardText = new Text2(self.value.toString(), {
+ size: 60,
+ fill: 0x2C3E50
+ });
+ cardText.anchor.set(0.5, 0.5);
+ self.addChild(cardText);
+ self.setSelected = function (selected) {
+ self.isSelected = selected;
+ if (selected) {
+ cardGraphics.tint = 0xf1c40f;
+ self.y -= 20;
+ } else {
+ cardGraphics.tint = 0xffffff;
+ self.y += 20;
+ }
+ };
+ self.down = function (x, y, obj) {
+ if (currentGameState === 'playing' && currentPlayer === 0) {
+ self.setSelected(!self.isSelected);
+ }
+ };
+ return self;
+});
+var LimitButton = Container.expand(function (limit) {
+ var self = Container.call(this);
+ self.limit = limit;
+ self.isSelected = false;
+ var buttonGraphics = self.attachAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var buttonText = new Text2(limit.toString(), {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ self.setSelected = function (selected) {
+ self.isSelected = selected;
+ buttonGraphics.removeChild(buttonGraphics.children[0]);
+ if (selected) {
+ buttonGraphics.addChild(LK.getAsset('selectedButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ } else {
+ buttonGraphics.addChild(LK.getAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ }
+ };
+ self.down = function (x, y, obj) {
+ if (currentGameState === 'setup') {
+ selectLimit(self.limit);
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x27ae60
+});
+
+/****
+* Game Code
+****/
+// Game state variables
+var currentGameState = 'setup'; // 'setup', 'playing', 'gameOver'
+var selectedLimit = 0;
+var currentTotal = 0;
+var currentPlayer = 0; // 0 = player, 1 = AI
+var playerHand = [];
+var aiHand = [];
+var deck = [];
+var playerScore = 0;
+var aiScore = 0;
+// UI elements
+var limitButtons = [];
+var playAreaGraphics;
+var totalText;
+var limitText;
+var playerHandContainer;
+var aiHandContainer;
+var playButton;
+var statusText;
+var scoreText;
+// Initialize deck
+function initializeDeck() {
+ deck = [];
+ // Add 5 copies of cards 1-10
+ for (var i = 1; i <= 10; i++) {
+ for (var j = 0; j < 5; j++) {
+ deck.push(i);
+ }
+ }
+ // Add 2 zero cards
+ deck.push(0);
+ deck.push(0);
+ shuffleDeck();
+}
+function shuffleDeck() {
+ for (var i = deck.length - 1; i > 0; i--) {
+ var j = Math.floor(Math.random() * (i + 1));
+ var temp = deck[i];
+ deck[i] = deck[j];
+ deck[j] = temp;
+ }
+}
+function dealCard() {
+ if (deck.length === 0) {
+ initializeDeck();
+ }
+ return deck.pop();
+}
+function dealInitialHands() {
+ playerHand = [];
+ aiHand = [];
+ for (var i = 0; i < 4; i++) {
+ playerHand.push(dealCard());
+ aiHand.push(dealCard());
+ }
+}
+function createLimitSelection() {
+ var limits = [30, 50, 80];
+ for (var i = 0; i < limits.length; i++) {
+ var button = new LimitButton(limits[i]);
+ button.x = 1024 + (i - 1) * 300;
+ button.y = 1200;
+ limitButtons.push(button);
+ game.addChild(button);
+ }
+ var instructionText = new Text2('Choose Target Limit', {
+ size: 80,
+ fill: 0xFFFFFF
+ });
+ instructionText.anchor.set(0.5, 0.5);
+ instructionText.x = 1024;
+ instructionText.y = 1000;
+ game.addChild(instructionText);
+}
+function selectLimit(limit) {
+ selectedLimit = limit;
+ for (var i = 0; i < limitButtons.length; i++) {
+ limitButtons[i].setSelected(limitButtons[i].limit === limit);
+ }
+ if (!playButton) {
+ playButton = new Container();
+ var playGraphics = playButton.attachAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var playText = new Text2('Start Game', {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ playText.anchor.set(0.5, 0.5);
+ playButton.addChild(playText);
+ playButton.x = 1024;
+ playButton.y = 1400;
+ playButton.down = function (x, y, obj) {
+ startGame();
+ };
+ game.addChild(playButton);
+ }
+}
+function startGame() {
+ currentGameState = 'playing';
+ currentTotal = 0;
+ currentPlayer = 0;
+ // Clear setup UI
+ for (var i = 0; i < limitButtons.length; i++) {
+ limitButtons[i].destroy();
+ }
+ limitButtons = [];
+ if (playButton) {
+ playButton.destroy();
+ playButton = null;
+ }
+ // Initialize game
+ initializeDeck();
+ dealInitialHands();
+ createGameUI();
+ updateDisplay();
+}
+function createGameUI() {
+ // Play area
+ playAreaGraphics = game.attachAsset('playArea', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366
+ });
+ // Total display
+ totalText = new Text2('Total: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+ });
+ totalText.anchor.set(0.5, 0.5);
+ totalText.x = 1024;
+ totalText.y = 1366;
+ game.addChild(totalText);
+ // Limit display
+ limitText = new Text2('Limit: ' + selectedLimit, {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ limitText.anchor.set(0.5, 0.5);
+ limitText.x = 1024;
+ limitText.y = 1300;
+ game.addChild(limitText);
+ // Player hand container
+ playerHandContainer = new Container();
+ playerHandContainer.x = 1024;
+ playerHandContainer.y = 2200;
+ game.addChild(playerHandContainer);
+ // AI hand container
+ aiHandContainer = new Container();
+ aiHandContainer.x = 1024;
+ aiHandContainer.y = 500;
+ game.addChild(aiHandContainer);
+ // Status text
+ statusText = new Text2('Your Turn - Select cards and tap Play', {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ statusText.anchor.set(0.5, 0.5);
+ statusText.x = 1024;
+ statusText.y = 1800;
+ game.addChild(statusText);
+ // Score display
+ scoreText = new Text2('You: ' + playerScore + ' - AI: ' + aiScore, {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ scoreText.anchor.set(0.5, 0.5);
+ scoreText.x = 1024;
+ scoreText.y = 200;
+ game.addChild(scoreText);
+ // Play cards button
+ var playCardsButton = new Container();
+ var playCardsGraphics = playCardsButton.attachAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var playCardsText = new Text2('Play Cards', {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ playCardsText.anchor.set(0.5, 0.5);
+ playCardsButton.addChild(playCardsText);
+ playCardsButton.x = 1024;
+ playCardsButton.y = 1950;
+ playCardsButton.down = function (x, y, obj) {
+ if (currentPlayer === 0) {
+ playSelectedCards();
+ }
+ };
+ game.addChild(playCardsButton);
+}
+function updateDisplay() {
+ totalText.setText('Total: ' + currentTotal);
+ scoreText.setText('You: ' + playerScore + ' - AI: ' + aiScore);
+ // Update player hand
+ playerHandContainer.removeChildren();
+ for (var i = 0; i < playerHand.length; i++) {
+ var card = new Card(playerHand[i]);
+ card.x = (i - 1.5) * 150;
+ playerHandContainer.addChild(card);
+ }
+ // Update AI hand (show card backs)
+ aiHandContainer.removeChildren();
+ for (var i = 0; i < aiHand.length; i++) {
+ var cardBack = aiHandContainer.attachAsset('cardBack', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: (i - 1.5) * 150
+ });
+ }
+ // Update status
+ if (currentPlayer === 0) {
+ statusText.setText('Your Turn - Select cards and tap Play');
+ } else {
+ statusText.setText('AI is thinking...');
+ }
+}
+function playSelectedCards() {
+ var selectedCards = [];
+ var selectedIndices = [];
+ for (var i = 0; i < playerHandContainer.children.length; i++) {
+ var card = playerHandContainer.children[i];
+ if (card.isSelected) {
+ selectedCards.push(card.value);
+ selectedIndices.push(i);
+ }
+ }
+ if (selectedCards.length === 0) {
+ return;
+ }
+ // Calculate total of selected cards
+ var cardTotal = 0;
+ for (var i = 0; i < selectedCards.length; i++) {
+ cardTotal += selectedCards[i];
+ }
+ currentTotal += cardTotal;
+ LK.getSound('cardPlay').play();
+ // Remove played cards from hand
+ for (var i = selectedIndices.length - 1; i >= 0; i--) {
+ playerHand.splice(selectedIndices[i], 1);
+ }
+ // Replenish hand
+ while (playerHand.length < 4 && deck.length > 0) {
+ playerHand.push(dealCard());
+ }
+ // Check if player exceeded limit
+ if (currentTotal > selectedLimit) {
+ endRound(false);
+ return;
+ }
+ currentPlayer = 1;
+ updateDisplay();
+ // AI turn after delay
+ LK.setTimeout(function () {
+ aiTurn();
+ }, 1500);
+}
+function aiTurn() {
+ // Simple AI strategy: play lowest safe card(s)
+ var safeCards = [];
+ var safeIndices = [];
+ for (var i = 0; i < aiHand.length; i++) {
+ if (currentTotal + aiHand[i] <= selectedLimit) {
+ safeCards.push(aiHand[i]);
+ safeIndices.push(i);
+ }
+ }
+ if (safeCards.length === 0) {
+ // AI must play and will lose
+ var minCard = Math.min.apply(Math, aiHand);
+ var minIndex = aiHand.indexOf(minCard);
+ currentTotal += minCard;
+ aiHand.splice(minIndex, 1);
+ endRound(true);
+ return;
+ }
+ // Play the lowest safe card
+ var minSafe = Math.min.apply(Math, safeCards);
+ var playIndex = aiHand.indexOf(minSafe);
+ currentTotal += minSafe;
+ aiHand.splice(playIndex, 1);
+ // Replenish AI hand
+ while (aiHand.length < 4 && deck.length > 0) {
+ aiHand.push(dealCard());
+ }
+ LK.getSound('cardPlay').play();
+ currentPlayer = 0;
+ updateDisplay();
+}
+function endRound(playerWon) {
+ LK.getSound('gameOver').play();
+ if (playerWon) {
+ playerScore++;
+ statusText.setText('You Won! AI went over the limit.');
+ } else {
+ aiScore++;
+ statusText.setText('You Lost! You went over the limit.');
+ }
+ updateDisplay();
+ // Check for game end
+ if (playerScore >= 3) {
+ statusText.setText('Game Over! You Win!');
+ LK.showYouWin();
+ return;
+ } else if (aiScore >= 3) {
+ statusText.setText('Game Over! AI Wins!');
+ LK.showGameOver();
+ return;
+ }
+ // Start new round after delay
+ LK.setTimeout(function () {
+ currentTotal = 0;
+ currentPlayer = 0;
+ dealInitialHands();
+ updateDisplay();
+ }, 3000);
+}
+// Initialize game
+createLimitSelection();
+game.update = function () {
+ // Game loop updates
+};
\ No newline at end of file
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