User prompt
platforms should not spawn at the very ends of the screen
User prompt
when monkey collects 50 bananas game won with big green victory on top of scrren
User prompt
when monkey falls off screen game over
User prompt
switch monkey flip movement reverse
User prompt
decres monkey jump alot
User prompt
monkey can not fall when on floor
User prompt
when monkey is on floor or platform gravity is disable
User prompt
if monkey is touching floor game over is not triggered
User prompt
monkey not moving
User prompt
move buttons are broken
User prompt
monkey should spawn on the right
User prompt
left move button broken
User prompt
there is a glitch when monkey is on platform if moveing off without jump monkey does not fall
User prompt
when the monkey falls past screen game over
User prompt
decrese monkey jump more
User prompt
decrese monkey jump
User prompt
monkey is falling past floor
User prompt
when on floor or platforms gravity is disabled
User prompt
Prevent game over when monkey touches the floor
User prompt
score counter is gone
User prompt
the score counter most keep track of collected bananes
User prompt
the score counter should stay visible
User prompt
the point counter for the banana should increase by one for every banana collected
User prompt
if the monkey is below the screen game over
User prompt
jump is not working
var Floor = Container.expand(function () { var self = Container.call(this); var floorGraphics = self.createAsset('floor', 'Floor platform', 0, 1); floorGraphics.width = 2048; self.spawn = function (x, y) { this.x = x; this.y = y; }; }); var Monkey = Container.expand(function () { var self = Container.call(this); var monkeyGraphics = self.createAsset('monkey', 'Monkey character', .5, .5); monkeyGraphics.scale.x *= 1; self.jumpCount = 0; self.jumpHeight = 100; self.gravity = 5; self.velocityY = 0; self.move = function (direction) { if (direction === 'left') { this.x -= 30; monkeyGraphics.scale.x = 1; } else if (direction === 'right') { this.x += 20; monkeyGraphics.scale.x = -1; } }; self.jump = function () { if (this.jumpCount < 2) { this.velocityY = -this.jumpHeight; this.jumpCount++; this.y += this.velocityY; this.onPlatform = false; } }; self.collectBanana = function (banana) { banana.destroy(); }; }); var BlueBanana = Container.expand(function () { var self = Container.call(this); var bananaGraphics = self.createAsset('banana', 'Banana collectible', .5, .5); self.spawn = function () { this.x = Math.random() * 2048; this.y = -this.height; this.velocityY = 2; }; self.fall = function () { this.y += this.velocityY; if (this.y > 2732) { this.destroy(); } }; }); var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.createAsset('platform', 'Platform for monkey to jump on', .5, .5); self.spawn = function (x, y) { this.x = Math.random() * 2048; this.y = y; }; }); var Game = Container.expand(function () { var self = Container.call(this); var background = self.createAsset('background', 'Game background', 0, 0); background.width = 2048; background.height = 2732; var monkey = self.addChild(new Monkey()); self.bananas = []; var platforms = []; var floor = self.addChild(new Floor()); var scrollY = 0; floor.spawn(0, 2732 - floor.height + 100); var leftButton = self.createAsset('leftButton', 'Left control button', 0, 1); var rightButton = self.createAsset('rightButton', 'Right control button', 1, 1); leftButton.x = 100; leftButton.y = 2732 - leftButton.height - 100; rightButton.x = 2048 - rightButton.width - 100; rightButton.y = 2732 - rightButton.height - 100; var leftJumpButton = self.createAsset('jumpButton', 'Jump control button', 0, 1); leftJumpButton.x = leftButton.x; leftJumpButton.y = leftButton.y + leftButton.height + 50; leftJumpButton.on('down', function () { monkey.jump(); }); var rightJumpButton = self.createAsset('jumpButton', 'Jump control button', 1, 1); rightJumpButton.x = rightButton.x; rightJumpButton.y = rightButton.y + rightButton.height + 50; rightJumpButton.on('down', function () { monkey.jump(); }); for (var i = 0; i < 5; i++) { var platform = new Platform(); if (i !== 0) { platform.spawn(i * 500, 2732 - i * 200 - rightButton.height - 100); } platforms.push(platform); self.addChild(platform); var banana = new BlueBanana(); banana.spawn(); banana.x = platform.x + platform.width / 2 - 100; banana.y = platform.y - banana.height / 2 - 100; self.bananas.push(banana); self.addChild(banana); } self.countdownClock = new Text2('180', { size: 150, fill: "#000000" }); LK.gui.topLeft.addChild(self.countdownClock); self.startCountdown = function () { self.countdownTimer = LK.setInterval(function () { var currentTime = parseInt(self.countdownClock.text); if (currentTime > 0) { self.countdownClock.setText(currentTime - 1); } else { if (self.countdownClock && self.countdownClock.style) { self.countdownClock.style.fill = '#00ff00'; } LK.clearInterval(self.countdownTimer); } }, 1000); }; var blueBananas = []; var timer = LK.setInterval(function () { if (LK.ticks % 200 === 0) { var blueBanana = new BlueBanana(); blueBanana.spawn(); blueBananas.push(blueBanana); self.addChild(blueBanana); } }); monkey.x = 500; monkey.y = 2732 - floor.height - 100; var leftClickCount = 0; leftButton.on('down', function () { this.moveLeft = true; this.y -= 10; }); leftButton.on('up', function () { this.moveLeft = false; this.y += 10; monkey.move('left'); }); leftButton.on('move', function (obj) { var event = obj.event; var pos = event.getLocalPosition(self); if (pos.y < this.y) {} }); rightButton.on('down', function () { this.moveRight = true; this.y -= 10; }); rightButton.on('up', function () { this.moveRight = false; this.y += 10; monkey.move('right'); }); rightButton.on('move', function (obj) { var event = obj.event; var pos = event.getLocalPosition(self); if (pos.y < this.y) {} }); LK.on('tick', function () { if (leftButton.moveLeft) { monkey.move('left'); } if (rightButton.moveRight) { monkey.move('right'); } if (!monkey.onPlatform && monkey.y < floor.y - monkey.height) { monkey.velocityY += monkey.gravity; } else { monkey.velocityY = 0; monkey.jumpCount = 0; } monkey.y = Math.min(monkey.y + monkey.velocityY, floor.y - monkey.height); for (var i = 0; i < platforms.length; i++) { platforms[i].y -= scrollY; if (monkey.y + monkey.height >= platforms[i].y && monkey.y + monkey.height <= platforms[i].y + platforms[i].height && monkey.x + monkey.width > platforms[i].x && monkey.x < platforms[i].x + platforms[i].width) { monkey.y = platforms[i].y - monkey.height; monkey.velocityY = 0; monkey.jumpCount = 0; } else if (monkey.y > platforms[i].y + platforms[i].height && monkey.y < 2732 / 2 && monkey.y > floor.y) { monkey.y = floor.y; } } for (var i = 0; i < blueBananas.length; i++) { if (monkey.intersects(blueBananas[i])) { monkey.collectBanana(blueBananas[i]); blueBananas.splice(i, 1); } } for (var i = 0; i < platforms.length; i++) { if (monkey.velocityY > 0 && monkey.y + monkey.height <= platforms[i].y && monkey.y + monkey.height + monkey.velocityY >= platforms[i].y && monkey.x + monkey.width > platforms[i].x && monkey.x < platforms[i].x + platforms[i].width) { monkey.y = platforms[i].y - monkey.height; monkey.velocityY = 0; monkey.jumpCount = 0; monkey.onPlatform = true; if (monkey.x + monkey.width > platforms[i].x + platforms[i].width) { monkey.x = platforms[i].x + platforms[i].width - monkey.width; } if (monkey.x < platforms[i].x) { monkey.x = platforms[i].x; } } for (var j = 0; j < self.bananas.length; j++) { if (monkey.intersects(self.bananas[j])) { monkey.collectBanana(self.bananas[j]); self.bananas.splice(j, 1); } } } for (var i = 0; i < blueBananas.length; i++) { blueBananas[i].fall(); if (blueBananas[i].y > 2732) { blueBananas[i].destroy(); blueBananas.splice(i, 1); } } if (monkey.y < 2732 / 2) { monkey.y += 5; floor.y += 5; for (var i = 0; i < platforms.length; i++) { platforms[i].y += 5; } } else if (monkey.y < platforms[platforms.length - 1].y - 200) { var platform = new Platform(); platform.spawn(platforms[platforms.length - 1].x, platforms[platforms.length - 1].y - 200 - 2732); platforms.push(platform); self.addChild(platform); var banana = new BlueBanana(); banana.spawn(); banana.x = platform.x + platform.width / 2 - 100; banana.y = platform.y - banana.height / 2 - 100; self.bananas.push(banana); self.addChild(banana); } else if (monkey.y > 2732) { LK.showGameOver(); } if (parseInt(self.scoreTxt.text) >= 1 && !self.countdownStarted) { self.startCountdown(); self.countdownStarted = true; } }); });
===================================================================
--- original.js
+++ change.js
@@ -33,15 +33,8 @@
}
};
self.collectBanana = function (banana) {
banana.destroy();
- var currentScore = parseInt(self.parent.scoreTxt.text);
- self.parent.scoreTxt.setText(currentScore + 1);
- self.parent.scoreTxt.style = {
- fill: '#ffffff'
- };
- self.parent.scoreTxt.x = 0;
- self.parent.scoreTxt.y = 200;
};
});
var BlueBanana = Container.expand(function () {
var self = Container.call(this);
@@ -75,15 +68,8 @@
self.bananas = [];
var platforms = [];
var floor = self.addChild(new Floor());
var scrollY = 0;
- self.scoreTxt = new Text2('0', {
- size: 150,
- fill: '#ffffff'
- });
- self.scoreTxt.x = 2048 / 2;
- self.scoreTxt.y = 50;
- LK.gui.topCenter.addChild(self.scoreTxt);
floor.spawn(0, 2732 - floor.height + 100);
var leftButton = self.createAsset('leftButton', 'Left control button', 0, 1);
var rightButton = self.createAsset('rightButton', 'Right control button', 1, 1);
leftButton.x = 100;
Yellow circle button unreal engine 5 Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green circle button unreal engine 5 Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d single log laying long ways on side with vines seen from side unreal engine 5 Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d jungle canopy background side scroller unreal engine 5 Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows No ground
Monkey full body animation unreal engine seen from the side very cute In-Game asset. 3d. Blank background. High contrast. No shadows
jungle floor dirt 2d unreal engine seen from the side In-Game asset. 3d. Blank background. High contrast. No shadows
yellow banana unreal engine 5 Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue banana unreal engine 5 Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.