User prompt
Please fix the bug: 'Uncaught ReferenceError: leaderboardEntries is not defined' in or related to this line: 'for (var i = 0; i < leaderboardEntries.length; i++) {' Line Number: 201 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
o zaman nick olayını kaldır
User prompt
ekranın ortasına kullanıcıadını yazabilmek için bir bölme yap ve kullanıcı adını yazdıktan sonra gitsin
User prompt
geçici kullanıcı adını yazabilmek için bir bölme yap
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.leaderboard = leaderboard;' Line Number: 239 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyuna başlamadan önce kullanıcıdan geçici nick iste ve liderleik tablosu yap ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
bombalar daha sık gelsin
User prompt
fırlatmayı biraz azalt
User prompt
bombaları ve meyveleri daha da fazla yukarı fırlat
User prompt
mausun imlecini götürdüğüm yere bir kesik efekti koy ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyunun arka planını mavi yerine odunsu bir tema yap ve meyveleri kesince tahataya o meyvenin renginden gelsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
meyveleri ve bombayı daha fazla yukarı at
Code edit (1 edits merged)
Please save this source code
User prompt
Fruit Slash Frenzy
Initial prompt
furit ninja gibi bir oyuhn
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
leaderboard: []
});
/****
* Classes
****/
var Bomb = Container.expand(function () {
var self = Container.call(this);
self.sliced = false;
self.velocityX = 0;
self.velocityY = 0;
self.gravity = 0.3;
self.isBomb = true;
var bombGraphics = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (!self.sliced) {
self.velocityY += self.gravity;
self.x += self.velocityX;
self.y += self.velocityY;
self.rotation += 0.03;
}
};
return self;
});
var Fruit = Container.expand(function (type) {
var self = Container.call(this);
self.type = type || 'apple';
self.sliced = false;
self.velocityX = 0;
self.velocityY = 0;
self.gravity = 0.3;
// Set points based on fruit type
switch (self.type) {
case 'apple':
self.points = 1;
break;
case 'orange':
self.points = 2;
break;
case 'watermelon':
self.points = 3;
break;
case 'golden_fruit':
self.points = 10;
break;
default:
self.points = 1;
}
var fruitGraphics = self.attachAsset(self.type, {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (!self.sliced) {
self.velocityY += self.gravity;
self.x += self.velocityX;
self.y += self.velocityY;
self.rotation += 0.02;
}
};
return self;
});
var FruitParticle = Container.expand(function (color) {
var self = Container.call(this);
var particleGraphics = self.attachAsset('fruit_particle', {
anchorX: 0.5,
anchorY: 0.5
});
particleGraphics.tint = color || 0xff0000;
self.velocityX = (Math.random() - 0.5) * 8;
self.velocityY = (Math.random() - 0.5) * 8 - 3;
self.gravity = 0.2;
self.life = 60;
self.update = function () {
self.velocityY += self.gravity;
self.x += self.velocityX;
self.y += self.velocityY;
self.life--;
if (self.life <= 0) {
self.destroy();
}
};
return self;
});
var SliceEffect = Container.expand(function () {
var self = Container.call(this);
var effectGraphics = self.attachAsset('slice_effect', {
anchorX: 0.5,
anchorY: 0.5
});
// Auto-fade and destroy
tween(effectGraphics, {
alpha: 0,
scaleX: 2,
scaleY: 2
}, {
duration: 300,
onFinish: function onFinish() {
self.destroy();
}
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x8B4513
});
/****
* Game Code
****/
var fruits = [];
var bombs = [];
var sliceEffects = [];
var fruitParticles = [];
var lives = 3;
var comboMultiplier = 1;
var spawnTimer = 0;
var difficultyLevel = 1;
var lastSliceTime = 0;
var isSlicing = false;
var slicePoints = [];
var gameStarted = true;
var playerNickname = 'Player';
var leaderboardNames = storage.leaderboardNames || [];
var leaderboardScores = storage.leaderboardScores || [];
// UI Elements
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var livesTxt = new Text2('Lives: 3', {
size: 50,
fill: 0xFF4444
});
livesTxt.anchor.set(0, 0);
livesTxt.x = 150;
livesTxt.y = 50;
LK.gui.topLeft.addChild(livesTxt);
var comboTxt = new Text2('', {
size: 80,
fill: 0xFFFF44
});
comboTxt.anchor.set(0.5, 0.5);
comboTxt.x = 1024;
comboTxt.y = 400;
LK.gui.center.addChild(comboTxt);
// Game UI is visible from start
scoreTxt.visible = true;
livesTxt.visible = true;
comboTxt.visible = true;
function updateLeaderboard() {
// Create combined array for sorting
var combined = [];
for (var i = 0; i < leaderboardNames.length; i++) {
combined.push({
name: leaderboardNames[i],
score: leaderboardScores[i]
});
}
combined.sort(function (a, b) {
return b.score - a.score;
});
combined = combined.slice(0, 10); // Keep top 10
// Split back into separate arrays
leaderboardNames = [];
leaderboardScores = [];
for (var i = 0; i < combined.length; i++) {
leaderboardNames.push(combined[i].name);
leaderboardScores.push(combined[i].score);
}
storage.leaderboardNames = leaderboardNames;
storage.leaderboardScores = leaderboardScores;
for (var i = 0; i < leaderboardEntries.length; i++) {
if (i < leaderboardNames.length) {
leaderboardEntries[i].setText(i + 1 + '. ' + leaderboardNames[i] + ' - ' + leaderboardScores[i]);
} else {
leaderboardEntries[i].setText('');
}
}
}
function addToLeaderboard(name, score) {
leaderboardNames.push(name);
leaderboardScores.push(score);
updateLeaderboard();
}
function spawnFruit() {
var fruitTypes = ['apple', 'orange', 'watermelon'];
var selectedType = fruitTypes[Math.floor(Math.random() * fruitTypes.length)];
// 5% chance for golden fruit
if (Math.random() < 0.05) {
selectedType = 'golden_fruit';
}
var fruit = new Fruit(selectedType);
fruit.x = Math.random() * 1800 + 124; // Random X position
fruit.y = 2732 + 100; // Start below screen
// Arc trajectory
fruit.velocityX = (Math.random() - 0.5) * 8;
fruit.velocityY = -(Math.random() * 12 + 25); // Reduced upward velocity
fruits.push(fruit);
game.addChild(fruit);
}
function spawnBomb() {
var bomb = new Bomb();
bomb.x = Math.random() * 1800 + 124;
bomb.y = 2732 + 100;
bomb.velocityX = (Math.random() - 0.5) * 6;
bomb.velocityY = -(Math.random() * 10 + 20);
bombs.push(bomb);
game.addChild(bomb);
}
function createSliceEffect(x, y, fruitType) {
var effect = new SliceEffect();
effect.x = x;
effect.y = y;
sliceEffects.push(effect);
game.addChild(effect);
// Create colored particles based on fruit type
var particleColor = 0xff0000; // Default red
switch (fruitType) {
case 'apple':
particleColor = 0xff0000; // Red
break;
case 'orange':
particleColor = 0xffa500; // Orange
break;
case 'watermelon':
particleColor = 0x00ff00; // Green
break;
case 'golden_fruit':
particleColor = 0xffd700; // Gold
break;
}
// Spawn multiple particles
for (var p = 0; p < 6; p++) {
var particle = new FruitParticle(particleColor);
particle.x = x + (Math.random() - 0.5) * 40;
particle.y = y + (Math.random() - 0.5) * 40;
fruitParticles.push(particle);
game.addChild(particle);
}
}
function checkSlice(x, y) {
var slicedCount = 0;
// Check fruits
for (var i = fruits.length - 1; i >= 0; i--) {
var fruit = fruits[i];
if (!fruit.sliced) {
var distance = Math.sqrt((fruit.x - x) * (fruit.x - x) + (fruit.y - y) * (fruit.y - y));
if (distance < 80) {
fruit.sliced = true;
slicedCount++;
// Add score with combo multiplier
var points = fruit.points * comboMultiplier;
LK.setScore(LK.getScore() + points);
// Create slice effect with fruit type for colored particles
createSliceEffect(fruit.x, fruit.y, fruit.type);
// Remove fruit
fruit.destroy();
fruits.splice(i, 1);
// Play slice sound
LK.getSound('slice').play();
}
}
}
// Check bombs
for (var i = bombs.length - 1; i >= 0; i--) {
var bomb = bombs[i];
if (!bomb.sliced) {
var distance = Math.sqrt((bomb.x - x) * (bomb.x - x) + (bomb.y - y) * (bomb.y - y));
if (distance < 80) {
bomb.sliced = true;
// Game over on bomb hit
addToLeaderboard(playerNickname, LK.getScore());
LK.getSound('bomb_hit').play();
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
}
}
return slicedCount;
}
function updateCombo(slicedCount) {
if (slicedCount > 1) {
comboMultiplier = slicedCount;
comboTxt.setText('COMBO x' + comboMultiplier + '!');
// Flash combo text
tween(comboTxt, {
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 200
});
tween(comboTxt, {
scaleX: 1,
scaleY: 1
}, {
duration: 200
});
// Reset combo text after delay
LK.setTimeout(function () {
comboTxt.setText('');
}, 1500);
} else if (slicedCount === 1) {
comboMultiplier = 1;
}
}
game.down = function (x, y, obj) {
isSlicing = true;
slicePoints = [{
x: x,
y: y
}];
lastSliceTime = LK.ticks;
var slicedCount = checkSlice(x, y);
if (slicedCount > 0) {
updateCombo(slicedCount);
}
};
game.move = function (x, y, obj) {
if (isSlicing) {
slicePoints.push({
x: x,
y: y
});
// Create slice effect at cursor position
var cursorEffect = new SliceEffect();
cursorEffect.x = x;
cursorEffect.y = y;
sliceEffects.push(cursorEffect);
game.addChild(cursorEffect);
// Check slice along the path
var slicedCount = checkSlice(x, y);
if (slicedCount > 0) {
updateCombo(slicedCount);
}
}
};
game.up = function (x, y, obj) {
isSlicing = false;
slicePoints = [];
// Reset combo multiplier after a short delay
LK.setTimeout(function () {
comboMultiplier = 1;
}, 500);
};
game.update = function () {
spawnTimer++;
// Increase difficulty over time
difficultyLevel = Math.floor(LK.getScore() / 50) + 1;
var spawnRate = Math.max(60 - difficultyLevel * 5, 30);
// Spawn fruits
if (spawnTimer % spawnRate === 0) {
spawnFruit();
}
// Spawn bombs (more frequently)
if (spawnTimer % (spawnRate * 2) === 0 && Math.random() < 0.5) {
spawnBomb();
}
// Update and check fruits
for (var i = fruits.length - 1; i >= 0; i--) {
var fruit = fruits[i];
// Check if fruit fell off screen (missed)
if (fruit.y > 2832 && !fruit.sliced) {
lives--;
livesTxt.setText('Lives: ' + lives);
if (lives <= 0) {
addToLeaderboard(playerNickname, LK.getScore());
LK.getSound('fruit_miss').play();
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
fruit.destroy();
fruits.splice(i, 1);
LK.getSound('fruit_miss').play();
}
// Remove fruits that are completely off screen
else if (fruit.y > 2900 || fruit.x < -200 || fruit.x > 2248) {
fruit.destroy();
fruits.splice(i, 1);
}
}
// Update and cleanup bombs
for (var i = bombs.length - 1; i >= 0; i--) {
var bomb = bombs[i];
if (bomb.y > 2900 || bomb.x < -200 || bomb.x > 2248) {
bomb.destroy();
bombs.splice(i, 1);
}
}
// Cleanup expired particles
for (var i = fruitParticles.length - 1; i >= 0; i--) {
var particle = fruitParticles[i];
if (particle.life <= 0) {
particle.destroy();
fruitParticles.splice(i, 1);
}
}
// Update score display
scoreTxt.setText('Score: ' + LK.getScore());
}; ===================================================================
--- original.js
+++ change.js
@@ -130,15 +130,12 @@
var difficultyLevel = 1;
var lastSliceTime = 0;
var isSlicing = false;
var slicePoints = [];
-var gameStarted = false;
-var playerNickname = '';
+var gameStarted = true;
+var playerNickname = 'Player';
var leaderboardNames = storage.leaderboardNames || [];
var leaderboardScores = storage.leaderboardScores || [];
-var nicknameInput = '';
-var inputActive = true;
-var showingLeaderboard = false;
// UI Elements
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
@@ -160,89 +157,12 @@
comboTxt.anchor.set(0.5, 0.5);
comboTxt.x = 1024;
comboTxt.y = 400;
LK.gui.center.addChild(comboTxt);
-// Pre-game UI Elements
-var titleTxt = new Text2('Fruit Ninja', {
- size: 120,
- fill: 0xFFFFFF
-});
-titleTxt.anchor.set(0.5, 0.5);
-titleTxt.x = 1024;
-titleTxt.y = 400;
-LK.gui.center.addChild(titleTxt);
-var instructionTxt = new Text2('Tap to add letters to your nickname:', {
- size: 50,
- fill: 0xFFFFFF
-});
-instructionTxt.anchor.set(0.5, 0.5);
-instructionTxt.x = 1024;
-instructionTxt.y = 1200;
-LK.gui.center.addChild(instructionTxt);
-// Create input box background - centered on screen
-var inputBox = LK.getAsset('slice_effect', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 20,
- scaleY: 3,
- x: 1024,
- y: 1366
-});
-inputBox.tint = 0x333333;
-inputBox.alpha = 0.9;
-LK.gui.center.addChild(inputBox);
-// Create input box border
-var inputBorder = LK.getAsset('slice_effect', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 21,
- scaleY: 3.2,
- x: 1024,
- y: 1366
-});
-inputBorder.tint = 0xFFFFFF;
-inputBorder.alpha = 0.8;
-LK.gui.center.addChild(inputBorder);
-var nicknameTxt = new Text2('|', {
- size: 80,
- fill: 0xFFFF00
-});
-nicknameTxt.anchor.set(0.5, 0.5);
-nicknameTxt.x = 1024;
-nicknameTxt.y = 1366;
-LK.gui.center.addChild(nicknameTxt);
-var startTxt = new Text2('Tap anywhere to start!', {
- size: 50,
- fill: 0x00FF00
-});
-startTxt.anchor.set(0.5, 0.5);
-startTxt.x = 1024;
-startTxt.y = 1500;
-LK.gui.center.addChild(startTxt);
-var leaderboardTxt = new Text2('Leaderboard:', {
- size: 80,
- fill: 0xFFFFFF
-});
-leaderboardTxt.anchor.set(0.5, 0.5);
-leaderboardTxt.x = 1024;
-leaderboardTxt.y = 1100;
-LK.gui.center.addChild(leaderboardTxt);
-var leaderboardEntries = [];
-for (var i = 0; i < 5; i++) {
- var entryTxt = new Text2('', {
- size: 50,
- fill: 0xCCCCCC
- });
- entryTxt.anchor.set(0.5, 0.5);
- entryTxt.x = 1024;
- entryTxt.y = 1200 + i * 80;
- LK.gui.center.addChild(entryTxt);
- leaderboardEntries.push(entryTxt);
-}
-// Hide game UI initially
-scoreTxt.visible = false;
-livesTxt.visible = false;
-comboTxt.visible = false;
+// Game UI is visible from start
+scoreTxt.visible = true;
+livesTxt.visible = true;
+comboTxt.visible = true;
function updateLeaderboard() {
// Create combined array for sorting
var combined = [];
for (var i = 0; i < leaderboardNames.length; i++) {
@@ -276,32 +196,8 @@
leaderboardNames.push(name);
leaderboardScores.push(score);
updateLeaderboard();
}
-function startGame() {
- gameStarted = true;
- inputActive = false;
- // Hide pre-game UI
- titleTxt.visible = false;
- instructionTxt.visible = false;
- nicknameTxt.visible = false;
- inputBox.visible = false;
- inputBorder.visible = false;
- startTxt.visible = false;
- leaderboardTxt.visible = false;
- for (var i = 0; i < leaderboardEntries.length; i++) {
- leaderboardEntries[i].visible = false;
- }
- // Show game UI
- scoreTxt.visible = true;
- livesTxt.visible = true;
- comboTxt.visible = true;
-}
-function generateNickname() {
- var adjectives = ['Swift', 'Quick', 'Sharp', 'Fast', 'Cool', 'Pro', 'Epic', 'Super'];
- var nouns = ['Ninja', 'Slicer', 'Master', 'Hero', 'Player', 'Warrior', 'Champion', 'Blade'];
- return adjectives[Math.floor(Math.random() * adjectives.length)] + nouns[Math.floor(Math.random() * nouns.length)];
-}
function spawnFruit() {
var fruitTypes = ['apple', 'orange', 'watermelon'];
var selectedType = fruitTypes[Math.floor(Math.random() * fruitTypes.length)];
// 5% chance for golden fruit
@@ -423,25 +319,8 @@
comboMultiplier = 1;
}
}
game.down = function (x, y, obj) {
- if (!gameStarted) {
- if (inputActive && nicknameInput.length < 12) {
- // Generate random letter for nickname
- var letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
- var randomLetter = letters[Math.floor(Math.random() * letters.length)];
- nicknameInput += randomLetter;
- nicknameTxt.setText(nicknameInput + '|');
- } else if (nicknameInput.length === 0) {
- // Generate random nickname if none entered
- playerNickname = generateNickname();
- startGame();
- } else {
- playerNickname = nicknameInput;
- startGame();
- }
- return;
- }
isSlicing = true;
slicePoints = [{
x: x,
y: y
@@ -452,9 +331,8 @@
updateCombo(slicedCount);
}
};
game.move = function (x, y, obj) {
- if (!gameStarted) return;
if (isSlicing) {
slicePoints.push({
x: x,
y: y
@@ -472,22 +350,16 @@
}
}
};
game.up = function (x, y, obj) {
- if (!gameStarted) return;
isSlicing = false;
slicePoints = [];
// Reset combo multiplier after a short delay
LK.setTimeout(function () {
comboMultiplier = 1;
}, 500);
};
game.update = function () {
- if (!gameStarted) {
- // Show initial leaderboard
- updateLeaderboard();
- return;
- }
spawnTimer++;
// Increase difficulty over time
difficultyLevel = Math.floor(LK.getScore() / 50) + 1;
var spawnRate = Math.max(60 - difficultyLevel * 5, 30);