User prompt
Please fix the bug: 'Uncaught ReferenceError: leaderboardEntries is not defined' in or related to this line: 'for (var i = 0; i < leaderboardEntries.length; i++) {' Line Number: 201 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
o zaman nick olayını kaldır
User prompt
ekranın ortasına kullanıcıadını yazabilmek için bir bölme yap ve kullanıcı adını yazdıktan sonra gitsin
User prompt
geçici kullanıcı adını yazabilmek için bir bölme yap
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.leaderboard = leaderboard;' Line Number: 239 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyuna başlamadan önce kullanıcıdan geçici nick iste ve liderleik tablosu yap ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
bombalar daha sık gelsin
User prompt
fırlatmayı biraz azalt
User prompt
bombaları ve meyveleri daha da fazla yukarı fırlat
User prompt
mausun imlecini götürdüğüm yere bir kesik efekti koy ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyunun arka planını mavi yerine odunsu bir tema yap ve meyveleri kesince tahataya o meyvenin renginden gelsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
meyveleri ve bombayı daha fazla yukarı at
Code edit (1 edits merged)
Please save this source code
User prompt
Fruit Slash Frenzy
Initial prompt
furit ninja gibi bir oyuhn
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bomb = Container.expand(function () {
var self = Container.call(this);
self.sliced = false;
self.velocityX = 0;
self.velocityY = 0;
self.gravity = 0.3;
self.isBomb = true;
var bombGraphics = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (!self.sliced) {
self.velocityY += self.gravity;
self.x += self.velocityX;
self.y += self.velocityY;
self.rotation += 0.03;
}
};
return self;
});
var Fruit = Container.expand(function (type) {
var self = Container.call(this);
self.type = type || 'apple';
self.sliced = false;
self.velocityX = 0;
self.velocityY = 0;
self.gravity = 0.3;
// Set points based on fruit type
switch (self.type) {
case 'apple':
self.points = 1;
break;
case 'orange':
self.points = 2;
break;
case 'watermelon':
self.points = 3;
break;
case 'golden_fruit':
self.points = 10;
break;
default:
self.points = 1;
}
var fruitGraphics = self.attachAsset(self.type, {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (!self.sliced) {
self.velocityY += self.gravity;
self.x += self.velocityX;
self.y += self.velocityY;
self.rotation += 0.02;
}
};
return self;
});
var SliceEffect = Container.expand(function () {
var self = Container.call(this);
var effectGraphics = self.attachAsset('slice_effect', {
anchorX: 0.5,
anchorY: 0.5
});
// Auto-fade and destroy
tween(effectGraphics, {
alpha: 0,
scaleX: 2,
scaleY: 2
}, {
duration: 300,
onFinish: function onFinish() {
self.destroy();
}
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb
});
/****
* Game Code
****/
var fruits = [];
var bombs = [];
var sliceEffects = [];
var lives = 3;
var comboMultiplier = 1;
var spawnTimer = 0;
var difficultyLevel = 1;
var lastSliceTime = 0;
var isSlicing = false;
var slicePoints = [];
// UI Elements
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var livesTxt = new Text2('Lives: 3', {
size: 50,
fill: 0xFF4444
});
livesTxt.anchor.set(0, 0);
livesTxt.x = 150;
livesTxt.y = 50;
LK.gui.topLeft.addChild(livesTxt);
var comboTxt = new Text2('', {
size: 80,
fill: 0xFFFF44
});
comboTxt.anchor.set(0.5, 0.5);
comboTxt.x = 1024;
comboTxt.y = 400;
LK.gui.center.addChild(comboTxt);
function spawnFruit() {
var fruitTypes = ['apple', 'orange', 'watermelon'];
var selectedType = fruitTypes[Math.floor(Math.random() * fruitTypes.length)];
// 5% chance for golden fruit
if (Math.random() < 0.05) {
selectedType = 'golden_fruit';
}
var fruit = new Fruit(selectedType);
fruit.x = Math.random() * 1800 + 124; // Random X position
fruit.y = 2732 + 100; // Start below screen
// Arc trajectory
fruit.velocityX = (Math.random() - 0.5) * 8;
fruit.velocityY = -(Math.random() * 8 + 12); // Upward velocity
fruits.push(fruit);
game.addChild(fruit);
}
function spawnBomb() {
var bomb = new Bomb();
bomb.x = Math.random() * 1800 + 124;
bomb.y = 2732 + 100;
bomb.velocityX = (Math.random() - 0.5) * 6;
bomb.velocityY = -(Math.random() * 6 + 10);
bombs.push(bomb);
game.addChild(bomb);
}
function createSliceEffect(x, y) {
var effect = new SliceEffect();
effect.x = x;
effect.y = y;
sliceEffects.push(effect);
game.addChild(effect);
}
function checkSlice(x, y) {
var slicedCount = 0;
// Check fruits
for (var i = fruits.length - 1; i >= 0; i--) {
var fruit = fruits[i];
if (!fruit.sliced) {
var distance = Math.sqrt((fruit.x - x) * (fruit.x - x) + (fruit.y - y) * (fruit.y - y));
if (distance < 80) {
fruit.sliced = true;
slicedCount++;
// Add score with combo multiplier
var points = fruit.points * comboMultiplier;
LK.setScore(LK.getScore() + points);
// Create slice effect
createSliceEffect(fruit.x, fruit.y);
// Remove fruit
fruit.destroy();
fruits.splice(i, 1);
// Play slice sound
LK.getSound('slice').play();
}
}
}
// Check bombs
for (var i = bombs.length - 1; i >= 0; i--) {
var bomb = bombs[i];
if (!bomb.sliced) {
var distance = Math.sqrt((bomb.x - x) * (bomb.x - x) + (bomb.y - y) * (bomb.y - y));
if (distance < 80) {
bomb.sliced = true;
// Game over on bomb hit
LK.getSound('bomb_hit').play();
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
}
}
return slicedCount;
}
function updateCombo(slicedCount) {
if (slicedCount > 1) {
comboMultiplier = slicedCount;
comboTxt.setText('COMBO x' + comboMultiplier + '!');
// Flash combo text
tween(comboTxt, {
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 200
});
tween(comboTxt, {
scaleX: 1,
scaleY: 1
}, {
duration: 200
});
// Reset combo text after delay
LK.setTimeout(function () {
comboTxt.setText('');
}, 1500);
} else if (slicedCount === 1) {
comboMultiplier = 1;
}
}
game.down = function (x, y, obj) {
isSlicing = true;
slicePoints = [{
x: x,
y: y
}];
lastSliceTime = LK.ticks;
var slicedCount = checkSlice(x, y);
if (slicedCount > 0) {
updateCombo(slicedCount);
}
};
game.move = function (x, y, obj) {
if (isSlicing) {
slicePoints.push({
x: x,
y: y
});
// Check slice along the path
var slicedCount = checkSlice(x, y);
if (slicedCount > 0) {
updateCombo(slicedCount);
}
}
};
game.up = function (x, y, obj) {
isSlicing = false;
slicePoints = [];
// Reset combo multiplier after a short delay
LK.setTimeout(function () {
comboMultiplier = 1;
}, 500);
};
game.update = function () {
spawnTimer++;
// Increase difficulty over time
difficultyLevel = Math.floor(LK.getScore() / 50) + 1;
var spawnRate = Math.max(60 - difficultyLevel * 5, 30);
// Spawn fruits
if (spawnTimer % spawnRate === 0) {
spawnFruit();
}
// Spawn bombs (less frequently)
if (spawnTimer % (spawnRate * 3) === 0 && Math.random() < 0.3) {
spawnBomb();
}
// Update and check fruits
for (var i = fruits.length - 1; i >= 0; i--) {
var fruit = fruits[i];
// Check if fruit fell off screen (missed)
if (fruit.y > 2832 && !fruit.sliced) {
lives--;
livesTxt.setText('Lives: ' + lives);
if (lives <= 0) {
LK.getSound('fruit_miss').play();
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
fruit.destroy();
fruits.splice(i, 1);
LK.getSound('fruit_miss').play();
}
// Remove fruits that are completely off screen
else if (fruit.y > 2900 || fruit.x < -200 || fruit.x > 2248) {
fruit.destroy();
fruits.splice(i, 1);
}
}
// Update and cleanup bombs
for (var i = bombs.length - 1; i >= 0; i--) {
var bomb = bombs[i];
if (bomb.y > 2900 || bomb.x < -200 || bomb.x > 2248) {
bomb.destroy();
bombs.splice(i, 1);
}
}
// Update score display
scoreTxt.setText('Score: ' + LK.getScore());
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,307 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bomb = Container.expand(function () {
+ var self = Container.call(this);
+ self.sliced = false;
+ self.velocityX = 0;
+ self.velocityY = 0;
+ self.gravity = 0.3;
+ self.isBomb = true;
+ var bombGraphics = self.attachAsset('bomb', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ if (!self.sliced) {
+ self.velocityY += self.gravity;
+ self.x += self.velocityX;
+ self.y += self.velocityY;
+ self.rotation += 0.03;
+ }
+ };
+ return self;
+});
+var Fruit = Container.expand(function (type) {
+ var self = Container.call(this);
+ self.type = type || 'apple';
+ self.sliced = false;
+ self.velocityX = 0;
+ self.velocityY = 0;
+ self.gravity = 0.3;
+ // Set points based on fruit type
+ switch (self.type) {
+ case 'apple':
+ self.points = 1;
+ break;
+ case 'orange':
+ self.points = 2;
+ break;
+ case 'watermelon':
+ self.points = 3;
+ break;
+ case 'golden_fruit':
+ self.points = 10;
+ break;
+ default:
+ self.points = 1;
+ }
+ var fruitGraphics = self.attachAsset(self.type, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ if (!self.sliced) {
+ self.velocityY += self.gravity;
+ self.x += self.velocityX;
+ self.y += self.velocityY;
+ self.rotation += 0.02;
+ }
+ };
+ return self;
+});
+var SliceEffect = Container.expand(function () {
+ var self = Container.call(this);
+ var effectGraphics = self.attachAsset('slice_effect', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Auto-fade and destroy
+ tween(effectGraphics, {
+ alpha: 0,
+ scaleX: 2,
+ scaleY: 2
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ self.destroy();
+ }
+ });
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87ceeb
+});
+
+/****
+* Game Code
+****/
+var fruits = [];
+var bombs = [];
+var sliceEffects = [];
+var lives = 3;
+var comboMultiplier = 1;
+var spawnTimer = 0;
+var difficultyLevel = 1;
+var lastSliceTime = 0;
+var isSlicing = false;
+var slicePoints = [];
+// UI Elements
+var scoreTxt = new Text2('Score: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var livesTxt = new Text2('Lives: 3', {
+ size: 50,
+ fill: 0xFF4444
+});
+livesTxt.anchor.set(0, 0);
+livesTxt.x = 150;
+livesTxt.y = 50;
+LK.gui.topLeft.addChild(livesTxt);
+var comboTxt = new Text2('', {
+ size: 80,
+ fill: 0xFFFF44
+});
+comboTxt.anchor.set(0.5, 0.5);
+comboTxt.x = 1024;
+comboTxt.y = 400;
+LK.gui.center.addChild(comboTxt);
+function spawnFruit() {
+ var fruitTypes = ['apple', 'orange', 'watermelon'];
+ var selectedType = fruitTypes[Math.floor(Math.random() * fruitTypes.length)];
+ // 5% chance for golden fruit
+ if (Math.random() < 0.05) {
+ selectedType = 'golden_fruit';
+ }
+ var fruit = new Fruit(selectedType);
+ fruit.x = Math.random() * 1800 + 124; // Random X position
+ fruit.y = 2732 + 100; // Start below screen
+ // Arc trajectory
+ fruit.velocityX = (Math.random() - 0.5) * 8;
+ fruit.velocityY = -(Math.random() * 8 + 12); // Upward velocity
+ fruits.push(fruit);
+ game.addChild(fruit);
+}
+function spawnBomb() {
+ var bomb = new Bomb();
+ bomb.x = Math.random() * 1800 + 124;
+ bomb.y = 2732 + 100;
+ bomb.velocityX = (Math.random() - 0.5) * 6;
+ bomb.velocityY = -(Math.random() * 6 + 10);
+ bombs.push(bomb);
+ game.addChild(bomb);
+}
+function createSliceEffect(x, y) {
+ var effect = new SliceEffect();
+ effect.x = x;
+ effect.y = y;
+ sliceEffects.push(effect);
+ game.addChild(effect);
+}
+function checkSlice(x, y) {
+ var slicedCount = 0;
+ // Check fruits
+ for (var i = fruits.length - 1; i >= 0; i--) {
+ var fruit = fruits[i];
+ if (!fruit.sliced) {
+ var distance = Math.sqrt((fruit.x - x) * (fruit.x - x) + (fruit.y - y) * (fruit.y - y));
+ if (distance < 80) {
+ fruit.sliced = true;
+ slicedCount++;
+ // Add score with combo multiplier
+ var points = fruit.points * comboMultiplier;
+ LK.setScore(LK.getScore() + points);
+ // Create slice effect
+ createSliceEffect(fruit.x, fruit.y);
+ // Remove fruit
+ fruit.destroy();
+ fruits.splice(i, 1);
+ // Play slice sound
+ LK.getSound('slice').play();
+ }
+ }
+ }
+ // Check bombs
+ for (var i = bombs.length - 1; i >= 0; i--) {
+ var bomb = bombs[i];
+ if (!bomb.sliced) {
+ var distance = Math.sqrt((bomb.x - x) * (bomb.x - x) + (bomb.y - y) * (bomb.y - y));
+ if (distance < 80) {
+ bomb.sliced = true;
+ // Game over on bomb hit
+ LK.getSound('bomb_hit').play();
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ }
+ }
+ return slicedCount;
+}
+function updateCombo(slicedCount) {
+ if (slicedCount > 1) {
+ comboMultiplier = slicedCount;
+ comboTxt.setText('COMBO x' + comboMultiplier + '!');
+ // Flash combo text
+ tween(comboTxt, {
+ scaleX: 1.5,
+ scaleY: 1.5
+ }, {
+ duration: 200
+ });
+ tween(comboTxt, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+ // Reset combo text after delay
+ LK.setTimeout(function () {
+ comboTxt.setText('');
+ }, 1500);
+ } else if (slicedCount === 1) {
+ comboMultiplier = 1;
+ }
+}
+game.down = function (x, y, obj) {
+ isSlicing = true;
+ slicePoints = [{
+ x: x,
+ y: y
+ }];
+ lastSliceTime = LK.ticks;
+ var slicedCount = checkSlice(x, y);
+ if (slicedCount > 0) {
+ updateCombo(slicedCount);
+ }
+};
+game.move = function (x, y, obj) {
+ if (isSlicing) {
+ slicePoints.push({
+ x: x,
+ y: y
+ });
+ // Check slice along the path
+ var slicedCount = checkSlice(x, y);
+ if (slicedCount > 0) {
+ updateCombo(slicedCount);
+ }
+ }
+};
+game.up = function (x, y, obj) {
+ isSlicing = false;
+ slicePoints = [];
+ // Reset combo multiplier after a short delay
+ LK.setTimeout(function () {
+ comboMultiplier = 1;
+ }, 500);
+};
+game.update = function () {
+ spawnTimer++;
+ // Increase difficulty over time
+ difficultyLevel = Math.floor(LK.getScore() / 50) + 1;
+ var spawnRate = Math.max(60 - difficultyLevel * 5, 30);
+ // Spawn fruits
+ if (spawnTimer % spawnRate === 0) {
+ spawnFruit();
+ }
+ // Spawn bombs (less frequently)
+ if (spawnTimer % (spawnRate * 3) === 0 && Math.random() < 0.3) {
+ spawnBomb();
+ }
+ // Update and check fruits
+ for (var i = fruits.length - 1; i >= 0; i--) {
+ var fruit = fruits[i];
+ // Check if fruit fell off screen (missed)
+ if (fruit.y > 2832 && !fruit.sliced) {
+ lives--;
+ livesTxt.setText('Lives: ' + lives);
+ if (lives <= 0) {
+ LK.getSound('fruit_miss').play();
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ fruit.destroy();
+ fruits.splice(i, 1);
+ LK.getSound('fruit_miss').play();
+ }
+ // Remove fruits that are completely off screen
+ else if (fruit.y > 2900 || fruit.x < -200 || fruit.x > 2248) {
+ fruit.destroy();
+ fruits.splice(i, 1);
+ }
+ }
+ // Update and cleanup bombs
+ for (var i = bombs.length - 1; i >= 0; i--) {
+ var bomb = bombs[i];
+ if (bomb.y > 2900 || bomb.x < -200 || bomb.x > 2248) {
+ bomb.destroy();
+ bombs.splice(i, 1);
+ }
+ }
+ // Update score display
+ scoreTxt.setText('Score: ' + LK.getScore());
+};
\ No newline at end of file