User prompt
seher ve halim isimleri siyah yazı
User prompt
bomb ve plane ayynı hızlara sahip ollsun
User prompt
Please fix the bug: 'TypeError: LK.restartGame is not a function' in or related to this line: 'LK.restartGame();' Line Number: 163
User prompt
bomb ve plane iç içe gelmesin
User prompt
bomba çarpınca oyunu yeniden başlat
User prompt
bennim karakterim daha yavaş haraket etsin ve bomb deyince ölsün
User prompt
bombaya çarpınca oyunu kaybedelim
User prompt
arada bombalar gelsin onları alınca ölelim
User prompt
puan topladıkça uçak daha hızlı aşağıya insin
User prompt
renk değil diirekt görsel yapamaz mısın
User prompt
arka planı uzay temalı bir şey yapar mısın
User prompt
arka planı nasıl değiştiririm
User prompt
karakter yazıları biraz daha üstte olsun
User prompt
ortasında değil tam üstünde yazsın karakter tam görünsün aynı şekilde playerın üstünde de halim yazsın
User prompt
uçağın üstünde seher yazsın
User prompt
uçak daha hızlı düşsün
User prompt
karakter seçimi olsun hem toplıcaağımız uçak için hemde toplıcak kişi için
User prompt
Please fix the bug: 'self is undefined' in or related to this line: 'self.move = function (x, y, obj) {' Line Number: 96
User prompt
fare haraketlerine göre harakaet etis
User prompt
maouse tıklamasıyla haraket etmesin
User prompt
basılı tutup sağa sola haraket ettirebileyim sadece
User prompt
kendi karaketerm sadece sağa vesola gitsin
Initial prompt
hacım
/**** * Classes ****/ // Bomb class representing the bombs to be avoided var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Speed at which the bomb moves downwards // Update function to move the bomb self.update = function () { self.y += self.speed; }; }); // CollectiblePlane class representing the plane to be collected var CollectiblePlane = Container.expand(function () { var self = Container.call(this); var collectiblePlaneGraphics = self.attachAsset('collectiblePlane', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Increase the speed at which the plane moves downwards // Add a text asset to the plane var planeText = new Text2('Seher', { size: 50, fill: 0xFFFFFF }); planeText.anchor.set(0.5, 0); planeText.y = -collectiblePlaneGraphics.height; self.addChild(planeText); // Update function to move the plane self.update = function () { self.y += self.speed; }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Plane class representing the enemy planes var Plane = Container.expand(function () { var self = Container.call(this); var planeGraphics = self.attachAsset('plane', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; // Speed at which the plane moves downwards // Update function to move the plane self.update = function () { self.y += self.speed; }; }); // Player class representing the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // Event handler for when the player is dragged self.down = function (x, y, obj) { // No action needed }; }); // PlayerCharacter class representing the player's selected character var PlayerCharacter = Container.expand(function () { var self = Container.call(this); var playerCharacterGraphics = self.attachAsset('playerCharacter', { anchorX: 0.5, anchorY: 0.5 }); var playerText = new Text2('Halim', { size: 50, fill: 0xFFFFFF }); playerText.anchor.set(0.5, 0); playerText.y = -playerCharacterGraphics.height; self.addChild(playerText); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000033 // Change to dark blue for space theme }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); // Initialize player and planes var player = game.addChild(new PlayerCharacter()); player.x = 2048 / 2; player.y = 2732 - 200; // Position player near the bottom of the screen var planes = []; var bombs = []; var score = 0; // Create score text var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn a new plane function spawnPlane() { var newPlane = new CollectiblePlane(); newPlane.x = Math.random() * 2048; // Random x position newPlane.y = -100; // Start above the screen planes.push(newPlane); game.addChild(newPlane); } // Handle game updates game.update = function () { // Update planes for (var i = planes.length - 1; i >= 0; i--) { planes[i].speed = 3 + score * 0.1; // Increase the speed of the plane as the score increases planes[i].update(); // Check for collision with player if (planes[i].intersects(player)) { score += 1; scoreTxt.setText('Score: ' + score); planes[i].destroy(); planes.splice(i, 1); } // Remove planes that are off-screen if (planes[i] && planes[i].y > 2732) { planes[i].destroy(); planes.splice(i, 1); } } // Spawn a new plane every 60 ticks if (LK.ticks % 60 == 0) { spawnPlane(); } // Spawn a new bomb every 120 ticks if (LK.ticks % 120 == 0) { var newBomb = new Bomb(); newBomb.x = Math.random() * 2048; // Random x position newBomb.y = -100; // Start above the screen bombs.push(newBomb); game.addChild(newBomb); } // Check for collision with bombs for (var i = bombs.length - 1; i >= 0; i--) { if (bombs[i].intersects(player)) { LK.restartGame(); return; // Exit the update function to prevent further game updates after game over } } }; // Removed the player's movement on mouse click game.down = function (x, y, obj) { // No action needed }; game.move = function (x, y, obj) { if (x > 0 && x < 2048) { player.x += (x - player.x) * 0.1; } };
===================================================================
--- original.js
+++ change.js
@@ -98,8 +98,9 @@
var player = game.addChild(new PlayerCharacter());
player.x = 2048 / 2;
player.y = 2732 - 200; // Position player near the bottom of the screen
var planes = [];
+var bombs = [];
var score = 0;
// Create score text
var scoreTxt = new Text2('Score: 0', {
size: 100,
@@ -142,14 +143,14 @@
if (LK.ticks % 120 == 0) {
var newBomb = new Bomb();
newBomb.x = Math.random() * 2048; // Random x position
newBomb.y = -100; // Start above the screen
- planes.push(newBomb);
+ bombs.push(newBomb);
game.addChild(newBomb);
}
// Check for collision with bombs
- for (var i = planes.length - 1; i >= 0; i--) {
- if (planes[i] instanceof Bomb && planes[i].intersects(player)) {
+ for (var i = bombs.length - 1; i >= 0; i--) {
+ if (bombs[i].intersects(player)) {
LK.restartGame();
return; // Exit the update function to prevent further game updates after game over
}
}