/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.8; self.jumpForce = -15; self.jump = function () { self.velocityY = self.jumpForce; LK.getSound('jump').play(); }; self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); // Top pipe self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); // Bottom pipe self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); self.speed = -4; self.gapSize = 300; self.scored = false; self.setGapPosition = function (centerY) { self.topPipe.y = centerY - self.gapSize / 2; self.bottomPipe.y = centerY + self.gapSize / 2; }; self.update = function () { self.x += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var character; var pipes = []; var gameStarted = false; var spawnTimer = 0; var spawnInterval = 120; // 2 seconds at 60fps // Create score display var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create start instruction var startTxt = new Text2('TAP TO START', { size: 80, fill: 0xFFFFFF }); startTxt.anchor.set(0.5, 0.5); startTxt.x = 2048 / 2; startTxt.y = 2732 / 2 + 200; game.addChild(startTxt); // Initialize character character = game.addChild(new Character()); character.x = 2048 / 4; character.y = 2732 / 2; function startGame() { if (!gameStarted) { gameStarted = true; character.jump(); game.removeChild(startTxt); } } function spawnPipe() { var pipe = new Pipe(); pipe.x = 2048 + 100; // Random gap position (avoid too high or too low) var minY = 300; var maxY = 2732 - 300; var gapCenterY = minY + Math.random() * (maxY - minY); pipe.setGapPosition(gapCenterY); pipes.push(pipe); game.addChild(pipe); } function checkCollisions() { // Check if character is off screen if (character.y < -100 || character.y > 2732 + 100) { LK.showGameOver(); return; } // Check pipe collisions for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; // Check if character passed through pipe for scoring if (!pipe.scored && character.x > pipe.x + 60) { pipe.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); } // Check collision with pipes if (character.intersects(pipe.topPipe) || character.intersects(pipe.bottomPipe)) { LK.showGameOver(); return; } } } function cleanupPipes() { for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; if (pipe.x < -200) { pipe.destroy(); pipes.splice(i, 1); } } } // Game input handling game.down = function (x, y, obj) { if (!gameStarted) { startGame(); } else { character.jump(); } }; // Main game loop game.update = function () { if (!gameStarted) return; // Update character character.update(); // Update pipes for (var i = 0; i < pipes.length; i++) { pipes[i].update(); } // Spawn new pipes spawnTimer++; if (spawnTimer >= spawnInterval) { spawnPipe(); spawnTimer = 0; } // Check collisions checkCollisions(); // Clean up off-screen pipes cleanupPipes(); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,165 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Character = Container.expand(function () {
+ var self = Container.call(this);
+ var characterGraphics = self.attachAsset('character', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityY = 0;
+ self.gravity = 0.8;
+ self.jumpForce = -15;
+ self.jump = function () {
+ self.velocityY = self.jumpForce;
+ LK.getSound('jump').play();
+ };
+ self.update = function () {
+ self.velocityY += self.gravity;
+ self.y += self.velocityY;
+ };
+ return self;
+});
+var Pipe = Container.expand(function () {
+ var self = Container.call(this);
+ // Top pipe
+ self.topPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ // Bottom pipe
+ self.bottomPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 0
+ });
+ self.speed = -4;
+ self.gapSize = 300;
+ self.scored = false;
+ self.setGapPosition = function (centerY) {
+ self.topPipe.y = centerY - self.gapSize / 2;
+ self.bottomPipe.y = centerY + self.gapSize / 2;
+ };
+ self.update = function () {
+ self.x += self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var character;
+var pipes = [];
+var gameStarted = false;
+var spawnTimer = 0;
+var spawnInterval = 120; // 2 seconds at 60fps
+// Create score display
+var scoreTxt = new Text2('0', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Create start instruction
+var startTxt = new Text2('TAP TO START', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+startTxt.anchor.set(0.5, 0.5);
+startTxt.x = 2048 / 2;
+startTxt.y = 2732 / 2 + 200;
+game.addChild(startTxt);
+// Initialize character
+character = game.addChild(new Character());
+character.x = 2048 / 4;
+character.y = 2732 / 2;
+function startGame() {
+ if (!gameStarted) {
+ gameStarted = true;
+ character.jump();
+ game.removeChild(startTxt);
+ }
+}
+function spawnPipe() {
+ var pipe = new Pipe();
+ pipe.x = 2048 + 100;
+ // Random gap position (avoid too high or too low)
+ var minY = 300;
+ var maxY = 2732 - 300;
+ var gapCenterY = minY + Math.random() * (maxY - minY);
+ pipe.setGapPosition(gapCenterY);
+ pipes.push(pipe);
+ game.addChild(pipe);
+}
+function checkCollisions() {
+ // Check if character is off screen
+ if (character.y < -100 || character.y > 2732 + 100) {
+ LK.showGameOver();
+ return;
+ }
+ // Check pipe collisions
+ for (var i = 0; i < pipes.length; i++) {
+ var pipe = pipes[i];
+ // Check if character passed through pipe for scoring
+ if (!pipe.scored && character.x > pipe.x + 60) {
+ pipe.scored = true;
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ LK.getSound('score').play();
+ }
+ // Check collision with pipes
+ if (character.intersects(pipe.topPipe) || character.intersects(pipe.bottomPipe)) {
+ LK.showGameOver();
+ return;
+ }
+ }
+}
+function cleanupPipes() {
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ var pipe = pipes[i];
+ if (pipe.x < -200) {
+ pipe.destroy();
+ pipes.splice(i, 1);
+ }
+ }
+}
+// Game input handling
+game.down = function (x, y, obj) {
+ if (!gameStarted) {
+ startGame();
+ } else {
+ character.jump();
+ }
+};
+// Main game loop
+game.update = function () {
+ if (!gameStarted) return;
+ // Update character
+ character.update();
+ // Update pipes
+ for (var i = 0; i < pipes.length; i++) {
+ pipes[i].update();
+ }
+ // Spawn new pipes
+ spawnTimer++;
+ if (spawnTimer >= spawnInterval) {
+ spawnPipe();
+ spawnTimer = 0;
+ }
+ // Check collisions
+ checkCollisions();
+ // Clean up off-screen pipes
+ cleanupPipes();
+};
\ No newline at end of file