/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Diamond class to represent collectible diamonds var Diamond = Container.expand(function () { var self = Container.call(this); var diamondGraphics = self.attachAsset('diamond', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Diamonds do not need to update their position }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize variables var diamonds = []; var score = 0; // Create score display var scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn a diamond at a random position function spawnDiamond() { var diamond = new Diamond(); diamond.x = Math.random() * 2048; diamond.y = Math.random() * 2732; diamonds.push(diamond); game.addChild(diamond); } // Function to update score function updateScore() { scoreTxt.setText('Score: ' + score); } // Handle tap events to collect diamonds game.down = function (x, y, obj) { for (var i = diamonds.length - 1; i >= 0; i--) { if (diamonds[i].intersects({ x: x, y: y })) { diamonds[i].destroy(); diamonds.splice(i, 1); score += 1; updateScore(); } } }; // Game update loop game.update = function () { // Spawn a new diamond every 60 frames (1 second) if (LK.ticks % 60 === 0) { spawnDiamond(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,69 +1,69 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Diamond class to represent collectible diamonds
var Diamond = Container.expand(function () {
- var self = Container.call(this);
- var diamondGraphics = self.attachAsset('diamond', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Diamonds do not need to update their position
- };
+ var self = Container.call(this);
+ var diamondGraphics = self.attachAsset('diamond', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Diamonds do not need to update their position
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize variables
var diamonds = [];
var score = 0;
// Create score display
var scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
+ size: 100,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn a diamond at a random position
function spawnDiamond() {
- var diamond = new Diamond();
- diamond.x = Math.random() * 2048;
- diamond.y = Math.random() * 2732;
- diamonds.push(diamond);
- game.addChild(diamond);
+ var diamond = new Diamond();
+ diamond.x = Math.random() * 2048;
+ diamond.y = Math.random() * 2732;
+ diamonds.push(diamond);
+ game.addChild(diamond);
}
// Function to update score
function updateScore() {
- scoreTxt.setText('Score: ' + score);
+ scoreTxt.setText('Score: ' + score);
}
// Handle tap events to collect diamonds
game.down = function (x, y, obj) {
- for (var i = diamonds.length - 1; i >= 0; i--) {
- if (diamonds[i].containsPoint({
- x: x,
- y: y
- })) {
- diamonds[i].destroy();
- diamonds.splice(i, 1);
- score += 1;
- updateScore();
- }
- }
+ for (var i = diamonds.length - 1; i >= 0; i--) {
+ if (diamonds[i].intersects({
+ x: x,
+ y: y
+ })) {
+ diamonds[i].destroy();
+ diamonds.splice(i, 1);
+ score += 1;
+ updateScore();
+ }
+ }
};
// Game update loop
game.update = function () {
- // Spawn a new diamond every 60 frames (1 second)
- if (LK.ticks % 60 === 0) {
- spawnDiamond();
- }
+ // Spawn a new diamond every 60 frames (1 second)
+ if (LK.ticks % 60 === 0) {
+ spawnDiamond();
+ }
};
\ No newline at end of file