User prompt
Put the word jump on the left side of the screen and put the word shoot on the right side of the screen
User prompt
Size the enemy and the obstacle up, but keep the collision the way that it is
User prompt
Make it so if the player jumps over the target and doesn’t shoot it, they lose
User prompt
When the player jumps move the crosshair up a little and then move it back to the bottom
User prompt
When the player jumps keep the crosshair at the bottom of the screen
User prompt
Move the crosshair up by 50
User prompt
Move the crosshair to the bottom of the screen
User prompt
Move the crosshair down a little bit
User prompt
Size down the crosshair by 500
User prompt
Size up the crosshair by 1000
User prompt
Make the crosshair not transparent
User prompt
Size up the crosshair by 100
User prompt
Size up the crosshair
User prompt
Make it so wherever you click on the right side of the screen, it shoots the bullet, and wherever you clicked on the left side of the screen, it jumps
User prompt
Put a blue button on the left side of the screen and a green button on the right side of the screen and make them small towards the bottom
Code edit (1 edits merged)
Please save this source code
User prompt
Forward Assault: First Person Rush
Initial prompt
Make a first person game with two buttons, one to jump and one to shoot enemies that are coming forward towards you
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Make a pile of rocks with a grass patch in front of it and dirt scattered. In-Game asset. 2d. High contrast. No shadows
Bullet. In-Game asset. 2d. High contrast. No shadows
Bullet target. In-Game asset. 2d. High contrast. No shadows
A shotgun with a first person view of somebody holding it. In-Game asset. 2d. High contrast. No shadows