/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.8;
self.flapPower = -12;
self.flap = function () {
self.velocity = self.flapPower;
LK.getSound('flap').play();
// Add flap animation
birdGraphics.rotation = -0.3;
tween(birdGraphics, {
rotation: 0.3
}, {
duration: 300
});
};
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
// Rotate bird based on velocity
birdGraphics.rotation = Math.max(-0.5, Math.min(0.5, self.velocity * 0.05));
};
return self;
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
self.gapSize = 300;
self.speed = 4;
self.scored = false;
var topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1
});
var bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0
});
self.setGapPosition = function (gapY) {
topPipe.y = gapY - self.gapSize / 2;
bottomPipe.y = gapY + self.gapSize / 2;
};
self.update = function () {
self.x -= self.speed;
};
self.checkCollision = function (bird) {
var birdBounds = {
x: bird.x - 30,
y: bird.y - 30,
width: 60,
height: 60
};
var topPipeBounds = {
x: self.x - 60,
y: topPipe.y - 400,
width: 120,
height: 400
};
var bottomPipeBounds = {
x: self.x - 60,
y: bottomPipe.y,
width: 120,
height: 400
};
return birdBounds.x < topPipeBounds.x + topPipeBounds.width && birdBounds.x + birdBounds.width > topPipeBounds.x && birdBounds.y < topPipeBounds.y + topPipeBounds.height && birdBounds.y + birdBounds.height > topPipeBounds.y || birdBounds.x < bottomPipeBounds.x + bottomPipeBounds.width && birdBounds.x + birdBounds.width > bottomPipeBounds.x && birdBounds.y < bottomPipeBounds.y + bottomPipeBounds.height && birdBounds.y + birdBounds.height > bottomPipeBounds.y;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var bird = game.addChild(new Bird());
bird.x = 400;
bird.y = 1366;
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
}));
ground.x = 0;
ground.y = 2632;
var pipes = [];
var pipeSpawnTimer = 0;
var pipeSpawnInterval = 90; // Spawn pipe every 1.5 seconds at 60fps
var gameStarted = false;
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var instructionTxt = new Text2('TAP TO START', {
size: 60,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
instructionTxt.x = 1024;
instructionTxt.y = 800;
game.addChild(instructionTxt);
game.down = function (x, y, obj) {
if (!gameStarted) {
gameStarted = true;
game.removeChild(instructionTxt);
}
bird.flap();
};
game.update = function () {
if (!gameStarted) return;
// Check if bird hits ground or ceiling
if (bird.y > 2632 || bird.y < 0) {
LK.showGameOver();
return;
}
// Spawn pipes
pipeSpawnTimer++;
if (pipeSpawnTimer >= pipeSpawnInterval) {
pipeSpawnTimer = 0;
var newPipe = new Pipe();
newPipe.x = 2048 + 60;
var gapY = Math.random() * (2000 - 600) + 600; // Random gap between y=600 and y=2000
newPipe.setGapPosition(gapY);
pipes.push(newPipe);
game.addChild(newPipe);
}
// Update and check pipes
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
// Check collision
if (pipe.checkCollision(bird)) {
LK.showGameOver();
return;
}
// Check scoring
if (!pipe.scored && bird.x > pipe.x) {
pipe.scored = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore().toString());
LK.getSound('score').play();
}
// Remove pipes that are off-screen
if (pipe.x < -120) {
pipe.destroy();
pipes.splice(i, 1);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,164 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bird = Container.expand(function () {
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = 0;
+ self.gravity = 0.8;
+ self.flapPower = -12;
+ self.flap = function () {
+ self.velocity = self.flapPower;
+ LK.getSound('flap').play();
+ // Add flap animation
+ birdGraphics.rotation = -0.3;
+ tween(birdGraphics, {
+ rotation: 0.3
+ }, {
+ duration: 300
+ });
+ };
+ self.update = function () {
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ // Rotate bird based on velocity
+ birdGraphics.rotation = Math.max(-0.5, Math.min(0.5, self.velocity * 0.05));
+ };
+ return self;
+});
+var Pipe = Container.expand(function () {
+ var self = Container.call(this);
+ self.gapSize = 300;
+ self.speed = 4;
+ self.scored = false;
+ var topPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ var bottomPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 0
+ });
+ self.setGapPosition = function (gapY) {
+ topPipe.y = gapY - self.gapSize / 2;
+ bottomPipe.y = gapY + self.gapSize / 2;
+ };
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ self.checkCollision = function (bird) {
+ var birdBounds = {
+ x: bird.x - 30,
+ y: bird.y - 30,
+ width: 60,
+ height: 60
+ };
+ var topPipeBounds = {
+ x: self.x - 60,
+ y: topPipe.y - 400,
+ width: 120,
+ height: 400
+ };
+ var bottomPipeBounds = {
+ x: self.x - 60,
+ y: bottomPipe.y,
+ width: 120,
+ height: 400
+ };
+ return birdBounds.x < topPipeBounds.x + topPipeBounds.width && birdBounds.x + birdBounds.width > topPipeBounds.x && birdBounds.y < topPipeBounds.y + topPipeBounds.height && birdBounds.y + birdBounds.height > topPipeBounds.y || birdBounds.x < bottomPipeBounds.x + bottomPipeBounds.width && birdBounds.x + birdBounds.width > bottomPipeBounds.x && birdBounds.y < bottomPipeBounds.y + bottomPipeBounds.height && birdBounds.y + birdBounds.height > bottomPipeBounds.y;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var bird = game.addChild(new Bird());
+bird.x = 400;
+bird.y = 1366;
+var ground = game.addChild(LK.getAsset('ground', {
+ anchorX: 0,
+ anchorY: 0
+}));
+ground.x = 0;
+ground.y = 2632;
+var pipes = [];
+var pipeSpawnTimer = 0;
+var pipeSpawnInterval = 90; // Spawn pipe every 1.5 seconds at 60fps
+var gameStarted = false;
+var scoreTxt = new Text2('0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var instructionTxt = new Text2('TAP TO START', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+instructionTxt.anchor.set(0.5, 0.5);
+instructionTxt.x = 1024;
+instructionTxt.y = 800;
+game.addChild(instructionTxt);
+game.down = function (x, y, obj) {
+ if (!gameStarted) {
+ gameStarted = true;
+ game.removeChild(instructionTxt);
+ }
+ bird.flap();
+};
+game.update = function () {
+ if (!gameStarted) return;
+ // Check if bird hits ground or ceiling
+ if (bird.y > 2632 || bird.y < 0) {
+ LK.showGameOver();
+ return;
+ }
+ // Spawn pipes
+ pipeSpawnTimer++;
+ if (pipeSpawnTimer >= pipeSpawnInterval) {
+ pipeSpawnTimer = 0;
+ var newPipe = new Pipe();
+ newPipe.x = 2048 + 60;
+ var gapY = Math.random() * (2000 - 600) + 600; // Random gap between y=600 and y=2000
+ newPipe.setGapPosition(gapY);
+ pipes.push(newPipe);
+ game.addChild(newPipe);
+ }
+ // Update and check pipes
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ var pipe = pipes[i];
+ // Check collision
+ if (pipe.checkCollision(bird)) {
+ LK.showGameOver();
+ return;
+ }
+ // Check scoring
+ if (!pipe.scored && bird.x > pipe.x) {
+ pipe.scored = true;
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore().toString());
+ LK.getSound('score').play();
+ }
+ // Remove pipes that are off-screen
+ if (pipe.x < -120) {
+ pipe.destroy();
+ pipes.splice(i, 1);
+ }
+ }
+};
\ No newline at end of file