User prompt
Cambia el nombre del proyecto a "crazy driverman"
User prompt
Cambia el nombre del proyecto a "crazy driverman"
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'DropShadowFilter')' in or related to this line: 'carGraphics.filters = [new filters.DropShadowFilter()];' Line Number: 21
User prompt
Please fix the bug: 'filters is not defined' in or related to this line: 'carGraphics.filters = [new filters.DropShadowFilter()];' Line Number: 23
User prompt
Haz que el carro, los obtaculos y los powerups generen sombras
User prompt
Usa el asset "calle" De fondo del juego
User prompt
Haz que el sonido "figura" Suene todo el tiempo
User prompt
Ahora un 100% más rapido
User prompt
Puedes que el carro valla a 50% más rápido
User prompt
Puedes hacer que el activo "encender" Suba 1 punto en vez de 10
Initial prompt
Racer
/****
* Classes
****/
// Car class representing the player's vehicle
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
// carGraphics.filters = [new filters.DropShadowFilter()];
self.speed = 30; // Increase the speed of the car by 100%
self.update = function () {
// Update logic for the car, if needed
};
});
// Obstacle class representing obstacles on the road
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
// obstacleGraphics.filters = [new filters.DropShadowFilter()];
self.speed = 5; // Speed of the obstacle
self.update = function () {
self.y += self.speed;
};
});
// PowerUp class representing power-ups on the road
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
// powerUpGraphics.filters = [new filters.DropShadowFilter()];
self.speed = 5; // Speed of the power-up
self.update = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000,
//Init game with black background
title: 'crazy driverman'
});
/****
* Game Code
****/
//<Assets used in the game will automatically appear here>
var filters = filters;
var background = game.attachAsset('Calle', {
anchorX: 0.5,
anchorY: 0.5,
width: 2048,
height: 2732
});
background.x = 2048 / 2;
background.y = 2732 / 2;
// Initialize player car
var playerCar = game.addChild(new Car());
playerCar.x = 2048 / 2;
playerCar.y = 2732 - 200;
// Arrays to keep track of obstacles and power-ups
var obstacles = [];
var powerUps = [];
// Function to handle movement
function handleMove(x, y, obj) {
playerCar.x = x;
}
// Function to spawn obstacles
function spawnObstacle() {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -50;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
// Function to spawn power-ups
function spawnPowerUp() {
var newPowerUp = new PowerUp();
newPowerUp.x = Math.random() * 2048;
newPowerUp.y = -50;
powerUps.push(newPowerUp);
game.addChild(newPowerUp);
}
// Game update function
game.update = function () {
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
if (obstacle.y > 2732) {
obstacle.destroy();
obstacles.splice(i, 1);
}
if (playerCar.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update power-ups
for (var j = powerUps.length - 1; j >= 0; j--) {
var powerUp = powerUps[j];
powerUp.update();
if (powerUp.y > 2732) {
powerUp.destroy();
powerUps.splice(j, 1);
}
if (playerCar.intersects(powerUp)) {
LK.setScore(LK.getScore() + 1);
powerUp.destroy();
powerUps.splice(j, 1);
}
}
// Spawn new obstacles and power-ups periodically
if (LK.ticks % 60 == 0) {
spawnObstacle();
}
if (LK.ticks % 180 == 0) {
spawnPowerUp();
}
// Play the 'Fiuuu' sound continuously
LK.getSound('Fiuuu').play();
};
// Handle touch/mouse move
game.move = handleMove; ===================================================================
--- original.js
+++ change.js
@@ -44,9 +44,11 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000,
+ //Init game with black background
+ title: 'crazy driverman'
});
/****
* Game Code