User prompt
Cambia el nombre del proyecto a "crazy driverman"
User prompt
Cambia el nombre del proyecto a "crazy driverman"
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'DropShadowFilter')' in or related to this line: 'carGraphics.filters = [new filters.DropShadowFilter()];' Line Number: 21
User prompt
Please fix the bug: 'filters is not defined' in or related to this line: 'carGraphics.filters = [new filters.DropShadowFilter()];' Line Number: 23
User prompt
Haz que el carro, los obtaculos y los powerups generen sombras
User prompt
Usa el asset "calle" De fondo del juego
User prompt
Haz que el sonido "figura" Suene todo el tiempo
User prompt
Ahora un 100% más rapido
User prompt
Puedes que el carro valla a 50% más rápido
User prompt
Puedes hacer que el activo "encender" Suba 1 punto en vez de 10
Initial prompt
Racer
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Car class representing the player's vehicle var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Speed of the car self.update = function () { // Update logic for the car, if needed }; }); // Obstacle class representing obstacles on the road var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Speed of the obstacle self.update = function () { self.y += self.speed; }; }); // PowerUp class representing power-ups on the road var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Speed of the power-up self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player car var playerCar = game.addChild(new Car()); playerCar.x = 2048 / 2; playerCar.y = 2732 - 200; // Arrays to keep track of obstacles and power-ups var obstacles = []; var powerUps = []; // Function to handle movement function handleMove(x, y, obj) { playerCar.x = x; } // Function to spawn obstacles function spawnObstacle() { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } // Function to spawn power-ups function spawnPowerUp() { var newPowerUp = new PowerUp(); newPowerUp.x = Math.random() * 2048; newPowerUp.y = -50; powerUps.push(newPowerUp); game.addChild(newPowerUp); } // Game update function game.update = function () { // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.update(); if (obstacle.y > 2732) { obstacle.destroy(); obstacles.splice(i, 1); } if (playerCar.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update power-ups for (var j = powerUps.length - 1; j >= 0; j--) { var powerUp = powerUps[j]; powerUp.update(); if (powerUp.y > 2732) { powerUp.destroy(); powerUps.splice(j, 1); } if (playerCar.intersects(powerUp)) { LK.setScore(LK.getScore() + 1); powerUp.destroy(); powerUps.splice(j, 1); } } // Spawn new obstacles and power-ups periodically if (LK.ticks % 60 == 0) { spawnObstacle(); } if (LK.ticks % 180 == 0) { spawnPowerUp(); } }; // Handle touch/mouse move game.move = handleMove;
===================================================================
--- original.js
+++ change.js
@@ -1,56 +1,56 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Car class representing the player's vehicle
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10; // Speed of the car
- self.update = function () {
- // Update logic for the car, if needed
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10; // Speed of the car
+ self.update = function () {
+ // Update logic for the car, if needed
+ };
});
// Obstacle class representing obstacles on the road
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5; // Speed of the obstacle
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5; // Speed of the obstacle
+ self.update = function () {
+ self.y += self.speed;
+ };
});
// PowerUp class representing power-ups on the road
var PowerUp = Container.expand(function () {
- var self = Container.call(this);
- var powerUpGraphics = self.attachAsset('powerUp', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5; // Speed of the power-up
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var powerUpGraphics = self.attachAsset('powerUp', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5; // Speed of the power-up
+ self.update = function () {
+ self.y += self.speed;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player car
var playerCar = game.addChild(new Car());
playerCar.x = 2048 / 2;
playerCar.y = 2732 - 200;
@@ -58,61 +58,61 @@
var obstacles = [];
var powerUps = [];
// Function to handle movement
function handleMove(x, y, obj) {
- playerCar.x = x;
+ playerCar.x = x;
}
// Function to spawn obstacles
function spawnObstacle() {
- var newObstacle = new Obstacle();
- newObstacle.x = Math.random() * 2048;
- newObstacle.y = -50;
- obstacles.push(newObstacle);
- game.addChild(newObstacle);
+ var newObstacle = new Obstacle();
+ newObstacle.x = Math.random() * 2048;
+ newObstacle.y = -50;
+ obstacles.push(newObstacle);
+ game.addChild(newObstacle);
}
// Function to spawn power-ups
function spawnPowerUp() {
- var newPowerUp = new PowerUp();
- newPowerUp.x = Math.random() * 2048;
- newPowerUp.y = -50;
- powerUps.push(newPowerUp);
- game.addChild(newPowerUp);
+ var newPowerUp = new PowerUp();
+ newPowerUp.x = Math.random() * 2048;
+ newPowerUp.y = -50;
+ powerUps.push(newPowerUp);
+ game.addChild(newPowerUp);
}
// Game update function
game.update = function () {
- // Update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- var obstacle = obstacles[i];
- obstacle.update();
- if (obstacle.y > 2732) {
- obstacle.destroy();
- obstacles.splice(i, 1);
- }
- if (playerCar.intersects(obstacle)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update power-ups
- for (var j = powerUps.length - 1; j >= 0; j--) {
- var powerUp = powerUps[j];
- powerUp.update();
- if (powerUp.y > 2732) {
- powerUp.destroy();
- powerUps.splice(j, 1);
- }
- if (playerCar.intersects(powerUp)) {
- LK.setScore(LK.getScore() + 10);
- powerUp.destroy();
- powerUps.splice(j, 1);
- }
- }
- // Spawn new obstacles and power-ups periodically
- if (LK.ticks % 60 == 0) {
- spawnObstacle();
- }
- if (LK.ticks % 180 == 0) {
- spawnPowerUp();
- }
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ obstacle.update();
+ if (obstacle.y > 2732) {
+ obstacle.destroy();
+ obstacles.splice(i, 1);
+ }
+ if (playerCar.intersects(obstacle)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update power-ups
+ for (var j = powerUps.length - 1; j >= 0; j--) {
+ var powerUp = powerUps[j];
+ powerUp.update();
+ if (powerUp.y > 2732) {
+ powerUp.destroy();
+ powerUps.splice(j, 1);
+ }
+ if (playerCar.intersects(powerUp)) {
+ LK.setScore(LK.getScore() + 1);
+ powerUp.destroy();
+ powerUps.splice(j, 1);
+ }
+ }
+ // Spawn new obstacles and power-ups periodically
+ if (LK.ticks % 60 == 0) {
+ spawnObstacle();
+ }
+ if (LK.ticks % 180 == 0) {
+ spawnPowerUp();
+ }
};
// Handle touch/mouse move
game.move = handleMove;
\ No newline at end of file