User prompt
Cambia el nombre del proyecto a "crazy driverman"
User prompt
Cambia el nombre del proyecto a "crazy driverman"
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'DropShadowFilter')' in or related to this line: 'carGraphics.filters = [new filters.DropShadowFilter()];' Line Number: 21
User prompt
Please fix the bug: 'filters is not defined' in or related to this line: 'carGraphics.filters = [new filters.DropShadowFilter()];' Line Number: 23
User prompt
Haz que el carro, los obtaculos y los powerups generen sombras
User prompt
Usa el asset "calle" De fondo del juego
User prompt
Haz que el sonido "figura" Suene todo el tiempo
User prompt
Ahora un 100% más rapido
User prompt
Puedes que el carro valla a 50% más rápido
User prompt
Puedes hacer que el activo "encender" Suba 1 punto en vez de 10
Initial prompt
Racer
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Car class representing the player's vehicle var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 30; // Increase the speed of the car by 100% self.update = function () { // Update logic for the car, if needed }; }); // Obstacle class representing obstacles on the road var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Speed of the obstacle self.update = function () { self.y += self.speed; }; }); // PowerUp class representing power-ups on the road var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Speed of the power-up self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000, //Init game with black background title: 'crazy driverman' }); /**** * Game Code ****/ var background = game.attachAsset('Calle', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732 }); background.x = 2048 / 2; background.y = 2732 / 2; // Initialize player car var playerCar = game.addChild(new Car()); playerCar.x = 2048 / 2; playerCar.y = 2732 - 200; // Arrays to keep track of obstacles and power-ups var obstacles = []; var powerUps = []; // Function to handle movement function handleMove(x, y, obj) { playerCar.x = x; } // Function to spawn obstacles function spawnObstacle() { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } // Function to spawn power-ups function spawnPowerUp() { var newPowerUp = new PowerUp(); newPowerUp.x = Math.random() * 2048; newPowerUp.y = -50; powerUps.push(newPowerUp); game.addChild(newPowerUp); } // Game update function game.update = function () { // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.update(); if (obstacle.y > 2732) { obstacle.destroy(); obstacles.splice(i, 1); } if (playerCar.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update power-ups for (var j = powerUps.length - 1; j >= 0; j--) { var powerUp = powerUps[j]; powerUp.update(); if (powerUp.y > 2732) { powerUp.destroy(); powerUps.splice(j, 1); } if (playerCar.intersects(powerUp)) { LK.setScore(LK.getScore() + 1); powerUp.destroy(); powerUps.splice(j, 1); } } // Spawn new obstacles and power-ups periodically if (LK.ticks % 60 == 0) { spawnObstacle(); } if (LK.ticks % 180 == 0) { spawnPowerUp(); } // Play the 'Fiuuu' sound continuously LK.getSound('Fiuuu').play(); }; // Handle touch/mouse move game.move = handleMove;
===================================================================
--- original.js
+++ change.js
@@ -1,15 +1,16 @@
/****
* Classes
****/
+//<Assets used in the game will automatically appear here>
+//<Write imports for supported plugins here>
// Car class representing the player's vehicle
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
- // carGraphics.filters = [new filters.DropShadowFilter()];
self.speed = 30; // Increase the speed of the car by 100%
self.update = function () {
// Update logic for the car, if needed
};
@@ -20,9 +21,8 @@
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
- // obstacleGraphics.filters = [new filters.DropShadowFilter()];
self.speed = 5; // Speed of the obstacle
self.update = function () {
self.y += self.speed;
};
@@ -33,9 +33,8 @@
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
- // powerUpGraphics.filters = [new filters.DropShadowFilter()];
self.speed = 5; // Speed of the power-up
self.update = function () {
self.y += self.speed;
};
@@ -52,10 +51,8 @@
/****
* Game Code
****/
-//<Assets used in the game will automatically appear here>
-var filters = filters;
var background = game.attachAsset('Calle', {
anchorX: 0.5,
anchorY: 0.5,
width: 2048,