/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Kart class representing the player's kart
var Kart = Container.expand(function () {
var self = Container.call(this);
var kartGraphics = self.attachAsset('kart', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
self.maxSpeed = 10;
self.acceleration = 0.2;
self.deceleration = 0.1;
self.update = function () {
self.y -= self.speed;
if (self.speed > 0) {
self.speed -= self.deceleration;
}
};
self.accelerate = function () {
if (self.speed < self.maxSpeed) {
self.speed += self.acceleration;
}
};
});
// Obstacle class representing obstacles on the track
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5;
if (self.y > 2732) {
self.y = -100;
self.x = Math.random() * 2048;
}
};
});
// PowerUp class representing power-ups on the track
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 3;
if (self.y > 2732) {
self.y = -100;
self.x = Math.random() * 2048;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player kart
var playerKart = new Kart();
playerKart.x = 1024;
playerKart.y = 2400;
game.addChild(playerKart);
// Initialize obstacles
var obstacles = [];
for (var i = 0; i < 5; i++) {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * -2732;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Initialize power-ups
var powerUps = [];
for (var i = 0; i < 3; i++) {
var powerUp = new PowerUp();
powerUp.x = Math.random() * 2048;
powerUp.y = Math.random() * -2732;
powerUps.push(powerUp);
game.addChild(powerUp);
}
// Handle touch events for acceleration
game.down = function (x, y, obj) {
playerKart.accelerate();
};
// Update game state
game.update = function () {
playerKart.update();
obstacles.forEach(function (obstacle) {
obstacle.update();
if (playerKart.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
powerUps.forEach(function (powerUp) {
powerUp.update();
if (playerKart.intersects(powerUp)) {
LK.setScore(LK.getScore() + 10);
powerUp.y = -100;
powerUp.x = Math.random() * 2048;
}
});
};
// Display score
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.setText(LK.getScore());
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);