/****
* Classes
****/
// Class for the Answer Option
var AnswerOption = Container.expand(function () {
  var self = Container.call(this);
  var optionText = new Text2('', {
    size: 80,
    fill: "#ffffff"
  });
  optionText.anchor.set(0.5, 0.5);
  self.addChild(optionText);
  self.setText = function (text) {
    optionText.setText(text);
  };
  self.down = function (x, y, obj) {
    if (self.correct) {
      LK.setScore(LK.getScore() + 1);
      scoreTxt.setText(LK.getScore());
      LK.effects.flashObject(self, 0x00ff00, 500);
      nextQuestion();
    } else {
      LK.effects.flashObject(self, 0xff0000, 500);
    }
  };
  return self;
});
//<Assets used in the game will automatically appear here>
// Class for the Question
var Question = Container.expand(function () {
  var self = Container.call(this);
  var questionText = new Text2('', {
    size: 100,
    fill: "#ffffff"
  });
  questionText.anchor.set(0.5, 0.5);
  self.addChild(questionText);
  self.setText = function (text) {
    questionText.setText(text);
  };
  return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
var questions = [{
  question: "What is 2 + 2?",
  options: ["3", "4", "5"],
  correct: 1
}, {
  question: "What is the capital of France?",
  options: ["Berlin", "Paris", "Rome"],
  correct: 1
}, {
  question: "What is the color of the sky?",
  options: ["Blue", "Green", "Red"],
  correct: 0
}];
var currentQuestionIndex = 0;
var questionDisplay = new Question();
questionDisplay.x = 2048 / 2;
questionDisplay.y = 500;
game.addChild(questionDisplay);
var answerOptions = [];
for (var i = 0; i < 3; i++) {
  var option = new AnswerOption();
  option.x = 2048 / 2;
  option.y = 1000 + i * 200;
  game.addChild(option);
  answerOptions.push(option);
}
var scoreTxt = new Text2('0', {
  size: 150,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function nextQuestion() {
  if (currentQuestionIndex >= questions.length) {
    LK.showGameOver();
    return;
  }
  var currentQuestion = questions[currentQuestionIndex];
  questionDisplay.setText(currentQuestion.question);
  for (var i = 0; i < answerOptions.length; i++) {
    answerOptions[i].setText(currentQuestion.options[i]);
    answerOptions[i].correct = i === currentQuestion.correct;
  }
  currentQuestionIndex++;
}
nextQuestion();
game.update = function () {
  // Game update logic if needed
}; /****
* Classes
****/
// Class for the Answer Option
var AnswerOption = Container.expand(function () {
  var self = Container.call(this);
  var optionText = new Text2('', {
    size: 80,
    fill: "#ffffff"
  });
  optionText.anchor.set(0.5, 0.5);
  self.addChild(optionText);
  self.setText = function (text) {
    optionText.setText(text);
  };
  self.down = function (x, y, obj) {
    if (self.correct) {
      LK.setScore(LK.getScore() + 1);
      scoreTxt.setText(LK.getScore());
      LK.effects.flashObject(self, 0x00ff00, 500);
      nextQuestion();
    } else {
      LK.effects.flashObject(self, 0xff0000, 500);
    }
  };
  return self;
});
//<Assets used in the game will automatically appear here>
// Class for the Question
var Question = Container.expand(function () {
  var self = Container.call(this);
  var questionText = new Text2('', {
    size: 100,
    fill: "#ffffff"
  });
  questionText.anchor.set(0.5, 0.5);
  self.addChild(questionText);
  self.setText = function (text) {
    questionText.setText(text);
  };
  return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
var questions = [{
  question: "What is 2 + 2?",
  options: ["3", "4", "5"],
  correct: 1
}, {
  question: "What is the capital of France?",
  options: ["Berlin", "Paris", "Rome"],
  correct: 1
}, {
  question: "What is the color of the sky?",
  options: ["Blue", "Green", "Red"],
  correct: 0
}];
var currentQuestionIndex = 0;
var questionDisplay = new Question();
questionDisplay.x = 2048 / 2;
questionDisplay.y = 500;
game.addChild(questionDisplay);
var answerOptions = [];
for (var i = 0; i < 3; i++) {
  var option = new AnswerOption();
  option.x = 2048 / 2;
  option.y = 1000 + i * 200;
  game.addChild(option);
  answerOptions.push(option);
}
var scoreTxt = new Text2('0', {
  size: 150,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function nextQuestion() {
  if (currentQuestionIndex >= questions.length) {
    LK.showGameOver();
    return;
  }
  var currentQuestion = questions[currentQuestionIndex];
  questionDisplay.setText(currentQuestion.question);
  for (var i = 0; i < answerOptions.length; i++) {
    answerOptions[i].setText(currentQuestion.options[i]);
    answerOptions[i].correct = i === currentQuestion.correct;
  }
  currentQuestionIndex++;
}
nextQuestion();
game.update = function () {
  // Game update logic if needed
};