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make fire effect 2 sec
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make explosion effect 2 sec and will come game over
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Please fix the bug: 'TypeError: LK.effects.explode is not a function' in or related to this line: 'LK.effects.explode(plane.x, plane.y, {' Line Number: 267
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make explode on collision tower
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The towers got mixed up — fix the ones rotated 180 degrees to be positioned at the top
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Rotate the towers at the top by 180 degrees; leave the ones at the bottom unchanged and make sky again
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undo
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nope towers top of screen rotate 180 bottom towers are pinned
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towers Make the towers rotate based on their position.
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towers must be touch top and bottom of screenb
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towers must be bottom and top on screen
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Make the towers start from the top and bottom of the screen.
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kuleleri ekran üst ve altına sınırla
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background is sky
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undo
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make player a plane
Code edit (1 edits merged)
Please save this source code
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Flappy Plane: Tower Dash
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a game like flappy bird but the player is plane and objects are towers
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Plane class var Plane = Container.expand(function () { var self = Container.call(this); var planeSprite = self.attachAsset('plane', { anchorX: 0.5, anchorY: 0.5 }); // Physics self.vy = 0; // vertical velocity self.gravity = 1.2; // gravity per frame self.flapStrength = -22; // negative for upward // Flap method self.flap = function () { self.vy = self.flapStrength; // Animate a quick upward tilt tween.stop(planeSprite, { rotation: true }); planeSprite.rotation = -0.25; tween(planeSprite, { rotation: 0.15 }, { duration: 350, easing: tween.easeOut }); }; // Update method self.update = function () { self.vy += self.gravity; self.y += self.vy; // Clamp rotation based on vy var targetRot = Math.max(-0.3, Math.min(0.4, self.vy / 40)); planeSprite.rotation += (targetRot - planeSprite.rotation) * 0.2; }; return self; }); // TowerPair class (top and bottom towers with a gap) var TowerPair = Container.expand(function () { var self = Container.call(this); // Constants var towerWidth = 220; var towerHeight = 900; var gapHeight = 520; // Top tower var topTower = self.attachAsset('tower', { anchorX: 0.5, anchorY: 1.0 }); // Bottom tower var bottomTower = self.attachAsset('tower', { anchorX: 0.5, anchorY: 0.0 }); // Set positions self.setGapY = function (gapY) { // gapY is the vertical center of the gap topTower.x = 0; topTower.y = gapY - gapHeight / 2; bottomTower.x = 0; bottomTower.y = gapY + gapHeight / 2; }; // For collision detection self.getTopTower = function () { return topTower; }; self.getBottomTower = function () { return bottomTower; }; // For scoring self.passed = false; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x7ec0ee // Sky blue }); /**** * Game Code ****/ // Sound: hit // Sound: point // Ground: brown box, 2048x120 // Tower: green box, 220x900 // Plane: yellow box, 120x80 // Game constants var GAME_WIDTH = 2048; var GAME_HEIGHT = 2732; var GROUND_HEIGHT = 120; var PLANE_START_X = 600; var PLANE_START_Y = 1100; var TOWER_GAP = 520; var TOWER_WIDTH = 220; var TOWER_HEIGHT = 900; var TOWER_MIN_Y = 600 + TOWER_GAP / 2; var TOWER_MAX_Y = GAME_HEIGHT - GROUND_HEIGHT - 400 - TOWER_GAP / 2; var TOWER_INTERVAL = 700; // horizontal distance between towers var TOWER_SPEED = 14; // px per frame // Game state var plane; var towers = []; var ground; var score = 0; var scoreTxt; var gameStarted = false; var gameOver = false; var lastTowerX = 0; // Add ground ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0, x: 0, y: GAME_HEIGHT - GROUND_HEIGHT }); game.addChild(ground); // Add plane plane = new Plane(); game.addChild(plane); plane.x = PLANE_START_X; plane.y = PLANE_START_Y; // Add score text scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Helper: reset game state function resetGame() { // Remove towers for (var i = 0; i < towers.length; i++) { towers[i].destroy(); } towers = []; // Reset plane plane.x = PLANE_START_X; plane.y = PLANE_START_Y; plane.vy = 0; // Reset score score = 0; scoreTxt.setText(score); // Reset state gameStarted = false; gameOver = false; lastTowerX = GAME_WIDTH + 600; // Add initial towers for (var i = 0; i < 3; i++) { spawnTower(GAME_WIDTH + 600 + i * TOWER_INTERVAL); } } // Helper: spawn a tower pair at x function spawnTower(x) { var gapY = TOWER_MIN_Y + Math.random() * (TOWER_MAX_Y - TOWER_MIN_Y); var towerPair = new TowerPair(); towerPair.x = x; towerPair.setGapY(gapY); game.addChild(towerPair); towers.push(towerPair); } // Start game resetGame(); // Input: tap anywhere to flap game.down = function (x, y, obj) { if (gameOver) return; if (!gameStarted) { gameStarted = true; } plane.flap(); }; // Main update loop game.update = function () { if (gameOver) return; if (gameStarted) { // Move towers for (var i = towers.length - 1; i >= 0; i--) { var t = towers[i]; t.x -= TOWER_SPEED; // Remove towers off screen if (t.x < -TOWER_WIDTH) { t.destroy(); towers.splice(i, 1); } } // Spawn new towers if (towers.length === 0 || towers[towers.length - 1].x < GAME_WIDTH - TOWER_INTERVAL) { spawnTower(GAME_WIDTH + TOWER_WIDTH); } // Plane physics plane.update(); // Collision: ground if (plane.y + 40 > GAME_HEIGHT - GROUND_HEIGHT) { plane.y = GAME_HEIGHT - GROUND_HEIGHT - 40; endGame(); return; } // Collision: ceiling if (plane.y - 40 < 0) { plane.y = 40; plane.vy = 0; } // Collision: towers for (var i = 0; i < towers.length; i++) { var t = towers[i]; // Only check if in range if (Math.abs(t.x - plane.x) < TOWER_WIDTH) { // Top if (plane.intersects(t.getTopTower()) || plane.intersects(t.getBottomTower())) { endGame(); return; } } // Scoring: passed tower if (!t.passed && t.x + TOWER_WIDTH / 2 < plane.x) { t.passed = true; score += 1; scoreTxt.setText(score); LK.getSound('point').play(); } } } else { // Idle: plane bobs up and down plane.y = PLANE_START_Y + Math.sin(LK.ticks / 30) * 30; plane.vy = 0; } }; // End game function endGame() { if (gameOver) return; gameOver = true; LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 600); LK.showGameOver(); } // No drag or move needed for this game
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,245 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Plane class
+var Plane = Container.expand(function () {
+ var self = Container.call(this);
+ var planeSprite = self.attachAsset('plane', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Physics
+ self.vy = 0; // vertical velocity
+ self.gravity = 1.2; // gravity per frame
+ self.flapStrength = -22; // negative for upward
+ // Flap method
+ self.flap = function () {
+ self.vy = self.flapStrength;
+ // Animate a quick upward tilt
+ tween.stop(planeSprite, {
+ rotation: true
+ });
+ planeSprite.rotation = -0.25;
+ tween(planeSprite, {
+ rotation: 0.15
+ }, {
+ duration: 350,
+ easing: tween.easeOut
+ });
+ };
+ // Update method
+ self.update = function () {
+ self.vy += self.gravity;
+ self.y += self.vy;
+ // Clamp rotation based on vy
+ var targetRot = Math.max(-0.3, Math.min(0.4, self.vy / 40));
+ planeSprite.rotation += (targetRot - planeSprite.rotation) * 0.2;
+ };
+ return self;
+});
+// TowerPair class (top and bottom towers with a gap)
+var TowerPair = Container.expand(function () {
+ var self = Container.call(this);
+ // Constants
+ var towerWidth = 220;
+ var towerHeight = 900;
+ var gapHeight = 520;
+ // Top tower
+ var topTower = self.attachAsset('tower', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ // Bottom tower
+ var bottomTower = self.attachAsset('tower', {
+ anchorX: 0.5,
+ anchorY: 0.0
+ });
+ // Set positions
+ self.setGapY = function (gapY) {
+ // gapY is the vertical center of the gap
+ topTower.x = 0;
+ topTower.y = gapY - gapHeight / 2;
+ bottomTower.x = 0;
+ bottomTower.y = gapY + gapHeight / 2;
+ };
+ // For collision detection
+ self.getTopTower = function () {
+ return topTower;
+ };
+ self.getBottomTower = function () {
+ return bottomTower;
+ };
+ // For scoring
+ self.passed = false;
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x7ec0ee // Sky blue
+});
+
+/****
+* Game Code
+****/
+// Sound: hit
+// Sound: point
+// Ground: brown box, 2048x120
+// Tower: green box, 220x900
+// Plane: yellow box, 120x80
+// Game constants
+var GAME_WIDTH = 2048;
+var GAME_HEIGHT = 2732;
+var GROUND_HEIGHT = 120;
+var PLANE_START_X = 600;
+var PLANE_START_Y = 1100;
+var TOWER_GAP = 520;
+var TOWER_WIDTH = 220;
+var TOWER_HEIGHT = 900;
+var TOWER_MIN_Y = 600 + TOWER_GAP / 2;
+var TOWER_MAX_Y = GAME_HEIGHT - GROUND_HEIGHT - 400 - TOWER_GAP / 2;
+var TOWER_INTERVAL = 700; // horizontal distance between towers
+var TOWER_SPEED = 14; // px per frame
+// Game state
+var plane;
+var towers = [];
+var ground;
+var score = 0;
+var scoreTxt;
+var gameStarted = false;
+var gameOver = false;
+var lastTowerX = 0;
+// Add ground
+ground = LK.getAsset('ground', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: GAME_HEIGHT - GROUND_HEIGHT
+});
+game.addChild(ground);
+// Add plane
+plane = new Plane();
+game.addChild(plane);
+plane.x = PLANE_START_X;
+plane.y = PLANE_START_Y;
+// Add score text
+scoreTxt = new Text2('0', {
+ size: 150,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Helper: reset game state
+function resetGame() {
+ // Remove towers
+ for (var i = 0; i < towers.length; i++) {
+ towers[i].destroy();
+ }
+ towers = [];
+ // Reset plane
+ plane.x = PLANE_START_X;
+ plane.y = PLANE_START_Y;
+ plane.vy = 0;
+ // Reset score
+ score = 0;
+ scoreTxt.setText(score);
+ // Reset state
+ gameStarted = false;
+ gameOver = false;
+ lastTowerX = GAME_WIDTH + 600;
+ // Add initial towers
+ for (var i = 0; i < 3; i++) {
+ spawnTower(GAME_WIDTH + 600 + i * TOWER_INTERVAL);
+ }
+}
+// Helper: spawn a tower pair at x
+function spawnTower(x) {
+ var gapY = TOWER_MIN_Y + Math.random() * (TOWER_MAX_Y - TOWER_MIN_Y);
+ var towerPair = new TowerPair();
+ towerPair.x = x;
+ towerPair.setGapY(gapY);
+ game.addChild(towerPair);
+ towers.push(towerPair);
+}
+// Start game
+resetGame();
+// Input: tap anywhere to flap
+game.down = function (x, y, obj) {
+ if (gameOver) return;
+ if (!gameStarted) {
+ gameStarted = true;
+ }
+ plane.flap();
+};
+// Main update loop
+game.update = function () {
+ if (gameOver) return;
+ if (gameStarted) {
+ // Move towers
+ for (var i = towers.length - 1; i >= 0; i--) {
+ var t = towers[i];
+ t.x -= TOWER_SPEED;
+ // Remove towers off screen
+ if (t.x < -TOWER_WIDTH) {
+ t.destroy();
+ towers.splice(i, 1);
+ }
+ }
+ // Spawn new towers
+ if (towers.length === 0 || towers[towers.length - 1].x < GAME_WIDTH - TOWER_INTERVAL) {
+ spawnTower(GAME_WIDTH + TOWER_WIDTH);
+ }
+ // Plane physics
+ plane.update();
+ // Collision: ground
+ if (plane.y + 40 > GAME_HEIGHT - GROUND_HEIGHT) {
+ plane.y = GAME_HEIGHT - GROUND_HEIGHT - 40;
+ endGame();
+ return;
+ }
+ // Collision: ceiling
+ if (plane.y - 40 < 0) {
+ plane.y = 40;
+ plane.vy = 0;
+ }
+ // Collision: towers
+ for (var i = 0; i < towers.length; i++) {
+ var t = towers[i];
+ // Only check if in range
+ if (Math.abs(t.x - plane.x) < TOWER_WIDTH) {
+ // Top
+ if (plane.intersects(t.getTopTower()) || plane.intersects(t.getBottomTower())) {
+ endGame();
+ return;
+ }
+ }
+ // Scoring: passed tower
+ if (!t.passed && t.x + TOWER_WIDTH / 2 < plane.x) {
+ t.passed = true;
+ score += 1;
+ scoreTxt.setText(score);
+ LK.getSound('point').play();
+ }
+ }
+ } else {
+ // Idle: plane bobs up and down
+ plane.y = PLANE_START_Y + Math.sin(LK.ticks / 30) * 30;
+ plane.vy = 0;
+ }
+};
+// End game
+function endGame() {
+ if (gameOver) return;
+ gameOver = true;
+ LK.getSound('hit').play();
+ LK.effects.flashScreen(0xff0000, 600);
+ LK.showGameOver();
+}
+// No drag or move needed for this game
\ No newline at end of file