User prompt
meüden mucizeyi seçince düşman gelmeye devam etsin basenin biraz uzağına ışınlanalım bide menüye hepsini birden aktive etme gelsin ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Replace base menu with miracle-specific menu system bi tuşa tıklayınca hareketimiz serbest kalsın ve tüm topladığımız mucizeler menüde gözüksün ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
baseye girdiğimizde menü açılsın menüdeki tuşlara tıklayabilelim
User prompt
baseye girince depolanan mucizeleri kullanabilelim mucizeleri daha uzun süre kullana bilelim ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < storedMiraclesUI.length; i++) {' Line Number: 4686
User prompt
mucizeleri depolama ekle ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'activate')' in or related to this line: 'evilErdo.activate();' Line Number: 4613
User prompt
kötü erdo ekle erdo ile tekrar doğunca kötü erdo boss fight başlar sadece onla savaşırız başka düşman doğmaz onu yenince devam edriz
User prompt
oyun çok kasıyoooooooooooooooooooooooooooooooooooooooo
User prompt
yüklediğim can barına uygun bi can barı yap
User prompt
oyuna farklı habitatlar haritalar ekle her 500 skorda başka map ve yeni 7 mucize
User prompt
oyun çöküyo magma eventinde ve çok boss geldiği zmanşlarda
User prompt
geliştir bossların doğma oranını azalt magma eventi nerf
User prompt
bosslara mega nerf
User prompt
geliştir
User prompt
magma eventi magma bossu ölünce bitsin ayrıca bosslara nerfff
User prompt
dengeleme değişiklikleri
User prompt
mermiler buff koyun nerf
User prompt
rüzgar bossu nerf
User prompt
magma nerf
User prompt
geliştir ultioptimega upgrade tokeni ekle oyun içinde bi bossu öldürünce çıksın kan izlerini belirgin yap daha çok kan ekle ve yeni 12 özellik daha ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
geliştir
User prompt
bi anda en fazla 2 boss gelebilsin dengeleme değişikliklikleri yap rüzgar eventi magma eventi ekle rüzgar ve magma bossları ekle rüzgar için ses magma için magma_event müziği ekle
User prompt
farm war şarkısını oyuna ekle
User prompt
daha çok yenilik 10 yeni mucize bosslara nerf erdoya nerf tavuğa buff
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var BaseBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('baseBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.damage = 20;
self.targetX = 0;
self.targetY = 0;
self.directionX = 0;
self.directionY = 0;
self.setTarget = function (x, y) {
self.targetX = x;
self.targetY = y;
var dx = x - self.x;
var dy = y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.directionX = dx / distance;
self.directionY = dy / distance;
}
};
self.update = function () {
self.x += self.directionX * self.speed;
self.y += self.directionY * self.speed;
};
return self;
});
var BaseMenu = Container.expand(function () {
var self = Container.call(this);
var menuBg = LK.getAsset('baseMenu', {
anchorX: 0.5,
anchorY: 0.5,
tint: 0x2c2c2c,
width: 2048,
height: 2732
});
self.isVisible = false;
self.visible = false;
self.buttons = [];
self.buttonTexts = [];
self.animalTypes = ['sheep', 'cow', 'chicken', 'pig', 'goat', 'duck'];
self.createButtons = function () {
var startY = -200;
var buttonWidth = 300;
var buttonHeight = 80;
// Add title
var titleText = new Text2('SELECT ANIMAL TO CONTROL', {
size: 80,
fill: 0xffff00
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 0;
titleText.y = -400;
self.addChild(titleText);
for (var i = 0; i < self.animalTypes.length; i++) {
var button = LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
tint: 0x666666,
width: buttonWidth,
height: buttonHeight
});
button.x = 0;
button.y = startY + i * 100;
button.animalType = self.animalTypes[i];
self.addChild(button);
self.buttons.push(button);
var buttonText = new Text2(self.animalTypes[i].toUpperCase(), {
size: 40,
fill: 0xffffff
});
buttonText.anchor.set(0.5, 0.5);
buttonText.x = 0;
buttonText.y = startY + i * 100;
self.addChild(buttonText);
self.buttonTexts.push(buttonText);
}
// Add close button
var closeButton = LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
tint: 0xff4444,
width: 200,
height: 60
});
closeButton.x = 0;
closeButton.y = 350;
closeButton.animalType = 'close';
self.addChild(closeButton);
self.buttons.push(closeButton);
var closeText = new Text2('CLOSE', {
size: 30,
fill: 0xffffff
});
closeText.anchor.set(0.5, 0.5);
closeText.x = 0;
closeText.y = 350;
self.addChild(closeText);
self.buttonTexts.push(closeText);
};
self.show = function () {
self.isVisible = true;
self.visible = true;
self.alpha = 0;
self.scaleX = 0.8;
self.scaleY = 0.8;
gamePaused = true;
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 300
});
};
self.hide = function () {
self.isVisible = false;
gamePaused = false;
tween(self, {
alpha: 0,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 300,
onFinish: function onFinish() {
self.visible = false;
}
});
};
self.down = function (x, y, obj) {
if (!self.isVisible) return;
// Convert screen coordinates to local menu coordinates
var localX = x - self.x;
var localY = y - self.y;
for (var i = 0; i < self.buttons.length; i++) {
var button = self.buttons[i];
var dx = localX - button.x;
var dy = localY - button.y;
var buttonWidth = button.animalType === 'close' ? 100 : 150;
var buttonHeight = button.animalType === 'close' ? 30 : 40;
if (Math.abs(dx) <= buttonWidth && Math.abs(dy) <= buttonHeight) {
if (button.animalType === 'close') {
self.hide();
} else {
controlledAnimalType = button.animalType;
controlledAnimalDuration = 60000; // 1 minute
self.hide();
}
break;
}
}
};
self.alpha = 0;
self.scaleX = 0.8;
self.scaleY = 0.8;
self.createButtons();
return self;
});
var BaseTurret = Container.expand(function () {
var self = Container.call(this);
var turretGraphics = self.attachAsset('baseTurret', {
anchorX: 0.5,
anchorY: 0.5
});
self.lastShot = 0;
self.shootCooldown = 500;
self.range = 300;
self.damage = 20;
self.findNearestEnemy = function () {
var nearestEnemy = null;
var nearestDistance = Infinity;
for (var i = 0; i < enemies.length; i++) {
var enemy = enemies[i];
var dx = enemy.x - self.x;
var dy = enemy.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < nearestDistance && distance <= self.range) {
nearestDistance = distance;
nearestEnemy = enemy;
}
}
return nearestEnemy;
};
self.shootAtEnemy = function (target) {
var bullet = new BaseBullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.setTarget(target.x, target.y);
bullet.damage = self.damage;
baseBullets.push(bullet);
game.addChild(bullet);
LK.getSound('shoot').play();
};
self.update = function () {
if (LK.ticks - self.lastShot > self.shootCooldown / 16.67) {
var target = self.findNearestEnemy();
if (target) {
self.shootAtEnemy(target);
self.lastShot = LK.ticks;
var angle = Math.atan2(target.y - self.y, target.x - self.x);
turretGraphics.rotation = angle;
}
}
};
return self;
});
var Bear = Container.expand(function () {
var self = Container.call(this);
var bearGraphics = self.attachAsset('bear', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 1.8;
self.damage = 70;
self.health = 200;
self.maxHealth = 200;
self.chargeTimer = 0;
self.isCharging = false;
self.takeDamage = function (damage) {
self.health -= damage;
// Create blood splatter effect
createBloodSplatter(self.x, self.y, Math.min(damage / 12, 8));
tween(bearGraphics, {
tint: 0xff0000
}, {
duration: 100
});
tween(bearGraphics, {
tint: 0xffffff
}, {
duration: 100
});
if (self.health <= 0) {
// Create larger blood splatter when dying
createBloodSplatter(self.x, self.y, 12);
return true;
}
return false;
};
self.update = function () {
var dx = hero.x - self.x;
var dy = hero.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.chargeTimer++;
if (self.chargeTimer > 100 && !self.isCharging) {
self.isCharging = true;
self.chargeTimer = 0;
tween(bearGraphics, {
tint: 0x8B4513
}, {
duration: 300
});
tween(self, {
x: self.x + dx / distance * self.speed * 10,
y: self.y + dy / distance * self.speed * 10
}, {
duration: 700,
onFinish: function onFinish() {
self.isCharging = false;
tween(bearGraphics, {
tint: 0xffffff
}, {
duration: 300
});
}
});
} else if (!self.isCharging) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
}
};
return self;
});
var BloodParticle = Container.expand(function () {
var self = Container.call(this);
var bloodGraphics = self.attachAsset('baseBullet', {
anchorX: 0.5,
anchorY: 0.5
});
bloodGraphics.tint = 0x8B0000; // Dark red color
bloodGraphics.scaleX = 0.3;
bloodGraphics.scaleY = 0.3;
self.velocityX = (Math.random() - 0.5) * 8;
self.velocityY = (Math.random() - 0.5) * 8;
self.gravity = 0.2;
self.life = 60; // 1 second at 60fps
self.maxLife = 60;
self.update = function () {
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityY += self.gravity;
self.life--;
// Fade out over time
var alpha = self.life / self.maxLife;
bloodGraphics.alpha = alpha;
};
return self;
});
var BloodTrail = Container.expand(function () {
var self = Container.call(this);
var trailGraphics = self.attachAsset('baseBullet', {
anchorX: 0.5,
anchorY: 0.5
});
trailGraphics.tint = 0x8B0000; // Dark red color
trailGraphics.scaleX = 0.4; // Make trails twice as wide
trailGraphics.scaleY = 1.2; // Make trails twice as long
self.life = 360; // 6 seconds at 60fps - double duration
self.maxLife = 360;
self.fadeSpeed = 0.002; // Slower fade for more visible trails
self.update = function () {
self.life--;
// Fade out over time
var alpha = self.life / self.maxLife;
trailGraphics.alpha = alpha * 0.7;
// Scale down over time
var scale = alpha * 0.6;
trailGraphics.scaleX = 0.2 * scale;
trailGraphics.scaleY = 0.6 * scale;
};
return self;
});
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 12;
self.damage = 35;
self.targetX = 0;
self.targetY = 0;
self.directionX = 0;
self.directionY = 0;
self.setTarget = function (x, y) {
self.targetX = x;
self.targetY = y;
var dx = x - self.x;
var dy = y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.directionX = dx / distance;
self.directionY = dy / distance;
}
};
self.update = function () {
self.x += self.directionX * self.speed;
self.y += self.directionY * self.speed;
};
return self;
});
var ControlledAnimal = Container.expand(function (type) {
var self = Container.call(this);
self.type = type || 'sheep';
self.speed = 3;
self.damage = 30;
self.health = 100;
self.maxHealth = 100;
var animalGraphics = self.attachAsset('controlledAnimal', {
anchorX: 0.5,
anchorY: 0.5,
tint: 0x00ffff
});
self.takeDamage = function (damage) {
self.health -= damage;
// Create blood splatter effect
createBloodSplatter(self.x, self.y, Math.min(damage / 8, 6));
tween(animalGraphics, {
tint: 0xff0000
}, {
duration: 100,
onFinish: function onFinish() {
tween(animalGraphics, {
tint: 0x00ffff
}, {
duration: 100
});
}
});
if (self.health <= 0) {
// Create blood splatter when dying
createBloodSplatter(self.x, self.y, 10);
return true;
}
return false;
};
self.attackEnemies = function () {
var attackRange = 100;
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
if (enemy.type === self.type) continue; // Don't attack same type
var dx = enemy.x - self.x;
var dy = enemy.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= attackRange) {
var enemyDied = enemy.takeDamage(self.damage);
if (enemyDied) {
LK.setScore(LK.getScore() + 15);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
}
}
};
self.update = function () {
// Attack nearby enemies of different types
if (LK.ticks % 30 === 0) {
self.attackEnemies();
}
};
return self;
});
var Eagle = Container.expand(function () {
var self = Container.call(this);
var eagleGraphics = self.attachAsset('eagle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4.0;
self.damage = 40;
self.health = 80;
self.maxHealth = 80;
self.swoopTimer = 0;
self.isSwooping = false;
self.flightPattern = 0;
self.takeDamage = function (damage) {
self.health -= damage;
tween(eagleGraphics, {
tint: 0xff0000
}, {
duration: 100
});
tween(eagleGraphics, {
tint: 0xffffff
}, {
duration: 100
});
if (self.health <= 0) {
return true;
}
return false;
};
self.update = function () {
var dx = hero.x - self.x;
var dy = hero.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.swoopTimer++;
self.flightPattern++;
if (self.swoopTimer > 80 && !self.isSwooping) {
self.isSwooping = true;
self.swoopTimer = 0;
tween(self, {
x: hero.x,
y: hero.y
}, {
duration: 600,
onFinish: function onFinish() {
self.isSwooping = false;
}
});
} else if (!self.isSwooping) {
var circleX = hero.x + Math.cos(self.flightPattern * 0.05) * 150;
var circleY = hero.y + Math.sin(self.flightPattern * 0.05) * 150;
self.x += (circleX - self.x) * 0.02;
self.y += (circleY - self.y) * 0.02;
}
}
};
return self;
});
var Elephant = Container.expand(function () {
var self = Container.call(this);
var elephantGraphics = self.attachAsset('elephant', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 1.5;
self.damage = 80;
self.health = 250;
self.maxHealth = 250;
self.trampleTimer = 0;
self.isTrampling = false;
self.takeDamage = function (damage) {
self.health -= damage;
tween(elephantGraphics, {
tint: 0xff0000
}, {
duration: 100
});
tween(elephantGraphics, {
tint: 0xffffff
}, {
duration: 100
});
if (self.health <= 0) {
return true;
}
return false;
};
self.update = function () {
var dx = hero.x - self.x;
var dy = hero.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.trampleTimer++;
if (self.trampleTimer > 120 && !self.isTrampling) {
self.isTrampling = true;
self.trampleTimer = 0;
LK.effects.flashScreen(0x8B4513, 200);
tween(self, {
x: self.x + dx / distance * self.speed * 8,
y: self.y + dy / distance * self.speed * 8
}, {
duration: 1000,
onFinish: function onFinish() {
self.isTrampling = false;
}
});
} else if (!self.isTrampling) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
}
};
return self;
});
var Enemy = Container.expand(function (type) {
var self = Container.call(this);
self.type = type || 'sheep';
self.speed = 1;
self.damage = 10;
self.health = 30;
self.maxHealth = 30;
var enemyGraphics;
if (self.type === 'sheep') {
enemyGraphics = self.attachAsset('sheep', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 1.5;
self.damage = 12;
self.health = 30;
self.maxHealth = 30;
} else if (self.type === 'cow') {
enemyGraphics = self.attachAsset('cow', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 1.2;
self.damage = 35;
self.health = 100;
self.maxHealth = 100;
} else if (self.type === 'chicken') {
enemyGraphics = self.attachAsset('chicken', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4.2;
self.damage = 12;
self.health = 35;
self.maxHealth = 35;
} else if (self.type === 'chick') {
enemyGraphics = self.attachAsset('chick', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4;
self.damage = 8;
self.health = 20;
self.maxHealth = 20;
} else if (self.type === 'snake') {
enemyGraphics = self.attachAsset('snake', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2.2;
self.damage = 28;
self.health = 50;
self.maxHealth = 50;
self.zigzagTimer = 0;
self.zigzagDirection = 1;
} else if (self.type === 'mouse') {
enemyGraphics = self.attachAsset('mouse', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.damage = 10;
self.health = 25;
self.maxHealth = 25;
self.jumpTimer = 0;
self.isJumping = false;
} else if (self.type === 'hyperSheep') {
enemyGraphics = self.attachAsset('hyperSheep', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3.5;
self.damage = 45;
self.health = 150;
self.maxHealth = 150;
self.chargeTimer = 0;
self.isCharging = false;
} else if (self.type === 'hyperCow') {
enemyGraphics = self.attachAsset('hyperCow', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2.5;
self.damage = 65;
self.health = 200;
self.maxHealth = 200;
self.rageMode = false;
self.rageDuration = 0;
} else if (self.type === 'hyperChicken') {
enemyGraphics = self.attachAsset('hyperChicken', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
self.speed = 3.5;
self.damage = 60;
self.health = 600;
self.maxHealth = 600;
self.flightTimer = 0;
self.isFlying = false;
self.isBoss = true;
} else if (self.type === 'pig') {
enemyGraphics = self.attachAsset('pig', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 1.5;
self.damage = 22;
self.health = 70;
self.maxHealth = 70;
self.rollTimer = 0;
self.isRolling = false;
} else if (self.type === 'goat') {
enemyGraphics = self.attachAsset('goat', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2.8;
self.damage = 32;
self.health = 85;
self.maxHealth = 85;
self.headbuttTimer = 0;
} else if (self.type === 'duck') {
enemyGraphics = self.attachAsset('duck', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3.2;
self.damage = 18;
self.health = 40;
self.maxHealth = 40;
self.quackTimer = 0;
} else if (self.type === 'rabbit') {
enemyGraphics = self.attachAsset('rabbit', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4.5;
self.damage = 15;
self.health = 30;
self.maxHealth = 30;
self.hopTimer = 0;
} else if (self.type === 'omegaSheep') {
enemyGraphics = self.attachAsset('omegaSheep', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
self.speed = 4.2;
self.damage = 80;
self.health = 260;
self.maxHealth = 260;
self.omegaTimer = 0;
self.isOmega = true;
} else if (self.type === 'omegaCow') {
enemyGraphics = self.attachAsset('omegaCow', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
self.speed = 3.8;
self.damage = 100;
self.health = 340;
self.maxHealth = 340;
self.omegaTimer = 0;
self.isOmega = true;
} else if (self.type === 'omegaChicken') {
enemyGraphics = self.attachAsset('omegaChicken', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
self.speed = 5.0;
self.damage = 70;
self.health = 225;
self.maxHealth = 225;
self.omegaTimer = 0;
self.isOmega = true;
} else if (self.type === 'omegaPig') {
enemyGraphics = self.attachAsset('omegaPig', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
self.speed = 4.5;
self.damage = 90;
self.health = 285;
self.maxHealth = 285;
self.omegaTimer = 0;
self.isOmega = true;
} else if (self.type === 'windBoss') {
enemyGraphics = self.attachAsset('windBoss', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.8,
scaleY: 1.8
});
self.speed = 3.5;
self.damage = 80;
self.health = 280;
self.maxHealth = 280;
self.windTimer = 0;
self.isBoss = true;
self.windPushTimer = 0;
} else if (self.type === 'magmaBoss') {
enemyGraphics = self.attachAsset('magmaBoss', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.9,
scaleY: 1.9
});
self.speed = 2.8;
self.damage = 100;
self.health = 300;
self.maxHealth = 300;
self.magmaTimer = 0;
self.isBoss = true;
self.lavaSprayTimer = 0;
}
self.takeDamage = function (damage) {
self.health -= damage;
// Mark as wounded to start blood trail
self.isWounded = true;
self.lastTrailX = self.x;
self.lastTrailY = self.y;
self.trailTimer = 0;
// Create blood splatter effect
createBloodSplatter(self.x, self.y, Math.min(damage / 6, 15));
// Add extra blood spray for critical hits
if (damage >= 40) {
createBloodSplatter(self.x, self.y, 20);
LK.effects.flashObject(self, 0xff0000, 200);
}
// Create initial blood trail
createBloodTrail(self.x, self.y);
// Flash red when hit
tween(enemyGraphics, {
tint: 0xff0000
}, {
duration: 100
});
tween(enemyGraphics, {
tint: 0xffffff
}, {
duration: 100
});
if (self.health <= 0) {
// Create bigger blood splatter when dying
createBloodSplatter(self.x, self.y, 12);
return true; // Enemy died
}
return false;
};
self.update = function () {
// Move towards hero
var dx = hero.x - self.x;
var dy = hero.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// Create blood trail if wounded and moving
if (self.isWounded) {
self.trailTimer = self.trailTimer || 0;
self.trailTimer++;
if (self.trailTimer > 3) {
// Create trail every 3 frames for more blood
var moveDistance = Math.sqrt((self.x - (self.lastTrailX || self.x)) * (self.x - (self.lastTrailX || self.x)) + (self.y - (self.lastTrailY || self.y)) * (self.y - (self.lastTrailY || self.y)));
if (moveDistance > 8) {
// Create multiple trails for heavier bleeding
createBloodTrail(self.x, self.y);
if (self.health <= self.maxHealth * 0.3) {
// Heavy bleeding when severely wounded
createBloodTrail(self.x + (Math.random() - 0.5) * 15, self.y + (Math.random() - 0.5) * 15);
createBloodTrail(self.x + (Math.random() - 0.5) * 15, self.y + (Math.random() - 0.5) * 15);
}
self.lastTrailX = self.x;
self.lastTrailY = self.y;
self.trailTimer = 0;
}
}
}
if (distance > 0) {
if (self.type === 'snake') {
// Snake moves in zigzag pattern
self.zigzagTimer++;
if (self.zigzagTimer > 20) {
self.zigzagDirection *= -1;
self.zigzagTimer = 0;
}
var zigzagOffset = self.zigzagDirection * 30;
self.x += dx / distance * self.speed + zigzagOffset * 0.02;
self.y += dy / distance * self.speed;
} else if (self.type === 'mouse') {
// Mouse jumps towards hero
self.jumpTimer++;
if (self.jumpTimer > 40 && !self.isJumping) {
self.isJumping = true;
self.jumpTimer = 0;
// Quick jump movement
tween(self, {
x: self.x + dx / distance * self.speed * 8,
y: self.y + dy / distance * self.speed * 8
}, {
duration: 300,
onComplete: function onComplete() {
self.isJumping = false;
}
});
} else if (!self.isJumping) {
// Slow movement when not jumping
self.x += dx / distance * (self.speed * 0.3);
self.y += dy / distance * (self.speed * 0.3);
}
} else if (self.type === 'hyperSheep') {
// HyperSheep charges at hero periodically
self.chargeTimer++;
if (self.chargeTimer > 60 && !self.isCharging) {
self.isCharging = true;
self.chargeTimer = 0;
// Charge attack with visual effect
tween(enemyGraphics, {
tint: 0xff0000
}, {
duration: 200
});
tween(self, {
x: self.x + dx / distance * self.speed * 12,
y: self.y + dy / distance * self.speed * 12
}, {
duration: 500,
onFinish: function onFinish() {
self.isCharging = false;
tween(enemyGraphics, {
tint: 0xffffff
}, {
duration: 200
});
}
});
} else if (!self.isCharging) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
} else if (self.type === 'hyperCow') {
// HyperCow enters rage mode when low health
if (self.health <= self.maxHealth * 0.3 && !self.rageMode) {
self.rageMode = true;
self.rageDuration = 5000;
self.speed *= 2;
self.damage *= 1.5;
tween(enemyGraphics, {
tint: 0xff4400
}, {
duration: 300
});
}
if (self.rageMode) {
self.rageDuration -= 16.67;
if (self.rageDuration <= 0) {
self.rageMode = false;
self.speed /= 2;
self.damage /= 1.5;
tween(enemyGraphics, {
tint: 0xffffff
}, {
duration: 300
});
}
}
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
} else if (self.type === 'hyperChicken') {
// HyperChicken flies in aerial patterns
self.flightTimer++;
if (self.flightTimer > 120 && !self.isFlying) {
self.isFlying = true;
self.flightTimer = 0;
// Aerial dive attack
tween(self, {
x: hero.x,
y: hero.y - 100
}, {
duration: 800,
onFinish: function onFinish() {
tween(self, {
x: hero.x,
y: hero.y
}, {
duration: 400,
onFinish: function onFinish() {
self.isFlying = false;
}
});
}
});
} else if (!self.isFlying) {
// Circle around hero
var angle = Math.atan2(dy, dx) + Math.sin(LK.ticks * 0.05) * 0.5;
self.x += Math.cos(angle) * self.speed;
self.y += Math.sin(angle) * self.speed;
}
} else if (self.type === 'pig') {
// Pig rolls towards hero
self.rollTimer++;
if (self.rollTimer > 80 && !self.isRolling) {
self.isRolling = true;
self.rollTimer = 0;
tween(self, {
x: self.x + dx / distance * self.speed * 6,
y: self.y + dy / distance * self.speed * 6
}, {
duration: 600,
onFinish: function onFinish() {
self.isRolling = false;
}
});
} else if (!self.isRolling) {
self.x += dx / distance * self.speed * 0.5;
self.y += dy / distance * self.speed * 0.5;
}
} else if (self.type === 'goat') {
// Goat charges with headbutt
self.headbuttTimer++;
if (self.headbuttTimer > 70) {
self.headbuttTimer = 0;
var angle = Math.atan2(dy, dx);
self.x += Math.cos(angle) * self.speed * 2;
self.y += Math.sin(angle) * self.speed * 2;
} else {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
} else if (self.type === 'duck') {
// Duck waddles in wavy pattern
self.quackTimer++;
var waveOffset = Math.sin(self.quackTimer * 0.1) * 20;
self.x += dx / distance * self.speed + waveOffset * 0.02;
self.y += dy / distance * self.speed;
} else if (self.type === 'rabbit') {
// Rabbit hops quickly
self.hopTimer++;
if (self.hopTimer > 25) {
self.hopTimer = 0;
self.x += dx / distance * self.speed * 2;
self.y += dy / distance * self.speed * 2;
} else {
self.x += dx / distance * self.speed * 0.3;
self.y += dy / distance * self.speed * 0.3;
}
} else if (self.type === 'windBoss') {
// Wind boss creates wind gusts and pushes hero
self.windTimer++;
self.windPushTimer++;
if (self.windTimer > 200) {
self.windTimer = 0;
// Create wind gust effect
LK.effects.flashScreen(0x87ceeb, 300);
// Teleport in swirling pattern
var angle = LK.ticks * 0.1;
self.x = hero.x + Math.cos(angle) * 200;
self.y = hero.y + Math.sin(angle) * 200;
}
// Push hero away periodically
if (self.windPushTimer > 120 && distance < 300) {
self.windPushTimer = 0;
var pushForce = 30;
hero.x += dx / distance * -pushForce; // Push away from boss
hero.y += dy / distance * -pushForce;
// Keep hero in bounds
hero.x = Math.max(40, Math.min(2048 - 40, hero.x));
hero.y = Math.max(40, Math.min(2732 - 40, hero.y));
LK.getSound('windevent').play();
}
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
} else if (self.type === 'magmaBoss') {
// Magma boss creates lava sprays and fire effects
self.magmaTimer++;
self.lavaSprayTimer++;
if (self.magmaTimer > 150) {
self.magmaTimer = 0;
// Create magma eruption effect
LK.effects.flashScreen(0xff4500, 400);
// Create blood splatters to simulate lava spray
createBloodSplatter(self.x, self.y, 25);
tween(enemyGraphics, {
tint: 0xffff00
}, {
duration: 300,
onFinish: function onFinish() {
tween(enemyGraphics, {
tint: 0xffffff
}, {
duration: 300
});
}
});
}
// Create lava spray damage zones
if (self.lavaSprayTimer > 240) {
self.lavaSprayTimer = 0;
var sprayRadius = 150;
var heroDx = hero.x - self.x;
var heroDy = hero.y - self.y;
var heroDistance = Math.sqrt(heroDx * heroDx + heroDy * heroDy);
if (heroDistance <= sprayRadius) {
hero.takeDamage(15);
LK.effects.flashObject(hero, 0xff4500, 300);
}
}
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
} else if (self.type.indexOf('omega') === 0) {
// Omega animals have enhanced movement
self.omegaTimer++;
if (self.omegaTimer > 60) {
self.omegaTimer = 0;
// Omega boost
tween(enemyGraphics, {
tint: 0xff00ff
}, {
duration: 200,
onFinish: function onFinish() {
tween(enemyGraphics, {
tint: 0xffffff
}, {
duration: 200
});
}
});
self.x += dx / distance * self.speed * 3;
self.y += dy / distance * self.speed * 3;
} else {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
} else {
// Normal movement for other enemies
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
}
};
return self;
});
var Erdo = Container.expand(function () {
var self = Container.call(this);
var erdoGraphics = self.attachAsset('erdo', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.lastShot = 0;
self.shootCooldown = 80; // Very fast shooting
self.isActive = false;
self.activationTimer = 0;
self.maxActivationTime = 15000; // 15 seconds active
self.isMovingToCenter = false;
self.targetX = 0;
self.targetY = 0;
self.shootDirections = [{
x: 1,
y: 0
}, {
x: -1,
y: 0
}, {
x: 0,
y: 1
}, {
x: 0,
y: -1
}, {
x: 0.707,
y: 0.707
}, {
x: -0.707,
y: 0.707
}, {
x: 0.707,
y: -0.707
}, {
x: -0.707,
y: -0.707
}];
self.activate = function () {
self.isActive = true;
self.activationTimer = 0;
self.visible = true;
self.alpha = 0;
self.isMovingToCenter = true;
// Spawn from random edge
var side = Math.floor(Math.random() * 4);
if (side === 0) {
// Top
self.x = Math.random() * 2048;
self.y = -50;
} else if (side === 1) {
// Right
self.x = 2048 + 50;
self.y = Math.random() * 2732;
} else if (side === 2) {
// Bottom
self.x = Math.random() * 2048;
self.y = 2732 + 50;
} else {
// Left
self.x = -50;
self.y = Math.random() * 2732;
}
// Set target to center
self.targetX = 2048 / 2;
self.targetY = 2732 / 2;
// Fade in effect
tween(self, {
alpha: 1
}, {
duration: 300
});
LK.getSound('powerUp').play();
};
self.deactivate = function () {
self.isActive = false;
self.isMovingToCenter = false;
// Grant hero enhanced abilities for 15 seconds after Erdo leaves
hero.hasShield = true;
hero.shieldDuration = 15000; // 15 seconds shield
hero.explosiveShotMode = true;
hero.explosiveShotDuration = 15000; // 15 seconds explosive shots
hero.rapidShootCooldown = 200; // 0.2 seconds between shots
hero.shootCooldown = hero.rapidShootCooldown;
// Visual effect for enhanced mode
tween(hero, {
tint: 0xffaa00
}, {
duration: 500
});
// Fade out effect
tween(self, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
self.visible = false;
}
});
};
self.shootInAllDirections = function () {
// Only shoot if there are enemies to target
if (enemies.length === 0) return;
for (var i = 0; i < enemies.length && i < self.shootDirections.length; i++) {
var enemy = enemies[i];
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.setTarget(enemy.x, enemy.y);
bullet.speed = 15; // Very fast bullets
bullets.push(bullet);
game.addChild(bullet);
}
LK.getSound('shoot').play();
};
self.update = function () {
if (!self.isActive) return;
self.activationTimer += 16.67;
// Move to center first
if (self.isMovingToCenter) {
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 20) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
} else {
self.isMovingToCenter = false;
}
}
// Shoot rapidly in all directions when in center
if (!self.isMovingToCenter && LK.ticks - self.lastShot > self.shootCooldown / 16.67) {
self.shootInAllDirections();
self.lastShot = LK.ticks;
}
// Deactivate after time limit
if (self.activationTimer >= self.maxActivationTime) {
self.deactivate();
}
};
self.visible = false;
return self;
});
var ExplosiveBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
bulletGraphics.tint = 0xff4400; // Orange tint for explosive bullets
bulletGraphics.scaleX = 1.3;
bulletGraphics.scaleY = 1.3;
self.speed = 12;
self.damage = 50; // Higher damage
self.targetX = 0;
self.targetY = 0;
self.directionX = 0;
self.directionY = 0;
self.setTarget = function (x, y) {
self.targetX = x;
self.targetY = y;
var dx = x - self.x;
var dy = y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.directionX = dx / distance;
self.directionY = dy / distance;
}
};
self.explode = function () {
// Create explosion visual effect
LK.effects.flashObject(self, 0xff4400, 300);
createBloodSplatter(self.x, self.y, 15);
// Damage enemies in explosion radius
var explosionRadius = 120;
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var dx = enemy.x - self.x;
var dy = enemy.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= explosionRadius) {
var enemyDied = enemy.takeDamage(self.damage);
if (enemyDied) {
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
}
}
};
self.update = function () {
self.x += self.directionX * self.speed;
self.y += self.directionY * self.speed;
};
return self;
});
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.maxHealth = 100;
self.health = self.maxHealth;
self.speed = 4;
self.normalSpeed = 4;
self.boostedSpeed = 8;
self.hasShield = false;
self.shieldDuration = 0;
self.rapidFire = false;
self.rapidFireDuration = 0;
self.lastShot = 0;
self.shootCooldown = 300; // milliseconds
self.normalShootCooldown = 300;
self.rapidShootCooldown = 100;
self.hyperchargeMode = false;
self.hyperhargeDuration = 0;
self.invisibilityMode = false;
self.invisibilityDuration = 0;
self.multiShotMode = false;
self.multiShotDuration = 0;
self.timeSlowMode = false;
self.timeSlowDuration = 0;
self.timeStopMode = false;
self.timeStopDuration = 0;
self.timeRewindMode = false;
self.timeRewindDuration = 0;
self.explosiveShotMode = false;
self.explosiveShotDuration = 0;
self.lifeStealMode = false;
self.lifeStealDuration = 0;
self.berserkerMode = false;
self.berserkerDuration = 0;
self.magnetMode = false;
self.magnetDuration = 0;
self.reflectMode = false;
self.reflectDuration = 0;
self.phoenixMode = false;
self.phoenixDuration = 0;
self.vampireMode = false;
self.vampireDuration = 0;
self.godMode = false;
self.godModeDuration = 0;
self.shadowStrikeMode = false;
self.shadowStrikeDuration = 0;
self.necromancyMode = false;
self.necromancyDuration = 0;
self.auraMode = false;
self.auraDuration = 0;
self.chainLightningMode = false;
self.chainLightningDuration = 0;
self.summonMode = false;
self.summonDuration = 0;
self.meteorMode = false;
self.meteorDuration = 0;
self.berserkAuraMode = false;
self.berserkAuraDuration = 0;
self.dimensionRiftMode = false;
self.dimensionRiftDuration = 0;
self.divineBlastMode = false;
self.divineBlastDuration = 0;
self.apocalypseMode = false;
self.apocalypseDuration = 0;
self.titanShieldMode = false;
self.titanShieldDuration = 0;
self.berserkRageMode = false;
self.berserkRageDuration = 0;
self.lightningStormMode = false;
self.lightningStormDuration = 0;
self.bloodRainMode = false;
self.bloodRainDuration = 0;
self.voidWalkerMode = false;
self.voidWalkerDuration = 0;
self.cosmicRageMode = false;
self.cosmicRageDuration = 0;
self.soulHarvestMode = false;
self.soulHarvestDuration = 0;
self.timeDistortionMode = false;
self.timeDistortionDuration = 0;
self.elementalFuryMode = false;
self.elementalFuryDuration = 0;
self.quantumLeapMode = false;
self.quantumLeapDuration = 0;
self.dragonBreathMode = false;
self.dragonBreathDuration = 0;
self.arcaneStormMode = false;
self.arcaneStormDuration = 0;
self.plasmaBurstMode = false;
self.plasmaBurstDuration = 0;
self.galaxyCollapseMode = false;
self.galaxyCollapseDuration = 0;
self.infinityMode = false;
self.infinityDuration = 0;
self.omegaDestructionMode = false;
self.omegaDestructionDuration = 0;
self.savedPosition = {
x: 0,
y: 0
};
self.savedHealth = 0;
var shieldGraphics = self.attachAsset('shieldEffect', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.5
});
shieldGraphics.visible = false;
self.takeDamage = function (damage) {
if (self.hasShield) {
return false; // No damage taken
}
self.health -= damage;
// Create blood splatter effect when hero is hit
createBloodSplatter(self.x, self.y, Math.min(damage / 8, 10));
// Create blood trail when hero is damaged
createBloodTrail(self.x, self.y);
if (self.health <= 0) {
self.health = 0;
// Create large blood splatter when hero dies
createBloodSplatter(self.x, self.y, 15);
return true; // Hero died
}
return false;
};
self.activateShield = function () {
self.hasShield = true;
self.shieldDuration = 5000; // 5 seconds
shieldGraphics.visible = true;
LK.getSound('powerUp').play();
};
self.activateSpeedBoost = function () {
self.speed = self.boostedSpeed;
LK.getSound('powerUp').play();
LK.setTimeout(function () {
self.speed = self.normalSpeed;
}, 3000);
};
self.activateRapidFire = function () {
self.rapidFire = true;
self.rapidFireDuration = 4000; // 4 seconds
self.shootCooldown = self.rapidShootCooldown;
LK.getSound('powerUp').play();
};
self.activateFreeze = function () {
freezeEnemies();
LK.getSound('powerUp').play();
};
self.activateExplosion = function () {
explodeNearbyEnemies();
LK.getSound('powerUp').play();
};
self.activateHealing = function () {
self.health = Math.min(self.health + 30, self.maxHealth);
LK.getSound('powerUp').play();
};
self.activateHypercharge = function () {
self.hyperchargeMode = true;
self.hyperhargeDuration = 8000; // 8 seconds
self.speed = self.boostedSpeed * 1.5;
self.shootCooldown = 50; // Very fast shooting
heroGraphics.tint = 0xffff00; // Yellow tint
LK.getSound('hypercharge').play();
};
self.activateTeleport = function () {
// Teleport to random safe location
var safeX = Math.random() * (2048 - 160) + 80;
var safeY = Math.random() * (2732 - 160) + 80;
tween(self, {
x: safeX,
y: safeY
}, {
duration: 100
});
LK.getSound('teleport').play();
};
self.activateInvisibility = function () {
self.invisibilityMode = true;
self.invisibilityDuration = 5000; // 5 seconds
heroGraphics.alpha = 0.3;
LK.getSound('powerUp').play();
};
self.activateMultiShot = function () {
self.multiShotMode = true;
self.multiShotDuration = 6000; // 6 seconds
LK.getSound('powerUp').play();
};
self.activateTimeSlow = function () {
self.timeSlowMode = true;
self.timeSlowDuration = 8000; // 8 seconds
timeSlowFactor = 0.3; // Slow down time
LK.getSound('timeSlow').play();
};
self.activateTimeStop = function () {
self.timeStopMode = true;
self.timeStopDuration = 3000; // 3 seconds
timeStopActive = true;
LK.getSound('timeStop').play();
};
self.activateTimeRewind = function () {
// Save current position and health for rewind
self.savedPosition.x = self.x;
self.savedPosition.y = self.y;
self.savedHealth = self.health;
self.timeRewindMode = true;
self.timeRewindDuration = 5000; // 5 seconds
LK.getSound('timeRewind').play();
};
self.activateLifeSteal = function () {
self.lifeStealMode = true;
self.lifeStealDuration = 10000; // 10 seconds
heroGraphics.tint = 0x8B0000; // Dark red tint
LK.getSound('powerUp').play();
};
self.activateBerserker = function () {
self.berserkerMode = true;
self.berserkerDuration = 8000; // 8 seconds
self.speed = self.normalSpeed * 2;
self.shootCooldown = 50; // Very fast shooting
heroGraphics.tint = 0xFF4500; // Orange red tint
LK.getSound('powerUp').play();
};
self.activateMagnet = function () {
self.magnetMode = true;
self.magnetDuration = 12000; // 12 seconds
heroGraphics.tint = 0x4169E1; // Blue tint
LK.getSound('powerUp').play();
};
self.activateReflect = function () {
self.reflectMode = true;
self.reflectDuration = 6000; // 6 seconds
heroGraphics.tint = 0x9932CC; // Purple tint
LK.getSound('powerUp').play();
};
self.activatePhoenix = function () {
self.phoenixMode = true;
self.phoenixDuration = 15000; // 15 seconds - one time revival
heroGraphics.tint = 0xFF6347; // Tomato red tint
LK.getSound('powerUp').play();
};
self.activateVampire = function () {
self.vampireMode = true;
self.vampireDuration = 10000; // 10 seconds
heroGraphics.tint = 0x800080; // Purple tint
LK.getSound('powerUp').play();
};
self.activateGodMode = function () {
self.godMode = true;
self.godModeDuration = 5000; // 5 seconds
heroGraphics.tint = 0xFFD700; // Gold tint
self.hasShield = true;
self.speed = self.normalSpeed * 3;
self.shootCooldown = 25; // Ultra fast shooting
LK.getSound('powerUp').play();
};
self.activateShadowStrike = function () {
self.shadowStrikeMode = true;
self.shadowStrikeDuration = 8000; // 8 seconds
heroGraphics.tint = 0x2f1b69; // Dark purple tint
self.speed = self.normalSpeed * 2.5;
self.shootCooldown = 100; // Fast shooting
LK.getSound('powerUp').play();
};
self.activateNecromancy = function () {
self.necromancyMode = true;
self.necromancyDuration = 12000; // 12 seconds
heroGraphics.tint = 0x1a0d1a; // Dark black tint
LK.getSound('powerUp').play();
};
self.activateAura = function () {
self.auraMode = true;
self.auraDuration = 10000; // 10 seconds
heroGraphics.tint = 0xffd43b; // Bright yellow tint
self.speed = self.normalSpeed * 1.8;
LK.getSound('powerUp').play();
};
self.activateChainLightning = function () {
self.chainLightningMode = true;
self.chainLightningDuration = 6000; // 6 seconds
heroGraphics.tint = 0x4a90e2; // Electric blue tint
LK.getSound('powerUp').play();
};
self.activateSummon = function () {
self.summonMode = true;
self.summonDuration = 15000; // 15 seconds
heroGraphics.tint = 0x7ed321; // Green tint
LK.getSound('powerUp').play();
};
self.activateMeteor = function () {
self.meteorMode = true;
self.meteorDuration = 8000; // 8 seconds
heroGraphics.tint = 0xd0021b; // Red tint
LK.getSound('powerUp').play();
};
self.activateBerserkAura = function () {
self.berserkAuraMode = true;
self.berserkAuraDuration = 10000; // 10 seconds
heroGraphics.tint = 0xf5a623; // Orange tint
self.speed = self.normalSpeed * 2.2;
self.shootCooldown = 60; // Very fast shooting
LK.getSound('powerUp').play();
};
self.activateDimensionRift = function () {
self.dimensionRiftMode = true;
self.dimensionRiftDuration = 7000; // 7 seconds
heroGraphics.tint = 0x9013fe; // Purple tint
LK.getSound('powerUp').play();
};
self.activateDivineBlast = function () {
self.divineBlastMode = true;
self.divineBlastDuration = 5000; // 5 seconds
heroGraphics.tint = 0xffffff; // White tint
self.shootCooldown = 50; // Fast shooting
LK.getSound('powerUp').play();
};
self.activateApocalypse = function () {
self.apocalypseMode = true;
self.apocalypseDuration = 6000; // 6 seconds
heroGraphics.tint = 0x000000; // Black tint
self.speed = self.normalSpeed * 1.5;
self.shootCooldown = 40; // Very fast shooting
LK.getSound('powerUp').play();
};
self.activateTitanShield = function () {
self.titanShieldMode = true;
self.titanShieldDuration = 12000; // 12 seconds
self.hasShield = true;
self.damage *= 2; // Double damage while shielded
heroGraphics.tint = 0x4169e1; // Blue steel tint
LK.getSound('powerUp').play();
};
self.activateBerserkRage = function () {
self.berserkRageMode = true;
self.berserkRageDuration = 8000; // 8 seconds
self.speed = self.normalSpeed * 3;
self.shootCooldown = 30; // Ultra fast shooting
self.damage *= 3; // Triple damage
heroGraphics.tint = 0x8b0000; // Dark red tint
LK.getSound('powerUp').play();
};
self.activateLightningStorm = function () {
self.lightningStormMode = true;
self.lightningStormDuration = 10000; // 10 seconds
heroGraphics.tint = 0xffff00; // Yellow tint
LK.getSound('powerUp').play();
};
self.activateBloodRain = function () {
self.bloodRainMode = true;
self.bloodRainDuration = 15000; // 15 seconds
heroGraphics.tint = 0x8b0000; // Blood red tint
LK.getSound('powerUp').play();
};
self.activateVoidWalker = function () {
self.voidWalkerMode = true;
self.voidWalkerDuration = 20000; // 20 seconds
heroGraphics.tint = 0x1a0033; // Deep void purple
self.hasShield = true;
self.speed = self.normalSpeed * 4;
self.shootCooldown = 20; // Ultra fast shooting
LK.getSound('powerUp').play();
};
self.activateCosmicRage = function () {
self.cosmicRageMode = true;
self.cosmicRageDuration = 18000; // 18 seconds
heroGraphics.tint = 0xff0099; // Cosmic pink
self.damage *= 5; // Quintuple damage
self.speed = self.normalSpeed * 3.5;
LK.getSound('powerUp').play();
};
self.activateSoulHarvest = function () {
self.soulHarvestMode = true;
self.soulHarvestDuration = 25000; // 25 seconds
heroGraphics.tint = 0x660066; // Soul purple
LK.getSound('powerUp').play();
};
self.activateTimeDistortion = function () {
self.timeDistortionMode = true;
self.timeDistortionDuration = 15000; // 15 seconds
heroGraphics.tint = 0x00ccff; // Time blue
timeSlowFactor = 0.1; // Extremely slow time
LK.getSound('powerUp').play();
};
self.activateElementalFury = function () {
self.elementalFuryMode = true;
self.elementalFuryDuration = 22000; // 22 seconds
heroGraphics.tint = 0xff6600; // Elemental orange
self.shootCooldown = 15; // Super fast shooting
LK.getSound('powerUp').play();
};
self.activateQuantumLeap = function () {
self.quantumLeapMode = true;
self.quantumLeapDuration = 20000; // 20 seconds
heroGraphics.tint = 0x00ff99; // Quantum green
self.speed = self.normalSpeed * 6;
LK.getSound('powerUp').play();
};
self.activateDragonBreath = function () {
self.dragonBreathMode = true;
self.dragonBreathDuration = 16000; // 16 seconds
heroGraphics.tint = 0xff3300; // Dragon red
LK.getSound('powerUp').play();
};
self.activateArcaneStorm = function () {
self.arcaneStormMode = true;
self.arcaneStormDuration = 24000; // 24 seconds
heroGraphics.tint = 0x9933ff; // Arcane purple
LK.getSound('powerUp').play();
};
self.activatePlasmaBurst = function () {
self.plasmaBurstMode = true;
self.plasmaBurstDuration = 14000; // 14 seconds
heroGraphics.tint = 0x00ffff; // Plasma cyan
self.shootCooldown = 10; // Extremely fast shooting
LK.getSound('powerUp').play();
};
self.activateGalaxyCollapse = function () {
self.galaxyCollapseMode = true;
self.galaxyCollapseDuration = 12000; // 12 seconds
heroGraphics.tint = 0x000066; // Galaxy dark blue
LK.getSound('powerUp').play();
};
self.activateInfinity = function () {
self.infinityMode = true;
self.infinityDuration = 30000; // 30 seconds
heroGraphics.tint = 0xffffff; // Infinity white
self.hasShield = true;
self.speed = self.normalSpeed * 10;
self.shootCooldown = 5; // Insanely fast shooting
self.damage *= 10; // 10x damage
LK.getSound('powerUp').play();
};
self.activateOmegaDestruction = function () {
self.omegaDestructionMode = true;
self.omegaDestructionDuration = 8000; // 8 seconds
heroGraphics.tint = 0xff0000; // Omega red
LK.getSound('powerUp').play();
};
self.update = function () {
if (self.shieldDuration > 0) {
self.shieldDuration -= 16.67; // Approximately 60fps
if (self.shieldDuration <= 0) {
self.hasShield = false;
shieldGraphics.visible = false;
}
}
if (self.rapidFireDuration > 0) {
self.rapidFireDuration -= 16.67;
if (self.rapidFireDuration <= 0) {
self.rapidFire = false;
self.shootCooldown = self.normalShootCooldown;
}
}
if (self.hyperhargeDuration > 0) {
self.hyperhargeDuration -= 16.67;
if (self.hyperhargeDuration <= 0) {
self.hyperchargeMode = false;
self.speed = self.normalSpeed;
self.shootCooldown = self.normalShootCooldown;
heroGraphics.tint = 0xffffff;
}
}
if (self.invisibilityDuration > 0) {
self.invisibilityDuration -= 16.67;
if (self.invisibilityDuration <= 0) {
self.invisibilityMode = false;
heroGraphics.alpha = 1.0;
}
}
if (self.multiShotDuration > 0) {
self.multiShotDuration -= 16.67;
if (self.multiShotDuration <= 0) {
self.multiShotMode = false;
}
}
if (self.timeSlowDuration > 0) {
self.timeSlowDuration -= 16.67;
if (self.timeSlowDuration <= 0) {
self.timeSlowMode = false;
timeSlowFactor = 1.0; // Reset time speed
}
}
if (self.timeStopDuration > 0) {
self.timeStopDuration -= 16.67;
if (self.timeStopDuration <= 0) {
self.timeStopMode = false;
timeStopActive = false;
}
}
if (self.timeRewindDuration > 0) {
self.timeRewindDuration -= 16.67;
if (self.timeRewindDuration <= 0) {
self.timeRewindMode = false;
// Execute rewind effect
self.x = self.savedPosition.x;
self.y = self.savedPosition.y;
self.health = self.savedHealth;
tween(self, {
alpha: 0.5
}, {
duration: 300,
onFinish: function onFinish() {
tween(self, {
alpha: 1.0
}, {
duration: 300
});
}
});
}
}
if (self.explosiveShotDuration > 0) {
self.explosiveShotDuration -= 16.67;
if (self.explosiveShotDuration <= 0) {
self.explosiveShotMode = false;
self.shootCooldown = self.normalShootCooldown;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.lifeStealDuration > 0) {
self.lifeStealDuration -= 16.67;
if (self.lifeStealDuration <= 0) {
self.lifeStealMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.berserkerDuration > 0) {
self.berserkerDuration -= 16.67;
if (self.berserkerDuration <= 0) {
self.berserkerMode = false;
self.speed = self.normalSpeed;
self.shootCooldown = self.normalShootCooldown;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.magnetDuration > 0) {
self.magnetDuration -= 16.67;
if (self.magnetDuration <= 0) {
self.magnetMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.reflectDuration > 0) {
self.reflectDuration -= 16.67;
if (self.reflectDuration <= 0) {
self.reflectMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.phoenixDuration > 0) {
self.phoenixDuration -= 16.67;
if (self.phoenixDuration <= 0) {
self.phoenixMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.vampireDuration > 0) {
self.vampireDuration -= 16.67;
if (self.vampireDuration <= 0) {
self.vampireMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.godModeDuration > 0) {
self.godModeDuration -= 16.67;
if (self.godModeDuration <= 0) {
self.godMode = false;
self.hasShield = false;
self.speed = self.normalSpeed;
self.shootCooldown = self.normalShootCooldown;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.shadowStrikeDuration > 0) {
self.shadowStrikeDuration -= 16.67;
if (self.shadowStrikeDuration <= 0) {
self.shadowStrikeMode = false;
self.speed = self.normalSpeed;
self.shootCooldown = self.normalShootCooldown;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.necromancyDuration > 0) {
self.necromancyDuration -= 16.67;
if (self.necromancyDuration <= 0) {
self.necromancyMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.auraDuration > 0) {
self.auraDuration -= 16.67;
if (self.auraDuration <= 0) {
self.auraMode = false;
self.speed = self.normalSpeed;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.chainLightningDuration > 0) {
self.chainLightningDuration -= 16.67;
if (self.chainLightningDuration <= 0) {
self.chainLightningMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.summonDuration > 0) {
self.summonDuration -= 16.67;
if (self.summonDuration <= 0) {
self.summonMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.meteorDuration > 0) {
self.meteorDuration -= 16.67;
if (self.meteorDuration <= 0) {
self.meteorMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.berserkAuraDuration > 0) {
self.berserkAuraDuration -= 16.67;
if (self.berserkAuraDuration <= 0) {
self.berserkAuraMode = false;
self.speed = self.normalSpeed;
self.shootCooldown = self.normalShootCooldown;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.dimensionRiftDuration > 0) {
self.dimensionRiftDuration -= 16.67;
if (self.dimensionRiftDuration <= 0) {
self.dimensionRiftMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.divineBlastDuration > 0) {
self.divineBlastDuration -= 16.67;
if (self.divineBlastDuration <= 0) {
self.divineBlastMode = false;
self.shootCooldown = self.normalShootCooldown;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.apocalypseDuration > 0) {
self.apocalypseDuration -= 16.67;
if (self.apocalypseDuration <= 0) {
self.apocalypseMode = false;
self.speed = self.normalSpeed;
self.shootCooldown = self.normalShootCooldown;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.titanShieldDuration > 0) {
self.titanShieldDuration -= 16.67;
if (self.titanShieldDuration <= 0) {
self.titanShieldMode = false;
self.hasShield = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.berserkRageDuration > 0) {
self.berserkRageDuration -= 16.67;
if (self.berserkRageDuration <= 0) {
self.berserkRageMode = false;
self.speed = self.normalSpeed;
self.shootCooldown = self.normalShootCooldown;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.lightningStormDuration > 0) {
self.lightningStormDuration -= 16.67;
if (self.lightningStormDuration <= 0) {
self.lightningStormMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.bloodRainDuration > 0) {
self.bloodRainDuration -= 16.67;
if (self.bloodRainDuration <= 0) {
self.bloodRainMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.voidWalkerDuration > 0) {
self.voidWalkerDuration -= 16.67;
if (self.voidWalkerDuration <= 0) {
self.voidWalkerMode = false;
self.hasShield = false;
self.speed = self.normalSpeed;
self.shootCooldown = self.normalShootCooldown;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.cosmicRageDuration > 0) {
self.cosmicRageDuration -= 16.67;
if (self.cosmicRageDuration <= 0) {
self.cosmicRageMode = false;
self.speed = self.normalSpeed;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.soulHarvestDuration > 0) {
self.soulHarvestDuration -= 16.67;
if (self.soulHarvestDuration <= 0) {
self.soulHarvestMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.timeDistortionDuration > 0) {
self.timeDistortionDuration -= 16.67;
if (self.timeDistortionDuration <= 0) {
self.timeDistortionMode = false;
timeSlowFactor = 1.0;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.elementalFuryDuration > 0) {
self.elementalFuryDuration -= 16.67;
if (self.elementalFuryDuration <= 0) {
self.elementalFuryMode = false;
self.shootCooldown = self.normalShootCooldown;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.quantumLeapDuration > 0) {
self.quantumLeapDuration -= 16.67;
if (self.quantumLeapDuration <= 0) {
self.quantumLeapMode = false;
self.speed = self.normalSpeed;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.dragonBreathDuration > 0) {
self.dragonBreathDuration -= 16.67;
if (self.dragonBreathDuration <= 0) {
self.dragonBreathMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.arcaneStormDuration > 0) {
self.arcaneStormDuration -= 16.67;
if (self.arcaneStormDuration <= 0) {
self.arcaneStormMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.plasmaBurstDuration > 0) {
self.plasmaBurstDuration -= 16.67;
if (self.plasmaBurstDuration <= 0) {
self.plasmaBurstMode = false;
self.shootCooldown = self.normalShootCooldown;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.galaxyCollapseDuration > 0) {
self.galaxyCollapseDuration -= 16.67;
if (self.galaxyCollapseDuration <= 0) {
self.galaxyCollapseMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.infinityDuration > 0) {
self.infinityDuration -= 16.67;
if (self.infinityDuration <= 0) {
self.infinityMode = false;
self.hasShield = false;
self.speed = self.normalSpeed;
self.shootCooldown = self.normalShootCooldown;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
if (self.omegaDestructionDuration > 0) {
self.omegaDestructionDuration -= 16.67;
if (self.omegaDestructionDuration <= 0) {
self.omegaDestructionMode = false;
tween(heroGraphics, {
tint: 0xffffff
}, {
duration: 500
});
}
}
};
return self;
});
var HeroBase = Container.expand(function () {
var self = Container.call(this);
var baseGraphics = self.attachAsset('heroBase', {
anchorX: 0.5,
anchorY: 0.5
});
self.turrets = [];
self.initializeTurrets = function () {
// Create 4 turrets around the base
var turretPositions = [{
x: -60,
y: -60
}, {
x: 60,
y: -60
}, {
x: -60,
y: 60
}, {
x: 60,
y: 60
}];
for (var i = 0; i < turretPositions.length; i++) {
var turret = new BaseTurret();
turret.x = self.x + turretPositions[i].x;
turret.y = self.y + turretPositions[i].y;
self.turrets.push(turret);
game.addChild(turret);
}
};
self.isHeroInSafeZone = function (heroX, heroY) {
var dx = heroX - self.x;
var dy = heroY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
return distance <= 120;
};
self.update = function () {
// Update turret positions relative to base
for (var i = 0; i < self.turrets.length; i++) {
var turret = self.turrets[i];
turret.update();
}
};
return self;
});
var Lion = Container.expand(function () {
var self = Container.call(this);
var lionGraphics = self.attachAsset('lion', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2.0;
self.damage = 45;
self.health = 120;
self.maxHealth = 120;
self.roarTimer = 0;
self.takeDamage = function (damage) {
self.health -= damage;
tween(lionGraphics, {
tint: 0xff0000
}, {
duration: 100
});
tween(lionGraphics, {
tint: 0xffffff
}, {
duration: 100
});
if (self.health <= 0) {
return true;
}
return false;
};
self.update = function () {
var dx = hero.x - self.x;
var dy = hero.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.roarTimer++;
if (self.roarTimer > 90) {
self.roarTimer = 0;
// Roar effect - speeds up briefly
self.x += dx / distance * self.speed * 3;
self.y += dy / distance * self.speed * 3;
} else {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
}
};
return self;
});
var MiracleToken = Container.expand(function () {
var self = Container.call(this);
var tokenGraphics;
self.type = 'speed'; // speed, shield, rapidFire, freeze, explosion, healing
self.bobOffset = Math.random() * Math.PI * 2;
self.startY = 0;
self.setTokenType = function (type) {
self.type = type;
if (type === 'freeze') {
tokenGraphics = self.attachAsset('freezeToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'explosion') {
tokenGraphics = self.attachAsset('explosionToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'healing') {
tokenGraphics = self.attachAsset('healingToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'hypercharge') {
tokenGraphics = self.attachAsset('hyperchargeToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'teleport') {
tokenGraphics = self.attachAsset('teleportToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'invisibility') {
tokenGraphics = self.attachAsset('invisibilityToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'multiShot') {
tokenGraphics = self.attachAsset('multiShotToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'timeSlow') {
tokenGraphics = self.attachAsset('timeSlowToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'timeStop') {
tokenGraphics = self.attachAsset('timeStopToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'timeRewind') {
tokenGraphics = self.attachAsset('timeRewindToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'lifeSteal') {
tokenGraphics = self.attachAsset('lifeStealToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'berserker') {
tokenGraphics = self.attachAsset('berserkerToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'magnet') {
tokenGraphics = self.attachAsset('magnetToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'reflect') {
tokenGraphics = self.attachAsset('reflectToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'phoenix') {
tokenGraphics = self.attachAsset('phoenixToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'vampire') {
tokenGraphics = self.attachAsset('vampireToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'godMode') {
tokenGraphics = self.attachAsset('godModeToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'shadowStrike') {
tokenGraphics = self.attachAsset('shadowStrikeToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'necromancy') {
tokenGraphics = self.attachAsset('necromancyToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'aura') {
tokenGraphics = self.attachAsset('auraToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'chainLightning') {
tokenGraphics = self.attachAsset('chainLightningToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'summon') {
tokenGraphics = self.attachAsset('summonToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'meteor') {
tokenGraphics = self.attachAsset('meteorToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'berserkAura') {
tokenGraphics = self.attachAsset('berserkAuraToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'dimensionRift') {
tokenGraphics = self.attachAsset('dimensionRiftToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'divineBlast') {
tokenGraphics = self.attachAsset('divineBlastToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'apocalypse') {
tokenGraphics = self.attachAsset('apocalypseToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'titanShield') {
tokenGraphics = self.attachAsset('titanShieldToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'berserkRage') {
tokenGraphics = self.attachAsset('berserkRageToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'lightningStorm') {
tokenGraphics = self.attachAsset('lightningStormToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (type === 'bloodRain') {
tokenGraphics = self.attachAsset('bloodRainToken', {
anchorX: 0.5,
anchorY: 0.5
});
} else {
tokenGraphics = self.attachAsset('miracleToken', {
anchorX: 0.5,
anchorY: 0.5
});
}
};
// Initialize with default token
self.setTokenType('speed');
self.update = function () {
// Bobbing animation
self.y = self.startY + Math.sin(LK.ticks * 0.1 + self.bobOffset) * 10;
// Rotate
tokenGraphics.rotation += 0.05;
};
return self;
});
var Tiger = Container.expand(function () {
var self = Container.call(this);
var tigerGraphics = self.attachAsset('tiger', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3.5;
self.damage = 55;
self.health = 140;
self.maxHealth = 140;
self.prowlTimer = 0;
self.isStealthed = false;
self.takeDamage = function (damage) {
self.health -= damage;
tween(tigerGraphics, {
tint: 0xff0000
}, {
duration: 100
});
tween(tigerGraphics, {
tint: 0xffffff
}, {
duration: 100
});
if (self.health <= 0) {
return true;
}
return false;
};
self.update = function () {
var dx = hero.x - self.x;
var dy = hero.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.prowlTimer++;
if (self.prowlTimer > 120 && !self.isStealthed) {
self.isStealthed = true;
self.prowlTimer = 0;
tigerGraphics.alpha = 0.3;
tween(self, {
x: hero.x + dx / distance * 200,
y: hero.y + dy / distance * 200
}, {
duration: 800,
onFinish: function onFinish() {
self.isStealthed = false;
tigerGraphics.alpha = 1.0;
}
});
} else if (!self.isStealthed) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
}
};
return self;
});
var TitanBear = Container.expand(function () {
var self = Container.call(this);
var titanGraphics = self.attachAsset('bear', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
scaleY: 2.5
});
titanGraphics.tint = 0x8B0000; // Dark red tint
self.speed = 1.2;
self.damage = 200;
self.health = 800;
self.maxHealth = 800;
self.earthQuakeTimer = 0;
self.roarTimer = 0;
self.isBoss = true;
self.takeDamage = function (damage) {
self.health -= damage;
createBloodSplatter(self.x, self.y, Math.min(damage / 8, 20));
tween(titanGraphics, {
tint: 0xff0000
}, {
duration: 150
});
tween(titanGraphics, {
tint: 0x8B0000
}, {
duration: 150
});
if (self.health <= 0) {
createBloodSplatter(self.x, self.y, 25);
return true;
}
return false;
};
self.update = function () {
var dx = hero.x - self.x;
var dy = hero.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.earthQuakeTimer++;
self.roarTimer++;
// Earthquake attack every 8 seconds
if (self.earthQuakeTimer > 480) {
self.earthQuakeTimer = 0;
// Screen shake effect
tween(game, {
x: game.x + 15
}, {
duration: 100
});
tween(game, {
x: game.x - 15
}, {
duration: 100
});
tween(game, {
x: game.x
}, {
duration: 100
});
// Damage hero if close
if (distance < 400) {
hero.takeDamage(50);
LK.effects.flashScreen(0x8B4513, 600);
}
}
// Intimidating roar every 5 seconds
if (self.roarTimer > 300) {
self.roarTimer = 0;
LK.effects.flashScreen(0x8B0000, 400);
// Slow down hero temporarily
var originalSpeed = hero.speed;
hero.speed *= 0.5;
LK.setTimeout(function () {
hero.speed = originalSpeed;
}, 2000);
}
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
};
return self;
});
var UltiOptiMegaToken = Container.expand(function () {
var self = Container.call(this);
var tokenGraphics = self.attachAsset('ultioptimegaToken', {
anchorX: 0.5,
anchorY: 0.5
});
self.type = 'ultioptimega';
self.bobOffset = Math.random() * Math.PI * 2;
self.startY = 0;
// Enhanced visual effects
tokenGraphics.tint = 0x9900ff; // Purple tint
self.particleTimer = 0;
self.update = function () {
// Enhanced bobbing animation with pulsing effect
self.y = self.startY + Math.sin(LK.ticks * 0.15 + self.bobOffset) * 15;
// Pulsing scale animation
var scale = 1 + Math.sin(LK.ticks * 0.1) * 0.3;
tokenGraphics.scaleX = scale;
tokenGraphics.scaleY = scale;
// Faster rotation
tokenGraphics.rotation += 0.1;
// Create particle effects around token
self.particleTimer++;
if (self.particleTimer > 10) {
self.particleTimer = 0;
createBloodSplatter(self.x + (Math.random() - 0.5) * 60, self.y + (Math.random() - 0.5) * 60, 3);
}
};
return self;
});
var Wolf = Container.expand(function () {
var self = Container.call(this);
var wolfGraphics = self.attachAsset('wolf', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3.2;
self.damage = 50;
self.health = 110;
self.maxHealth = 110;
self.packTimer = 0;
self.howlTimer = 0;
self.lastTrailX = 0;
self.lastTrailY = 0;
self.trailTimer = 0;
self.isWounded = false;
self.takeDamage = function (damage) {
self.health -= damage;
self.isWounded = true;
// Create blood trail when damaged
createBloodTrail(self.x, self.y);
tween(wolfGraphics, {
tint: 0xff0000
}, {
duration: 100
});
tween(wolfGraphics, {
tint: 0xffffff
}, {
duration: 100
});
if (self.health <= 0) {
return true;
}
return false;
};
self.update = function () {
var dx = hero.x - self.x;
var dy = hero.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.howlTimer++;
if (self.howlTimer > 150) {
self.howlTimer = 0;
for (var i = 0; i < enemies.length; i++) {
var otherEnemy = enemies[i];
if (otherEnemy !== self && otherEnemy.type === 'wolf') {
var dist = Math.sqrt((otherEnemy.x - self.x) * (otherEnemy.x - self.x) + (otherEnemy.y - self.y) * (otherEnemy.y - self.y));
if (dist < 200) {
otherEnemy.speed = Math.min(otherEnemy.speed * 1.2, 5.0);
}
}
}
}
// Create blood trail if wounded and moving
if (self.isWounded) {
self.trailTimer++;
if (self.trailTimer > 8) {
// Create trail every 8 frames
var moveDistance = Math.sqrt((self.x - self.lastTrailX) * (self.x - self.lastTrailX) + (self.y - self.lastTrailY) * (self.y - self.lastTrailY));
if (moveDistance > 15) {
createBloodTrail(self.x, self.y);
self.lastTrailX = self.x;
self.lastTrailY = self.y;
self.trailTimer = 0;
}
}
}
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x228B22 // Forest green background
});
/****
* Game Code
****/
// Game state variables
// Hero character
// Farm animal enemies
// Projectiles and power-ups
// UI elements
// Sound effects
var hero;
var enemies = [];
var bullets = [];
var miracleTokens = [];
var gameState = 'playing'; // playing, gameOver
var currentWave = 1;
var enemiesInWave = 3;
var enemiesSpawned = 0;
var waveSpawnTimer = 0;
var nextWaveTimer = 0;
var miracleTokenCount = 0;
var lastAutoShoot = 0;
var dragNode = null;
var frozenEnemies = [];
var freezeDuration = 0;
var heroBase;
var baseBullets = [];
var bossSpawned = false;
var bloodParticles = [];
var bloodTrails = [];
var baseMenu;
var controlledAnimal = null;
var controlledAnimalType = '';
var controlledAnimalDuration = 0;
var bossLevels = [1000, 2500, 5000, 8000, 12000];
var currentBossLevel = 0;
var erdo = null;
var erdoLastActivated = 0;
var erdoCooldown = 15000; // 15 seconds cooldown between activations
var erdoRevivalAvailable = false;
var heroRevivalShots = 0;
var heroRevivalShotCooldown = 0;
// UI elements
var healthBar;
var healthBarBg;
var scoreTxt;
var waveTxt;
var miracleCountTxt;
// Initialize UI
function initializeUI() {
// Health bar background
healthBarBg = LK.getAsset('healthBar', {
anchorX: 0,
anchorY: 0,
tint: 0x444444,
width: 220,
height: 25
});
// Health bar
healthBar = LK.getAsset('healthBar', {
anchorX: 0,
anchorY: 0,
width: 200,
height: 20
});
LK.gui.topLeft.addChild(healthBarBg);
LK.gui.topLeft.addChild(healthBar);
healthBarBg.x = 120;
healthBarBg.y = 20;
healthBar.x = 130;
healthBar.y = 25;
// Score text
scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Wave text
waveTxt = new Text2('Wave: 1', {
size: 50,
fill: 0xFFFF00
});
waveTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(waveTxt);
waveTxt.x = -20;
waveTxt.y = 20;
// Miracle token count
miracleCountTxt = new Text2('Miracles: 0', {
size: 45,
fill: 0xFFD700
});
miracleCountTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(miracleCountTxt);
miracleCountTxt.x = -20;
miracleCountTxt.y = 80;
}
// Initialize hero
function initializeHero() {
hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 / 2;
}
// Spawn enemy
function spawnEnemy() {
var enemy;
var rand = Math.random();
// Count current bosses to limit to maximum 2
var currentBossCount = 0;
for (var i = 0; i < enemies.length; i++) {
if (enemies[i].isBoss || enemies[i].isOmega) {
currentBossCount++;
}
}
// Check if boss should spawn at different levels - much more frequent
var shouldSpawnBoss = false;
var bossType = 'hyperChicken';
// Only spawn boss if we have less than 2 bosses currently
if (currentBossCount < 2) {
// Reduce boss spawn thresholds for more frequent bosses
var frequentBossLevels = [500, 1000, 1800, 2800, 4000, 5500, 7200, 9000, 11000, 13500];
for (var b = 0; b < frequentBossLevels.length; b++) {
if (LK.getScore() >= frequentBossLevels[b] && currentBossLevel <= b) {
shouldSpawnBoss = true;
currentBossLevel = b + 1;
// More boss variety including wind and magma bosses
var bossTypes = ['hyperChicken', 'omegaSheep', 'omegaCow', 'omegaChicken', 'omegaPig', 'hyperCow', 'hyperSheep', 'windBoss', 'magmaBoss', 'titanBear'];
bossType = bossTypes[b % bossTypes.length];
break;
}
}
// Random boss spawn chance increases over time
if (!shouldSpawnBoss && currentWave >= 3) {
var bossChance = Math.min(0.15 + currentWave * 0.02, 0.4);
if (Math.random() < bossChance) {
shouldSpawnBoss = true;
var omegaTypes = ['omegaSheep', 'omegaCow', 'omegaChicken', 'omegaPig', 'windBoss', 'magmaBoss', 'titanBear'];
bossType = omegaTypes[Math.floor(Math.random() * omegaTypes.length)];
}
}
}
if (shouldSpawnBoss) {
enemy = new Enemy(bossType);
// Trigger wind event when wind boss spawns
if (bossType === 'windBoss') {
LK.getSound('windevent').play();
windEventActive = true;
windEventDuration = 30000; // 30 seconds
}
// Trigger magma event when magma boss spawns
if (bossType === 'magmaBoss') {
LK.playMusic('magma_event');
magmaEventActive = true;
magmaEventDuration = 30000; // 30 seconds
}
// Special spawning for Titan Bear
if (bossType === 'titanBear') {
enemy = new TitanBear();
LK.effects.flashScreen(0x8B0000, 800);
}
} else if (currentWave <= 2) {
enemy = new Enemy('sheep');
} else if (currentWave <= 4) {
if (rand < 0.7) {
enemy = new Enemy('sheep');
} else {
enemy = new Enemy('chicken');
}
} else {
// More aggressive spawn distribution with higher chance of stronger enemies
if (rand < 0.08) {
enemy = new Enemy('sheep');
} else if (rand < 0.15) {
enemy = new Enemy('chicken');
} else if (rand < 0.22) {
enemy = new Enemy('cow');
} else if (rand < 0.28) {
enemy = new Enemy('chick');
} else if (rand < 0.35) {
enemy = new Enemy('snake');
} else if (rand < 0.42) {
enemy = new Enemy('mouse');
} else if (rand < 0.47) {
enemy = new Enemy('pig');
} else if (rand < 0.52) {
enemy = new Enemy('goat');
} else if (rand < 0.57) {
enemy = new Enemy('duck');
} else if (rand < 0.62) {
enemy = new Enemy('rabbit');
} else if (rand < 0.70) {
enemy = new Enemy('hyperSheep');
} else if (rand < 0.78) {
enemy = new Enemy('hyperCow');
} else if (rand < 0.85) {
enemy = new Enemy('hyperChicken');
} else if (rand < 0.90) {
// Add new violent animal types
enemy = new Lion();
} else if (rand < 0.94) {
enemy = new Tiger();
} else if (rand < 0.97) {
enemy = new Wolf();
} else if (rand < 0.99) {
enemy = new Bear();
} else {
enemy = new Elephant();
}
}
// Spawn from random edge
var side = Math.floor(Math.random() * 4);
if (side === 0) {
// Top
enemy.x = Math.random() * 2048;
enemy.y = -50;
} else if (side === 1) {
// Right
enemy.x = 2048 + 50;
enemy.y = Math.random() * 2732;
} else if (side === 2) {
// Bottom
enemy.x = Math.random() * 2048;
enemy.y = 2732 + 50;
} else {
// Left
enemy.x = -50;
enemy.y = Math.random() * 2732;
}
enemies.push(enemy);
game.addChild(enemy);
}
// Create bullet towards nearest enemy
function shootAtNearestEnemy() {
if (enemies.length === 0) return;
var nearestEnemy = null;
var nearestDistance = Infinity;
for (var i = 0; i < enemies.length; i++) {
var enemy = enemies[i];
var dx = enemy.x - hero.x;
var dy = enemy.y - hero.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < nearestDistance) {
nearestDistance = distance;
nearestEnemy = enemy;
}
}
if (nearestEnemy) {
if (hero.explosiveShotMode) {
// Fire 3 explosive bullets in spread pattern
for (var i = -1; i <= 1; i++) {
var bullet = new ExplosiveBullet();
bullet.x = hero.x;
bullet.y = hero.y;
var angle = Math.atan2(nearestEnemy.y - hero.y, nearestEnemy.x - hero.x) + i * 0.25;
var targetX = hero.x + Math.cos(angle) * 500;
var targetY = hero.y + Math.sin(angle) * 500;
bullet.setTarget(targetX, targetY);
bullets.push(bullet);
game.addChild(bullet);
}
} else if (hero.multiShotMode) {
// Fire 3 bullets in spread pattern
for (var i = -1; i <= 1; i++) {
var bullet = new Bullet();
bullet.x = hero.x;
bullet.y = hero.y;
var angle = Math.atan2(nearestEnemy.y - hero.y, nearestEnemy.x - hero.x) + i * 0.3;
var targetX = hero.x + Math.cos(angle) * 500;
var targetY = hero.y + Math.sin(angle) * 500;
bullet.setTarget(targetX, targetY);
bullets.push(bullet);
game.addChild(bullet);
}
} else {
var bullet = new Bullet();
bullet.x = hero.x;
bullet.y = hero.y;
bullet.setTarget(nearestEnemy.x, nearestEnemy.y);
bullets.push(bullet);
game.addChild(bullet);
}
LK.getSound('shoot').play();
}
}
// Create blood splatter effect
function createBloodSplatter(x, y, intensity) {
intensity = intensity || 5;
// Triple the blood intensity for extreme gore
intensity *= 3;
for (var i = 0; i < intensity; i++) {
var blood = new BloodParticle();
blood.x = x + (Math.random() - 0.5) * 60;
blood.y = y + (Math.random() - 0.5) * 60;
// Add much more velocity variation for extremely violent splatter
blood.velocityX = (Math.random() - 0.5) * 24;
blood.velocityY = (Math.random() - 0.5) * 24;
// Make blood particles larger and more visible
blood.life = 120; // Double the life
blood.maxLife = 120;
bloodParticles.push(blood);
game.addChild(blood);
}
// Add much stronger screen shake for violent impact
tween(game, {
x: game.x + Math.random() * 15
}, {
duration: 30
});
tween(game, {
x: game.x - Math.random() * 15
}, {
duration: 30
});
tween(game, {
x: game.x
}, {
duration: 30
});
}
// Create blood trail effect
function createBloodTrail(x, y) {
var trail = new BloodTrail();
trail.x = x + (Math.random() - 0.5) * 10;
trail.y = y + (Math.random() - 0.5) * 10;
bloodTrails.push(trail);
game.addChild(trail);
}
// Create miracle token
function createMiracleToken(x, y) {
var token = new MiracleToken();
token.x = x;
token.y = y;
token.startY = y;
var rand = Math.random();
if (rand < 0.05) {
token.setTokenType('speed');
} else if (rand < 0.10) {
token.setTokenType('shield');
} else if (rand < 0.15) {
token.setTokenType('rapidFire');
} else if (rand < 0.20) {
token.setTokenType('freeze');
} else if (rand < 0.25) {
token.setTokenType('explosion');
} else if (rand < 0.30) {
token.setTokenType('healing');
} else if (rand < 0.35) {
token.setTokenType('hypercharge');
} else if (rand < 0.40) {
token.setTokenType('teleport');
} else if (rand < 0.45) {
token.setTokenType('invisibility');
} else if (rand < 0.50) {
token.setTokenType('multiShot');
} else if (rand < 0.55) {
token.setTokenType('timeSlow');
} else if (rand < 0.60) {
token.setTokenType('timeStop');
} else if (rand < 0.65) {
token.setTokenType('timeRewind');
} else if (rand < 0.70) {
token.setTokenType('lifeSteal');
} else if (rand < 0.75) {
token.setTokenType('berserker');
} else if (rand < 0.80) {
token.setTokenType('magnet');
} else if (rand < 0.85) {
token.setTokenType('reflect');
} else if (rand < 0.90) {
token.setTokenType('phoenix');
} else if (rand < 0.87) {
token.setTokenType('vampire');
} else if (rand < 0.885) {
token.setTokenType('shadowStrike');
} else if (rand < 0.90) {
token.setTokenType('necromancy');
} else if (rand < 0.915) {
token.setTokenType('aura');
} else if (rand < 0.93) {
token.setTokenType('chainLightning');
} else if (rand < 0.945) {
token.setTokenType('summon');
} else if (rand < 0.96) {
token.setTokenType('meteor');
} else if (rand < 0.975) {
token.setTokenType('berserkAura');
} else if (rand < 0.987) {
token.setTokenType('dimensionRift');
} else if (rand < 0.995) {
token.setTokenType('divineBlast');
} else if (rand < 0.997) {
token.setTokenType('apocalypse');
} else if (rand < 0.9975) {
token.setTokenType('titanShield');
} else if (rand < 0.998) {
token.setTokenType('berserkRage');
} else if (rand < 0.9985) {
token.setTokenType('lightningStorm');
} else if (rand < 0.999) {
token.setTokenType('bloodRain');
} else {
token.setTokenType('godMode');
}
miracleTokens.push(token);
game.addChild(token);
}
// Freeze all enemies
function freezeEnemies() {
freezeDuration = 3000; // 3 seconds
for (var i = 0; i < enemies.length; i++) {
enemies[i].frozenSpeed = enemies[i].speed;
enemies[i].speed = 0;
enemies[i].isFrozen = true;
// Visual effect - tint blue
tween(enemies[i], {
tint: 0x0088ff
}, {
duration: 200
});
}
}
// Explode nearby enemies
function explodeNearbyEnemies() {
var explosionRadius = 200;
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var dx = enemy.x - hero.x;
var dy = enemy.y - hero.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= explosionRadius) {
// Create explosion effect
LK.effects.flashObject(enemy, 0xff4400, 300);
var enemyDied = enemy.takeDamage(50);
if (enemyDied) {
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
}
}
}
// Revival explosion effect
function createRevivalExplosion() {
var explosionRadius = 300;
// Create massive visual explosion
LK.effects.flashScreen(0xffaa00, 1000);
// Create blood splatters around hero
for (var i = 0; i < 20; i++) {
createBloodSplatter(hero.x + (Math.random() - 0.5) * 200, hero.y + (Math.random() - 0.5) * 200, 15);
}
// Damage and freeze nearby enemies
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var dx = enemy.x - hero.x;
var dy = enemy.y - hero.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= explosionRadius) {
// Damage enemy
var enemyDied = enemy.takeDamage(30);
if (enemyDied) {
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
continue;
}
// Freeze enemy for 8 seconds
enemy.frozenSpeed = enemy.speed;
enemy.speed = 0;
enemy.isFrozen = true;
enemy.freezeTimer = 8000; // 8 seconds
tween(enemy, {
tint: 0x0088ff
}, {
duration: 200
});
}
}
}
// Handle move events
function handleMove(x, y, obj) {
if (gameState !== 'playing' || gamePaused) return;
if (dragNode) {
// Keep hero within bounds
dragNode.x = Math.max(40, Math.min(2048 - 40, x));
dragNode.y = Math.max(40, Math.min(2732 - 40, y));
}
// Control animal if active
if (controlledAnimal && !dragNode) {
controlledAnimal.x = Math.max(40, Math.min(2048 - 40, x));
controlledAnimal.y = Math.max(40, Math.min(2732 - 40, y));
}
}
// Touch/mouse events
game.move = handleMove;
game.down = function (x, y, obj) {
// Handle revival button click first
if (gameState === 'revivalOption' && handleRevivalClick(x, y)) {
return;
}
if (gameState !== 'playing' || gamePaused) return;
dragNode = hero;
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Initialize base
function initializeBase() {
heroBase = game.addChild(new HeroBase());
heroBase.x = 2048 / 2;
heroBase.y = 2732 - 200;
heroBase.initializeTurrets();
}
// Initialize game
initializeUI();
initializeHero();
initializeBase();
// Initialize base menu
baseMenu = game.addChild(new BaseMenu());
baseMenu.x = 2048 / 2;
baseMenu.y = 2732 / 2;
// Initialize Erdo helper
erdo = game.addChild(new Erdo());
// Play farm war music
LK.playMusic('farm_war');
// Main game update loop
game.update = function () {
if (gameState !== 'playing' || gamePaused) return;
// Update hero
hero.update();
// Update controlled animal
if (controlledAnimal) {
controlledAnimal.update();
controlledAnimalDuration -= 16.67;
if (controlledAnimalDuration <= 0) {
controlledAnimal.destroy();
controlledAnimal = null;
controlledAnimalType = '';
}
}
// Create controlled animal if type selected
if (controlledAnimalType !== '' && controlledAnimal === null) {
controlledAnimal = game.addChild(new ControlledAnimal(controlledAnimalType));
controlledAnimal.x = heroBase.x;
controlledAnimal.y = heroBase.y - 50;
}
// Update base
heroBase.update();
// Check if hero is in safe zone
var heroInSafeZone = heroBase.isHeroInSafeZone(hero.x, hero.y);
// Update freeze duration
if (freezeDuration > 0) {
freezeDuration -= 16.67; // Approximately 60fps
if (freezeDuration <= 0) {
// Unfreeze all enemies
for (var i = 0; i < enemies.length; i++) {
if (enemies[i].isFrozen) {
enemies[i].speed = enemies[i].frozenSpeed;
enemies[i].isFrozen = false;
// Remove blue tint
tween(enemies[i], {
tint: 0xffffff
}, {
duration: 200
});
}
}
}
}
// Update health bar
var healthPercent = hero.health / hero.maxHealth;
healthBar.width = 200 * healthPercent;
// Activate Erdo when hero health is low
if (healthPercent <= 0.3 && !erdo.isActive && LK.ticks - erdoLastActivated > erdoCooldown / 16.67) {
erdo.activate();
erdoLastActivated = LK.ticks;
erdoRevivalAvailable = true;
}
// Update Erdo
if (erdo) {
erdo.update();
}
// Handle revival 5-shot system
if (heroRevivalShots > 0) {
heroRevivalShotCooldown -= 16.67;
if (heroRevivalShotCooldown <= 0) {
// Shoot 5 bullets in spread pattern
for (var i = -2; i <= 2; i++) {
var bullet = new Bullet();
bullet.x = hero.x;
bullet.y = hero.y;
var angle = Math.atan2(-1, 0) + i * 0.4; // Spread upward
var targetX = hero.x + Math.cos(angle) * 500;
var targetY = hero.y + Math.sin(angle) * 500;
bullet.setTarget(targetX, targetY);
bullet.speed = 12;
bullets.push(bullet);
game.addChild(bullet);
}
LK.getSound('shoot').play();
heroRevivalShots--;
heroRevivalShotCooldown = 700; // 0.7 seconds between shots
}
} else {
// Auto shoot
if (LK.ticks - lastAutoShoot > hero.shootCooldown / 16.67) {
shootAtNearestEnemy();
lastAutoShoot = LK.ticks;
}
}
// Wave spawning
if (enemiesSpawned < enemiesInWave) {
waveSpawnTimer++;
if (waveSpawnTimer >= 30) {
// Spawn every 0.5 seconds - much faster
spawnEnemy();
// Spawn multiple enemies at once for higher waves
if (currentWave >= 5) {
spawnEnemy();
}
if (currentWave >= 10) {
spawnEnemy();
}
if (currentWave >= 15) {
spawnEnemy();
spawnEnemy();
}
enemiesSpawned++;
waveSpawnTimer = 0;
}
}
// Check for next wave
if (enemiesSpawned >= enemiesInWave && enemies.length === 0) {
nextWaveTimer++;
if (nextWaveTimer >= 120) {
// 2 second delay
currentWave++;
enemiesInWave = 3 + currentWave;
enemiesSpawned = 0;
nextWaveTimer = 0;
waveTxt.setText('Wave: ' + currentWave);
}
}
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
// Handle revival freeze timer
if (enemy.freezeTimer !== undefined && enemy.freezeTimer > 0) {
enemy.freezeTimer -= 16.67;
if (enemy.freezeTimer <= 0) {
enemy.speed = enemy.frozenSpeed;
enemy.isFrozen = false;
enemy.freezeTimer = undefined;
tween(enemy, {
tint: 0xffffff
}, {
duration: 200
});
}
}
// Apply time effects to enemy movement
if (!timeStopActive) {
var originalSpeed = enemy.speed;
enemy.speed *= timeSlowFactor;
enemy.update();
enemy.speed = originalSpeed;
}
// Check collision with controlled animal
if (controlledAnimal && enemy.intersects(controlledAnimal) && enemy.type !== controlledAnimal.type) {
var animalDied = controlledAnimal.takeDamage(enemy.damage);
if (animalDied) {
controlledAnimal.destroy();
controlledAnimal = null;
controlledAnimalType = '';
controlledAnimalDuration = 0;
}
enemy.destroy();
enemies.splice(i, 1);
continue;
}
// Check collision with hero (only if not in safe zone)
if (enemy.intersects(hero) && !hero.invisibilityMode && !heroInSafeZone) {
var heroDied = hero.takeDamage(enemy.damage);
if (heroDied) {
if (erdoRevivalAvailable) {
// Show revival option instead of immediate game over
gameState = 'revivalOption';
showRevivalButton();
return;
} else {
gameState = 'gameOver';
LK.showGameOver();
return;
}
}
// Remove enemy after collision
enemy.destroy();
enemies.splice(i, 1);
LK.effects.flashScreen(0xff0000, 500);
continue;
}
// Remove enemies that are too far off screen
if (enemy.x < -200 || enemy.x > 2248 || enemy.y < -200 || enemy.y > 2932) {
enemy.destroy();
enemies.splice(i, 1);
}
}
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {
var bullet = bullets[i];
bullet.update();
// Check collision with enemies
var hitEnemy = false;
for (var j = enemies.length - 1; j >= 0; j--) {
var enemy = enemies[j];
if (bullet.intersects(enemy)) {
// Check if it's an explosive bullet
if (bullet.explode) {
bullet.explode(); // Trigger explosion effect
}
var enemyDied = enemy.takeDamage(bullet.damage);
// Life steal and vampire healing
if (hero.lifeStealMode || hero.vampireMode) {
var healAmount = Math.min(bullet.damage * 0.3, 15);
hero.health = Math.min(hero.health + healAmount, hero.maxHealth);
LK.effects.flashObject(hero, 0x00ff00, 100);
}
if (enemyDied) {
// Additional vampire healing on kill
if (hero.vampireMode) {
hero.health = Math.min(hero.health + 20, hero.maxHealth);
}
// Create UltiOptiMega token when boss is killed
if (enemy.isBoss || enemy.isOmega) {
var ultiToken = new UltiOptiMegaToken();
ultiToken.x = enemy.x;
ultiToken.y = enemy.y;
ultiToken.startY = enemy.y;
miracleTokens.push(ultiToken);
game.addChild(ultiToken);
LK.effects.flashScreen(0x9900ff, 800);
}
// Create miracle token chance
if (Math.random() < 0.3) {
// 30% chance
createMiracleToken(enemy.x, enemy.y);
}
var scoreIncrease = enemy.isBoss ? 100 : 10;
LK.setScore(LK.getScore() + scoreIncrease);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(j, 1);
LK.getSound('enemyHit').play();
}
bullet.destroy();
bullets.splice(i, 1);
hitEnemy = true;
break;
}
}
if (hitEnemy) continue;
// Remove bullets that are off screen
if (bullet.x < -50 || bullet.x > 2098 || bullet.y < -50 || bullet.y > 2782) {
bullet.destroy();
bullets.splice(i, 1);
}
}
// Update base bullets
for (var i = baseBullets.length - 1; i >= 0; i--) {
var bullet = baseBullets[i];
bullet.update();
// Check collision with enemies
var hitEnemy = false;
for (var j = enemies.length - 1; j >= 0; j--) {
var enemy = enemies[j];
if (bullet.intersects(enemy)) {
var enemyDied = enemy.takeDamage(bullet.damage);
if (enemyDied) {
// Create miracle token chance
if (Math.random() < 0.3) {
createMiracleToken(enemy.x, enemy.y);
}
var scoreIncrease = enemy.isBoss ? 100 : 10;
LK.setScore(LK.getScore() + scoreIncrease);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(j, 1);
LK.getSound('enemyHit').play();
}
bullet.destroy();
baseBullets.splice(i, 1);
hitEnemy = true;
break;
}
}
if (hitEnemy) continue;
// Remove bullets that are off screen
if (bullet.x < -50 || bullet.x > 2098 || bullet.y < -50 || bullet.y > 2782) {
bullet.destroy();
baseBullets.splice(i, 1);
}
}
// Update blood particles
for (var i = bloodParticles.length - 1; i >= 0; i--) {
var blood = bloodParticles[i];
blood.update();
if (blood.life <= 0) {
blood.destroy();
bloodParticles.splice(i, 1);
}
}
// Update blood trails
for (var i = bloodTrails.length - 1; i >= 0; i--) {
var trail = bloodTrails[i];
trail.update();
if (trail.life <= 0) {
trail.destroy();
bloodTrails.splice(i, 1);
}
}
// Update miracle tokens
for (var i = miracleTokens.length - 1; i >= 0; i--) {
var token = miracleTokens[i];
token.update();
// Check collision with hero
if (token.intersects(hero)) {
miracleTokenCount++;
miracleCountTxt.setText('Miracles: ' + miracleTokenCount);
// Activate power-up
if (token.type === 'speed') {
hero.activateSpeedBoost();
} else if (token.type === 'shield') {
hero.activateShield();
} else if (token.type === 'rapidFire') {
hero.activateRapidFire();
} else if (token.type === 'freeze') {
hero.activateFreeze();
} else if (token.type === 'explosion') {
hero.activateExplosion();
} else if (token.type === 'healing') {
hero.activateHealing();
} else if (token.type === 'hypercharge') {
hero.activateHypercharge();
} else if (token.type === 'teleport') {
hero.activateTeleport();
} else if (token.type === 'invisibility') {
hero.activateInvisibility();
} else if (token.type === 'multiShot') {
hero.activateMultiShot();
} else if (token.type === 'timeSlow') {
hero.activateTimeSlow();
} else if (token.type === 'timeStop') {
hero.activateTimeStop();
} else if (token.type === 'timeRewind') {
hero.activateTimeRewind();
} else if (token.type === 'lifeSteal') {
hero.activateLifeSteal();
} else if (token.type === 'berserker') {
hero.activateBerserker();
} else if (token.type === 'magnet') {
hero.activateMagnet();
} else if (token.type === 'reflect') {
hero.activateReflect();
} else if (token.type === 'phoenix') {
hero.activatePhoenix();
} else if (token.type === 'vampire') {
hero.activateVampire();
} else if (token.type === 'godMode') {
hero.activateGodMode();
} else if (token.type === 'shadowStrike') {
hero.activateShadowStrike();
} else if (token.type === 'necromancy') {
hero.activateNecromancy();
} else if (token.type === 'aura') {
hero.activateAura();
} else if (token.type === 'chainLightning') {
hero.activateChainLightning();
} else if (token.type === 'summon') {
hero.activateSummon();
} else if (token.type === 'meteor') {
hero.activateMeteor();
} else if (token.type === 'berserkAura') {
hero.activateBerserkAura();
} else if (token.type === 'dimensionRift') {
hero.activateDimensionRift();
} else if (token.type === 'divineBlast') {
hero.activateDivineBlast();
} else if (token.type === 'apocalypse') {
hero.activateApocalypse();
} else if (token.type === 'titanShield') {
hero.activateTitanShield();
} else if (token.type === 'berserkRage') {
hero.activateBerserkRage();
} else if (token.type === 'lightningStorm') {
hero.activateLightningStorm();
} else if (token.type === 'bloodRain') {
hero.activateBloodRain();
} else if (token.type === 'ultioptimega') {
// Randomly activate one of the 12 ultra abilities
var ultraAbilities = ['voidWalker', 'cosmicRage', 'soulHarvest', 'timeDistortion', 'elementalFury', 'quantumLeap', 'dragonBreath', 'arcaneStorm', 'plasmaBurst', 'galaxyCollapse', 'infinity', 'omegaDestruction'];
var selectedAbility = ultraAbilities[Math.floor(Math.random() * ultraAbilities.length)];
if (selectedAbility === 'voidWalker') hero.activateVoidWalker();else if (selectedAbility === 'cosmicRage') hero.activateCosmicRage();else if (selectedAbility === 'soulHarvest') hero.activateSoulHarvest();else if (selectedAbility === 'timeDistortion') hero.activateTimeDistortion();else if (selectedAbility === 'elementalFury') hero.activateElementalFury();else if (selectedAbility === 'quantumLeap') hero.activateQuantumLeap();else if (selectedAbility === 'dragonBreath') hero.activateDragonBreath();else if (selectedAbility === 'arcaneStorm') hero.activateArcaneStorm();else if (selectedAbility === 'plasmaBurst') hero.activatePlasmaBurst();else if (selectedAbility === 'galaxyCollapse') hero.activateGalaxyCollapse();else if (selectedAbility === 'infinity') hero.activateInfinity();else if (selectedAbility === 'omegaDestruction') hero.activateOmegaDestruction();
LK.effects.flashScreen(0x9900ff, 1000);
}
LK.getSound('tokenCollect').play();
token.destroy();
miracleTokens.splice(i, 1);
}
}
// Handle special miracle effects
if (hero.magnetMode) {
// Attract nearby miracle tokens
for (var i = 0; i < miracleTokens.length; i++) {
var token = miracleTokens[i];
var dx = hero.x - token.x;
var dy = hero.y - token.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 200 && distance > 0) {
token.x += dx / distance * 8;
token.y += dy / distance * 8;
}
}
}
// Handle phoenix revival
if (hero.phoenixMode && hero.health <= 0) {
hero.health = hero.maxHealth;
hero.phoenixMode = false;
hero.phoenixDuration = 0;
createRevivalExplosion();
LK.effects.flashObject(hero, 0xFF6347, 1000);
}
// Handle reflect damage
if (hero.reflectMode) {
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
if (enemy.intersects(hero)) {
var enemyDied = enemy.takeDamage(enemy.damage);
if (enemyDied) {
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
LK.effects.flashObject(enemy, 0x9932CC, 200);
}
}
}
// Handle shadow strike - teleport behind enemies and deal massive damage
if (hero.shadowStrikeMode && LK.ticks % 180 === 0 && enemies.length > 0) {
var targetEnemy = enemies[Math.floor(Math.random() * enemies.length)];
hero.x = targetEnemy.x + 80;
hero.y = targetEnemy.y + 80;
var enemyDied = targetEnemy.takeDamage(100);
if (enemyDied) {
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
targetEnemy.destroy();
enemies.splice(enemies.indexOf(targetEnemy), 1);
}
LK.effects.flashObject(hero, 0x2f1b69, 300);
}
// Handle necromancy - revive dead enemies as allies
if (hero.necromancyMode && LK.ticks % 300 === 0) {
for (var i = 0; i < 2; i++) {
var reviveBuddy = game.addChild(new ControlledAnimal('sheep'));
reviveBuddy.x = hero.x + (Math.random() - 0.5) * 200;
reviveBuddy.y = hero.y + (Math.random() - 0.5) * 200;
reviveBuddy.health = 200;
reviveBuddy.damage = 50;
}
}
// Handle aura - heal hero and boost nearby allies
if (hero.auraMode && LK.ticks % 60 === 0) {
hero.health = Math.min(hero.health + 5, hero.maxHealth);
if (controlledAnimal) {
controlledAnimal.health = Math.min(controlledAnimal.health + 10, controlledAnimal.maxHealth);
}
LK.effects.flashObject(hero, 0xffd43b, 100);
}
// Handle chain lightning - damage multiple enemies in chain
if (hero.chainLightningMode && LK.ticks % 120 === 0 && enemies.length > 0) {
var lightningTargets = enemies.slice(0, Math.min(5, enemies.length));
for (var i = 0; i < lightningTargets.length; i++) {
var enemy = lightningTargets[i];
var enemyDied = enemy.takeDamage(60);
if (enemyDied) {
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(enemies.indexOf(enemy), 1);
}
LK.effects.flashObject(enemy, 0x4a90e2, 200);
}
}
// Handle summon - spawn protective creatures
if (hero.summonMode && LK.ticks % 600 === 0) {
for (var i = 0; i < 3; i++) {
var summonedCreature = game.addChild(new ControlledAnimal('chicken'));
summonedCreature.x = hero.x + Math.cos(i * 2.09) * 100;
summonedCreature.y = hero.y + Math.sin(i * 2.09) * 100;
summonedCreature.health = 150;
summonedCreature.damage = 40;
}
}
// Handle meteor - random devastating strikes from sky
if (hero.meteorMode && LK.ticks % 180 === 0) {
var meteorX = Math.random() * 2048;
var meteorY = Math.random() * 2732;
var meteorRadius = 150;
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var dx = enemy.x - meteorX;
var dy = enemy.y - meteorY;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= meteorRadius) {
var enemyDied = enemy.takeDamage(120);
if (enemyDied) {
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
}
}
LK.effects.flashScreen(0xd0021b, 200);
createBloodSplatter(meteorX, meteorY, 20);
}
// Handle berserk aura - boost all allies damage and speed
if (hero.berserkAuraMode && LK.ticks % 90 === 0) {
if (controlledAnimal) {
controlledAnimal.speed = Math.min(controlledAnimal.speed * 1.1, 8);
controlledAnimal.damage = Math.min(controlledAnimal.damage * 1.1, 80);
}
LK.effects.flashObject(hero, 0xf5a623, 150);
}
// Handle dimension rift - teleport enemies to random locations
if (hero.dimensionRiftMode && LK.ticks % 240 === 0) {
for (var i = 0; i < Math.min(3, enemies.length); i++) {
var enemy = enemies[i];
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
LK.effects.flashObject(enemy, 0x9013fe, 300);
}
}
// Handle divine blast - massive holy damage to all enemies
if (hero.divineBlastMode && LK.ticks % 300 === 0) {
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var enemyDied = enemy.takeDamage(80);
if (enemyDied) {
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
LK.effects.flashObject(enemy, 0xffffff, 500);
}
LK.effects.flashScreen(0xffffff, 300);
}
// Handle apocalypse - screen-wide devastation
if (hero.apocalypseMode && LK.ticks % 360 === 0) {
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var enemyDied = enemy.takeDamage(150);
if (enemyDied) {
LK.setScore(LK.getScore() + 15);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
}
LK.effects.flashScreen(0x000000, 800);
createBloodSplatter(2048 / 2, 2732 / 2, 30);
}
// Handle lightning storm - continuous lightning strikes
if (hero.lightningStormMode && LK.ticks % 60 === 0) {
for (var i = 0; i < 3; i++) {
var lightningX = Math.random() * 2048;
var lightningY = Math.random() * 2732;
var lightningRadius = 100;
for (var j = enemies.length - 1; j >= 0; j--) {
var enemy = enemies[j];
var dx = enemy.x - lightningX;
var dy = enemy.y - lightningY;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= lightningRadius) {
var enemyDied = enemy.takeDamage(90);
if (enemyDied) {
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(j, 1);
}
}
}
LK.effects.flashScreen(0xffff00, 150);
}
}
// Handle blood rain - constant damage to all enemies
if (hero.bloodRainMode && LK.ticks % 90 === 0) {
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var enemyDied = enemy.takeDamage(35);
if (enemyDied) {
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
createBloodSplatter(enemy.x, enemy.y, 8);
}
LK.effects.flashScreen(0x8b0000, 100);
}
// Handle void walker - phase through enemies and deal damage
if (hero.voidWalkerMode && LK.ticks % 30 === 0) {
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var dx = hero.x - enemy.x;
var dy = hero.y - enemy.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 150) {
var enemyDied = enemy.takeDamage(200);
if (enemyDied) {
LK.setScore(LK.getScore() + 15);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
LK.effects.flashObject(enemy, 0x1a0033, 200);
}
}
}
// Handle cosmic rage - screen-wide devastation with cosmic energy
if (hero.cosmicRageMode && LK.ticks % 120 === 0) {
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var enemyDied = enemy.takeDamage(300);
if (enemyDied) {
LK.setScore(LK.getScore() + 20);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
LK.effects.flashObject(enemy, 0xff0099, 300);
}
LK.effects.flashScreen(0xff0099, 300);
createBloodSplatter(2048 / 2, 2732 / 2, 40);
}
// Handle soul harvest - drain life from all enemies
if (hero.soulHarvestMode && LK.ticks % 90 === 0) {
for (var i = 0; i < enemies.length; i++) {
var enemy = enemies[i];
var soulDrain = Math.min(enemy.health * 0.1, 50);
enemy.takeDamage(soulDrain);
hero.health = Math.min(hero.health + soulDrain * 0.5, hero.maxHealth);
LK.effects.flashObject(enemy, 0x660066, 150);
}
LK.effects.flashObject(hero, 0x00ff00, 100);
}
// Handle elemental fury - constant elemental explosions
if (hero.elementalFuryMode && LK.ticks % 45 === 0) {
for (var i = 0; i < 8; i++) {
var elementX = Math.random() * 2048;
var elementY = Math.random() * 2732;
var elementRadius = 180;
for (var j = enemies.length - 1; j >= 0; j--) {
var enemy = enemies[j];
var dx = enemy.x - elementX;
var dy = enemy.y - elementY;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= elementRadius) {
var enemyDied = enemy.takeDamage(150);
if (enemyDied) {
LK.setScore(LK.getScore() + 15);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(j, 1);
}
}
}
LK.effects.flashScreen(0xff6600, 100);
createBloodSplatter(elementX, elementY, 25);
}
}
// Handle quantum leap - teleport and create quantum explosions
if (hero.quantumLeapMode && LK.ticks % 180 === 0) {
// Teleport to random location
hero.x = Math.random() * 1800 + 124;
hero.y = Math.random() * 2400 + 166;
// Create quantum explosion at new location
var quantumRadius = 250;
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var dx = enemy.x - hero.x;
var dy = enemy.y - hero.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= quantumRadius) {
var enemyDied = enemy.takeDamage(250);
if (enemyDied) {
LK.setScore(LK.getScore() + 20);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
}
}
LK.effects.flashScreen(0x00ff99, 400);
createBloodSplatter(hero.x, hero.y, 35);
}
// Handle dragon breath - continuous fire streams
if (hero.dragonBreathMode && LK.ticks % 30 === 0) {
var breathAngle = LK.ticks * 0.1;
for (var i = 0; i < 12; i++) {
var angle = breathAngle + i * (Math.PI * 2 / 12);
var breathX = hero.x + Math.cos(angle) * 200;
var breathY = hero.y + Math.sin(angle) * 200;
for (var j = enemies.length - 1; j >= 0; j--) {
var enemy = enemies[j];
var dx = enemy.x - breathX;
var dy = enemy.y - breathY;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance <= 80) {
var enemyDied = enemy.takeDamage(120);
if (enemyDied) {
LK.setScore(LK.getScore() + 15);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(j, 1);
}
LK.effects.flashObject(enemy, 0xff3300, 150);
}
}
createBloodSplatter(breathX, breathY, 8);
}
}
// Handle arcane storm - magical energy waves
if (hero.arcaneStormMode && LK.ticks % 75 === 0) {
var waveRadius = LK.ticks % 600 * 2;
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var dx = enemy.x - hero.x;
var dy = enemy.y - hero.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (Math.abs(distance - waveRadius) <= 50) {
var enemyDied = enemy.takeDamage(180);
if (enemyDied) {
LK.setScore(LK.getScore() + 15);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
LK.effects.flashObject(enemy, 0x9933ff, 200);
}
}
}
// Handle galaxy collapse - pull all enemies to center and crush
if (hero.galaxyCollapseMode && LK.ticks % 120 === 0) {
var centerX = 2048 / 2;
var centerY = 2732 / 2;
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var dx = centerX - enemy.x;
var dy = centerY - enemy.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
// Pull enemies towards center
enemy.x += dx / distance * 15;
enemy.y += dy / distance * 15;
}
// Damage enemies near center
if (distance < 200) {
var enemyDied = enemy.takeDamage(400);
if (enemyDied) {
LK.setScore(LK.getScore() + 25);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
}
}
LK.effects.flashScreen(0x000066, 200);
createBloodSplatter(centerX, centerY, 50);
}
// Handle infinity mode - omnipotent destruction
if (hero.infinityMode && LK.ticks % 60 === 0) {
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
var enemyDied = enemy.takeDamage(500);
if (enemyDied) {
LK.setScore(LK.getScore() + 30);
scoreTxt.setText('Score: ' + LK.getScore());
enemy.destroy();
enemies.splice(i, 1);
}
LK.effects.flashObject(enemy, 0xffffff, 400);
}
LK.effects.flashScreen(0xffffff, 150);
createBloodSplatter(hero.x, hero.y, 60);
}
// Handle omega destruction - ultimate annihilation
if (hero.omegaDestructionMode && LK.ticks % 30 === 0) {
// Instantly kill all enemies on screen
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
LK.setScore(LK.getScore() + 50);
createBloodSplatter(enemy.x, enemy.y, 30);
enemy.destroy();
enemies.splice(i, 1);
}
LK.effects.flashScreen(0xff0000, 100);
// Spawn blood rain across entire screen
for (var i = 0; i < 30; i++) {
createBloodSplatter(Math.random() * 2048, Math.random() * 2732, 20);
}
}
// Handle wind event duration
if (windEventActive) {
windEventDuration -= 16.67;
if (windEventDuration <= 0) {
windEventActive = false;
}
// Create wind effects during event
if (LK.ticks % 120 === 0) {
// Push all enemies in swirling pattern
for (var i = 0; i < enemies.length; i++) {
var enemy = enemies[i];
if (enemy.type !== 'windBoss') {
var windAngle = LK.ticks * 0.05;
enemy.x += Math.cos(windAngle) * 30;
enemy.y += Math.sin(windAngle) * 30;
// Keep enemies in bounds
enemy.x = Math.max(0, Math.min(2048, enemy.x));
enemy.y = Math.max(0, Math.min(2732, enemy.y));
}
}
}
}
// Handle magma event duration
if (magmaEventActive) {
magmaEventDuration -= 16.67;
if (magmaEventDuration <= 0) {
magmaEventActive = false;
// Restore normal music
LK.playMusic('farm_war');
}
// Create magma effects during event
if (LK.ticks % 300 === 0) {
// Create random lava bursts
for (var i = 0; i < 5; i++) {
var lavaX = Math.random() * 2048;
var lavaY = Math.random() * 2732;
createBloodSplatter(lavaX, lavaY, 15);
LK.effects.flashScreen(0xff4500, 200);
}
}
}
};
var bossSpawned = false;
var timeSlowFactor = 1.0;
var timeStopActive = false;
var gamePaused = false;
// Revival system variables
var revivalButton = null;
var revivalButtonText = null;
// Show revival button function
function showRevivalButton() {
if (revivalButton) return; // Button already exists
// Create revival button
revivalButton = LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
tint: 0x00ff00,
width: 300,
height: 80
});
revivalButton.x = 2048 / 2;
revivalButton.y = 2732 / 2 + 100;
revivalButton.visible = true;
game.addChild(revivalButton);
// Create revival button text
revivalButtonText = new Text2('REVIVE WITH ERDO', {
size: 40,
fill: 0xffffff
});
revivalButtonText.anchor.set(0.5, 0.5);
revivalButtonText.x = 2048 / 2;
revivalButtonText.y = 2732 / 2 + 100;
revivalButtonText.visible = true;
game.addChild(revivalButtonText);
}
// Hide revival button function
function hideRevivalButton() {
if (revivalButton) {
revivalButton.destroy();
revivalButton = null;
}
if (revivalButtonText) {
revivalButtonText.destroy();
revivalButtonText = null;
}
}
// Handle revival button click
function handleRevivalClick(x, y) {
if (!revivalButton || gameState !== 'revivalOption') return false;
var dx = x - revivalButton.x;
var dy = y - revivalButton.y;
if (Math.abs(dx) <= 150 && Math.abs(dy) <= 40) {
// Revival clicked
hero.health = hero.maxHealth;
heroRevivalShots = 5;
heroRevivalShotCooldown = 0;
erdoRevivalAvailable = false;
erdo.deactivate();
erdoLastActivated = LK.ticks;
createRevivalExplosion();
LK.effects.flashObject(hero, 0x00ff00, 500);
hideRevivalButton();
gameState = 'playing';
return true;
}
return false;
}
// Wind and magma event variables
var windEventActive = false;
var windEventDuration = 0;
var magmaEventActive = false;
var magmaEventDuration = 0;
// UI elements
var healthBar; ===================================================================
--- original.js
+++ change.js
@@ -337,10 +337,10 @@
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 8;
- self.damage = 25;
+ self.speed = 12;
+ self.damage = 35;
self.targetX = 0;
self.targetY = 0;
self.directionX = 0;
self.directionY = 0;
@@ -550,12 +550,12 @@
enemyGraphics = self.attachAsset('sheep', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 1.8;
- self.damage = 18;
- self.health = 55;
- self.maxHealth = 55;
+ self.speed = 1.5;
+ self.damage = 12;
+ self.health = 30;
+ self.maxHealth = 30;
} else if (self.type === 'cow') {
enemyGraphics = self.attachAsset('cow', {
anchorX: 0.5,
anchorY: 0.5
@@ -1239,10 +1239,10 @@
});
bulletGraphics.tint = 0xff4400; // Orange tint for explosive bullets
bulletGraphics.scaleX = 1.3;
bulletGraphics.scaleY = 1.3;
- self.speed = 8;
- self.damage = 40; // Higher damage
+ self.speed = 12;
+ self.damage = 50; // Higher damage
self.targetX = 0;
self.targetY = 0;
self.directionX = 0;
self.directionY = 0;
mega star. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
bullet. In-Game asset. 2d. High contrast. No shadows
chicken. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
cow but square. In-Game asset. 2d. High contrast. No shadows
sheep but square. In-Game asset. 2d. High contrast. No shadows
star shield. In-Game asset. 2d. High contrast. No shadows
random miracle token. In-Game asset. 2d. High contrast. No shadows
chick. In-Game asset. 2d. High contrast. No shadows
snake but square. In-Game asset. 2d. High contrast. No shadows
donduruculuk gücü veren token. In-Game asset. 2d. High contrast. No shadows
şifa tokeni. In-Game asset. 2d. High contrast. No shadows
bomba token. In-Game asset. 2d. High contrast. No shadows
mause but square. In-Game asset. 2d. High contrast. No shadows
magic eye. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
prickly cube. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
only empty button. In-Game asset. 2d. High contrast. No shadows
hyper chicken but square. In-Game asset. 2d. High contrast. No shadows
no text egg menu. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat