User prompt
meüden mucizeyi seçince düşman gelmeye devam etsin basenin biraz uzağına ışınlanalım bide menüye hepsini birden aktive etme gelsin ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Replace base menu with miracle-specific menu system bi tuşa tıklayınca hareketimiz serbest kalsın ve tüm topladığımız mucizeler menüde gözüksün ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
baseye girdiğimizde menü açılsın menüdeki tuşlara tıklayabilelim
User prompt
baseye girince depolanan mucizeleri kullanabilelim mucizeleri daha uzun süre kullana bilelim ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < storedMiraclesUI.length; i++) {' Line Number: 4686
User prompt
mucizeleri depolama ekle ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'activate')' in or related to this line: 'evilErdo.activate();' Line Number: 4613
User prompt
kötü erdo ekle erdo ile tekrar doğunca kötü erdo boss fight başlar sadece onla savaşırız başka düşman doğmaz onu yenince devam edriz
User prompt
oyun çok kasıyoooooooooooooooooooooooooooooooooooooooo
User prompt
yüklediğim can barına uygun bi can barı yap
User prompt
oyuna farklı habitatlar haritalar ekle her 500 skorda başka map ve yeni 7 mucize
User prompt
oyun çöküyo magma eventinde ve çok boss geldiği zmanşlarda
User prompt
geliştir bossların doğma oranını azalt magma eventi nerf
User prompt
bosslara mega nerf
User prompt
geliştir
User prompt
magma eventi magma bossu ölünce bitsin ayrıca bosslara nerfff
User prompt
dengeleme değişiklikleri
User prompt
mermiler buff koyun nerf
User prompt
rüzgar bossu nerf
User prompt
magma nerf
User prompt
geliştir ultioptimega upgrade tokeni ekle oyun içinde bi bossu öldürünce çıksın kan izlerini belirgin yap daha çok kan ekle ve yeni 12 özellik daha ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
geliştir
User prompt
bi anda en fazla 2 boss gelebilsin dengeleme değişikliklikleri yap rüzgar eventi magma eventi ekle rüzgar ve magma bossları ekle rüzgar için ses magma için magma_event müziği ekle
User prompt
farm war şarkısını oyuna ekle
User prompt
daha çok yenilik 10 yeni mucize bosslara nerf erdoya nerf tavuğa buff
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var BaseBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('baseBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.damage = 20; self.targetX = 0; self.targetY = 0; self.directionX = 0; self.directionY = 0; self.setTarget = function (x, y) { self.targetX = x; self.targetY = y; var dx = x - self.x; var dy = y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.directionX = dx / distance; self.directionY = dy / distance; } }; self.update = function () { self.x += self.directionX * self.speed; self.y += self.directionY * self.speed; }; return self; }); var BaseTurret = Container.expand(function () { var self = Container.call(this); var turretGraphics = self.attachAsset('baseTurret', { anchorX: 0.5, anchorY: 0.5 }); self.lastShot = 0; self.shootCooldown = 400; self.range = 350; self.damage = 45; self.findNearestEnemy = function () { var nearestEnemy = null; var nearestDistance = Infinity; for (var i = 0; i < enemies.length; i++) { var enemy = enemies[i]; var dx = enemy.x - self.x; var dy = enemy.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < nearestDistance && distance <= self.range) { nearestDistance = distance; nearestEnemy = enemy; } } return nearestEnemy; }; self.shootAtEnemy = function (target) { var bullet = new BaseBullet(); bullet.x = self.x; bullet.y = self.y; bullet.setTarget(target.x, target.y); bullet.damage = self.damage; baseBullets.push(bullet); game.addChild(bullet); LK.getSound('shoot').play(); }; self.update = function () { if (LK.ticks - self.lastShot > self.shootCooldown / 16.67) { var target = self.findNearestEnemy(); if (target) { self.shootAtEnemy(target); self.lastShot = LK.ticks; var angle = Math.atan2(target.y - self.y, target.x - self.x); turretGraphics.rotation = angle; } } }; return self; }); var Bear = Container.expand(function () { var self = Container.call(this); var bearGraphics = self.attachAsset('bear', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1.8; self.damage = 70; self.health = 200; self.maxHealth = 200; self.chargeTimer = 0; self.isCharging = false; self.takeDamage = function (damage) { self.health -= damage; // Create blood splatter effect createBloodSplatter(self.x, self.y, Math.min(damage / 12, 8)); tween(bearGraphics, { tint: 0xff0000 }, { duration: 100 }); tween(bearGraphics, { tint: 0xffffff }, { duration: 100 }); if (self.health <= 0) { // Create larger blood splatter when dying createBloodSplatter(self.x, self.y, 12); return true; } return false; }; self.update = function () { var dx = hero.x - self.x; var dy = hero.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.chargeTimer++; if (self.chargeTimer > 100 && !self.isCharging) { self.isCharging = true; self.chargeTimer = 0; tween(bearGraphics, { tint: 0x8B4513 }, { duration: 300 }); tween(self, { x: self.x + dx / distance * self.speed * 10, y: self.y + dy / distance * self.speed * 10 }, { duration: 700, onFinish: function onFinish() { self.isCharging = false; tween(bearGraphics, { tint: 0xffffff }, { duration: 300 }); } }); } else if (!self.isCharging) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } } }; return self; }); var BloodParticle = Container.expand(function () { var self = Container.call(this); var bloodGraphics = self.attachAsset('baseBullet', { anchorX: 0.5, anchorY: 0.5 }); bloodGraphics.tint = 0x8B0000; // Dark red color bloodGraphics.scaleX = 0.3; bloodGraphics.scaleY = 0.3; self.velocityX = (Math.random() - 0.5) * 8; self.velocityY = (Math.random() - 0.5) * 8; self.gravity = 0.2; self.life = 60; // 1 second at 60fps self.maxLife = 60; self.update = function () { self.x += self.velocityX; self.y += self.velocityY; self.velocityY += self.gravity; self.life--; // Fade out over time var alpha = self.life / self.maxLife; bloodGraphics.alpha = alpha; }; return self; }); var BloodTrail = Container.expand(function () { var self = Container.call(this); var trailGraphics = self.attachAsset('baseBullet', { anchorX: 0.5, anchorY: 0.5 }); trailGraphics.tint = 0x8B0000; // Dark red color trailGraphics.scaleX = 0.4; // Make trails twice as wide trailGraphics.scaleY = 1.2; // Make trails twice as long self.life = 360; // 6 seconds at 60fps - double duration self.maxLife = 360; self.fadeSpeed = 0.002; // Slower fade for more visible trails self.update = function () { self.life--; // Fade out over time var alpha = self.life / self.maxLife; trailGraphics.alpha = alpha * 0.7; // Scale down over time var scale = alpha * 0.6; trailGraphics.scaleX = 0.2 * scale; trailGraphics.scaleY = 0.6 * scale; }; return self; }); var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 12; self.damage = 35; self.targetX = 0; self.targetY = 0; self.directionX = 0; self.directionY = 0; self.setTarget = function (x, y) { self.targetX = x; self.targetY = y; var dx = x - self.x; var dy = y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.directionX = dx / distance; self.directionY = dy / distance; } }; self.update = function () { self.x += self.directionX * self.speed; self.y += self.directionY * self.speed; }; return self; }); var ControlledAnimal = Container.expand(function (type) { var self = Container.call(this); self.type = type || 'sheep'; self.speed = 3; self.damage = 30; self.health = 100; self.maxHealth = 100; var animalGraphics = self.attachAsset('controlledAnimal', { anchorX: 0.5, anchorY: 0.5, tint: 0x00ffff }); self.takeDamage = function (damage) { self.health -= damage; // Create blood splatter effect createBloodSplatter(self.x, self.y, Math.min(damage / 8, 6)); tween(animalGraphics, { tint: 0xff0000 }, { duration: 100, onFinish: function onFinish() { tween(animalGraphics, { tint: 0x00ffff }, { duration: 100 }); } }); if (self.health <= 0) { // Create blood splatter when dying createBloodSplatter(self.x, self.y, 10); return true; } return false; }; self.attackEnemies = function () { var attackRange = 100; for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; if (enemy.type === self.type) continue; // Don't attack same type var dx = enemy.x - self.x; var dy = enemy.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= attackRange) { var enemyDied = enemy.takeDamage(self.damage); if (enemyDied) { LK.setScore(LK.getScore() + 15); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } } } }; self.update = function () { // Attack nearby enemies of different types if (LK.ticks % 30 === 0) { self.attackEnemies(); } }; return self; }); var Eagle = Container.expand(function () { var self = Container.call(this); var eagleGraphics = self.attachAsset('eagle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4.0; self.damage = 40; self.health = 80; self.maxHealth = 80; self.swoopTimer = 0; self.isSwooping = false; self.flightPattern = 0; self.takeDamage = function (damage) { self.health -= damage; tween(eagleGraphics, { tint: 0xff0000 }, { duration: 100 }); tween(eagleGraphics, { tint: 0xffffff }, { duration: 100 }); if (self.health <= 0) { return true; } return false; }; self.update = function () { var dx = hero.x - self.x; var dy = hero.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.swoopTimer++; self.flightPattern++; if (self.swoopTimer > 80 && !self.isSwooping) { self.isSwooping = true; self.swoopTimer = 0; tween(self, { x: hero.x, y: hero.y }, { duration: 600, onFinish: function onFinish() { self.isSwooping = false; } }); } else if (!self.isSwooping) { var circleX = hero.x + Math.cos(self.flightPattern * 0.05) * 150; var circleY = hero.y + Math.sin(self.flightPattern * 0.05) * 150; self.x += (circleX - self.x) * 0.02; self.y += (circleY - self.y) * 0.02; } } }; return self; }); var Elephant = Container.expand(function () { var self = Container.call(this); var elephantGraphics = self.attachAsset('elephant', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1.5; self.damage = 80; self.health = 250; self.maxHealth = 250; self.trampleTimer = 0; self.isTrampling = false; self.takeDamage = function (damage) { self.health -= damage; tween(elephantGraphics, { tint: 0xff0000 }, { duration: 100 }); tween(elephantGraphics, { tint: 0xffffff }, { duration: 100 }); if (self.health <= 0) { return true; } return false; }; self.update = function () { var dx = hero.x - self.x; var dy = hero.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.trampleTimer++; if (self.trampleTimer > 120 && !self.isTrampling) { self.isTrampling = true; self.trampleTimer = 0; LK.effects.flashScreen(0x8B4513, 200); tween(self, { x: self.x + dx / distance * self.speed * 8, y: self.y + dy / distance * self.speed * 8 }, { duration: 1000, onFinish: function onFinish() { self.isTrampling = false; } }); } else if (!self.isTrampling) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } } }; return self; }); var Enemy = Container.expand(function (type) { var self = Container.call(this); self.type = type || 'sheep'; self.speed = 1; self.damage = 10; self.health = 30; self.maxHealth = 30; var enemyGraphics; if (self.type === 'sheep') { enemyGraphics = self.attachAsset('sheep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1.5; self.damage = 12; self.health = 30; self.maxHealth = 30; } else if (self.type === 'cow') { enemyGraphics = self.attachAsset('cow', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1.2; self.damage = 35; self.health = 100; self.maxHealth = 100; } else if (self.type === 'chicken') { enemyGraphics = self.attachAsset('chicken', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4.2; self.damage = 12; self.health = 35; self.maxHealth = 35; } else if (self.type === 'chick') { enemyGraphics = self.attachAsset('chick', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4; self.damage = 8; self.health = 20; self.maxHealth = 20; } else if (self.type === 'snake') { enemyGraphics = self.attachAsset('snake', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2.2; self.damage = 28; self.health = 50; self.maxHealth = 50; self.zigzagTimer = 0; self.zigzagDirection = 1; } else if (self.type === 'mouse') { enemyGraphics = self.attachAsset('mouse', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.damage = 10; self.health = 25; self.maxHealth = 25; self.jumpTimer = 0; self.isJumping = false; } else if (self.type === 'hyperSheep') { enemyGraphics = self.attachAsset('hyperSheep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.5; self.damage = 18; self.health = 60; self.maxHealth = 60; self.chargeTimer = 0; self.isCharging = false; } else if (self.type === 'hyperCow') { enemyGraphics = self.attachAsset('hyperCow', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2.5; self.damage = 25; self.health = 70; self.maxHealth = 70; self.rageMode = false; self.rageDuration = 0; } else if (self.type === 'hyperChicken') { enemyGraphics = self.attachAsset('hyperChicken', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); self.speed = 2.5; self.damage = 15; self.health = 120; self.maxHealth = 120; self.flightTimer = 0; self.isFlying = false; self.isBoss = true; } else if (self.type === 'pig') { enemyGraphics = self.attachAsset('pig', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1.5; self.damage = 22; self.health = 70; self.maxHealth = 70; self.rollTimer = 0; self.isRolling = false; } else if (self.type === 'goat') { enemyGraphics = self.attachAsset('goat', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2.8; self.damage = 32; self.health = 85; self.maxHealth = 85; self.headbuttTimer = 0; } else if (self.type === 'duck') { enemyGraphics = self.attachAsset('duck', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.2; self.damage = 18; self.health = 40; self.maxHealth = 40; self.quackTimer = 0; } else if (self.type === 'rabbit') { enemyGraphics = self.attachAsset('rabbit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4.5; self.damage = 15; self.health = 30; self.maxHealth = 30; self.hopTimer = 0; } else if (self.type === 'omegaSheep') { enemyGraphics = self.attachAsset('omegaSheep', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); self.speed = 3.5; self.damage = 15; self.health = 50; self.maxHealth = 50; self.omegaTimer = 0; self.isOmega = true; } else if (self.type === 'omegaCow') { enemyGraphics = self.attachAsset('omegaCow', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); self.speed = 3.2; self.damage = 20; self.health = 60; self.maxHealth = 60; self.omegaTimer = 0; self.isOmega = true; } else if (self.type === 'omegaChicken') { enemyGraphics = self.attachAsset('omegaChicken', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); self.speed = 4.0; self.damage = 15; self.health = 45; self.maxHealth = 45; self.omegaTimer = 0; self.isOmega = true; } else if (self.type === 'omegaPig') { enemyGraphics = self.attachAsset('omegaPig', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); self.speed = 3.5; self.damage = 18; self.health = 55; self.maxHealth = 55; self.omegaTimer = 0; self.isOmega = true; } else if (self.type === 'windBoss') { enemyGraphics = self.attachAsset('windBoss', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.8, scaleY: 1.8 }); self.speed = 3.0; self.damage = 25; self.health = 80; self.maxHealth = 80; self.windTimer = 0; self.isBoss = true; self.windPushTimer = 0; } else if (self.type === 'magmaBoss') { enemyGraphics = self.attachAsset('magmaBoss', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.9, scaleY: 1.9 }); self.speed = 2.5; self.damage = 30; self.health = 90; self.maxHealth = 90; self.magmaTimer = 0; self.isBoss = true; self.lavaSprayTimer = 0; } self.takeDamage = function (damage) { self.health -= damage; // Mark as wounded to start blood trail self.isWounded = true; self.lastTrailX = self.x; self.lastTrailY = self.y; self.trailTimer = 0; // Create blood splatter effect createBloodSplatter(self.x, self.y, Math.min(damage / 6, 15)); // Add extra blood spray for critical hits if (damage >= 40) { createBloodSplatter(self.x, self.y, 20); LK.effects.flashObject(self, 0xff0000, 200); } // Create initial blood trail createBloodTrail(self.x, self.y); // Flash red when hit tween(enemyGraphics, { tint: 0xff0000 }, { duration: 100 }); tween(enemyGraphics, { tint: 0xffffff }, { duration: 100 }); if (self.health <= 0) { // Create bigger blood splatter when dying createBloodSplatter(self.x, self.y, 12); return true; // Enemy died } return false; }; self.update = function () { // Move towards hero var dx = hero.x - self.x; var dy = hero.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // Create blood trail if wounded and moving if (self.isWounded) { self.trailTimer = self.trailTimer || 0; self.trailTimer++; if (self.trailTimer > 3) { // Create trail every 3 frames for more blood var moveDistance = Math.sqrt((self.x - (self.lastTrailX || self.x)) * (self.x - (self.lastTrailX || self.x)) + (self.y - (self.lastTrailY || self.y)) * (self.y - (self.lastTrailY || self.y))); if (moveDistance > 8) { // Create multiple trails for heavier bleeding createBloodTrail(self.x, self.y); if (self.health <= self.maxHealth * 0.3) { // Heavy bleeding when severely wounded createBloodTrail(self.x + (Math.random() - 0.5) * 15, self.y + (Math.random() - 0.5) * 15); createBloodTrail(self.x + (Math.random() - 0.5) * 15, self.y + (Math.random() - 0.5) * 15); } self.lastTrailX = self.x; self.lastTrailY = self.y; self.trailTimer = 0; } } } if (distance > 0) { if (self.type === 'snake') { // Snake moves in zigzag pattern self.zigzagTimer++; if (self.zigzagTimer > 20) { self.zigzagDirection *= -1; self.zigzagTimer = 0; } var zigzagOffset = self.zigzagDirection * 30; self.x += dx / distance * self.speed + zigzagOffset * 0.02; self.y += dy / distance * self.speed; } else if (self.type === 'mouse') { // Mouse jumps towards hero self.jumpTimer++; if (self.jumpTimer > 40 && !self.isJumping) { self.isJumping = true; self.jumpTimer = 0; // Quick jump movement tween(self, { x: self.x + dx / distance * self.speed * 8, y: self.y + dy / distance * self.speed * 8 }, { duration: 300, onComplete: function onComplete() { self.isJumping = false; } }); } else if (!self.isJumping) { // Slow movement when not jumping self.x += dx / distance * (self.speed * 0.3); self.y += dy / distance * (self.speed * 0.3); } } else if (self.type === 'hyperSheep') { // HyperSheep charges at hero periodically self.chargeTimer++; if (self.chargeTimer > 60 && !self.isCharging) { self.isCharging = true; self.chargeTimer = 0; // Charge attack with visual effect tween(enemyGraphics, { tint: 0xff0000 }, { duration: 200 }); tween(self, { x: self.x + dx / distance * self.speed * 12, y: self.y + dy / distance * self.speed * 12 }, { duration: 500, onFinish: function onFinish() { self.isCharging = false; tween(enemyGraphics, { tint: 0xffffff }, { duration: 200 }); } }); } else if (!self.isCharging) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } } else if (self.type === 'hyperCow') { // HyperCow enters rage mode when low health if (self.health <= self.maxHealth * 0.3 && !self.rageMode) { self.rageMode = true; self.rageDuration = 5000; self.speed *= 2; self.damage *= 1.5; tween(enemyGraphics, { tint: 0xff4400 }, { duration: 300 }); } if (self.rageMode) { self.rageDuration -= 16.67; if (self.rageDuration <= 0) { self.rageMode = false; self.speed /= 2; self.damage /= 1.5; tween(enemyGraphics, { tint: 0xffffff }, { duration: 300 }); } } self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } else if (self.type === 'hyperChicken') { // HyperChicken flies in aerial patterns self.flightTimer++; if (self.flightTimer > 120 && !self.isFlying) { self.isFlying = true; self.flightTimer = 0; // Aerial dive attack tween(self, { x: hero.x, y: hero.y - 100 }, { duration: 800, onFinish: function onFinish() { tween(self, { x: hero.x, y: hero.y }, { duration: 400, onFinish: function onFinish() { self.isFlying = false; } }); } }); } else if (!self.isFlying) { // Circle around hero var angle = Math.atan2(dy, dx) + Math.sin(LK.ticks * 0.05) * 0.5; self.x += Math.cos(angle) * self.speed; self.y += Math.sin(angle) * self.speed; } } else if (self.type === 'pig') { // Pig rolls towards hero self.rollTimer++; if (self.rollTimer > 80 && !self.isRolling) { self.isRolling = true; self.rollTimer = 0; tween(self, { x: self.x + dx / distance * self.speed * 6, y: self.y + dy / distance * self.speed * 6 }, { duration: 600, onFinish: function onFinish() { self.isRolling = false; } }); } else if (!self.isRolling) { self.x += dx / distance * self.speed * 0.5; self.y += dy / distance * self.speed * 0.5; } } else if (self.type === 'goat') { // Goat charges with headbutt self.headbuttTimer++; if (self.headbuttTimer > 70) { self.headbuttTimer = 0; var angle = Math.atan2(dy, dx); self.x += Math.cos(angle) * self.speed * 2; self.y += Math.sin(angle) * self.speed * 2; } else { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } } else if (self.type === 'duck') { // Duck waddles in wavy pattern self.quackTimer++; var waveOffset = Math.sin(self.quackTimer * 0.1) * 20; self.x += dx / distance * self.speed + waveOffset * 0.02; self.y += dy / distance * self.speed; } else if (self.type === 'rabbit') { // Rabbit hops quickly self.hopTimer++; if (self.hopTimer > 25) { self.hopTimer = 0; self.x += dx / distance * self.speed * 2; self.y += dy / distance * self.speed * 2; } else { self.x += dx / distance * self.speed * 0.3; self.y += dy / distance * self.speed * 0.3; } } else if (self.type === 'windBoss') { // Wind boss creates wind gusts and pushes hero self.windTimer++; self.windPushTimer++; if (self.windTimer > 200) { self.windTimer = 0; // Create wind gust effect LK.effects.flashScreen(0x87ceeb, 300); // Teleport in swirling pattern var angle = LK.ticks * 0.1; self.x = hero.x + Math.cos(angle) * 200; self.y = hero.y + Math.sin(angle) * 200; } // Push hero away periodically if (self.windPushTimer > 120 && distance < 300) { self.windPushTimer = 0; var pushForce = 30; hero.x += dx / distance * -pushForce; // Push away from boss hero.y += dy / distance * -pushForce; // Keep hero in bounds hero.x = Math.max(40, Math.min(2048 - 40, hero.x)); hero.y = Math.max(40, Math.min(2732 - 40, hero.y)); LK.getSound('windevent').play(); } self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } else if (self.type === 'magmaBoss') { // Magma boss creates lava sprays and fire effects self.magmaTimer++; self.lavaSprayTimer++; if (self.magmaTimer > 240) { self.magmaTimer = 0; // Create magma eruption effect - reduced intensity LK.effects.flashScreen(0xff4500, 200); // Create blood splatters to simulate lava spray - reduced intensity createBloodSplatter(self.x, self.y, 12); tween(enemyGraphics, { tint: 0xffff00 }, { duration: 200, onFinish: function onFinish() { tween(enemyGraphics, { tint: 0xffffff }, { duration: 200 }); } }); } // Create lava spray damage zones - much more reduced frequency and damage if (self.lavaSprayTimer > 720) { self.lavaSprayTimer = 0; var sprayRadius = 100; var heroDx = hero.x - self.x; var heroDy = hero.y - self.y; var heroDistance = Math.sqrt(heroDx * heroDx + heroDy * heroDy); if (heroDistance <= sprayRadius) { hero.takeDamage(5); LK.effects.flashObject(hero, 0xff4500, 100); } } self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } else if (self.type.indexOf('omega') === 0) { // Omega animals have enhanced movement self.omegaTimer++; if (self.omegaTimer > 60) { self.omegaTimer = 0; // Omega boost tween(enemyGraphics, { tint: 0xff00ff }, { duration: 200, onFinish: function onFinish() { tween(enemyGraphics, { tint: 0xffffff }, { duration: 200 }); } }); self.x += dx / distance * self.speed * 3; self.y += dy / distance * self.speed * 3; } else { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } } else { // Normal movement for other enemies self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } } }; return self; }); var Erdo = Container.expand(function () { var self = Container.call(this); var erdoGraphics = self.attachAsset('erdo', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.lastShot = 0; self.shootCooldown = 80; // Very fast shooting self.isActive = false; self.activationTimer = 0; self.maxActivationTime = 15000; // 15 seconds active self.isMovingToCenter = false; self.targetX = 0; self.targetY = 0; self.shootDirections = [{ x: 1, y: 0 }, { x: -1, y: 0 }, { x: 0, y: 1 }, { x: 0, y: -1 }, { x: 0.707, y: 0.707 }, { x: -0.707, y: 0.707 }, { x: 0.707, y: -0.707 }, { x: -0.707, y: -0.707 }]; self.activate = function () { self.isActive = true; self.activationTimer = 0; self.visible = true; self.alpha = 0; self.isMovingToCenter = true; // Spawn from random edge var side = Math.floor(Math.random() * 4); if (side === 0) { // Top self.x = Math.random() * 2048; self.y = -50; } else if (side === 1) { // Right self.x = 2048 + 50; self.y = Math.random() * 2732; } else if (side === 2) { // Bottom self.x = Math.random() * 2048; self.y = 2732 + 50; } else { // Left self.x = -50; self.y = Math.random() * 2732; } // Set target to center self.targetX = 2048 / 2; self.targetY = 2732 / 2; // Fade in effect tween(self, { alpha: 1 }, { duration: 300 }); LK.getSound('powerUp').play(); }; self.deactivate = function () { self.isActive = false; self.isMovingToCenter = false; // Grant hero enhanced abilities for 15 seconds after Erdo leaves hero.hasShield = true; hero.shieldDuration = 15000; // 15 seconds shield hero.explosiveShotMode = true; hero.explosiveShotDuration = 15000; // 15 seconds explosive shots hero.rapidShootCooldown = 200; // 0.2 seconds between shots hero.shootCooldown = hero.rapidShootCooldown; // Visual effect for enhanced mode tween(hero, { tint: 0xffaa00 }, { duration: 500 }); // Fade out effect tween(self, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); }; self.shootInAllDirections = function () { // Only shoot if there are enemies to target if (enemies.length === 0) return; for (var i = 0; i < enemies.length && i < self.shootDirections.length; i++) { var enemy = enemies[i]; var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y; bullet.setTarget(enemy.x, enemy.y); bullet.speed = 15; // Very fast bullets bullets.push(bullet); game.addChild(bullet); } LK.getSound('shoot').play(); }; self.update = function () { if (!self.isActive) return; self.activationTimer += 16.67; // Move to center first if (self.isMovingToCenter) { var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 20) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } else { self.isMovingToCenter = false; } } // Shoot rapidly in all directions when in center if (!self.isMovingToCenter && LK.ticks - self.lastShot > self.shootCooldown / 16.67) { self.shootInAllDirections(); self.lastShot = LK.ticks; } // Deactivate after time limit if (self.activationTimer >= self.maxActivationTime) { self.deactivate(); } }; self.visible = false; return self; }); var EvilErdo = Container.expand(function () { var self = Container.call(this); var evilErdoGraphics = self.attachAsset('erdo', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 2.5 }); evilErdoGraphics.tint = 0xff0000; // Red tint for evil self.health = 500; self.maxHealth = 500; self.speed = 3; self.damage = 40; self.lastShot = 0; self.shootCooldown = 120; // 2 seconds between shots self.isBoss = true; self.phase = 1; // Boss has 3 phases self.phaseTimer = 0; self.isActive = false; self.teleportTimer = 0; self.darkEnergyTimer = 0; self.shootDirections = [{ x: 1, y: 0 }, { x: -1, y: 0 }, { x: 0, y: 1 }, { x: 0, y: -1 }, { x: 0.707, y: 0.707 }, { x: -0.707, y: 0.707 }, { x: 0.707, y: -0.707 }, { x: -0.707, y: -0.707 }]; self.activate = function () { self.isActive = true; self.visible = true; self.alpha = 0; self.health = self.maxHealth; self.phase = 1; self.phaseTimer = 0; // Spawn at center of screen self.x = 2048 / 2; self.y = 2732 / 2; // Dark entrance effect LK.effects.flashScreen(0x800080, 1000); tween(self, { alpha: 1 }, { duration: 500 }); // Stop all enemy spawning evilErdoBattleActive = true; // Clear all existing enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].destroy(); enemies.splice(i, 1); } LK.getSound('powerUp').play(); }; self.takeDamage = function (damage) { self.health -= damage; // Create dark energy effect when hit createBloodSplatter(self.x, self.y, Math.min(damage / 6, 20)); // Flash red when hit tween(evilErdoGraphics, { tint: 0xffffff }, { duration: 100 }); tween(evilErdoGraphics, { tint: 0xff0000 }, { duration: 100 }); // Check for phase transitions if (self.health <= self.maxHealth * 0.66 && self.phase === 1) { self.phase = 2; self.phaseTimer = 0; self.shootCooldown = 80; // Faster shooting LK.effects.flashScreen(0x4B0082, 500); } else if (self.health <= self.maxHealth * 0.33 && self.phase === 2) { self.phase = 3; self.phaseTimer = 0; self.shootCooldown = 60; // Even faster shooting self.speed = 4; LK.effects.flashScreen(0x000000, 800); } if (self.health <= 0) { // Create massive explosion when defeated createBloodSplatter(self.x, self.y, 30); LK.effects.flashScreen(0xFFD700, 1000); // End evil erdo battle evilErdoBattleActive = false; return true; } return false; }; self.shootAtHero = function () { var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y; bullet.setTarget(hero.x, hero.y); bullet.damage = self.damage; bullet.speed = 8; // Make bullet red for evil erdo if (bullet.attachAsset) { var bulletGraphics = bullet.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); bulletGraphics.tint = 0xff0000; } bullets.push(bullet); game.addChild(bullet); }; self.shootInAllDirections = function () { for (var i = 0; i < self.shootDirections.length; i++) { var direction = self.shootDirections[i]; var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y; var targetX = self.x + direction.x * 500; var targetY = self.y + direction.y * 500; bullet.setTarget(targetX, targetY); bullet.damage = self.damage; bullet.speed = 10; bullets.push(bullet); game.addChild(bullet); } }; self.darkEnergyAttack = function () { // Create dark energy explosion around evil erdo var explosionRadius = 200; var heroDx = hero.x - self.x; var heroDy = hero.y - self.y; var heroDistance = Math.sqrt(heroDx * heroDx + heroDy * heroDy); if (heroDistance <= explosionRadius) { hero.takeDamage(25); LK.effects.flashObject(hero, 0x800080, 300); } createBloodSplatter(self.x, self.y, 25); LK.effects.flashScreen(0x4B0082, 200); }; self.update = function () { if (!self.isActive) return; self.phaseTimer += 16.67; self.teleportTimer += 16.67; self.darkEnergyTimer += 16.67; // Move towards hero var dx = hero.x - self.x; var dy = hero.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } // Phase 1: Basic shooting if (self.phase === 1) { if (LK.ticks - self.lastShot > self.shootCooldown / 16.67) { self.shootAtHero(); self.lastShot = LK.ticks; } } // Phase 2: Multi-directional shooting + teleport else if (self.phase === 2) { if (LK.ticks - self.lastShot > self.shootCooldown / 16.67) { self.shootInAllDirections(); self.lastShot = LK.ticks; } // Teleport occasionally if (self.teleportTimer > 3000) { self.teleportTimer = 0; var newX = Math.random() * (2048 - 200) + 100; var newY = Math.random() * (2732 - 200) + 100; tween(self, { x: newX, y: newY }, { duration: 300 }); LK.effects.flashScreen(0x9400D3, 200); } } // Phase 3: All attacks + dark energy else if (self.phase === 3) { if (LK.ticks - self.lastShot > self.shootCooldown / 16.67) { self.shootInAllDirections(); self.shootAtHero(); self.lastShot = LK.ticks; } // More frequent teleporting if (self.teleportTimer > 2000) { self.teleportTimer = 0; var newX = Math.random() * (2048 - 200) + 100; var newY = Math.random() * (2732 - 200) + 100; tween(self, { x: newX, y: newY }, { duration: 200 }); LK.effects.flashScreen(0x000000, 300); } // Dark energy attacks if (self.darkEnergyTimer > 1500) { self.darkEnergyTimer = 0; self.darkEnergyAttack(); } } }; self.visible = false; return self; }); var ExplosiveBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); bulletGraphics.tint = 0xff4400; // Orange tint for explosive bullets bulletGraphics.scaleX = 1.3; bulletGraphics.scaleY = 1.3; self.speed = 12; self.damage = 40; // Reduced damage self.targetX = 0; self.targetY = 0; self.directionX = 0; self.directionY = 0; self.setTarget = function (x, y) { self.targetX = x; self.targetY = y; var dx = x - self.x; var dy = y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.directionX = dx / distance; self.directionY = dy / distance; } }; self.explode = function () { // Create explosion visual effect LK.effects.flashObject(self, 0xff4400, 300); createBloodSplatter(self.x, self.y, 15); // Damage enemies in explosion radius var explosionRadius = 60; for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var dx = enemy.x - self.x; var dy = enemy.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= explosionRadius) { var enemyDied = enemy.takeDamage(self.damage * 0.7); if (enemyDied) { LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } } } }; self.update = function () { self.x += self.directionX * self.speed; self.y += self.directionY * self.speed; }; return self; }); var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.maxHealth = 100; self.health = self.maxHealth; self.speed = 2.5; self.normalSpeed = 3; self.boostedSpeed = 6; self.hasShield = false; self.shieldDuration = 0; self.rapidFire = false; self.rapidFireDuration = 0; self.lastShot = 0; self.shootCooldown = 500; // milliseconds self.normalShootCooldown = 500; self.rapidShootCooldown = 150; self.hyperchargeMode = false; self.hyperhargeDuration = 0; self.invisibilityMode = false; self.invisibilityDuration = 0; self.multiShotMode = false; self.multiShotDuration = 0; self.timeSlowMode = false; self.timeSlowDuration = 0; self.timeStopMode = false; self.timeStopDuration = 0; self.timeRewindMode = false; self.timeRewindDuration = 0; self.explosiveShotMode = false; self.explosiveShotDuration = 0; self.lifeStealMode = false; self.lifeStealDuration = 0; self.berserkerMode = false; self.berserkerDuration = 0; self.magnetMode = false; self.magnetDuration = 0; self.reflectMode = false; self.reflectDuration = 0; self.phoenixMode = false; self.phoenixDuration = 0; self.vampireMode = false; self.vampireDuration = 0; self.godMode = false; self.godModeDuration = 0; self.shadowStrikeMode = false; self.shadowStrikeDuration = 0; self.necromancyMode = false; self.necromancyDuration = 0; self.auraMode = false; self.auraDuration = 0; self.chainLightningMode = false; self.chainLightningDuration = 0; self.summonMode = false; self.summonDuration = 0; self.meteorMode = false; self.meteorDuration = 0; self.berserkAuraMode = false; self.berserkAuraDuration = 0; self.dimensionRiftMode = false; self.dimensionRiftDuration = 0; self.divineBlastMode = false; self.divineBlastDuration = 0; self.apocalypseMode = false; self.apocalypseDuration = 0; self.titanShieldMode = false; self.titanShieldDuration = 0; self.berserkRageMode = false; self.berserkRageDuration = 0; self.lightningStormMode = false; self.lightningStormDuration = 0; self.bloodRainMode = false; self.bloodRainDuration = 0; self.voidWalkerMode = false; self.voidWalkerDuration = 0; self.cosmicRageMode = false; self.cosmicRageDuration = 0; self.soulHarvestMode = false; self.soulHarvestDuration = 0; self.timeDistortionMode = false; self.timeDistortionDuration = 0; self.elementalFuryMode = false; self.elementalFuryDuration = 0; self.quantumLeapMode = false; self.quantumLeapDuration = 0; self.dragonBreathMode = false; self.dragonBreathDuration = 0; self.arcaneStormMode = false; self.arcaneStormDuration = 0; self.plasmaBurstMode = false; self.plasmaBurstDuration = 0; self.galaxyCollapseMode = false; self.galaxyCollapseDuration = 0; self.infinityMode = false; self.infinityDuration = 0; self.omegaDestructionMode = false; self.omegaDestructionDuration = 0; self.savedPosition = { x: 0, y: 0 }; self.savedHealth = 0; var shieldGraphics = self.attachAsset('shieldEffect', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5 }); shieldGraphics.visible = false; self.takeDamage = function (damage) { if (self.hasShield) { return false; // No damage taken } self.health -= damage; // Create blood splatter effect when hero is hit createBloodSplatter(self.x, self.y, Math.min(damage / 8, 10)); // Create blood trail when hero is damaged createBloodTrail(self.x, self.y); if (self.health <= 0) { self.health = 0; // Create large blood splatter when hero dies createBloodSplatter(self.x, self.y, 15); return true; // Hero died } return false; }; self.activateShield = function () { self.hasShield = true; self.shieldDuration = 5000; // 5 seconds shieldGraphics.visible = true; LK.getSound('powerUp').play(); }; self.activateSpeedBoost = function () { self.speed = self.boostedSpeed; LK.getSound('powerUp').play(); LK.setTimeout(function () { self.speed = self.normalSpeed; }, 3000); }; self.activateRapidFire = function () { self.rapidFire = true; self.rapidFireDuration = 4000; // 4 seconds self.shootCooldown = self.rapidShootCooldown; LK.getSound('powerUp').play(); }; self.activateFreeze = function () { freezeEnemies(); LK.getSound('powerUp').play(); }; self.activateExplosion = function () { explodeNearbyEnemies(); LK.getSound('powerUp').play(); }; self.activateHealing = function () { self.health = Math.min(self.health + 30, self.maxHealth); LK.getSound('powerUp').play(); }; self.activateHypercharge = function () { self.hyperchargeMode = true; self.hyperhargeDuration = 8000; // 8 seconds self.speed = self.boostedSpeed * 1.5; self.shootCooldown = 50; // Very fast shooting heroGraphics.tint = 0xffff00; // Yellow tint LK.getSound('hypercharge').play(); }; self.activateTeleport = function () { // Teleport to random safe location var safeX = Math.random() * (2048 - 160) + 80; var safeY = Math.random() * (2732 - 160) + 80; tween(self, { x: safeX, y: safeY }, { duration: 100 }); LK.getSound('teleport').play(); }; self.activateInvisibility = function () { self.invisibilityMode = true; self.invisibilityDuration = 5000; // 5 seconds heroGraphics.alpha = 0.3; LK.getSound('powerUp').play(); }; self.activateMultiShot = function () { self.multiShotMode = true; self.multiShotDuration = 6000; // 6 seconds LK.getSound('powerUp').play(); }; self.activateTimeSlow = function () { self.timeSlowMode = true; self.timeSlowDuration = 8000; // 8 seconds timeSlowFactor = 0.3; // Slow down time LK.getSound('timeSlow').play(); }; self.activateTimeStop = function () { self.timeStopMode = true; self.timeStopDuration = 3000; // 3 seconds timeStopActive = true; LK.getSound('timeStop').play(); }; self.activateTimeRewind = function () { // Save current position and health for rewind self.savedPosition.x = self.x; self.savedPosition.y = self.y; self.savedHealth = self.health; self.timeRewindMode = true; self.timeRewindDuration = 5000; // 5 seconds LK.getSound('timeRewind').play(); }; self.activateLifeSteal = function () { self.lifeStealMode = true; self.lifeStealDuration = 10000; // 10 seconds heroGraphics.tint = 0x8B0000; // Dark red tint LK.getSound('powerUp').play(); }; self.activateBerserker = function () { self.berserkerMode = true; self.berserkerDuration = 8000; // 8 seconds self.speed = self.normalSpeed * 2; self.shootCooldown = 50; // Very fast shooting heroGraphics.tint = 0xFF4500; // Orange red tint LK.getSound('powerUp').play(); }; self.activateMagnet = function () { self.magnetMode = true; self.magnetDuration = 12000; // 12 seconds heroGraphics.tint = 0x4169E1; // Blue tint LK.getSound('powerUp').play(); }; self.activateReflect = function () { self.reflectMode = true; self.reflectDuration = 6000; // 6 seconds heroGraphics.tint = 0x9932CC; // Purple tint LK.getSound('powerUp').play(); }; self.activatePhoenix = function () { self.phoenixMode = true; self.phoenixDuration = 15000; // 15 seconds - one time revival heroGraphics.tint = 0xFF6347; // Tomato red tint LK.getSound('powerUp').play(); }; self.activateVampire = function () { self.vampireMode = true; self.vampireDuration = 10000; // 10 seconds heroGraphics.tint = 0x800080; // Purple tint LK.getSound('powerUp').play(); }; self.activateGodMode = function () { self.godMode = true; self.godModeDuration = 2000; // 2 seconds heroGraphics.tint = 0xFFD700; // Gold tint self.hasShield = true; self.speed = self.normalSpeed * 1.5; self.shootCooldown = 150; // Fast shooting but not ultra fast LK.getSound('powerUp').play(); }; self.activateShadowStrike = function () { self.shadowStrikeMode = true; self.shadowStrikeDuration = 8000; // 8 seconds heroGraphics.tint = 0x2f1b69; // Dark purple tint self.speed = self.normalSpeed * 2.5; self.shootCooldown = 100; // Fast shooting LK.getSound('powerUp').play(); }; self.activateNecromancy = function () { self.necromancyMode = true; self.necromancyDuration = 12000; // 12 seconds heroGraphics.tint = 0x1a0d1a; // Dark black tint LK.getSound('powerUp').play(); }; self.activateAura = function () { self.auraMode = true; self.auraDuration = 10000; // 10 seconds heroGraphics.tint = 0xffd43b; // Bright yellow tint self.speed = self.normalSpeed * 1.8; LK.getSound('powerUp').play(); }; self.activateChainLightning = function () { self.chainLightningMode = true; self.chainLightningDuration = 6000; // 6 seconds heroGraphics.tint = 0x4a90e2; // Electric blue tint LK.getSound('powerUp').play(); }; self.activateSummon = function () { self.summonMode = true; self.summonDuration = 15000; // 15 seconds heroGraphics.tint = 0x7ed321; // Green tint LK.getSound('powerUp').play(); }; self.activateMeteor = function () { self.meteorMode = true; self.meteorDuration = 8000; // 8 seconds heroGraphics.tint = 0xd0021b; // Red tint LK.getSound('powerUp').play(); }; self.activateBerserkAura = function () { self.berserkAuraMode = true; self.berserkAuraDuration = 10000; // 10 seconds heroGraphics.tint = 0xf5a623; // Orange tint self.speed = self.normalSpeed * 2.2; self.shootCooldown = 60; // Very fast shooting LK.getSound('powerUp').play(); }; self.activateDimensionRift = function () { self.dimensionRiftMode = true; self.dimensionRiftDuration = 7000; // 7 seconds heroGraphics.tint = 0x9013fe; // Purple tint LK.getSound('powerUp').play(); }; self.activateDivineBlast = function () { self.divineBlastMode = true; self.divineBlastDuration = 5000; // 5 seconds heroGraphics.tint = 0xffffff; // White tint self.shootCooldown = 50; // Fast shooting LK.getSound('powerUp').play(); }; self.activateApocalypse = function () { self.apocalypseMode = true; self.apocalypseDuration = 6000; // 6 seconds heroGraphics.tint = 0x000000; // Black tint self.speed = self.normalSpeed * 1.5; self.shootCooldown = 40; // Very fast shooting LK.getSound('powerUp').play(); }; self.activateTitanShield = function () { self.titanShieldMode = true; self.titanShieldDuration = 12000; // 12 seconds self.hasShield = true; self.damage *= 2; // Double damage while shielded heroGraphics.tint = 0x4169e1; // Blue steel tint LK.getSound('powerUp').play(); }; self.activateBerserkRage = function () { self.berserkRageMode = true; self.berserkRageDuration = 8000; // 8 seconds self.speed = self.normalSpeed * 3; self.shootCooldown = 30; // Ultra fast shooting self.damage *= 3; // Triple damage heroGraphics.tint = 0x8b0000; // Dark red tint LK.getSound('powerUp').play(); }; self.activateLightningStorm = function () { self.lightningStormMode = true; self.lightningStormDuration = 10000; // 10 seconds heroGraphics.tint = 0xffff00; // Yellow tint LK.getSound('powerUp').play(); }; self.activateBloodRain = function () { self.bloodRainMode = true; self.bloodRainDuration = 15000; // 15 seconds heroGraphics.tint = 0x8b0000; // Blood red tint LK.getSound('powerUp').play(); }; self.activateVoidWalker = function () { self.voidWalkerMode = true; self.voidWalkerDuration = 20000; // 20 seconds heroGraphics.tint = 0x1a0033; // Deep void purple self.hasShield = true; self.speed = self.normalSpeed * 4; self.shootCooldown = 20; // Ultra fast shooting LK.getSound('powerUp').play(); }; self.activateCosmicRage = function () { self.cosmicRageMode = true; self.cosmicRageDuration = 18000; // 18 seconds heroGraphics.tint = 0xff0099; // Cosmic pink self.damage *= 5; // Quintuple damage self.speed = self.normalSpeed * 3.5; LK.getSound('powerUp').play(); }; self.activateSoulHarvest = function () { self.soulHarvestMode = true; self.soulHarvestDuration = 25000; // 25 seconds heroGraphics.tint = 0x660066; // Soul purple LK.getSound('powerUp').play(); }; self.activateTimeDistortion = function () { self.timeDistortionMode = true; self.timeDistortionDuration = 15000; // 15 seconds heroGraphics.tint = 0x00ccff; // Time blue timeSlowFactor = 0.1; // Extremely slow time LK.getSound('powerUp').play(); }; self.activateElementalFury = function () { self.elementalFuryMode = true; self.elementalFuryDuration = 22000; // 22 seconds heroGraphics.tint = 0xff6600; // Elemental orange self.shootCooldown = 15; // Super fast shooting LK.getSound('powerUp').play(); }; self.activateQuantumLeap = function () { self.quantumLeapMode = true; self.quantumLeapDuration = 20000; // 20 seconds heroGraphics.tint = 0x00ff99; // Quantum green self.speed = self.normalSpeed * 6; LK.getSound('powerUp').play(); }; self.activateDragonBreath = function () { self.dragonBreathMode = true; self.dragonBreathDuration = 16000; // 16 seconds heroGraphics.tint = 0xff3300; // Dragon red LK.getSound('powerUp').play(); }; self.activateArcaneStorm = function () { self.arcaneStormMode = true; self.arcaneStormDuration = 24000; // 24 seconds heroGraphics.tint = 0x9933ff; // Arcane purple LK.getSound('powerUp').play(); }; self.activatePlasmaBurst = function () { self.plasmaBurstMode = true; self.plasmaBurstDuration = 14000; // 14 seconds heroGraphics.tint = 0x00ffff; // Plasma cyan self.shootCooldown = 10; // Extremely fast shooting LK.getSound('powerUp').play(); }; self.activateGalaxyCollapse = function () { self.galaxyCollapseMode = true; self.galaxyCollapseDuration = 12000; // 12 seconds heroGraphics.tint = 0x000066; // Galaxy dark blue LK.getSound('powerUp').play(); }; self.activateInfinity = function () { self.infinityMode = true; self.infinityDuration = 10000; // 10 seconds heroGraphics.tint = 0xffffff; // Infinity white self.hasShield = true; self.speed = self.normalSpeed * 3; self.shootCooldown = 100; // Fast shooting self.damage *= 2; // 2x damage LK.getSound('powerUp').play(); }; self.activateOmegaDestruction = function () { self.omegaDestructionMode = true; self.omegaDestructionDuration = 8000; // 8 seconds heroGraphics.tint = 0xff0000; // Omega red LK.getSound('powerUp').play(); }; self.update = function () { if (self.shieldDuration > 0) { self.shieldDuration -= 16.67; // Approximately 60fps if (self.shieldDuration <= 0) { self.hasShield = false; shieldGraphics.visible = false; } } if (self.rapidFireDuration > 0) { self.rapidFireDuration -= 16.67; if (self.rapidFireDuration <= 0) { self.rapidFire = false; self.shootCooldown = self.normalShootCooldown; } } if (self.hyperhargeDuration > 0) { self.hyperhargeDuration -= 16.67; if (self.hyperhargeDuration <= 0) { self.hyperchargeMode = false; self.speed = self.normalSpeed; self.shootCooldown = self.normalShootCooldown; heroGraphics.tint = 0xffffff; } } if (self.invisibilityDuration > 0) { self.invisibilityDuration -= 16.67; if (self.invisibilityDuration <= 0) { self.invisibilityMode = false; heroGraphics.alpha = 1.0; } } if (self.multiShotDuration > 0) { self.multiShotDuration -= 16.67; if (self.multiShotDuration <= 0) { self.multiShotMode = false; } } if (self.timeSlowDuration > 0) { self.timeSlowDuration -= 16.67; if (self.timeSlowDuration <= 0) { self.timeSlowMode = false; timeSlowFactor = 1.0; // Reset time speed } } if (self.timeStopDuration > 0) { self.timeStopDuration -= 16.67; if (self.timeStopDuration <= 0) { self.timeStopMode = false; timeStopActive = false; } } if (self.timeRewindDuration > 0) { self.timeRewindDuration -= 16.67; if (self.timeRewindDuration <= 0) { self.timeRewindMode = false; // Execute rewind effect self.x = self.savedPosition.x; self.y = self.savedPosition.y; self.health = self.savedHealth; tween(self, { alpha: 0.5 }, { duration: 300, onFinish: function onFinish() { tween(self, { alpha: 1.0 }, { duration: 300 }); } }); } } if (self.explosiveShotDuration > 0) { self.explosiveShotDuration -= 16.67; if (self.explosiveShotDuration <= 0) { self.explosiveShotMode = false; self.shootCooldown = self.normalShootCooldown; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.lifeStealDuration > 0) { self.lifeStealDuration -= 16.67; if (self.lifeStealDuration <= 0) { self.lifeStealMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.berserkerDuration > 0) { self.berserkerDuration -= 16.67; if (self.berserkerDuration <= 0) { self.berserkerMode = false; self.speed = self.normalSpeed; self.shootCooldown = self.normalShootCooldown; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.magnetDuration > 0) { self.magnetDuration -= 16.67; if (self.magnetDuration <= 0) { self.magnetMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.reflectDuration > 0) { self.reflectDuration -= 16.67; if (self.reflectDuration <= 0) { self.reflectMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.phoenixDuration > 0) { self.phoenixDuration -= 16.67; if (self.phoenixDuration <= 0) { self.phoenixMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.vampireDuration > 0) { self.vampireDuration -= 16.67; if (self.vampireDuration <= 0) { self.vampireMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.godModeDuration > 0) { self.godModeDuration -= 16.67; if (self.godModeDuration <= 0) { self.godMode = false; self.hasShield = false; self.speed = self.normalSpeed; self.shootCooldown = self.normalShootCooldown; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.shadowStrikeDuration > 0) { self.shadowStrikeDuration -= 16.67; if (self.shadowStrikeDuration <= 0) { self.shadowStrikeMode = false; self.speed = self.normalSpeed; self.shootCooldown = self.normalShootCooldown; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.necromancyDuration > 0) { self.necromancyDuration -= 16.67; if (self.necromancyDuration <= 0) { self.necromancyMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.auraDuration > 0) { self.auraDuration -= 16.67; if (self.auraDuration <= 0) { self.auraMode = false; self.speed = self.normalSpeed; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.chainLightningDuration > 0) { self.chainLightningDuration -= 16.67; if (self.chainLightningDuration <= 0) { self.chainLightningMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.summonDuration > 0) { self.summonDuration -= 16.67; if (self.summonDuration <= 0) { self.summonMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.meteorDuration > 0) { self.meteorDuration -= 16.67; if (self.meteorDuration <= 0) { self.meteorMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.berserkAuraDuration > 0) { self.berserkAuraDuration -= 16.67; if (self.berserkAuraDuration <= 0) { self.berserkAuraMode = false; self.speed = self.normalSpeed; self.shootCooldown = self.normalShootCooldown; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.dimensionRiftDuration > 0) { self.dimensionRiftDuration -= 16.67; if (self.dimensionRiftDuration <= 0) { self.dimensionRiftMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.divineBlastDuration > 0) { self.divineBlastDuration -= 16.67; if (self.divineBlastDuration <= 0) { self.divineBlastMode = false; self.shootCooldown = self.normalShootCooldown; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.apocalypseDuration > 0) { self.apocalypseDuration -= 16.67; if (self.apocalypseDuration <= 0) { self.apocalypseMode = false; self.speed = self.normalSpeed; self.shootCooldown = self.normalShootCooldown; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.titanShieldDuration > 0) { self.titanShieldDuration -= 16.67; if (self.titanShieldDuration <= 0) { self.titanShieldMode = false; self.hasShield = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.berserkRageDuration > 0) { self.berserkRageDuration -= 16.67; if (self.berserkRageDuration <= 0) { self.berserkRageMode = false; self.speed = self.normalSpeed; self.shootCooldown = self.normalShootCooldown; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.lightningStormDuration > 0) { self.lightningStormDuration -= 16.67; if (self.lightningStormDuration <= 0) { self.lightningStormMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.bloodRainDuration > 0) { self.bloodRainDuration -= 16.67; if (self.bloodRainDuration <= 0) { self.bloodRainMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.voidWalkerDuration > 0) { self.voidWalkerDuration -= 16.67; if (self.voidWalkerDuration <= 0) { self.voidWalkerMode = false; self.hasShield = false; self.speed = self.normalSpeed; self.shootCooldown = self.normalShootCooldown; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.cosmicRageDuration > 0) { self.cosmicRageDuration -= 16.67; if (self.cosmicRageDuration <= 0) { self.cosmicRageMode = false; self.speed = self.normalSpeed; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.soulHarvestDuration > 0) { self.soulHarvestDuration -= 16.67; if (self.soulHarvestDuration <= 0) { self.soulHarvestMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.timeDistortionDuration > 0) { self.timeDistortionDuration -= 16.67; if (self.timeDistortionDuration <= 0) { self.timeDistortionMode = false; timeSlowFactor = 1.0; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.elementalFuryDuration > 0) { self.elementalFuryDuration -= 16.67; if (self.elementalFuryDuration <= 0) { self.elementalFuryMode = false; self.shootCooldown = self.normalShootCooldown; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.quantumLeapDuration > 0) { self.quantumLeapDuration -= 16.67; if (self.quantumLeapDuration <= 0) { self.quantumLeapMode = false; self.speed = self.normalSpeed; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.dragonBreathDuration > 0) { self.dragonBreathDuration -= 16.67; if (self.dragonBreathDuration <= 0) { self.dragonBreathMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.arcaneStormDuration > 0) { self.arcaneStormDuration -= 16.67; if (self.arcaneStormDuration <= 0) { self.arcaneStormMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.plasmaBurstDuration > 0) { self.plasmaBurstDuration -= 16.67; if (self.plasmaBurstDuration <= 0) { self.plasmaBurstMode = false; self.shootCooldown = self.normalShootCooldown; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.galaxyCollapseDuration > 0) { self.galaxyCollapseDuration -= 16.67; if (self.galaxyCollapseDuration <= 0) { self.galaxyCollapseMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.infinityDuration > 0) { self.infinityDuration -= 16.67; if (self.infinityDuration <= 0) { self.infinityMode = false; self.hasShield = false; self.speed = self.normalSpeed; self.shootCooldown = self.normalShootCooldown; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } if (self.omegaDestructionDuration > 0) { self.omegaDestructionDuration -= 16.67; if (self.omegaDestructionDuration <= 0) { self.omegaDestructionMode = false; tween(heroGraphics, { tint: 0xffffff }, { duration: 500 }); } } }; return self; }); var HeroBase = Container.expand(function () { var self = Container.call(this); var baseGraphics = self.attachAsset('heroBase', { anchorX: 0.5, anchorY: 0.5 }); self.turrets = []; self.initializeTurrets = function () { // Create 4 turrets around the base var turretPositions = [{ x: -60, y: -60 }, { x: 60, y: -60 }, { x: -60, y: 60 }, { x: 60, y: 60 }]; for (var i = 0; i < turretPositions.length; i++) { var turret = new BaseTurret(); turret.x = self.x + turretPositions[i].x; turret.y = self.y + turretPositions[i].y; self.turrets.push(turret); game.addChild(turret); } }; self.isHeroInSafeZone = function (heroX, heroY) { var dx = heroX - self.x; var dy = heroY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); return distance <= 120; }; self.update = function () { // Update turret positions relative to base for (var i = 0; i < self.turrets.length; i++) { var turret = self.turrets[i]; turret.update(); } }; return self; }); var Lion = Container.expand(function () { var self = Container.call(this); var lionGraphics = self.attachAsset('lion', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2.0; self.damage = 45; self.health = 120; self.maxHealth = 120; self.roarTimer = 0; self.takeDamage = function (damage) { self.health -= damage; tween(lionGraphics, { tint: 0xff0000 }, { duration: 100 }); tween(lionGraphics, { tint: 0xffffff }, { duration: 100 }); if (self.health <= 0) { return true; } return false; }; self.update = function () { var dx = hero.x - self.x; var dy = hero.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.roarTimer++; if (self.roarTimer > 90) { self.roarTimer = 0; // Roar effect - speeds up briefly self.x += dx / distance * self.speed * 3; self.y += dy / distance * self.speed * 3; } else { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } } }; return self; }); var MiracleMenu = Container.expand(function () { var self = Container.call(this); var menuBg = LK.getAsset('baseMenu', { anchorX: 0.5, anchorY: 0.5, tint: 0x2c2c2c, width: 2048, height: 2732 }); self.isVisible = false; self.visible = false; self.buttons = []; self.buttonTexts = []; self.miracleIcons = []; self.createMiracleButtons = function () { // Clear existing buttons for (var i = 0; i < self.buttons.length; i++) { if (self.buttons[i]) self.buttons[i].destroy(); } for (var i = 0; i < self.buttonTexts.length; i++) { if (self.buttonTexts[i]) self.buttonTexts[i].destroy(); } for (var i = 0; i < self.miracleIcons.length; i++) { if (self.miracleIcons[i]) self.miracleIcons[i].destroy(); } self.buttons = []; self.buttonTexts = []; self.miracleIcons = []; // Add title var titleText = new Text2('STORED MIRACLES - CLICK TO USE', { size: 70, fill: 0xFFD700 }); titleText.anchor.set(0.5, 0.5); titleText.x = 0; titleText.y = -300; self.addChild(titleText); // Add miracle count var countText = new Text2('(' + storedMiracles.length + '/' + maxStoredMiracles + ')', { size: 50, fill: 0xFFFF00 }); countText.anchor.set(0.5, 0.5); countText.x = 0; countText.y = -250; self.addChild(countText); // Create buttons for each stored miracle var startY = -150; var buttonWidth = 600; var buttonHeight = 80; for (var i = 0; i < storedMiracles.length; i++) { var miracleType = storedMiracles[i]; var button = LK.getAsset('menuButton', { anchorX: 0.5, anchorY: 0.5, tint: 0x4444ff, width: buttonWidth, height: buttonHeight }); button.x = 0; button.y = startY + i * 100; button.miracleType = miracleType; button.miracleIndex = i; self.addChild(button); self.buttons.push(button); // Create miracle icon var miracleIcon = createMiracleIcon(miracleType); miracleIcon.x = -200; miracleIcon.y = startY + i * 100; self.addChild(miracleIcon); self.miracleIcons.push(miracleIcon); // Create button text var buttonText = new Text2(miracleType.toUpperCase(), { size: 40, fill: 0xffffff }); buttonText.anchor.set(0.5, 0.5); buttonText.x = 0; buttonText.y = startY + i * 100; self.addChild(buttonText); self.buttonTexts.push(buttonText); } // Add activate all button var activateAllButton = LK.getAsset('menuButton', { anchorX: 0.5, anchorY: 0.5, tint: 0xff6600, width: 450, height: 80 }); activateAllButton.x = 0; activateAllButton.y = startY + storedMiracles.length * 100 + 50; activateAllButton.actionType = 'activateAll'; self.addChild(activateAllButton); self.buttons.push(activateAllButton); var activateAllText = new Text2('ACTIVATE ALL', { size: 40, fill: 0xffffff }); activateAllText.anchor.set(0.5, 0.5); activateAllText.x = 0; activateAllText.y = startY + storedMiracles.length * 100 + 50; self.addChild(activateAllText); self.buttonTexts.push(activateAllText); // Add movement freedom button var movementButton = LK.getAsset('menuButton', { anchorX: 0.5, anchorY: 0.5, tint: 0x00aa00, width: 400, height: 80 }); movementButton.x = 0; movementButton.y = startY + storedMiracles.length * 100 + 100; movementButton.actionType = 'freeMovement'; self.addChild(movementButton); self.buttons.push(movementButton); var movementText = new Text2('FREE MOVEMENT', { size: 40, fill: 0xffffff }); movementText.anchor.set(0.5, 0.5); movementText.x = 0; movementText.y = startY + storedMiracles.length * 100 + 100; self.addChild(movementText); self.buttonTexts.push(movementText); // Add close button var closeButton = LK.getAsset('menuButton', { anchorX: 0.5, anchorY: 0.5, tint: 0xff4444, width: 200, height: 60 }); closeButton.x = 0; closeButton.y = startY + storedMiracles.length * 100 + 200; closeButton.actionType = 'close'; self.addChild(closeButton); self.buttons.push(closeButton); var closeText = new Text2('CLOSE', { size: 30, fill: 0xffffff }); closeText.anchor.set(0.5, 0.5); closeText.x = 0; closeText.y = startY + storedMiracles.length * 100 + 200; self.addChild(closeText); self.buttonTexts.push(closeText); }; self.show = function () { self.isVisible = true; self.visible = true; self.alpha = 0; self.scaleX = 0.8; self.scaleY = 0.8; // Remove gamePaused = true to keep enemies spawning self.createMiracleButtons(); tween(self, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 300 }); }; self.hide = function () { self.isVisible = false; // Remove gamePaused = false since game is not paused tween(self, { alpha: 0, scaleX: 0.8, scaleY: 0.8 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); }; self.down = function (x, y, obj) { if (!self.isVisible) return; // Convert screen coordinates to local menu coordinates var localX = x - self.x; var localY = y - self.y; for (var i = 0; i < self.buttons.length; i++) { var button = self.buttons[i]; var dx = localX - button.x; var dy = localY - button.y; var buttonWidth = button.actionType === 'close' ? 100 : button.actionType === 'freeMovement' ? 200 : button.actionType === 'activateAll' ? 225 : 300; var buttonHeight = button.actionType === 'close' ? 30 : 40; if (Math.abs(dx) <= buttonWidth && Math.abs(dy) <= buttonHeight) { if (button.actionType === 'close') { self.hide(); } else if (button.actionType === 'freeMovement') { self.hide(); // Teleport hero away from base var teleportX = Math.random() * (2048 - 200) + 100; var teleportY = Math.random() * (2732 - 400) + 200; // Ensure not too close to base while (Math.sqrt((teleportX - heroBase.x) * (teleportX - heroBase.x) + (teleportY - heroBase.y) * (teleportY - heroBase.y)) < 300) { teleportX = Math.random() * (2048 - 200) + 100; teleportY = Math.random() * (2732 - 400) + 200; } hero.x = teleportX; hero.y = teleportY; LK.getSound('teleport').play(); } else if (button.actionType === 'activateAll') { // Activate all stored miracles for (var j = storedMiracles.length - 1; j >= 0; j--) { useStoredMiracle(j); } self.hide(); // Teleport hero away from base var teleportX = Math.random() * (2048 - 200) + 100; var teleportY = Math.random() * (2732 - 400) + 200; // Ensure not too close to base while (Math.sqrt((teleportX - heroBase.x) * (teleportX - heroBase.x) + (teleportY - heroBase.y) * (teleportY - heroBase.y)) < 300) { teleportX = Math.random() * (2048 - 200) + 100; teleportY = Math.random() * (2732 - 400) + 200; } hero.x = teleportX; hero.y = teleportY; LK.getSound('teleport').play(); } else if (button.miracleType) { // Use stored miracle useStoredMiracle(button.miracleIndex); self.hide(); // Teleport hero away from base var teleportX = Math.random() * (2048 - 200) + 100; var teleportY = Math.random() * (2732 - 400) + 200; // Ensure not too close to base while (Math.sqrt((teleportX - heroBase.x) * (teleportX - heroBase.x) + (teleportY - heroBase.y) * (teleportY - heroBase.y)) < 300) { teleportX = Math.random() * (2048 - 200) + 100; teleportY = Math.random() * (2732 - 400) + 200; } hero.x = teleportX; hero.y = teleportY; LK.getSound('teleport').play(); } break; } } }; self.alpha = 0; self.scaleX = 0.8; self.scaleY = 0.8; return self; }); var MiracleToken = Container.expand(function () { var self = Container.call(this); var tokenGraphics; self.type = 'speed'; // speed, shield, rapidFire, freeze, explosion, healing self.bobOffset = Math.random() * Math.PI * 2; self.startY = 0; self.setTokenType = function (type) { self.type = type; if (type === 'freeze') { tokenGraphics = self.attachAsset('freezeToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'explosion') { tokenGraphics = self.attachAsset('explosionToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'healing') { tokenGraphics = self.attachAsset('healingToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'hypercharge') { tokenGraphics = self.attachAsset('hyperchargeToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'teleport') { tokenGraphics = self.attachAsset('teleportToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'invisibility') { tokenGraphics = self.attachAsset('invisibilityToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'multiShot') { tokenGraphics = self.attachAsset('multiShotToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'timeSlow') { tokenGraphics = self.attachAsset('timeSlowToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'timeStop') { tokenGraphics = self.attachAsset('timeStopToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'timeRewind') { tokenGraphics = self.attachAsset('timeRewindToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'lifeSteal') { tokenGraphics = self.attachAsset('lifeStealToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'berserker') { tokenGraphics = self.attachAsset('berserkerToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'magnet') { tokenGraphics = self.attachAsset('magnetToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'reflect') { tokenGraphics = self.attachAsset('reflectToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'phoenix') { tokenGraphics = self.attachAsset('phoenixToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'vampire') { tokenGraphics = self.attachAsset('vampireToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'godMode') { tokenGraphics = self.attachAsset('godModeToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'shadowStrike') { tokenGraphics = self.attachAsset('shadowStrikeToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'necromancy') { tokenGraphics = self.attachAsset('necromancyToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'aura') { tokenGraphics = self.attachAsset('auraToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'chainLightning') { tokenGraphics = self.attachAsset('chainLightningToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'summon') { tokenGraphics = self.attachAsset('summonToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'meteor') { tokenGraphics = self.attachAsset('meteorToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'berserkAura') { tokenGraphics = self.attachAsset('berserkAuraToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'dimensionRift') { tokenGraphics = self.attachAsset('dimensionRiftToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'divineBlast') { tokenGraphics = self.attachAsset('divineBlastToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'apocalypse') { tokenGraphics = self.attachAsset('apocalypseToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'titanShield') { tokenGraphics = self.attachAsset('titanShieldToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'berserkRage') { tokenGraphics = self.attachAsset('berserkRageToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'lightningStorm') { tokenGraphics = self.attachAsset('lightningStormToken', { anchorX: 0.5, anchorY: 0.5 }); } else if (type === 'bloodRain') { tokenGraphics = self.attachAsset('bloodRainToken', { anchorX: 0.5, anchorY: 0.5 }); } else { tokenGraphics = self.attachAsset('miracleToken', { anchorX: 0.5, anchorY: 0.5 }); } }; // Initialize with default token self.setTokenType('speed'); self.update = function () { // Bobbing animation self.y = self.startY + Math.sin(LK.ticks * 0.1 + self.bobOffset) * 10; // Rotate tokenGraphics.rotation += 0.05; }; return self; }); var Tiger = Container.expand(function () { var self = Container.call(this); var tigerGraphics = self.attachAsset('tiger', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.5; self.damage = 55; self.health = 140; self.maxHealth = 140; self.prowlTimer = 0; self.isStealthed = false; self.takeDamage = function (damage) { self.health -= damage; tween(tigerGraphics, { tint: 0xff0000 }, { duration: 100 }); tween(tigerGraphics, { tint: 0xffffff }, { duration: 100 }); if (self.health <= 0) { return true; } return false; }; self.update = function () { var dx = hero.x - self.x; var dy = hero.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.prowlTimer++; if (self.prowlTimer > 120 && !self.isStealthed) { self.isStealthed = true; self.prowlTimer = 0; tigerGraphics.alpha = 0.3; tween(self, { x: hero.x + dx / distance * 200, y: hero.y + dy / distance * 200 }, { duration: 800, onFinish: function onFinish() { self.isStealthed = false; tigerGraphics.alpha = 1.0; } }); } else if (!self.isStealthed) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } } }; return self; }); var TitanBear = Container.expand(function () { var self = Container.call(this); var titanGraphics = self.attachAsset('bear', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 2.5 }); titanGraphics.tint = 0x8B0000; // Dark red tint self.speed = 0.8; self.damage = 40; self.health = 150; self.maxHealth = 150; self.earthQuakeTimer = 0; self.roarTimer = 0; self.isBoss = true; self.takeDamage = function (damage) { self.health -= damage; createBloodSplatter(self.x, self.y, Math.min(damage / 8, 20)); tween(titanGraphics, { tint: 0xff0000 }, { duration: 150 }); tween(titanGraphics, { tint: 0x8B0000 }, { duration: 150 }); if (self.health <= 0) { createBloodSplatter(self.x, self.y, 25); return true; } return false; }; self.update = function () { var dx = hero.x - self.x; var dy = hero.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.earthQuakeTimer++; self.roarTimer++; // Earthquake attack every 8 seconds if (self.earthQuakeTimer > 480) { self.earthQuakeTimer = 0; // Screen shake effect tween(game, { x: game.x + 15 }, { duration: 100 }); tween(game, { x: game.x - 15 }, { duration: 100 }); tween(game, { x: game.x }, { duration: 100 }); // Damage hero if close if (distance < 400) { hero.takeDamage(50); LK.effects.flashScreen(0x8B4513, 600); } } // Intimidating roar every 5 seconds if (self.roarTimer > 300) { self.roarTimer = 0; LK.effects.flashScreen(0x8B0000, 400); // Slow down hero temporarily var originalSpeed = hero.speed; hero.speed *= 0.5; LK.setTimeout(function () { hero.speed = originalSpeed; }, 2000); } self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } }; return self; }); var UltiOptiMegaToken = Container.expand(function () { var self = Container.call(this); var tokenGraphics = self.attachAsset('ultioptimegaToken', { anchorX: 0.5, anchorY: 0.5 }); self.type = 'ultioptimega'; self.bobOffset = Math.random() * Math.PI * 2; self.startY = 0; // Enhanced visual effects tokenGraphics.tint = 0x9900ff; // Purple tint self.particleTimer = 0; self.update = function () { // Enhanced bobbing animation with pulsing effect self.y = self.startY + Math.sin(LK.ticks * 0.15 + self.bobOffset) * 15; // Pulsing scale animation var scale = 1 + Math.sin(LK.ticks * 0.1) * 0.3; tokenGraphics.scaleX = scale; tokenGraphics.scaleY = scale; // Faster rotation tokenGraphics.rotation += 0.1; // Create particle effects around token self.particleTimer++; if (self.particleTimer > 10) { self.particleTimer = 0; createBloodSplatter(self.x + (Math.random() - 0.5) * 60, self.y + (Math.random() - 0.5) * 60, 3); } }; return self; }); var Wolf = Container.expand(function () { var self = Container.call(this); var wolfGraphics = self.attachAsset('wolf', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.2; self.damage = 50; self.health = 110; self.maxHealth = 110; self.packTimer = 0; self.howlTimer = 0; self.lastTrailX = 0; self.lastTrailY = 0; self.trailTimer = 0; self.isWounded = false; self.takeDamage = function (damage) { self.health -= damage; self.isWounded = true; // Create blood trail when damaged createBloodTrail(self.x, self.y); tween(wolfGraphics, { tint: 0xff0000 }, { duration: 100 }); tween(wolfGraphics, { tint: 0xffffff }, { duration: 100 }); if (self.health <= 0) { return true; } return false; }; self.update = function () { var dx = hero.x - self.x; var dy = hero.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.howlTimer++; if (self.howlTimer > 150) { self.howlTimer = 0; for (var i = 0; i < enemies.length; i++) { var otherEnemy = enemies[i]; if (otherEnemy !== self && otherEnemy.type === 'wolf') { var dist = Math.sqrt((otherEnemy.x - self.x) * (otherEnemy.x - self.x) + (otherEnemy.y - self.y) * (otherEnemy.y - self.y)); if (dist < 200) { otherEnemy.speed = Math.min(otherEnemy.speed * 1.2, 5.0); } } } } // Create blood trail if wounded and moving if (self.isWounded) { self.trailTimer++; if (self.trailTimer > 8) { // Create trail every 8 frames var moveDistance = Math.sqrt((self.x - self.lastTrailX) * (self.x - self.lastTrailX) + (self.y - self.lastTrailY) * (self.y - self.lastTrailY)); if (moveDistance > 15) { createBloodTrail(self.x, self.y); self.lastTrailX = self.x; self.lastTrailY = self.y; self.trailTimer = 0; } } } self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 // Forest green background }); /**** * Game Code ****/ // Sound effects // UI elements // Projectiles and power-ups // Farm animal enemies // Hero character // Game state variables var hero; var enemies = []; var bullets = []; var miracleTokens = []; var gameState = 'playing'; // playing, gameOver var currentWave = 1; var enemiesInWave = 3; var enemiesSpawned = 0; var waveSpawnTimer = 0; var nextWaveTimer = 0; var miracleTokenCount = 0; var lastAutoShoot = 0; var dragNode = null; var frozenEnemies = []; var freezeDuration = 0; var heroBase; var baseBullets = []; var bossSpawned = false; var bloodParticles = []; var bloodTrails = []; var miracleMenu; var controlledAnimal = null; var controlledAnimalType = ''; var controlledAnimalDuration = 0; var bossLevels = [1000, 2500, 5000, 8000, 12000]; var currentBossLevel = 0; var erdo = null; var erdoLastActivated = 0; var erdoCooldown = 15000; // 15 seconds cooldown between activations var erdoRevivalAvailable = false; var heroRevivalShots = 0; var heroRevivalShotCooldown = 0; // UI elements var healthBar; var healthBarBg; var scoreTxt; var waveTxt; var miracleCountTxt; // Initialize UI function initializeUI() { // Health bar background (dark background) healthBarBg = LK.getAsset('healthBar', { anchorX: 0, anchorY: 0, tint: 0x333333, width: 250, height: 30 }); // Health bar foreground (actual health) healthBar = LK.getAsset('healthBar', { anchorX: 0, anchorY: 0, tint: 0x00ff00, width: 240, height: 25 }); // Health bar border/frame var healthBarFrame = LK.getAsset('healthBar', { anchorX: 0, anchorY: 0, tint: 0xffffff, width: 250, height: 30 }); LK.gui.topLeft.addChild(healthBarBg); LK.gui.topLeft.addChild(healthBar); LK.gui.topLeft.addChild(healthBarFrame); healthBarBg.x = 120; healthBarBg.y = 20; healthBar.x = 125; healthBar.y = 22.5; healthBarFrame.x = 120; healthBarFrame.y = 20; // Make frame just an outline healthBarFrame.alpha = 0.8; // Score text scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Wave text waveTxt = new Text2('Wave: 1', { size: 50, fill: 0xFFFF00 }); waveTxt.anchor.set(1, 0); LK.gui.topRight.addChild(waveTxt); waveTxt.x = -20; waveTxt.y = 20; // Miracle token count miracleCountTxt = new Text2('Miracles: 0', { size: 45, fill: 0xFFD700 }); miracleCountTxt.anchor.set(1, 0); LK.gui.topRight.addChild(miracleCountTxt); miracleCountTxt.x = -20; miracleCountTxt.y = 80; } // Initialize hero function initializeHero() { hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 / 2; } // Spawn enemy function spawnEnemy() { // Don't spawn enemies during evil erdo battle if (evilErdoBattleActive) return; var enemy; var rand = Math.random(); // Count current bosses to limit to maximum 1 to prevent crashes var currentBossCount = 0; for (var i = 0; i < enemies.length; i++) { if (enemies[i].isBoss || enemies[i].isOmega) { currentBossCount++; } } // Check if boss should spawn at different levels - much more reduced frequency var shouldSpawnBoss = false; var bossType = 'hyperChicken'; // Only spawn boss if we have no bosses currently if (currentBossCount === 0) { // Significantly increase boss spawn thresholds for much less frequent bosses var reducedBossLevels = [2000, 4500, 7500, 12000, 18000, 25000, 35000, 50000, 70000, 100000]; for (var b = 0; b < reducedBossLevels.length; b++) { if (LK.getScore() >= reducedBossLevels[b] && currentBossLevel <= b) { shouldSpawnBoss = true; currentBossLevel = b + 1; // More boss variety including wind and magma bosses var bossTypes = ['hyperChicken', 'omegaSheep', 'omegaCow', 'omegaChicken', 'omegaPig', 'hyperCow', 'hyperSheep', 'windBoss', 'magmaBoss', 'titanBear']; bossType = bossTypes[b % bossTypes.length]; break; } } // Drastically reduce random boss spawn chance if (!shouldSpawnBoss && currentWave >= 8) { var bossChance = Math.min(0.015 + currentWave * 0.002, 0.04); if (Math.random() < bossChance) { shouldSpawnBoss = true; var omegaTypes = ['omegaSheep', 'omegaCow', 'omegaChicken', 'omegaPig', 'windBoss', 'magmaBoss', 'titanBear']; bossType = omegaTypes[Math.floor(Math.random() * omegaTypes.length)]; } } } if (shouldSpawnBoss) { enemy = new Enemy(bossType); // Trigger wind event when wind boss spawns if (bossType === 'windBoss') { LK.getSound('windevent').play(); windEventActive = true; windEventDuration = 30000; // 30 seconds } // Trigger magma event when magma boss spawns if (bossType === 'magmaBoss') { LK.playMusic('magma_event'); magmaEventActive = true; magmaEventDuration = 15000; // 15 seconds - reduced from 30 } // Special spawning for Titan Bear if (bossType === 'titanBear') { enemy = new TitanBear(); LK.effects.flashScreen(0x8B0000, 800); } } else if (currentWave <= 2) { enemy = new Enemy('sheep'); } else if (currentWave <= 4) { if (rand < 0.7) { enemy = new Enemy('sheep'); } else { enemy = new Enemy('chicken'); } } else { // More aggressive spawn distribution with higher chance of stronger enemies if (rand < 0.05) { enemy = new Enemy('sheep'); } else if (rand < 0.10) { enemy = new Enemy('chicken'); } else if (rand < 0.15) { enemy = new Enemy('cow'); } else if (rand < 0.20) { enemy = new Enemy('chick'); } else if (rand < 0.25) { enemy = new Enemy('snake'); } else if (rand < 0.30) { enemy = new Enemy('mouse'); } else if (rand < 0.35) { enemy = new Enemy('pig'); } else if (rand < 0.40) { enemy = new Enemy('goat'); } else if (rand < 0.45) { enemy = new Enemy('duck'); } else if (rand < 0.50) { enemy = new Enemy('rabbit'); } else if (rand < 0.65) { enemy = new Enemy('hyperSheep'); } else if (rand < 0.80) { enemy = new Enemy('hyperCow'); } else if (rand < 0.90) { enemy = new Enemy('hyperChicken'); } else if (rand < 0.93) { // Add new violent animal types enemy = new Lion(); } else if (rand < 0.96) { enemy = new Tiger(); } else if (rand < 0.98) { enemy = new Wolf(); } else if (rand < 0.995) { enemy = new Bear(); } else { enemy = new Elephant(); } } // Spawn from random edge var side = Math.floor(Math.random() * 4); if (side === 0) { // Top enemy.x = Math.random() * 2048; enemy.y = -50; } else if (side === 1) { // Right enemy.x = 2048 + 50; enemy.y = Math.random() * 2732; } else if (side === 2) { // Bottom enemy.x = Math.random() * 2048; enemy.y = 2732 + 50; } else { // Left enemy.x = -50; enemy.y = Math.random() * 2732; } enemies.push(enemy); game.addChild(enemy); } // Create bullet towards nearest enemy function shootAtNearestEnemy() { if (enemies.length === 0) return; var nearestEnemy = null; var nearestDistance = Infinity; for (var i = 0; i < enemies.length; i++) { var enemy = enemies[i]; var dx = enemy.x - hero.x; var dy = enemy.y - hero.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < nearestDistance) { nearestDistance = distance; nearestEnemy = enemy; } } if (nearestEnemy) { if (hero.explosiveShotMode) { // Fire 3 explosive bullets in spread pattern for (var i = -1; i <= 1; i++) { var bullet = new ExplosiveBullet(); bullet.x = hero.x; bullet.y = hero.y; var angle = Math.atan2(nearestEnemy.y - hero.y, nearestEnemy.x - hero.x) + i * 0.25; var targetX = hero.x + Math.cos(angle) * 500; var targetY = hero.y + Math.sin(angle) * 500; bullet.setTarget(targetX, targetY); bullets.push(bullet); game.addChild(bullet); } } else if (hero.multiShotMode) { // Fire 3 bullets in spread pattern for (var i = -1; i <= 1; i++) { var bullet = new Bullet(); bullet.x = hero.x; bullet.y = hero.y; var angle = Math.atan2(nearestEnemy.y - hero.y, nearestEnemy.x - hero.x) + i * 0.3; var targetX = hero.x + Math.cos(angle) * 500; var targetY = hero.y + Math.sin(angle) * 500; bullet.setTarget(targetX, targetY); bullets.push(bullet); game.addChild(bullet); } } else { var bullet = new Bullet(); bullet.x = hero.x; bullet.y = hero.y; bullet.setTarget(nearestEnemy.x, nearestEnemy.y); bullets.push(bullet); game.addChild(bullet); } LK.getSound('shoot').play(); } } // Create blood splatter effect function createBloodSplatter(x, y, intensity) { // Drastically limit blood particles to prevent crashes if (bloodParticles.length > 20) return; intensity = intensity || 3; // Significantly reduce intensity to prevent memory overflow intensity = Math.min(intensity, 4); // Only create blood effects every few frames to reduce load if (LK.ticks % 3 !== 0) return; for (var i = 0; i < intensity; i++) { var blood = new BloodParticle(); blood.x = x + (Math.random() - 0.5) * 40; blood.y = y + (Math.random() - 0.5) * 40; // Reduce velocity variation blood.velocityX = (Math.random() - 0.5) * 12; blood.velocityY = (Math.random() - 0.5) * 12; // Much shorter life to free memory faster blood.life = 30; blood.maxLife = 30; bloodParticles.push(blood); game.addChild(blood); } // Remove screen shake to reduce processing } // Create blood trail effect function createBloodTrail(x, y) { // Drastically limit blood trails to prevent crashes if (bloodTrails.length > 15) return; // Only create trails every few frames to reduce load if (LK.ticks % 5 !== 0) return; var trail = new BloodTrail(); trail.x = x + (Math.random() - 0.5) * 10; trail.y = y + (Math.random() - 0.5) * 10; bloodTrails.push(trail); game.addChild(trail); } // Create miracle token function createMiracleToken(x, y) { var token = new MiracleToken(); token.x = x; token.y = y; token.startY = y; var rand = Math.random(); if (rand < 0.05) { token.setTokenType('speed'); } else if (rand < 0.10) { token.setTokenType('shield'); } else if (rand < 0.15) { token.setTokenType('rapidFire'); } else if (rand < 0.20) { token.setTokenType('freeze'); } else if (rand < 0.25) { token.setTokenType('explosion'); } else if (rand < 0.30) { token.setTokenType('healing'); } else if (rand < 0.35) { token.setTokenType('hypercharge'); } else if (rand < 0.40) { token.setTokenType('teleport'); } else if (rand < 0.45) { token.setTokenType('invisibility'); } else if (rand < 0.50) { token.setTokenType('multiShot'); } else if (rand < 0.55) { token.setTokenType('timeSlow'); } else if (rand < 0.60) { token.setTokenType('timeStop'); } else if (rand < 0.65) { token.setTokenType('timeRewind'); } else if (rand < 0.70) { token.setTokenType('lifeSteal'); } else if (rand < 0.75) { token.setTokenType('berserker'); } else if (rand < 0.80) { token.setTokenType('magnet'); } else if (rand < 0.85) { token.setTokenType('reflect'); } else if (rand < 0.90) { token.setTokenType('phoenix'); } else if (rand < 0.87) { token.setTokenType('vampire'); } else if (rand < 0.885) { token.setTokenType('shadowStrike'); } else if (rand < 0.90) { token.setTokenType('necromancy'); } else if (rand < 0.915) { token.setTokenType('aura'); } else if (rand < 0.93) { token.setTokenType('chainLightning'); } else if (rand < 0.945) { token.setTokenType('summon'); } else if (rand < 0.96) { token.setTokenType('meteor'); } else if (rand < 0.975) { token.setTokenType('berserkAura'); } else if (rand < 0.987) { token.setTokenType('dimensionRift'); } else if (rand < 0.995) { token.setTokenType('divineBlast'); } else if (rand < 0.997) { token.setTokenType('apocalypse'); } else if (rand < 0.9975) { token.setTokenType('titanShield'); } else if (rand < 0.998) { token.setTokenType('berserkRage'); } else if (rand < 0.9985) { token.setTokenType('lightningStorm'); } else if (rand < 0.999) { token.setTokenType('bloodRain'); } else { token.setTokenType('godMode'); } miracleTokens.push(token); game.addChild(token); } // Freeze all enemies function freezeEnemies() { freezeDuration = 3000; // 3 seconds for (var i = 0; i < enemies.length; i++) { enemies[i].frozenSpeed = enemies[i].speed; enemies[i].speed = 0; enemies[i].isFrozen = true; // Visual effect - tint blue tween(enemies[i], { tint: 0x0088ff }, { duration: 200 }); } } // Explode nearby enemies function explodeNearbyEnemies() { var explosionRadius = 200; for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var dx = enemy.x - hero.x; var dy = enemy.y - hero.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= explosionRadius) { // Create explosion effect LK.effects.flashObject(enemy, 0xff4400, 300); var enemyDied = enemy.takeDamage(50); if (enemyDied) { LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } } } } // Revival explosion effect function createRevivalExplosion() { var explosionRadius = 300; // Create massive visual explosion LK.effects.flashScreen(0xffaa00, 1000); // Create blood splatters around hero for (var i = 0; i < 20; i++) { createBloodSplatter(hero.x + (Math.random() - 0.5) * 200, hero.y + (Math.random() - 0.5) * 200, 15); } // Damage and freeze nearby enemies for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var dx = enemy.x - hero.x; var dy = enemy.y - hero.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= explosionRadius) { // Damage enemy var enemyDied = enemy.takeDamage(30); if (enemyDied) { LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); continue; } // Freeze enemy for 8 seconds enemy.frozenSpeed = enemy.speed; enemy.speed = 0; enemy.isFrozen = true; enemy.freezeTimer = 8000; // 8 seconds tween(enemy, { tint: 0x0088ff }, { duration: 200 }); } } } // Handle move events function handleMove(x, y, obj) { if (gameState !== 'playing' || gamePaused) return; if (dragNode) { // Keep hero within bounds dragNode.x = Math.max(40, Math.min(2048 - 40, x)); dragNode.y = Math.max(40, Math.min(2732 - 40, y)); } // Control animal if active if (controlledAnimal && !dragNode) { controlledAnimal.x = Math.max(40, Math.min(2048 - 40, x)); controlledAnimal.y = Math.max(40, Math.min(2732 - 40, y)); } } // Touch/mouse events game.move = handleMove; game.down = function (x, y, obj) { // Handle revival button click first if (gameState === 'revivalOption' && handleRevivalClick(x, y)) { return; } // Handle miracle menu clicks if (miracleMenu.isVisible) { miracleMenu.down(x, y, obj); return; } // Handle storage UI clicks if (handleStorageClick(x, y)) { return; } if (gameState !== 'playing' || gamePaused) return; dragNode = hero; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; // Initialize base function initializeBase() { heroBase = game.addChild(new HeroBase()); heroBase.x = 2048 / 2; heroBase.y = 2732 - 200; heroBase.initializeTurrets(); } // Initialize game initializeUI(); initializeHero(); initializeBase(); // Initialize miracle storage loadStoredMiracles(); updateStoredMiraclesUI(); // Initialize miracle menu miracleMenu = game.addChild(new MiracleMenu()); miracleMenu.x = 2048 / 2; miracleMenu.y = 2732 / 2; // Initialize Erdo helper erdo = game.addChild(new Erdo()); // Initialize Evil Erdo evilErdo = game.addChild(new EvilErdo()); // Play farm war music LK.playMusic('farm_war'); // Main game update loop game.update = function () { if (gameState !== 'playing') return; // Update hero hero.update(); // Update controlled animal if (controlledAnimal) { controlledAnimal.update(); controlledAnimalDuration -= 16.67; if (controlledAnimalDuration <= 0) { controlledAnimal.destroy(); controlledAnimal = null; controlledAnimalType = ''; } } // Create controlled animal if type selected if (controlledAnimalType !== '' && controlledAnimal === null) { controlledAnimal = game.addChild(new ControlledAnimal(controlledAnimalType)); controlledAnimal.x = heroBase.x; controlledAnimal.y = heroBase.y - 50; } // Update base heroBase.update(); // Check if hero is in safe zone var heroInSafeZone = heroBase.isHeroInSafeZone(hero.x, hero.y); // Base interaction system - access stored miracles when in base if (heroInSafeZone) { // Show miracle menu when entering base if (!miracleMenu.isVisible) { miracleMenu.show(); } // Show stored miracles UI with enhanced visibility if (storedMiracles.length > 0) { for (var i = 0; i < storedMiraclesUI.length; i++) { if (storedMiraclesUI[i]) { storedMiraclesUI[i].alpha = 1.0; storedMiraclesUI[i].scaleX = 1.2; storedMiraclesUI[i].scaleY = 1.2; } } // Add pulsing effect to indicate availability if (storageText) { storageText.alpha = 0.8 + Math.sin(LK.ticks * 0.1) * 0.2; storageText.setText('STORED MIRACLES - CLICK TO USE (' + storedMiracles.length + '/' + maxStoredMiracles + ')'); } } } else { // Hide miracle menu when leaving base if (miracleMenu.isVisible) { miracleMenu.hide(); } // Reset UI when not in base for (var i = 0; i < storedMiraclesUI.length; i++) { if (storedMiraclesUI[i]) { storedMiraclesUI[i].alpha = 0.7; storedMiraclesUI[i].scaleX = 0.7; storedMiraclesUI[i].scaleY = 0.7; } } if (storageText) { storageText.alpha = 1.0; storageText.setText('STORED MIRACLES (' + storedMiracles.length + '/' + maxStoredMiracles + ')'); } } // Update freeze duration if (freezeDuration > 0) { freezeDuration -= 16.67; // Approximately 60fps if (freezeDuration <= 0) { // Unfreeze all enemies for (var i = 0; i < enemies.length; i++) { if (enemies[i].isFrozen) { enemies[i].speed = enemies[i].frozenSpeed; enemies[i].isFrozen = false; // Remove blue tint tween(enemies[i], { tint: 0xffffff }, { duration: 200 }); } } } } // Update health bar var healthPercent = hero.health / hero.maxHealth; healthBar.width = 240 * healthPercent; // Update health bar color based on health percentage if (healthPercent > 0.6) { healthBar.tint = 0x00ff00; // Green } else if (healthPercent > 0.3) { healthBar.tint = 0xffff00; // Yellow } else { healthBar.tint = 0xff0000; // Red } // Add pulsing effect when health is low if (healthPercent <= 0.25) { var pulseAlpha = 0.5 + Math.sin(LK.ticks * 0.2) * 0.3; healthBar.alpha = pulseAlpha; } else { healthBar.alpha = 1.0; } // Activate Erdo when hero health is low if (healthPercent <= 0.3 && !erdo.isActive && LK.ticks - erdoLastActivated > erdoCooldown / 16.67) { erdo.activate(); erdoLastActivated = LK.ticks; erdoRevivalAvailable = true; } // Update Erdo if (erdo) { erdo.update(); } // Update Evil Erdo if (evilErdo && evilErdoBattleActive) { evilErdo.update(); // Check if evil erdo is defeated if (evilErdo.health <= 0 && evilErdoBattleActive) { evilErdoBattleActive = false; evilErdo.visible = false; evilErdo.isActive = false; // Grant massive score bonus LK.setScore(LK.getScore() + 1000); scoreTxt.setText('Score: ' + LK.getScore()); // Create victory explosion createBloodSplatter(evilErdo.x, evilErdo.y, 50); LK.effects.flashScreen(0xFFD700, 1500); // Grant hero powerful temporary abilities hero.hasShield = true; hero.shieldDuration = 10000; hero.explosiveShotMode = true; hero.explosiveShotDuration = 15000; hero.rapidShootCooldown = 100; hero.shootCooldown = hero.rapidShootCooldown; LK.getSound('powerUp').play(); } } // Handle revival 5-shot system if (heroRevivalShots > 0) { heroRevivalShotCooldown -= 16.67; if (heroRevivalShotCooldown <= 0) { // Shoot 5 bullets in spread pattern for (var i = -2; i <= 2; i++) { var bullet = new Bullet(); bullet.x = hero.x; bullet.y = hero.y; var angle = Math.atan2(-1, 0) + i * 0.4; // Spread upward var targetX = hero.x + Math.cos(angle) * 500; var targetY = hero.y + Math.sin(angle) * 500; bullet.setTarget(targetX, targetY); bullet.speed = 12; bullets.push(bullet); game.addChild(bullet); } LK.getSound('shoot').play(); heroRevivalShots--; heroRevivalShotCooldown = 700; // 0.7 seconds between shots } } else { // Auto shoot if (LK.ticks - lastAutoShoot > hero.shootCooldown / 16.67) { shootAtNearestEnemy(); lastAutoShoot = LK.ticks; } } // Wave spawning - limit enemies to prevent crashes (not during evil erdo battle) if (!evilErdoBattleActive && enemiesSpawned < enemiesInWave && enemies.length < 30) { waveSpawnTimer++; if (waveSpawnTimer >= 45) { // Spawn every 0.75 seconds - slower to reduce load spawnEnemy(); // Reduce multiple enemy spawning if (currentWave >= 8 && enemies.length < 20) { spawnEnemy(); } if (currentWave >= 15 && enemies.length < 15) { spawnEnemy(); } enemiesSpawned++; waveSpawnTimer = 0; } } // Check for next wave if (enemiesSpawned >= enemiesInWave && enemies.length === 0) { nextWaveTimer++; if (nextWaveTimer >= 120) { // 2 second delay currentWave++; enemiesInWave = 3 + currentWave; enemiesSpawned = 0; nextWaveTimer = 0; waveTxt.setText('Wave: ' + currentWave); } } // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; // Handle revival freeze timer if (enemy.freezeTimer !== undefined && enemy.freezeTimer > 0) { enemy.freezeTimer -= 16.67; if (enemy.freezeTimer <= 0) { enemy.speed = enemy.frozenSpeed; enemy.isFrozen = false; enemy.freezeTimer = undefined; tween(enemy, { tint: 0xffffff }, { duration: 200 }); } } // Apply time effects to enemy movement if (!timeStopActive) { var originalSpeed = enemy.speed; enemy.speed *= timeSlowFactor; enemy.update(); enemy.speed = originalSpeed; } // Check collision with controlled animal if (controlledAnimal && enemy.intersects(controlledAnimal) && enemy.type !== controlledAnimal.type) { var animalDied = controlledAnimal.takeDamage(enemy.damage); if (animalDied) { controlledAnimal.destroy(); controlledAnimal = null; controlledAnimalType = ''; controlledAnimalDuration = 0; } enemy.destroy(); enemies.splice(i, 1); continue; } // Check collision with evil erdo if (evilErdoBattleActive && evilErdo.intersects(hero) && !hero.invisibilityMode && !heroInSafeZone) { var heroDied = hero.takeDamage(evilErdo.damage); if (heroDied) { gameState = 'gameOver'; LK.showGameOver(); return; } LK.effects.flashScreen(0x800080, 300); } // Check collision with hero (only if not in safe zone) if (!evilErdoBattleActive && enemy.intersects(hero) && !hero.invisibilityMode && !heroInSafeZone) { var heroDied = hero.takeDamage(enemy.damage); if (heroDied) { if (erdoRevivalAvailable) { // Show revival option instead of immediate game over gameState = 'revivalOption'; showRevivalButton(); return; } else { gameState = 'gameOver'; LK.showGameOver(); return; } } // Remove enemy after collision enemy.destroy(); enemies.splice(i, 1); LK.effects.flashScreen(0xff0000, 500); continue; } // Remove enemies that are too far off screen if (enemy.x < -200 || enemy.x > 2248 || enemy.y < -200 || enemy.y > 2932) { enemy.destroy(); enemies.splice(i, 1); } } // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; bullet.update(); // Check collision with evil erdo first if (evilErdoBattleActive && bullet.intersects(evilErdo)) { var evilErdoDied = evilErdo.takeDamage(bullet.damage); bullet.destroy(); bullets.splice(i, 1); if (evilErdoDied) { // Evil erdo defeated - handled in main update loop } continue; } // Check collision with enemies var hitEnemy = false; for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; if (bullet.intersects(enemy)) { // Check if it's an explosive bullet if (bullet.explode) { bullet.explode(); // Trigger explosion effect } var enemyDied = enemy.takeDamage(bullet.damage); // Life steal and vampire healing if (hero.lifeStealMode || hero.vampireMode) { var healAmount = Math.min(bullet.damage * 0.15, 8); hero.health = Math.min(hero.health + healAmount, hero.maxHealth); LK.effects.flashObject(hero, 0x00ff00, 100); } if (enemyDied) { // Additional vampire healing on kill if (hero.vampireMode) { hero.health = Math.min(hero.health + 20, hero.maxHealth); } // Create UltiOptiMega token when boss is killed if (enemy.isBoss || enemy.isOmega) { var ultiToken = new UltiOptiMegaToken(); ultiToken.x = enemy.x; ultiToken.y = enemy.y; ultiToken.startY = enemy.y; miracleTokens.push(ultiToken); game.addChild(ultiToken); LK.effects.flashScreen(0x9900ff, 800); // End magma event when magma boss is killed if (enemy.type === 'magmaBoss' && magmaEventActive) { magmaEventActive = false; magmaEventDuration = 0; // Restore normal music LK.playMusic('farm_war'); } } // Create miracle token chance if (Math.random() < 0.55) { // 55% chance createMiracleToken(enemy.x, enemy.y); } var scoreIncrease = enemy.isBoss ? 100 : 10; LK.setScore(LK.getScore() + scoreIncrease); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(j, 1); LK.getSound('enemyHit').play(); } bullet.destroy(); bullets.splice(i, 1); hitEnemy = true; break; } } if (hitEnemy) continue; // Remove bullets that are off screen if (bullet.x < -50 || bullet.x > 2098 || bullet.y < -50 || bullet.y > 2782) { bullet.destroy(); bullets.splice(i, 1); } } // Update base bullets for (var i = baseBullets.length - 1; i >= 0; i--) { var bullet = baseBullets[i]; bullet.update(); // Check collision with enemies var hitEnemy = false; for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; if (bullet.intersects(enemy)) { var enemyDied = enemy.takeDamage(bullet.damage); if (enemyDied) { // Create miracle token chance if (Math.random() < 0.3) { createMiracleToken(enemy.x, enemy.y); } var scoreIncrease = enemy.isBoss ? 100 : 10; LK.setScore(LK.getScore() + scoreIncrease); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(j, 1); LK.getSound('enemyHit').play(); } bullet.destroy(); baseBullets.splice(i, 1); hitEnemy = true; break; } } if (hitEnemy) continue; // Remove bullets that are off screen if (bullet.x < -50 || bullet.x > 2098 || bullet.y < -50 || bullet.y > 2782) { bullet.destroy(); baseBullets.splice(i, 1); } } // Update blood particles - cleanup aggressively for (var i = bloodParticles.length - 1; i >= 0; i--) { var blood = bloodParticles[i]; blood.update(); if (blood.life <= 0) { blood.destroy(); bloodParticles.splice(i, 1); } } // Force cleanup if too many particles if (bloodParticles.length > 25) { for (var i = 0; i < 10; i++) { if (bloodParticles[i]) { bloodParticles[i].destroy(); bloodParticles.splice(i, 1); } } } // Update blood trails - cleanup aggressively for (var i = bloodTrails.length - 1; i >= 0; i--) { var trail = bloodTrails[i]; trail.update(); if (trail.life <= 0) { trail.destroy(); bloodTrails.splice(i, 1); } } // Force cleanup if too many trails if (bloodTrails.length > 20) { for (var i = 0; i < 5; i++) { if (bloodTrails[i]) { bloodTrails[i].destroy(); bloodTrails.splice(i, 1); } } } // Update miracle tokens for (var i = miracleTokens.length - 1; i >= 0; i--) { var token = miracleTokens[i]; token.update(); // Check collision with hero if (token.intersects(hero)) { miracleTokenCount++; miracleCountTxt.setText('Miracles: ' + miracleTokenCount); // Check if storage is available and hero is holding down if (dragNode && storedMiracles.length < maxStoredMiracles) { // Store the miracle instead of using it var stored = addMiracleToStorage(token.type); if (stored) { LK.getSound('tokenCollect').play(); token.destroy(); miracleTokens.splice(i, 1); continue; } } // Activate power-up immediately activateMiraclePower(token.type); LK.getSound('tokenCollect').play(); token.destroy(); miracleTokens.splice(i, 1); } } // Handle special miracle effects if (hero.magnetMode) { // Attract nearby miracle tokens for (var i = 0; i < miracleTokens.length; i++) { var token = miracleTokens[i]; var dx = hero.x - token.x; var dy = hero.y - token.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 200 && distance > 0) { token.x += dx / distance * 8; token.y += dy / distance * 8; } } } // Handle phoenix revival if (hero.phoenixMode && hero.health <= 0) { hero.health = hero.maxHealth; hero.phoenixMode = false; hero.phoenixDuration = 0; createRevivalExplosion(); LK.effects.flashObject(hero, 0xFF6347, 1000); } // Handle reflect damage if (hero.reflectMode) { for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; if (enemy.intersects(hero)) { var enemyDied = enemy.takeDamage(enemy.damage); if (enemyDied) { LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } LK.effects.flashObject(enemy, 0x9932CC, 200); } } } // Handle shadow strike - teleport behind enemies and deal massive damage if (hero.shadowStrikeMode && LK.ticks % 180 === 0 && enemies.length > 0) { var targetEnemy = enemies[Math.floor(Math.random() * enemies.length)]; hero.x = targetEnemy.x + 80; hero.y = targetEnemy.y + 80; var enemyDied = targetEnemy.takeDamage(100); if (enemyDied) { LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); targetEnemy.destroy(); enemies.splice(enemies.indexOf(targetEnemy), 1); } LK.effects.flashObject(hero, 0x2f1b69, 300); } // Handle necromancy - revive dead enemies as allies if (hero.necromancyMode && LK.ticks % 300 === 0) { for (var i = 0; i < 2; i++) { var reviveBuddy = game.addChild(new ControlledAnimal('sheep')); reviveBuddy.x = hero.x + (Math.random() - 0.5) * 200; reviveBuddy.y = hero.y + (Math.random() - 0.5) * 200; reviveBuddy.health = 200; reviveBuddy.damage = 50; } } // Handle aura - heal hero and boost nearby allies if (hero.auraMode && LK.ticks % 60 === 0) { hero.health = Math.min(hero.health + 5, hero.maxHealth); if (controlledAnimal) { controlledAnimal.health = Math.min(controlledAnimal.health + 10, controlledAnimal.maxHealth); } LK.effects.flashObject(hero, 0xffd43b, 100); } // Handle chain lightning - damage multiple enemies in chain if (hero.chainLightningMode && LK.ticks % 120 === 0 && enemies.length > 0) { var lightningTargets = enemies.slice(0, Math.min(5, enemies.length)); for (var i = 0; i < lightningTargets.length; i++) { var enemy = lightningTargets[i]; var enemyDied = enemy.takeDamage(60); if (enemyDied) { LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(enemies.indexOf(enemy), 1); } LK.effects.flashObject(enemy, 0x4a90e2, 200); } } // Handle summon - spawn protective creatures if (hero.summonMode && LK.ticks % 600 === 0) { for (var i = 0; i < 3; i++) { var summonedCreature = game.addChild(new ControlledAnimal('chicken')); summonedCreature.x = hero.x + Math.cos(i * 2.09) * 100; summonedCreature.y = hero.y + Math.sin(i * 2.09) * 100; summonedCreature.health = 150; summonedCreature.damage = 40; } } // Handle meteor - random devastating strikes from sky if (hero.meteorMode && LK.ticks % 180 === 0) { var meteorX = Math.random() * 2048; var meteorY = Math.random() * 2732; var meteorRadius = 150; for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var dx = enemy.x - meteorX; var dy = enemy.y - meteorY; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= meteorRadius) { var enemyDied = enemy.takeDamage(120); if (enemyDied) { LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } } } LK.effects.flashScreen(0xd0021b, 200); createBloodSplatter(meteorX, meteorY, 20); } // Handle berserk aura - boost all allies damage and speed if (hero.berserkAuraMode && LK.ticks % 90 === 0) { if (controlledAnimal) { controlledAnimal.speed = Math.min(controlledAnimal.speed * 1.1, 8); controlledAnimal.damage = Math.min(controlledAnimal.damage * 1.1, 80); } LK.effects.flashObject(hero, 0xf5a623, 150); } // Handle dimension rift - teleport enemies to random locations if (hero.dimensionRiftMode && LK.ticks % 240 === 0) { for (var i = 0; i < Math.min(3, enemies.length); i++) { var enemy = enemies[i]; enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; LK.effects.flashObject(enemy, 0x9013fe, 300); } } // Handle divine blast - massive holy damage to all enemies if (hero.divineBlastMode && LK.ticks % 300 === 0) { for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var enemyDied = enemy.takeDamage(80); if (enemyDied) { LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } LK.effects.flashObject(enemy, 0xffffff, 500); } LK.effects.flashScreen(0xffffff, 300); } // Handle apocalypse - screen-wide devastation if (hero.apocalypseMode && LK.ticks % 360 === 0) { for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var enemyDied = enemy.takeDamage(150); if (enemyDied) { LK.setScore(LK.getScore() + 15); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } } LK.effects.flashScreen(0x000000, 800); createBloodSplatter(2048 / 2, 2732 / 2, 30); } // Handle lightning storm - continuous lightning strikes if (hero.lightningStormMode && LK.ticks % 60 === 0) { for (var i = 0; i < 3; i++) { var lightningX = Math.random() * 2048; var lightningY = Math.random() * 2732; var lightningRadius = 100; for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; var dx = enemy.x - lightningX; var dy = enemy.y - lightningY; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= lightningRadius) { var enemyDied = enemy.takeDamage(90); if (enemyDied) { LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(j, 1); } } } LK.effects.flashScreen(0xffff00, 150); } } // Handle blood rain - constant damage to all enemies if (hero.bloodRainMode && LK.ticks % 90 === 0) { for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var enemyDied = enemy.takeDamage(35); if (enemyDied) { LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } createBloodSplatter(enemy.x, enemy.y, 8); } LK.effects.flashScreen(0x8b0000, 100); } // Handle void walker - phase through enemies and deal damage if (hero.voidWalkerMode && LK.ticks % 30 === 0) { for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var dx = hero.x - enemy.x; var dy = hero.y - enemy.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 150) { var enemyDied = enemy.takeDamage(200); if (enemyDied) { LK.setScore(LK.getScore() + 15); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } LK.effects.flashObject(enemy, 0x1a0033, 200); } } } // Handle cosmic rage - screen-wide devastation with cosmic energy if (hero.cosmicRageMode && LK.ticks % 120 === 0) { for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var enemyDied = enemy.takeDamage(300); if (enemyDied) { LK.setScore(LK.getScore() + 20); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } LK.effects.flashObject(enemy, 0xff0099, 300); } LK.effects.flashScreen(0xff0099, 300); createBloodSplatter(2048 / 2, 2732 / 2, 40); } // Handle soul harvest - drain life from all enemies if (hero.soulHarvestMode && LK.ticks % 90 === 0) { for (var i = 0; i < enemies.length; i++) { var enemy = enemies[i]; var soulDrain = Math.min(enemy.health * 0.1, 50); enemy.takeDamage(soulDrain); hero.health = Math.min(hero.health + soulDrain * 0.5, hero.maxHealth); LK.effects.flashObject(enemy, 0x660066, 150); } LK.effects.flashObject(hero, 0x00ff00, 100); } // Handle elemental fury - constant elemental explosions if (hero.elementalFuryMode && LK.ticks % 45 === 0) { for (var i = 0; i < 8; i++) { var elementX = Math.random() * 2048; var elementY = Math.random() * 2732; var elementRadius = 180; for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; var dx = enemy.x - elementX; var dy = enemy.y - elementY; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= elementRadius) { var enemyDied = enemy.takeDamage(150); if (enemyDied) { LK.setScore(LK.getScore() + 15); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(j, 1); } } } LK.effects.flashScreen(0xff6600, 100); createBloodSplatter(elementX, elementY, 25); } } // Handle quantum leap - teleport and create quantum explosions if (hero.quantumLeapMode && LK.ticks % 180 === 0) { // Teleport to random location hero.x = Math.random() * 1800 + 124; hero.y = Math.random() * 2400 + 166; // Create quantum explosion at new location var quantumRadius = 250; for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var dx = enemy.x - hero.x; var dy = enemy.y - hero.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= quantumRadius) { var enemyDied = enemy.takeDamage(250); if (enemyDied) { LK.setScore(LK.getScore() + 20); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } } } LK.effects.flashScreen(0x00ff99, 400); createBloodSplatter(hero.x, hero.y, 35); } // Handle dragon breath - continuous fire streams if (hero.dragonBreathMode && LK.ticks % 30 === 0) { var breathAngle = LK.ticks * 0.1; for (var i = 0; i < 12; i++) { var angle = breathAngle + i * (Math.PI * 2 / 12); var breathX = hero.x + Math.cos(angle) * 200; var breathY = hero.y + Math.sin(angle) * 200; for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; var dx = enemy.x - breathX; var dy = enemy.y - breathY; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= 80) { var enemyDied = enemy.takeDamage(120); if (enemyDied) { LK.setScore(LK.getScore() + 15); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(j, 1); } LK.effects.flashObject(enemy, 0xff3300, 150); } } createBloodSplatter(breathX, breathY, 8); } } // Handle arcane storm - magical energy waves if (hero.arcaneStormMode && LK.ticks % 75 === 0) { var waveRadius = LK.ticks % 600 * 2; for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var dx = enemy.x - hero.x; var dy = enemy.y - hero.y; var distance = Math.sqrt(dx * dx + dy * dy); if (Math.abs(distance - waveRadius) <= 50) { var enemyDied = enemy.takeDamage(180); if (enemyDied) { LK.setScore(LK.getScore() + 15); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } LK.effects.flashObject(enemy, 0x9933ff, 200); } } } // Handle galaxy collapse - pull all enemies to center and crush if (hero.galaxyCollapseMode && LK.ticks % 120 === 0) { var centerX = 2048 / 2; var centerY = 2732 / 2; for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var dx = centerX - enemy.x; var dy = centerY - enemy.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { // Pull enemies towards center enemy.x += dx / distance * 15; enemy.y += dy / distance * 15; } // Damage enemies near center if (distance < 200) { var enemyDied = enemy.takeDamage(400); if (enemyDied) { LK.setScore(LK.getScore() + 25); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } } } LK.effects.flashScreen(0x000066, 200); createBloodSplatter(centerX, centerY, 50); } // Handle infinity mode - omnipotent destruction if (hero.infinityMode && LK.ticks % 60 === 0) { for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; var enemyDied = enemy.takeDamage(500); if (enemyDied) { LK.setScore(LK.getScore() + 30); scoreTxt.setText('Score: ' + LK.getScore()); enemy.destroy(); enemies.splice(i, 1); } LK.effects.flashObject(enemy, 0xffffff, 400); } LK.effects.flashScreen(0xffffff, 150); createBloodSplatter(hero.x, hero.y, 60); } // Handle omega destruction - ultimate annihilation if (hero.omegaDestructionMode && LK.ticks % 90 === 0) { // Instantly kill all enemies on screen for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; LK.setScore(LK.getScore() + 50); createBloodSplatter(enemy.x, enemy.y, 5); enemy.destroy(); enemies.splice(i, 1); } LK.effects.flashScreen(0xff0000, 100); // Reduce blood rain to prevent crashes for (var i = 0; i < 5; i++) { createBloodSplatter(Math.random() * 2048, Math.random() * 2732, 3); } } // Handle wind event duration if (windEventActive) { windEventDuration -= 16.67; if (windEventDuration <= 0) { windEventActive = false; } // Create wind effects during event if (LK.ticks % 120 === 0) { // Push all enemies in swirling pattern for (var i = 0; i < enemies.length; i++) { var enemy = enemies[i]; if (enemy.type !== 'windBoss') { var windAngle = LK.ticks * 0.05; enemy.x += Math.cos(windAngle) * 30; enemy.y += Math.sin(windAngle) * 30; // Keep enemies in bounds enemy.x = Math.max(0, Math.min(2048, enemy.x)); enemy.y = Math.max(0, Math.min(2732, enemy.y)); } } } } // Handle magma event duration if (magmaEventActive) { magmaEventDuration -= 16.67; if (magmaEventDuration <= 0) { magmaEventActive = false; // Restore normal music LK.playMusic('farm_war'); } // Create magma effects during event - much more reduced frequency and intensity if (LK.ticks % 1200 === 0) { // Create only 1 lava burst to prevent crashes var lavaX = Math.random() * 2048; var lavaY = Math.random() * 2732; createBloodSplatter(lavaX, lavaY, 3); LK.effects.flashScreen(0xff4500, 50); } } }; var bossSpawned = false; var timeSlowFactor = 1.0; var timeStopActive = false; var gamePaused = false; // Revival system variables var revivalButton = null; var revivalButtonText = null; var evilErdo = null; var evilErdoBattleActive = false; // Show revival button function function showRevivalButton() { if (revivalButton) return; // Button already exists // Create revival button revivalButton = LK.getAsset('menuButton', { anchorX: 0.5, anchorY: 0.5, tint: 0x00ff00, width: 300, height: 80 }); revivalButton.x = 2048 / 2; revivalButton.y = 2732 / 2 + 100; revivalButton.visible = true; game.addChild(revivalButton); // Create revival button text revivalButtonText = new Text2('REVIVE WITH ERDO', { size: 40, fill: 0xffffff }); revivalButtonText.anchor.set(0.5, 0.5); revivalButtonText.x = 2048 / 2; revivalButtonText.y = 2732 / 2 + 100; revivalButtonText.visible = true; game.addChild(revivalButtonText); } // Hide revival button function function hideRevivalButton() { if (revivalButton) { revivalButton.destroy(); revivalButton = null; } if (revivalButtonText) { revivalButtonText.destroy(); revivalButtonText = null; } } // Handle revival button click function handleRevivalClick(x, y) { if (!revivalButton || gameState !== 'revivalOption') return false; var dx = x - revivalButton.x; var dy = y - revivalButton.y; if (Math.abs(dx) <= 150 && Math.abs(dy) <= 40) { // Revival clicked hero.health = hero.maxHealth; heroRevivalShots = 5; heroRevivalShotCooldown = 0; erdoRevivalAvailable = false; erdo.deactivate(); erdoLastActivated = LK.ticks; createRevivalExplosion(); LK.effects.flashObject(hero, 0x00ff00, 500); hideRevivalButton(); gameState = 'playing'; // Spawn evil erdo boss fight if (evilErdo) { evilErdo.activate(); } return true; } return false; } // Wind and magma event variables var windEventActive = false; var windEventDuration = 0; var magmaEventActive = false; var magmaEventDuration = 0; // Miracle storage system var storedMiracles = []; var maxStoredMiracles = 5; // Load stored miracles from storage function loadStoredMiracles() { storedMiracles = storage.storedMiracles || []; } // Save stored miracles to storage function saveStoredMiracles() { storage.storedMiracles = storedMiracles; } // Add miracle to storage function addMiracleToStorage(miracleType) { if (storedMiracles.length < maxStoredMiracles) { storedMiracles.push(miracleType); saveStoredMiracles(); updateStoredMiraclesUI(); return true; } return false; } // Use stored miracle function useStoredMiracle(index) { if (index >= 0 && index < storedMiracles.length) { var miracleType = storedMiracles[index]; activateMiraclePower(miracleType, true); // Pass true to indicate from storage storedMiracles.splice(index, 1); saveStoredMiracles(); updateStoredMiraclesUI(); return true; } return false; } // Activate miracle power by type function activateMiraclePower(type, fromStorage) { var isFromStorage = fromStorage || false; var durationMultiplier = isFromStorage ? 2.5 : 1.0; // 2.5x duration when used from storage if (type === 'speed') { hero.activateSpeedBoost(); if (isFromStorage) { // Extended speed boost duration LK.setTimeout(function () { hero.speed = hero.normalSpeed; }, 7500); // 7.5 seconds instead of 3 } } else if (type === 'shield') { hero.activateShield(); if (isFromStorage) { hero.shieldDuration = 12500; // 12.5 seconds instead of 5 } } else if (type === 'rapidFire') { hero.activateRapidFire(); if (isFromStorage) { hero.rapidFireDuration = 10000; // 10 seconds instead of 4 } } else if (type === 'freeze') { hero.activateFreeze(); } else if (type === 'explosion') { hero.activateExplosion(); } else if (type === 'healing') { hero.activateHealing(); if (isFromStorage) { // Enhanced healing when used from storage hero.health = Math.min(hero.health + 20, hero.maxHealth); } } else if (type === 'hypercharge') { hero.activateHypercharge(); if (isFromStorage) { hero.hyperhargeDuration = 20000; // 20 seconds instead of 8 } } else if (type === 'teleport') { hero.activateTeleport(); } else if (type === 'invisibility') { hero.activateInvisibility(); if (isFromStorage) { hero.invisibilityDuration = 12500; // 12.5 seconds instead of 5 } } else if (type === 'multiShot') { hero.activateMultiShot(); if (isFromStorage) { hero.multiShotDuration = 15000; // 15 seconds instead of 6 } } else if (type === 'timeSlow') { hero.activateTimeSlow(); if (isFromStorage) { hero.timeSlowDuration = 20000; // 20 seconds instead of 8 } } else if (type === 'timeStop') { hero.activateTimeStop(); if (isFromStorage) { hero.timeStopDuration = 7500; // 7.5 seconds instead of 3 } } else if (type === 'timeRewind') { hero.activateTimeRewind(); if (isFromStorage) { hero.timeRewindDuration = 12500; // 12.5 seconds instead of 5 } } else if (type === 'lifeSteal') { hero.activateLifeSteal(); if (isFromStorage) { hero.lifeStealDuration = 25000; // 25 seconds instead of 10 } } else if (type === 'berserker') { hero.activateBerserker(); if (isFromStorage) { hero.berserkerDuration = 20000; // 20 seconds instead of 8 } } else if (type === 'magnet') { hero.activateMagnet(); if (isFromStorage) { hero.magnetDuration = 30000; // 30 seconds instead of 12 } } else if (type === 'reflect') { hero.activateReflect(); if (isFromStorage) { hero.reflectDuration = 15000; // 15 seconds instead of 6 } } else if (type === 'phoenix') { hero.activatePhoenix(); if (isFromStorage) { hero.phoenixDuration = 37500; // 37.5 seconds instead of 15 } } else if (type === 'vampire') { hero.activateVampire(); if (isFromStorage) { hero.vampireDuration = 25000; // 25 seconds instead of 10 } } else if (type === 'godMode') { hero.activateGodMode(); if (isFromStorage) { hero.godModeDuration = 5000; // 5 seconds instead of 2 } } else if (type === 'shadowStrike') { hero.activateShadowStrike(); if (isFromStorage) { hero.shadowStrikeDuration = 20000; // 20 seconds instead of 8 } } else if (type === 'necromancy') { hero.activateNecromancy(); if (isFromStorage) { hero.necromancyDuration = 30000; // 30 seconds instead of 12 } } else if (type === 'aura') { hero.activateAura(); if (isFromStorage) { hero.auraDuration = 25000; // 25 seconds instead of 10 } } else if (type === 'chainLightning') { hero.activateChainLightning(); if (isFromStorage) { hero.chainLightningDuration = 15000; // 15 seconds instead of 6 } } else if (type === 'summon') { hero.activateSummon(); if (isFromStorage) { hero.summonDuration = 37500; // 37.5 seconds instead of 15 } } else if (type === 'meteor') { hero.activateMeteor(); if (isFromStorage) { hero.meteorDuration = 20000; // 20 seconds instead of 8 } } else if (type === 'berserkAura') { hero.activateBerserkAura(); if (isFromStorage) { hero.berserkAuraDuration = 25000; // 25 seconds instead of 10 } } else if (type === 'dimensionRift') { hero.activateDimensionRift(); if (isFromStorage) { hero.dimensionRiftDuration = 17500; // 17.5 seconds instead of 7 } } else if (type === 'divineBlast') { hero.activateDivineBlast(); if (isFromStorage) { hero.divineBlastDuration = 12500; // 12.5 seconds instead of 5 } } else if (type === 'divineBlast') { hero.activateDivineBlast(); } else if (type === 'apocalypse') { hero.activateApocalypse(); if (isFromStorage) { hero.apocalypseDuration = 15000; // 15 seconds instead of 6 } } else if (type === 'titanShield') { hero.activateTitanShield(); if (isFromStorage) { hero.titanShieldDuration = 30000; // 30 seconds instead of 12 } } else if (type === 'berserkRage') { hero.activateBerserkRage(); if (isFromStorage) { hero.berserkRageDuration = 20000; // 20 seconds instead of 8 } } else if (type === 'lightningStorm') { hero.activateLightningStorm(); if (isFromStorage) { hero.lightningStormDuration = 25000; // 25 seconds instead of 10 } } else if (type === 'bloodRain') { hero.activateBloodRain(); if (isFromStorage) { hero.bloodRainDuration = 37500; // 37.5 seconds instead of 15 } } else if (type === 'ultioptimega') { var ultraAbilities = ['voidWalker', 'cosmicRage', 'soulHarvest', 'timeDistortion', 'elementalFury', 'quantumLeap', 'dragonBreath', 'arcaneStorm', 'plasmaBurst', 'galaxyCollapse', 'infinity', 'omegaDestruction']; var selectedAbility = ultraAbilities[Math.floor(Math.random() * ultraAbilities.length)]; if (selectedAbility === 'voidWalker') { hero.activateVoidWalker(); if (isFromStorage) hero.voidWalkerDuration = 50000; // 50 seconds instead of 20 } else if (selectedAbility === 'cosmicRage') { hero.activateCosmicRage(); if (isFromStorage) hero.cosmicRageDuration = 45000; // 45 seconds instead of 18 } else if (selectedAbility === 'soulHarvest') { hero.activateSoulHarvest(); if (isFromStorage) hero.soulHarvestDuration = 62500; // 62.5 seconds instead of 25 } else if (selectedAbility === 'timeDistortion') { hero.activateTimeDistortion(); if (isFromStorage) hero.timeDistortionDuration = 37500; // 37.5 seconds instead of 15 } else if (selectedAbility === 'elementalFury') { hero.activateElementalFury(); if (isFromStorage) hero.elementalFuryDuration = 55000; // 55 seconds instead of 22 } else if (selectedAbility === 'quantumLeap') { hero.activateQuantumLeap(); if (isFromStorage) hero.quantumLeapDuration = 50000; // 50 seconds instead of 20 } else if (selectedAbility === 'dragonBreath') { hero.activateDragonBreath(); if (isFromStorage) hero.dragonBreathDuration = 40000; // 40 seconds instead of 16 } else if (selectedAbility === 'arcaneStorm') { hero.activateArcaneStorm(); if (isFromStorage) hero.arcaneStormDuration = 60000; // 60 seconds instead of 24 } else if (selectedAbility === 'plasmaBurst') { hero.activatePlasmaBurst(); if (isFromStorage) hero.plasmaBurstDuration = 35000; // 35 seconds instead of 14 } else if (selectedAbility === 'galaxyCollapse') { hero.activateGalaxyCollapse(); if (isFromStorage) hero.galaxyCollapseDuration = 30000; // 30 seconds instead of 12 } else if (selectedAbility === 'infinity') { hero.activateInfinity(); if (isFromStorage) hero.infinityDuration = 25000; // 25 seconds instead of 10 } else if (selectedAbility === 'omegaDestruction') { hero.activateOmegaDestruction(); if (isFromStorage) hero.omegaDestructionDuration = 20000; // 20 seconds instead of 8 } LK.effects.flashScreen(0x9900ff, 1000); } // Enhanced visual effect when used from storage if (isFromStorage) { LK.effects.flashScreen(0x00ff00, 500); LK.effects.flashObject(hero, 0x00ff00, 800); } } // Storage UI elements var storedMiraclesUI = []; var storageText = null; // Update stored miracles UI function updateStoredMiraclesUI() { // Initialize storedMiraclesUI if undefined if (!storedMiraclesUI) { storedMiraclesUI = []; } // Clear existing UI for (var i = 0; i < storedMiraclesUI.length; i++) { if (storedMiraclesUI[i]) { storedMiraclesUI[i].destroy(); } } storedMiraclesUI = []; if (storageText) { storageText.destroy(); } // Create storage title storageText = new Text2('STORED MIRACLES (' + storedMiracles.length + '/' + maxStoredMiracles + ')', { size: 35, fill: 0xFFD700 }); storageText.anchor.set(0, 0); LK.gui.topLeft.addChild(storageText); storageText.x = 20; storageText.y = 140; // Create stored miracle icons for (var i = 0; i < storedMiracles.length; i++) { var miracleType = storedMiracles[i]; var miracleIcon = createMiracleIcon(miracleType); miracleIcon.x = 20 + i * 60; miracleIcon.y = 180; miracleIcon.storageIndex = i; LK.gui.topLeft.addChild(miracleIcon); storedMiraclesUI.push(miracleIcon); } } // Create miracle icon for storage UI function createMiracleIcon(type) { var icon; if (type === 'freeze') { icon = LK.getAsset('freezeToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'explosion') { icon = LK.getAsset('explosionToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'healing') { icon = LK.getAsset('healingToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'hypercharge') { icon = LK.getAsset('hyperchargeToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'teleport') { icon = LK.getAsset('teleportToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'invisibility') { icon = LK.getAsset('invisibilityToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'multiShot') { icon = LK.getAsset('multiShotToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'timeSlow') { icon = LK.getAsset('timeSlowToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'timeStop') { icon = LK.getAsset('timeStopToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'timeRewind') { icon = LK.getAsset('timeRewindToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'lifeSteal') { icon = LK.getAsset('lifeStealToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'berserker') { icon = LK.getAsset('berserkerToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'magnet') { icon = LK.getAsset('magnetToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'reflect') { icon = LK.getAsset('reflectToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'phoenix') { icon = LK.getAsset('phoenixToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'vampire') { icon = LK.getAsset('vampireToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'godMode') { icon = LK.getAsset('godModeToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else if (type === 'ultioptimega') { icon = LK.getAsset('ultioptimegaToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } else { icon = LK.getAsset('miracleToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); } return icon; } // Handle storage UI clicks function handleStorageClick(x, y) { if (gameState !== 'playing' || gamePaused) return false; // Check if hero is in base safe zone var heroInSafeZone = heroBase.isHeroInSafeZone(hero.x, hero.y); if (!heroInSafeZone) { return false; // Can only use stored miracles when in base } for (var i = 0; i < storedMiraclesUI.length; i++) { var icon = storedMiraclesUI[i]; if (icon && icon.storageIndex !== undefined) { var iconGlobalPos = LK.gui.topLeft.toGlobal(icon.position); var dx = x - iconGlobalPos.x; var dy = y - iconGlobalPos.y; if (Math.abs(dx) <= 25 && Math.abs(dy) <= 25) { useStoredMiracle(icon.storageIndex); return true; } } } return false; } // UI elements var healthBar;
===================================================================
--- original.js
+++ change.js
@@ -2471,8 +2471,30 @@
buttonText.y = startY + i * 100;
self.addChild(buttonText);
self.buttonTexts.push(buttonText);
}
+ // Add activate all button
+ var activateAllButton = LK.getAsset('menuButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ tint: 0xff6600,
+ width: 450,
+ height: 80
+ });
+ activateAllButton.x = 0;
+ activateAllButton.y = startY + storedMiracles.length * 100 + 50;
+ activateAllButton.actionType = 'activateAll';
+ self.addChild(activateAllButton);
+ self.buttons.push(activateAllButton);
+ var activateAllText = new Text2('ACTIVATE ALL', {
+ size: 40,
+ fill: 0xffffff
+ });
+ activateAllText.anchor.set(0.5, 0.5);
+ activateAllText.x = 0;
+ activateAllText.y = startY + storedMiracles.length * 100 + 50;
+ self.addChild(activateAllText);
+ self.buttonTexts.push(activateAllText);
// Add movement freedom button
var movementButton = LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
@@ -2480,9 +2502,9 @@
width: 400,
height: 80
});
movementButton.x = 0;
- movementButton.y = startY + storedMiracles.length * 100 + 50;
+ movementButton.y = startY + storedMiracles.length * 100 + 100;
movementButton.actionType = 'freeMovement';
self.addChild(movementButton);
self.buttons.push(movementButton);
var movementText = new Text2('FREE MOVEMENT', {
@@ -2490,9 +2512,9 @@
fill: 0xffffff
});
movementText.anchor.set(0.5, 0.5);
movementText.x = 0;
- movementText.y = startY + storedMiracles.length * 100 + 50;
+ movementText.y = startY + storedMiracles.length * 100 + 100;
self.addChild(movementText);
self.buttonTexts.push(movementText);
// Add close button
var closeButton = LK.getAsset('menuButton', {
@@ -2502,9 +2524,9 @@
width: 200,
height: 60
});
closeButton.x = 0;
- closeButton.y = startY + storedMiracles.length * 100 + 150;
+ closeButton.y = startY + storedMiracles.length * 100 + 200;
closeButton.actionType = 'close';
self.addChild(closeButton);
self.buttons.push(closeButton);
var closeText = new Text2('CLOSE', {
@@ -2512,9 +2534,9 @@
fill: 0xffffff
});
closeText.anchor.set(0.5, 0.5);
closeText.x = 0;
- closeText.y = startY + storedMiracles.length * 100 + 150;
+ closeText.y = startY + storedMiracles.length * 100 + 200;
self.addChild(closeText);
self.buttonTexts.push(closeText);
};
self.show = function () {
@@ -2522,9 +2544,9 @@
self.visible = true;
self.alpha = 0;
self.scaleX = 0.8;
self.scaleY = 0.8;
- gamePaused = true;
+ // Remove gamePaused = true to keep enemies spawning
self.createMiracleButtons();
tween(self, {
alpha: 1,
scaleX: 1,
@@ -2534,9 +2556,9 @@
});
};
self.hide = function () {
self.isVisible = false;
- gamePaused = false;
+ // Remove gamePaused = false since game is not paused
tween(self, {
alpha: 0,
scaleX: 0.8,
scaleY: 0.8
@@ -2555,20 +2577,58 @@
for (var i = 0; i < self.buttons.length; i++) {
var button = self.buttons[i];
var dx = localX - button.x;
var dy = localY - button.y;
- var buttonWidth = button.actionType === 'close' ? 100 : button.actionType === 'freeMovement' ? 200 : 300;
+ var buttonWidth = button.actionType === 'close' ? 100 : button.actionType === 'freeMovement' ? 200 : button.actionType === 'activateAll' ? 225 : 300;
var buttonHeight = button.actionType === 'close' ? 30 : 40;
if (Math.abs(dx) <= buttonWidth && Math.abs(dy) <= buttonHeight) {
if (button.actionType === 'close') {
self.hide();
} else if (button.actionType === 'freeMovement') {
self.hide();
- // Movement is already free after closing menu
+ // Teleport hero away from base
+ var teleportX = Math.random() * (2048 - 200) + 100;
+ var teleportY = Math.random() * (2732 - 400) + 200;
+ // Ensure not too close to base
+ while (Math.sqrt((teleportX - heroBase.x) * (teleportX - heroBase.x) + (teleportY - heroBase.y) * (teleportY - heroBase.y)) < 300) {
+ teleportX = Math.random() * (2048 - 200) + 100;
+ teleportY = Math.random() * (2732 - 400) + 200;
+ }
+ hero.x = teleportX;
+ hero.y = teleportY;
+ LK.getSound('teleport').play();
+ } else if (button.actionType === 'activateAll') {
+ // Activate all stored miracles
+ for (var j = storedMiracles.length - 1; j >= 0; j--) {
+ useStoredMiracle(j);
+ }
+ self.hide();
+ // Teleport hero away from base
+ var teleportX = Math.random() * (2048 - 200) + 100;
+ var teleportY = Math.random() * (2732 - 400) + 200;
+ // Ensure not too close to base
+ while (Math.sqrt((teleportX - heroBase.x) * (teleportX - heroBase.x) + (teleportY - heroBase.y) * (teleportY - heroBase.y)) < 300) {
+ teleportX = Math.random() * (2048 - 200) + 100;
+ teleportY = Math.random() * (2732 - 400) + 200;
+ }
+ hero.x = teleportX;
+ hero.y = teleportY;
+ LK.getSound('teleport').play();
} else if (button.miracleType) {
// Use stored miracle
useStoredMiracle(button.miracleIndex);
self.hide();
+ // Teleport hero away from base
+ var teleportX = Math.random() * (2048 - 200) + 100;
+ var teleportY = Math.random() * (2732 - 400) + 200;
+ // Ensure not too close to base
+ while (Math.sqrt((teleportX - heroBase.x) * (teleportX - heroBase.x) + (teleportY - heroBase.y) * (teleportY - heroBase.y)) < 300) {
+ teleportX = Math.random() * (2048 - 200) + 100;
+ teleportY = Math.random() * (2732 - 400) + 200;
+ }
+ hero.x = teleportX;
+ hero.y = teleportY;
+ LK.getSound('teleport').play();
}
break;
}
}
@@ -3561,9 +3621,9 @@
// Play farm war music
LK.playMusic('farm_war');
// Main game update loop
game.update = function () {
- if (gameState !== 'playing' || gamePaused) return;
+ if (gameState !== 'playing') return;
// Update hero
hero.update();
// Update controlled animal
if (controlledAnimal) {
mega star. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
bullet. In-Game asset. 2d. High contrast. No shadows
chicken. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
cow but square. In-Game asset. 2d. High contrast. No shadows
sheep but square. In-Game asset. 2d. High contrast. No shadows
star shield. In-Game asset. 2d. High contrast. No shadows
random miracle token. In-Game asset. 2d. High contrast. No shadows
chick. In-Game asset. 2d. High contrast. No shadows
snake but square. In-Game asset. 2d. High contrast. No shadows
donduruculuk gücü veren token. In-Game asset. 2d. High contrast. No shadows
şifa tokeni. In-Game asset. 2d. High contrast. No shadows
bomba token. In-Game asset. 2d. High contrast. No shadows
mause but square. In-Game asset. 2d. High contrast. No shadows
magic eye. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
prickly cube. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
only empty button. In-Game asset. 2d. High contrast. No shadows
hyper chicken but square. In-Game asset. 2d. High contrast. No shadows
no text egg menu. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat