Code edit (7 edits merged)
Please save this source code
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Now fix the bug of the vector... When I first click the vector is jumping and is getting stuck on the top portion of the screen which is not correct. - When a user clicks the vector will jump only 20px and fall back to the same postion to. Note: this is done for vector to avoid touching the obstacles.
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Now fix the bug of the vector... When I first click the vector is jumping and is getting stuck on the top portion of the screen which is not correct. - When a user clicks the vector will jump only 200px and fall back to the same postion to. Note: this is done for vector to avoid touching the obstacles.
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Vector will be fixed on the left part of the screen for now and the obstacle will flow from the right part of the screen to the left part.
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for the first 5 second the obstacle will not start
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yes, please do that now
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Please fix the bug: 'obstacle is not defined' in or related to this line: 'obstacle.y = 2732 / 2;' Line Number: 77
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what about the obstacle it is still in the top
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Please fix the bug: 'obstacle is not defined' in or related to this line: 'obstacle.y = 2732 / 2;' Line Number: 77
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See now the vector and the obstacle are on the top portion of the screen which is not looking good, it would be great if they are in the middle part of the screen which are easy to view.
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Please fix the bug: 'obstacle is not defined' in or related to this line: 'obstacle.y = 2732 / 2; // Adjusted ground level' Line Number: 80
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the vector and the obstacle moving are in the top portion of the screen and it is not looking good, it would be better to bring it down to the centre of the screen.
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game should be center of the screen
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everthing should be center
Code edit (1 edits merged)
Please save this source code
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why platform is too big reduce the platform size
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Vector Runner
/**** * Classes ****/ // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Update method for the obstacle self.update = function () { self.x -= self.speed; if (self.x < -100) { // Assuming obstacle is off-screen at x < -100 self.destroy(); } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define the Runner class var Runner = Container.expand(function () { var self = Container.call(this); var runnerGraphics = self.attachAsset('runner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.jumpHeight = 200; self.isJumping = false; self.gravity = 5; self.velocityY = 0; // Update method for the runner self.update = function () { if (self.isJumping) { self.velocityY -= self.gravity; self.y -= self.velocityY; if (self.y >= 200) { // Assuming ground level is at y = 200 self.y = 200; self.isJumping = false; self.velocityY = 0; } } }; // Method to make the runner jump self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize runner var runner = game.addChild(new Runner()); runner.x = 200; runner.y = 2732 / 2; var obstacle = game.addChild(new Obstacle()); obstacle.x = 2048; obstacle.y = 2732 / 2; // Array to hold obstacles var obstacles = []; // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; // Start off-screen to the right obstacles.push(obstacle); game.addChild(obstacle); } // Handle game updates game.update = function () { runner.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (runner.intersects(obstacles[i])) { // Handle collision LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn new obstacles periodically if (LK.ticks % 120 === 0) { // Every 2 seconds at 60 FPS spawnObstacle(); } }; // Handle touch events for jumping game.down = function (x, y, obj) { runner.jump(); };
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--- original.js
+++ change.js
@@ -67,8 +67,10 @@
// Initialize runner
var runner = game.addChild(new Runner());
runner.x = 200;
runner.y = 2732 / 2;
+var obstacle = game.addChild(new Obstacle());
+obstacle.x = 2048;
obstacle.y = 2732 / 2;
// Array to hold obstacles
var obstacles = [];
// Function to spawn obstacles