===================================================================
--- original.js
+++ change.js
@@ -1,68 +1,76 @@
-/****
+/****
* Classes
-****/
+****/
// Define the Coin class
var Coin = Container.expand(function () {
- var self = Container.call(this);
- var coinGraphics = self.attachAsset('coin', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coinImage', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
// Define the Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacleImage', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Player update logic
- };
- self.moveLeft = function () {
- self.x -= self.speed;
- };
- self.moveRight = function () {
- self.x += self.speed;
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('playerImage', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Player update logic
+ };
+ self.moveLeft = function () {
+ self.x -= self.speed;
+ };
+ self.moveRight = function () {
+ self.x += self.speed;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
-// Initialize player
+****/
+// Play background music
+LK.playMusic('bgmusic', {
+ loop: true,
+ fade: {
+ start: 0,
+ end: 1,
+ duration: 1000
+ }
+});
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize arrays for obstacles and coins
@@ -70,63 +78,65 @@
var coins = [];
// Initialize score
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn obstacles
function spawnObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = -50;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = -50;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
// Function to spawn coins
function spawnCoin() {
- var coin = new Coin();
- coin.x = Math.random() * 2048;
- coin.y = -50;
- coins.push(coin);
- game.addChild(coin);
+ var coin = new Coin();
+ coin.x = Math.random() * 2048;
+ coin.y = -50;
+ coins.push(coin);
+ game.addChild(coin);
}
// Handle touch events for player movement
game.down = function (x, y, obj) {
- if (x < 2048 / 2) {
- player.moveLeft();
- } else {
- player.moveRight();
- }
+ if (x < 2048 / 3) {
+ player.x = 2048 / 6;
+ } else if (x < 2048 * 2 / 3) {
+ player.x = 2048 / 2;
+ } else {
+ player.x = 2048 * 5 / 6;
+ }
};
// Update game logic
game.update = function () {
- // Update player
- player.update();
- // Update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (player.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update coins
- for (var i = coins.length - 1; i >= 0; i--) {
- coins[i].update();
- if (player.intersects(coins[i])) {
- score += 1;
- scoreTxt.setText(score);
- coins[i].destroy();
- coins.splice(i, 1);
- }
- }
- // Spawn obstacles and coins
- if (LK.ticks % 60 == 0) {
- spawnObstacle();
- }
- if (LK.ticks % 120 == 0) {
- spawnCoin();
- }
+ // Update player
+ player.update();
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (player.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update coins
+ for (var i = coins.length - 1; i >= 0; i--) {
+ coins[i].update();
+ if (player.intersects(coins[i])) {
+ score += 1;
+ scoreTxt.setText(score);
+ coins[i].destroy();
+ coins.splice(i, 1);
+ }
+ }
+ // Spawn obstacles and coins
+ if (LK.ticks % 30 == 0) {
+ spawnObstacle();
+ }
+ if (LK.ticks % 60 == 0) {
+ spawnCoin();
+ }
};
\ No newline at end of file