/**** * Classes ****/ // Define the Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coinImage', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacleImage', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('playerImage', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player update logic }; self.moveLeft = function () { self.x -= self.speed; }; self.moveRight = function () { self.x += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Play background music LK.playMusic('bgmusic', { loop: true, fade: { start: 0, end: 1, duration: 1000 } }); var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize arrays for obstacles and coins var obstacles = []; var coins = []; // Initialize score var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -50; obstacles.push(obstacle); game.addChild(obstacle); } // Function to spawn coins function spawnCoin() { var coin = new Coin(); coin.x = Math.random() * 2048; coin.y = -50; coins.push(coin); game.addChild(coin); } // Handle touch events for player movement game.down = function (x, y, obj) { if (x < 2048 / 3) { player.x = 2048 / 6; } else if (x < 2048 * 2 / 3) { player.x = 2048 / 2; } else { player.x = 2048 * 5 / 6; } }; // Update game logic game.update = function () { // Update player player.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (player.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update coins for (var i = coins.length - 1; i >= 0; i--) { coins[i].update(); if (player.intersects(coins[i])) { score += 1; scoreTxt.setText(score); coins[i].destroy(); coins.splice(i, 1); } } // Spawn obstacles and coins if (LK.ticks % 20 == 0) { spawnObstacle(); } if (LK.ticks % 40 == 0) { spawnCoin(); } };
===================================================================
--- original.js
+++ change.js
@@ -132,11 +132,11 @@
coins.splice(i, 1);
}
}
// Spawn obstacles and coins
- if (LK.ticks % 30 == 0) {
+ if (LK.ticks % 20 == 0) {
spawnObstacle();
}
- if (LK.ticks % 60 == 0) {
+ if (LK.ticks % 40 == 0) {
spawnCoin();
}
};
\ No newline at end of file