User prompt
Hala çalışmıyor
User prompt
Kaza sesi çalışmıyor
User prompt
Çarpma sesi için varlık ekle
User prompt
Polis arabaları için bir oyun müzigi ekle
User prompt
Oyundaki polis arabalarına kırmızı ve mavi ışıklar ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Coin toplama sesi 7
User prompt
Yan kısımları yeşil renkli yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyunun yan taraflarında kalan yere ormanlık ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Yol rengi degişmesin
User prompt
Yol rengini degiştirebilmem için varlık ekle
User prompt
3 şeritli bir yol ekle
User prompt
Zemin çizgisini sil
User prompt
Oyun varlıklarını büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Endless Runner
Initial prompt
Sonsuz koşu
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = gameSpeed; self.collected = false; self.update = function () { self.y += self.speed; self.rotation += 0.1; }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1.0 }); self.speed = gameSpeed; self.update = function () { self.y += self.speed; }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 1.0 }); self.groundY = 2300; self.jumpSpeed = 0; self.isJumping = false; self.gravity = 1.2; self.jumpPower = -22; self.lanes = [650, 1024, 1398]; // Three lanes self.currentLane = 1; // Middle lane self.targetX = self.lanes[self.currentLane]; self.x = self.targetX; self.y = self.groundY; self.jump = function () { if (!self.isJumping) { self.jumpSpeed = self.jumpPower; self.isJumping = true; LK.getSound('jump').play(); tween(self, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); } }; self.moveLeft = function () { if (self.currentLane > 0) { self.currentLane--; self.targetX = self.lanes[self.currentLane]; } }; self.moveRight = function () { if (self.currentLane < 2) { self.currentLane++; self.targetX = self.lanes[self.currentLane]; } }; self.update = function () { // Handle jumping if (self.isJumping) { self.jumpSpeed += self.gravity; self.y += self.jumpSpeed; if (self.y >= self.groundY) { self.y = self.groundY; self.isJumping = false; self.jumpSpeed = 0; } } // Handle lane switching var dx = self.targetX - self.x; if (Math.abs(dx) > 2) { self.x += dx * 0.15; } else { self.x = self.targetX; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var player; var obstacles = []; var coins = []; var gameSpeed = 8; var maxSpeed = 20; var speedIncrement = 0.005; var distance = 0; var obstacleSpawnTimer = 0; var coinSpawnTimer = 0; var lastSwipeX = 0; var lastSwipeY = 0; var swipeStarted = false; // Create ground var ground = game.attachAsset('ground', { anchorX: 0, anchorY: 1.0, x: 0, y: 2360 }); // Create player player = game.addChild(new Player()); // Create score display var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Create distance display var distanceText = new Text2('Distance: 0m', { size: 50, fill: 0xFFFFFF }); distanceText.anchor.set(0, 0); distanceText.x = 50; distanceText.y = 120; LK.gui.topLeft.addChild(distanceText); // Touch controls game.down = function (x, y, obj) { lastSwipeX = x; lastSwipeY = y; swipeStarted = true; }; game.up = function (x, y, obj) { if (swipeStarted) { var deltaX = x - lastSwipeX; var deltaY = y - lastSwipeY; var swipeThreshold = 100; if (Math.abs(deltaX) > Math.abs(deltaY)) { // Horizontal swipe if (deltaX > swipeThreshold) { player.moveRight(); } else if (deltaX < -swipeThreshold) { player.moveLeft(); } } else { // Vertical swipe or tap if (deltaY < -swipeThreshold || Math.abs(deltaX) < 50 && Math.abs(deltaY) < 50) { player.jump(); } } } swipeStarted = false; }; function spawnObstacle() { var obstacle = new Obstacle(); var laneIndex = Math.floor(Math.random() * 3); obstacle.x = player.lanes[laneIndex]; obstacle.y = -100; obstacle.speed = gameSpeed; obstacle.scaleX = 0.7; obstacle.scaleY = 0.7; tween(obstacle, { scaleX: 1, scaleY: 1 }, { duration: 400, easing: tween.easeOut }); obstacles.push(obstacle); game.addChild(obstacle); } function spawnCoin() { var coin = new Coin(); var laneIndex = Math.floor(Math.random() * 3); coin.x = player.lanes[laneIndex]; coin.y = -50; coin.speed = gameSpeed; coin.scaleX = 0.5; coin.scaleY = 0.5; tween(coin, { scaleX: 1, scaleY: 1 }, { duration: 500, easing: tween.easeOut }); coins.push(coin); game.addChild(coin); } // Main game loop game.update = function () { // Increase game speed gradually if (gameSpeed < maxSpeed) { gameSpeed += speedIncrement; } // Update distance distance += gameSpeed * 0.1; distanceText.setText('Distance: ' + Math.floor(distance) + 'm'); // Spawn obstacles obstacleSpawnTimer++; if (obstacleSpawnTimer > 60 + Math.random() * 60) { spawnObstacle(); obstacleSpawnTimer = 0; } // Spawn coins coinSpawnTimer++; if (coinSpawnTimer > 90 + Math.random() * 90) { spawnCoin(); coinSpawnTimer = 0; } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.speed = gameSpeed; // Remove obstacles that are off screen if (obstacle.y > 2800) { obstacle.destroy(); obstacles.splice(i, 1); continue; } // Check collision with player if (player.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } // Update coins for (var j = coins.length - 1; j >= 0; j--) { var coin = coins[j]; coin.speed = gameSpeed; // Remove coins that are off screen if (coin.y > 2800) { coin.destroy(); coins.splice(j, 1); continue; } // Check collection if (!coin.collected && player.intersects(coin)) { coin.collected = true; LK.setScore(LK.getScore() + 10); scoreText.setText('Score: ' + LK.getScore()); LK.getSound('collect').play(); // Visual effect tween(coin, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 300, onFinish: function onFinish() { coin.destroy(); } }); coins.splice(j, 1); } } // Add distance bonus to score if (LK.ticks % 60 === 0) { LK.setScore(LK.getScore() + 1); scoreText.setText('Score: ' + LK.getScore()); } }; // Start background music LK.playMusic('bgmusic');
===================================================================
--- original.js
+++ change.js
@@ -52,8 +52,24 @@
if (!self.isJumping) {
self.jumpSpeed = self.jumpPower;
self.isJumping = true;
LK.getSound('jump').play();
+ tween(self, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 200,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200,
+ easing: tween.easeIn
+ });
+ }
+ });
}
};
self.moveLeft = function () {
if (self.currentLane > 0) {
@@ -168,8 +184,17 @@
var laneIndex = Math.floor(Math.random() * 3);
obstacle.x = player.lanes[laneIndex];
obstacle.y = -100;
obstacle.speed = gameSpeed;
+ obstacle.scaleX = 0.7;
+ obstacle.scaleY = 0.7;
+ tween(obstacle, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 400,
+ easing: tween.easeOut
+ });
obstacles.push(obstacle);
game.addChild(obstacle);
}
function spawnCoin() {
@@ -177,8 +202,17 @@
var laneIndex = Math.floor(Math.random() * 3);
coin.x = player.lanes[laneIndex];
coin.y = -50;
coin.speed = gameSpeed;
+ coin.scaleX = 0.5;
+ coin.scaleY = 0.5;
+ tween(coin, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 500,
+ easing: tween.easeOut
+ });
coins.push(coin);
game.addChild(coin);
}
// Main game loop
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