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Kırpma özelligi içün animasyon ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Çarpışma saglandıktan sonra carpışma alanı dısındaki alanı kes
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Uygula ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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2 blok yanyana geliyor
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Blokların hepsi birlikte kayar
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(bottomBlock, {' Line Number: 150 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Yere 5 blok yerleştikten sonra gelen 6. Blok yerleştiginde alttaki blok bir blok kadar ekrandan aşagı kayar
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Gerçekçi animasyonlarla degiştir ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Çarpma ve düşme animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Olmadıkı yine 2 blok yanyana gelebiliyor ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Çözümü uygula ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Oyun zemini ekle
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Hedef kaynagı ekle düzenle
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Çözüm ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Herşeyi olması gerektigi gibi düzelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Çözüm uygula ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Gerekli düzenlemeleri yap
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Düşme animasyonu sil başka ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Düşme animasyonunu yenisisiyle degiştir ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Mevcut düşme animasyonunu sil Farklı bir düşme animasyonu dene ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Düşme animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Çarpışma animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Yumuşak geçişler saglar ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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5 blok yerleştikten sonra en alttaki bloklar bir blok aşagı kayar bu sürekli devam eder
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Başlangıcta yerleştirilen 6 bloktan sonra ekran her blok yerleşiminde alttan bir blok siler
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var StackedBlock = Container.expand(function () {
var self = Container.call(this);
var block = self.attachAsset('block', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb
});
/****
* Game Code
****/
// Game state
var stackedBlocks = [];
var gameHeight = 2732;
var gameWidth = 2048;
var groundLevel = gameHeight - 120;
var stackHeight = 0;
var gameActive = true;
// Create foundation block
var foundation = new StackedBlock();
foundation.x = gameWidth / 2;
foundation.y = gameHeight - 120; // Move to bottom of screen
game.addChild(foundation);
stackedBlocks.push(foundation);
stackHeight = foundation.y;
// Create rope hanging from top center
var rope = LK.getAsset('rope', {
anchorX: 0.5,
anchorY: 0
});
rope.x = gameWidth / 2;
rope.y = 0; // Rope starts at top of screen
game.addChild(rope);
// Create swinging block at the end of rope
var swingingBlock = LK.getAsset('swingingBlock', {
anchorX: 0.5,
anchorY: 0.5
});
swingingBlock.x = 0;
swingingBlock.y = rope.height + 100; // Extend the rope length by moving block further down
rope.addChild(swingingBlock);
// Natural pendulum swing variables
var swingTime = 0;
var swingSpeed = 0.03; // Controls swing speed
var swingAmplitude = 0.6; // Controls swing range (max rotation)
// Score display
var scoreTxt = new Text2('Blocks: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Touch handler to drop the block
game.down = function (x, y, obj) {
if (!gameActive || !swingingBlock.parent) return;
// Get the current world position of the swinging block
var worldPos = rope.toGlobal(swingingBlock.position);
var gamePos = game.toLocal(worldPos);
// Detach from rope and add to game
rope.removeChild(swingingBlock);
game.addChild(swingingBlock);
// Set position in game coordinates
swingingBlock.x = gamePos.x;
swingingBlock.y = gamePos.y;
// Add falling velocity
swingingBlock.velocityY = 25; // Start with constant speed
swingingBlock.falling = true;
};
// Update function for falling blocks
game.update = function () {
// Update rope swing with natural pendulum motion
if (rope && !swingingBlock.falling) {
swingTime += swingSpeed;
rope.rotation = Math.sin(swingTime) * swingAmplitude;
// Add vertical swinging motion to the swinging block
var verticalOffset = Math.cos(swingTime * 2) * 30; // Vertical swing with smaller amplitude
swingingBlock.y = rope.height + 100 + verticalOffset;
}
if (swingingBlock.falling) {
// Use constant falling speed
swingingBlock.velocityY = 25;
swingingBlock.y += swingingBlock.velocityY;
// Simple collision detection - find the topmost block we're intersecting with
var targetBlock = null;
var highestY = gameHeight;
for (var i = 0; i < stackedBlocks.length; i++) {
var block = stackedBlocks[i];
if (swingingBlock.intersects(block) && block.y < highestY) {
targetBlock = block;
highestY = block.y;
}
}
// If we found a collision, land the block immediately
if (targetBlock) {
// Award 1 point
LK.setScore(LK.getScore() + 1);
scoreTxt.setText('Blocks: ' + LK.getScore());
// Stop falling and position block exactly on top and centered
swingingBlock.falling = false;
swingingBlock.velocityY = 0;
var finalY = targetBlock.y - 240;
var finalX = targetBlock.x; // Center the block on the target block
swingingBlock.y = finalY;
swingingBlock.x = finalX; // Force center alignment
// Add smooth landing effect
tween(swingingBlock, {
scaleY: 1.1
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(swingingBlock, {
scaleY: 1.0
}, {
duration: 150,
easing: tween.easeOut
});
}
});
stackedBlocks.push(swingingBlock);
stackHeight = finalY;
// After 5 blocks, move all blocks down
if (LK.getScore() > 5) {
for (var m = 0; m < stackedBlocks.length; m++) {
stackedBlocks[m].y += 240;
}
}
// Create new swinging block
swingingBlock = LK.getAsset('swingingBlock', {
anchorX: 0.5,
anchorY: 0.5
});
swingingBlock.x = 0;
swingingBlock.y = rope.height + 100;
rope.addChild(swingingBlock);
}
// Check if block has fallen below the screen
else if (swingingBlock.y > gameHeight + 200) {
// Game over - player missed the target
gameActive = false;
LK.showGameOver();
}
}
};
; ===================================================================
--- original.js
+++ change.js
@@ -110,13 +110,15 @@
if (targetBlock) {
// Award 1 point
LK.setScore(LK.getScore() + 1);
scoreTxt.setText('Blocks: ' + LK.getScore());
- // Stop falling and position block exactly on top
+ // Stop falling and position block exactly on top and centered
swingingBlock.falling = false;
swingingBlock.velocityY = 0;
var finalY = targetBlock.y - 240;
+ var finalX = targetBlock.x; // Center the block on the target block
swingingBlock.y = finalY;
+ swingingBlock.x = finalX; // Force center alignment
// Add smooth landing effect
tween(swingingBlock, {
scaleY: 1.1
}, {