User prompt
Dahada büyült
User prompt
Alt blok ve üst blok boyutlarını eşitle ve büyüt
User prompt
Üstteki kutuyu ipe yapıştır ve ip nereye giderse kutu oraya gitsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Üstteki blok ip ile kordineli saga sola sallanmal ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Şimdi bu ipin ucuna bir kare yap bu kare iple baraber sallanıcak ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Biraz daha sallansın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Bu ip saga ve sola sallanıcak ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Şimdi bana tam ortadan aşagı inecek şekilde bir ip yap aşagı uzunlugu orta kısmın biraz üzerinde kalsın
User prompt
Ozaman ipi ve blogu sil tekrar kodlıcaz
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Üstteki blok ve ipi birleştir ikisi kordine hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Üstteki ip be blok ekran dısında kalıyor
User prompt
Üstten gelen blogu iple birleştir ve ekran tepesine sabitle
User prompt
Blokları kare yap ve büyüt
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Blok dimini ekran bitişinde kayboluyor neden oyun sonsuza kadar yukarı dogru ddvam etmeli
Code edit (1 edits merged)
Please save this source code
User prompt
City Bloxx - Stack the Blocks
Initial prompt
Ctiy bloxx oyunu yapıcaz anlatıyorum zemine bir kutu koyucaz sonra yukardan bir ip ucunda yeni bir blok dogacak dogan blok saga sola sallanıcak oyuncu dokundugunda aşagı düşecek amac blokları üst üste yerleştirmek
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var StackedBlock = Container.expand(function () { var self = Container.call(this); var block = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb }); /**** * Game Code ****/ // Game state var stackedBlocks = []; var gameHeight = 2732; var gameWidth = 2048; var groundLevel = gameHeight - 200; var stackHeight = 0; var gameActive = true; // Create foundation block var foundation = new StackedBlock(); foundation.x = gameWidth / 2; foundation.y = groundLevel; game.addChild(foundation); stackedBlocks.push(foundation); stackHeight = foundation.y; // Create rope hanging from top center var rope = LK.getAsset('rope', { anchorX: 0.5, anchorY: 0 }); rope.x = gameWidth / 2; rope.y = 0; game.addChild(rope); // Create swinging block at the end of rope var swingingBlock = LK.getAsset('swingingBlock', { anchorX: 0.5, anchorY: 0.5 }); swingingBlock.x = gameWidth / 2; swingingBlock.y = rope.height; game.addChild(swingingBlock); // Start rope swinging animation function startRopeSwing() { // Calculate swing distance for block movement var swingDistance = Math.sin(0.5) * rope.height; // Swing right tween(rope, { rotation: 0.5 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { // Swing left tween(rope, { rotation: -0.5 }, { duration: 3000, easing: tween.easeInOut, onFinish: function onFinish() { // Swing back right and repeat tween(rope, { rotation: 0.5 }, { duration: 3000, easing: tween.easeInOut, onFinish: startRopeSwing }); } }); } }); // Swing block right coordinated with rope tween(swingingBlock, { x: gameWidth / 2 + swingDistance }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { // Swing block left tween(swingingBlock, { x: gameWidth / 2 - swingDistance }, { duration: 3000, easing: tween.easeInOut, onFinish: function onFinish() { // Swing block back right tween(swingingBlock, { x: gameWidth / 2 + swingDistance }, { duration: 3000, easing: tween.easeInOut }); } }); } }); } // Start the swinging motion startRopeSwing(); // Score display var scoreTxt = new Text2('Blocks: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); ;
===================================================================
--- original.js
+++ change.js
@@ -56,8 +56,10 @@
swingingBlock.y = rope.height;
game.addChild(swingingBlock);
// Start rope swinging animation
function startRopeSwing() {
+ // Calculate swing distance for block movement
+ var swingDistance = Math.sin(0.5) * rope.height;
// Swing right
tween(rope, {
rotation: 0.5
}, {
@@ -82,25 +84,25 @@
}
});
}
});
- // Swing block right (same timing as rope)
+ // Swing block right coordinated with rope
tween(swingingBlock, {
- rotation: 0.5
+ x: gameWidth / 2 + swingDistance
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Swing block left
tween(swingingBlock, {
- rotation: -0.5
+ x: gameWidth / 2 - swingDistance
}, {
duration: 3000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Swing block back right
tween(swingingBlock, {
- rotation: 0.5
+ x: gameWidth / 2 + swingDistance
}, {
duration: 3000,
easing: tween.easeInOut
});