User prompt
Dokunmatik animasyonu degiş bıçak izi olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Parcacık animasyonu ve dagılma oranını arttır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Meyveleri ve bombayı büyğlt
User prompt
Dokunmatik animasyon efektini bıcakla kesme animasyonuyla degiştir ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Dokunma animasyonu ekle oyıncu elini ekranda tuttugu sürece peşindem bir iz takip etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Meyve rastgele tenk kodunu kaldır
User prompt
Meyve resim varlıgını sil tekrar ekle
User prompt
Meyve renkleri degişmedi
User prompt
Parçacık animasyonu daha götünür ve geliştir ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Parçacık abimasyonu büyült parçacık ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Meyver rengini degiştir ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Parçacık animasyonunu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Parcacık animasyonlarını arttır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Arkaplan varlıgı ekle
User prompt
Parcacık dagılımını arttır büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Meyve animasyonlarını arttır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Varlık resimlerini büyült
User prompt
Meyveler ve bombalar yanlardan ekrandan cıkmasın
User prompt
Fırlayan meyveleri cogalt
User prompt
Fırlayan meyveler yere düşmeden yenileri cıkmasın
User prompt
Bomba ve meyve aşagıdan daha cok yukarı fırlason ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Nesneleri büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Meyveler çok aşagıda kalıyor ekranın ortasına dogru fırlamalılar
User prompt
Herşeyi sil tekrardan oluştur
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var sliceGraphics = LK.getAsset('slice', {' Line Number: 309
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = 0; self.velocityY = 0; self.gravity = 0.3; self.sliced = false; self.update = function () { if (!self.sliced) { self.x += self.velocityX; self.y += self.velocityY; self.velocityY += self.gravity; // Boundary collision - bounce off left and right edges if (self.x <= 100 && self.velocityX < 0) { self.velocityX = -self.velocityX * 0.8; // Reverse and dampen velocity self.x = 100; // Keep within bounds } if (self.x >= 1948 && self.velocityX > 0) { self.velocityX = -self.velocityX * 0.8; // Reverse and dampen velocity self.x = 1948; // Keep within bounds } // Flash bomb red occasionally if (LK.ticks % 30 < 15) { bombGraphics.tint = 0xff0000; } else { bombGraphics.tint = 0x333333; } } }; return self; }); var Fruit = Container.expand(function () { var self = Container.call(this); var fruitGraphics = self.attachAsset('fruit', { anchorX: 0.5, anchorY: 0.5 }); // Random fruit colors with new vibrant palette var colors = [0xff4081, 0x00bcd4, 0x8bc34a, 0xffc107, 0xff9800, 0xe91e63]; fruitGraphics.tint = colors[Math.floor(Math.random() * colors.length)]; self.velocityX = 0; self.velocityY = 0; self.gravity = 0.3; self.sliced = false; self.update = function () { if (!self.sliced) { self.x += self.velocityX; self.y += self.velocityY; self.velocityY += self.gravity; // Boundary collision - bounce off left and right edges if (self.x <= 120 && self.velocityX < 0) { self.velocityX = -self.velocityX * 0.8; // Reverse and dampen velocity self.x = 120; // Keep within bounds } if (self.x >= 1928 && self.velocityX > 0) { self.velocityX = -self.velocityX * 0.8; // Reverse and dampen velocity self.x = 1928; // Keep within bounds } // Rotate fruit as it moves fruitGraphics.rotation += 0.05; } }; return self; }); var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = (Math.random() - 0.5) * 16; self.velocityY = (Math.random() - 0.5) * 16; self.life = 90; self.maxLife = 90; // Start with random scale and animate self.scaleX = 0.8 + Math.random() * 1.5; self.scaleY = self.scaleX; // Animate scale down over time with rotation tween(self, { scaleX: 0.05, scaleY: 0.05, rotation: Math.PI * 4 }, { duration: 2000, easing: tween.easeOut }); self.update = function () { self.x += self.velocityX; self.y += self.velocityY; self.life--; self.alpha = self.life / self.maxLife; self.velocityY += 0.2; // Add slight scale pulsing effect particleGraphics.scaleX = self.scaleX * (0.8 + 0.4 * Math.sin(LK.ticks * 0.1)); particleGraphics.scaleY = particleGraphics.scaleX; if (self.life <= 0) { self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb }); /**** * Game Code ****/ // Add background var background = game.attachAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); var fruits = []; var bombs = []; var particles = []; var sliceTrail = []; var isSlicing = false; var lastSliceX = 0; var lastSliceY = 0; var comboCount = 0; var spawnRate = 120; var gameSpeed = 1; // Score display var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Combo display var comboTxt = new Text2('', { size: 60, fill: 0xFFFF00 }); comboTxt.anchor.set(0.5, 0); comboTxt.y = 100; LK.gui.top.addChild(comboTxt); function spawnFruit() { // Spawn multiple fruits (2-4 fruits at once) var fruitCount = 2 + Math.floor(Math.random() * 3); // Random between 2-4 fruits for (var j = 0; j < fruitCount; j++) { var fruit = new Fruit(); fruit.x = Math.random() * 1600 + 224; fruit.y = 2732 + 100; // Random trajectory upward with higher velocity fruit.velocityX = (Math.random() - 0.5) * 8; fruit.velocityY = -18 - Math.random() * 12; // Start small and scale up with tween animation fruit.scaleX = 0.3; fruit.scaleY = 0.3; tween(fruit, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeOut }); fruits.push(fruit); game.addChild(fruit); } } function spawnBomb() { var bomb = new Bomb(); bomb.x = Math.random() * 1600 + 224; bomb.y = 2732 + 100; bomb.velocityX = (Math.random() - 0.5) * 6; bomb.velocityY = -16 - Math.random() * 10; // Start small and scale up with tween animation bomb.scaleX = 0.3; bomb.scaleY = 0.3; tween(bomb, { scaleX: 1, scaleY: 1 }, { duration: 400, easing: tween.bounceOut }); bombs.push(bomb); game.addChild(bomb); } function createParticles(x, y, color) { for (var i = 0; i < 25; i++) { var particle = new Particle(); particle.x = x + (Math.random() - 0.5) * 80; particle.y = y + (Math.random() - 0.5) * 80; var particleGraphics = particle.children[0]; // Create color variations with more vibrant colors var colors = [color, 0xffffff, 0xffff00, 0xff6600, 0xff0066]; var selectedColor = colors[Math.floor(Math.random() * colors.length)]; particleGraphics.tint = selectedColor; particleGraphics.alpha = 0.9 + Math.random() * 0.1; // Add color transition animation tween(particleGraphics, { tint: 0x000000, alpha: 0 }, { duration: 1800, easing: tween.easeInOut }); particles.push(particle); game.addChild(particle); } } function checkSliceCollision(x1, y1, x2, y2, target) { var dx = target.x - x1; var dy = target.y - y1; var lineX = x2 - x1; var lineY = y2 - y1; var lineLength = Math.sqrt(lineX * lineX + lineY * lineY); if (lineLength === 0) return false; var dot = (dx * lineX + dy * lineY) / (lineLength * lineLength); dot = Math.max(0, Math.min(1, dot)); var closestX = x1 + dot * lineX; var closestY = y1 + dot * lineY; var distance = Math.sqrt((target.x - closestX) * (target.x - closestX) + (target.y - closestY) * (target.y - closestY)); return distance < 120; // Hit radius } game.down = function (x, y, obj) { isSlicing = true; lastSliceX = x; lastSliceY = y; sliceTrail = [{ x: x, y: y }]; comboCount = 0; }; game.move = function (x, y, obj) { if (isSlicing) { // Add to slice trail sliceTrail.push({ x: x, y: y }); if (sliceTrail.length > 10) { sliceTrail.shift(); } // Check slice collision with fruits for (var i = fruits.length - 1; i >= 0; i--) { var fruit = fruits[i]; if (!fruit.sliced && checkSliceCollision(lastSliceX, lastSliceY, x, y, fruit)) { fruit.sliced = true; comboCount++; var baseScore = 10; var comboBonus = comboCount > 1 ? (comboCount - 1) * 5 : 0; LK.setScore(LK.getScore() + baseScore + comboBonus); // Create particles var fruitColor = fruit.children[0].tint; createParticles(fruit.x, fruit.y, fruitColor); // Play slice sound LK.getSound('slice_sound').play(); // Remove fruit fruit.destroy(); fruits.splice(i, 1); } } // Check slice collision with bombs for (var i = bombs.length - 1; i >= 0; i--) { var bomb = bombs[i]; if (!bomb.sliced && checkSliceCollision(lastSliceX, lastSliceY, x, y, bomb)) { bomb.sliced = true; // Game over LK.getSound('bomb_sound').play(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } lastSliceX = x; lastSliceY = y; } }; game.up = function (x, y, obj) { isSlicing = false; sliceTrail = []; if (comboCount > 1) { comboTxt.setText('COMBO x' + comboCount + '!'); tween(comboTxt, { alpha: 0 }, { duration: 2000, onFinish: function onFinish() { comboTxt.setText(''); comboTxt.alpha = 1; } }); } comboCount = 0; }; game.update = function () { // Update score display scoreTxt.setText('Score: ' + LK.getScore()); // Increase difficulty over time if (LK.ticks % 600 === 0) { gameSpeed += 0.1; spawnRate = Math.max(60, spawnRate - 5); } // Check if all fruits and bombs have fallen (are off-screen at bottom) var allFallen = true; for (var i = 0; i < fruits.length; i++) { if (fruits[i].y < 2732 + 200) { allFallen = false; break; } } if (allFallen) { for (var i = 0; i < bombs.length; i++) { if (bombs[i].y < 2732 + 200) { allFallen = false; break; } } } // Only spawn new fruits if all previous ones have fallen if (allFallen && LK.ticks % Math.floor(spawnRate / gameSpeed) === 0) { spawnFruit(); } // Only spawn new bombs if all fruits and bombs have fallen if (allFallen && LK.ticks % Math.floor(300 / gameSpeed) === 0 && Math.random() < 0.3) { spawnBomb(); } // Clean up off-screen fruits for (var i = fruits.length - 1; i >= 0; i--) { var fruit = fruits[i]; if (fruit.y > 2732 + 200 || fruit.x < -200 || fruit.x > 2248) { fruit.destroy(); fruits.splice(i, 1); } } // Clean up off-screen bombs for (var i = bombs.length - 1; i >= 0; i--) { var bomb = bombs[i]; if (bomb.y > 2732 + 200 || bomb.x < -200 || bomb.x > 2248) { bomb.destroy(); bombs.splice(i, 1); } } // Clean up dead particles for (var i = particles.length - 1; i >= 0; i--) { var particle = particles[i]; if (particle.life <= 0) { particles.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
Fruit ninja arkaplan. In-Game asset. 2d. High contrast. No shadows
Meyve kesme animasyonu için arkaplan. In-Game asset. 2d. High contrast. No shadows
Muz meyvesi. In-Game asset. 2d. High contrast. No shadows
Çilek. In-Game asset. 2d. High contrast. No shadows
Çilek şeklinde bomba. In-Game asset. 2d. High contrast. No shadows