User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var sliceGraphics = trailPoint.attachAsset('slice', {' Line Number: 310
User prompt
Please fix the bug: 'dynamicAssets[t].push is not a function' in or related to this line: 'var sliceGraphic = LK.getAsset('slice', {' Line Number: 143
User prompt
2. Ve 3. Gerçekleştir
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var sliceGraphics = LK.getAsset('slice', {' Line Number: 309
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var sliceGraphics = trailPoint.attachAsset('slice', {' Line Number: 310
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var sliceGraphics = LK.getAsset('slice', {' Line Number: 309
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var sliceGraphics = trailContainer.attachAsset('slice', {' Line Number: 310
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var sliceGraphics = LK.getAsset('slice', {' Line Number: 309
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var sliceGraphics = trailContainer.attachAsset('slice', {' Line Number: 310
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var sliceGraphics = LK.getAsset('slice', {' Line Number: 309
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var sliceGraphics = trailPoint.attachAsset('slice', {' Line Number: 310
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var trailPoint = LK.getAsset('slice', {' Line Number: 309
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var trailGraphics = trailPoint.attachAsset('slice', {' Line Number: 310
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var trailPoint = LK.getAsset('slice', {' Line Number: 309
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var trailPoint = trailContainer.attachAsset('slice', {' Line Number: 310
User prompt
Please fix the bug: 'TypeError: dynamicAssets[t].push is not a function' in or related to this line: 'var trailPoint = LK.getAsset('slice', {' Line Number: 309
Code edit (1 edits merged)
Please save this source code
User prompt
Slice Master
Initial prompt
Fruit ninja
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = 0; self.velocityY = 0; self.gravity = 0.3; self.sliced = false; self.update = function () { if (!self.sliced) { self.x += self.velocityX; self.y += self.velocityY; self.velocityY += self.gravity; // Flash bomb red occasionally if (LK.ticks % 30 < 15) { bombGraphics.tint = 0xff0000; } else { bombGraphics.tint = 0x333333; } } }; return self; }); var Fruit = Container.expand(function () { var self = Container.call(this); var fruitGraphics = self.attachAsset('fruit', { anchorX: 0.5, anchorY: 0.5 }); // Random fruit colors var colors = [0xff6b35, 0xff9500, 0xffb700, 0xff006e, 0x8338ec, 0x3a86ff]; fruitGraphics.tint = colors[Math.floor(Math.random() * colors.length)]; self.velocityX = 0; self.velocityY = 0; self.gravity = 0.3; self.sliced = false; self.update = function () { if (!self.sliced) { self.x += self.velocityX; self.y += self.velocityY; self.velocityY += self.gravity; // Rotate fruit as it moves fruitGraphics.rotation += 0.05; } }; return self; }); var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = (Math.random() - 0.5) * 10; self.velocityY = (Math.random() - 0.5) * 10; self.life = 60; self.maxLife = 60; self.update = function () { self.x += self.velocityX; self.y += self.velocityY; self.life--; self.alpha = self.life / self.maxLife; self.velocityY += 0.2; if (self.life <= 0) { self.destroy(); } }; return self; }); var SliceTrail = Container.expand(function () { var self = Container.call(this); self.points = []; self.maxPoints = 15; self.fadeTime = 30; self.currentFade = 0; self.addPoint = function (x, y) { self.points.push({ x: x, y: y }); if (self.points.length > self.maxPoints) { self.points.shift(); } self.currentFade = self.fadeTime; }; self.update = function () { if (self.currentFade > 0) { self.currentFade--; self.alpha = self.currentFade / self.fadeTime; } // Remove old points if (self.points.length > 0 && self.currentFade <= 0) { self.points = []; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb }); /**** * Game Code ****/ var fruits = []; var bombs = []; var particles = []; var sliceTrail = new SliceTrail(); var isSlicing = false; var lastSliceX = 0; var lastSliceY = 0; var comboCount = 0; var spawnRate = 120; var gameSpeed = 1; game.addChild(sliceTrail); // Score display var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Combo display var comboTxt = new Text2('', { size: 60, fill: 0xFFFF00 }); comboTxt.anchor.set(0.5, 0); comboTxt.y = 120; LK.gui.top.addChild(comboTxt); function spawnFruit() { var fruit = new Fruit(); fruit.x = Math.random() * 1600 + 224; // Spawn within screen bounds fruit.y = 2732 + 100; // Start below screen // Random trajectory fruit.velocityX = (Math.random() - 0.5) * 8; fruit.velocityY = -12 - Math.random() * 8; fruits.push(fruit); game.addChild(fruit); } function spawnBomb() { var bomb = new Bomb(); bomb.x = Math.random() * 1600 + 224; bomb.y = 2732 + 100; bomb.velocityX = (Math.random() - 0.5) * 6; bomb.velocityY = -10 - Math.random() * 6; bombs.push(bomb); game.addChild(bomb); } function createParticles(x, y, color) { for (var i = 0; i < 8; i++) { var particle = new Particle(); particle.x = x; particle.y = y; var particleGraphics = particle.children[0]; particleGraphics.tint = color; particles.push(particle); game.addChild(particle); } } function checkSliceCollision(x1, y1, x2, y2, target) { var dx = target.x - x1; var dy = target.y - y1; var lineX = x2 - x1; var lineY = y2 - y1; var lineLength = Math.sqrt(lineX * lineX + lineY * lineY); if (lineLength === 0) return false; var dot = (dx * lineX + dy * lineY) / (lineLength * lineLength); dot = Math.max(0, Math.min(1, dot)); var closestX = x1 + dot * lineX; var closestY = y1 + dot * lineY; var distance = Math.sqrt((target.x - closestX) * (target.x - closestX) + (target.y - closestY) * (target.y - closestY)); return distance < 60; // Hit radius } game.down = function (x, y, obj) { isSlicing = true; lastSliceX = x; lastSliceY = y; sliceTrail.addPoint(x, y); comboCount = 0; }; game.move = function (x, y, obj) { if (isSlicing) { sliceTrail.addPoint(x, y); // Check slice collision with fruits for (var i = fruits.length - 1; i >= 0; i--) { var fruit = fruits[i]; if (!fruit.sliced && checkSliceCollision(lastSliceX, lastSliceY, x, y, fruit)) { fruit.sliced = true; comboCount++; var baseScore = 10; var comboBonus = comboCount > 1 ? (comboCount - 1) * 5 : 0; LK.setScore(LK.getScore() + baseScore + comboBonus); // Create particles var fruitColor = fruit.children[0].tint; createParticles(fruit.x, fruit.y, fruitColor); // Play slice sound LK.getSound('slice_sound').play(); // Remove fruit fruit.destroy(); fruits.splice(i, 1); } } // Check slice collision with bombs for (var i = bombs.length - 1; i >= 0; i--) { var bomb = bombs[i]; if (!bomb.sliced && checkSliceCollision(lastSliceX, lastSliceY, x, y, bomb)) { bomb.sliced = true; // Game over LK.getSound('bomb_sound').play(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } lastSliceX = x; lastSliceY = y; } }; game.up = function (x, y, obj) { isSlicing = false; if (comboCount > 1) { comboTxt.setText('COMBO x' + comboCount + '!'); tween(comboTxt, { alpha: 0 }, { duration: 2000, onFinish: function onFinish() { comboTxt.setText(''); comboTxt.alpha = 1; } }); } comboCount = 0; }; game.update = function () { // Update score display scoreTxt.setText(LK.getScore()); // Increase difficulty over time if (LK.ticks % 600 === 0) { // Every 10 seconds gameSpeed += 0.1; spawnRate = Math.max(60, spawnRate - 5); } // Spawn fruits if (LK.ticks % Math.floor(spawnRate / gameSpeed) === 0) { spawnFruit(); } // Spawn bombs occasionally if (LK.ticks % Math.floor(300 / gameSpeed) === 0 && Math.random() < 0.3) { spawnBomb(); } // Clean up off-screen fruits for (var i = fruits.length - 1; i >= 0; i--) { var fruit = fruits[i]; if (fruit.y > 2732 + 200 || fruit.x < -200 || fruit.x > 2248) { fruit.destroy(); fruits.splice(i, 1); } } // Clean up off-screen bombs for (var i = bombs.length - 1; i >= 0; i--) { var bomb = bombs[i]; if (bomb.y > 2732 + 200 || bomb.x < -200 || bomb.x > 2248) { bomb.destroy(); bombs.splice(i, 1); } } // Clean up dead particles for (var i = particles.length - 1; i >= 0; i--) { var particle = particles[i]; if (particle.life <= 0) { particles.splice(i, 1); } } // Draw slice trail if (sliceTrail.points.length > 1) { // Clear previous trail graphics sliceTrail.removeChildren(); // Draw trail points for (var i = 0; i < sliceTrail.points.length; i++) { var point = sliceTrail.points[i]; var trailPoint = LK.getAsset('slice', { anchorX: 0.5, anchorY: 0.5 }); trailPoint.x = point.x; trailPoint.y = point.y; trailPoint.alpha = i / sliceTrail.points.length * sliceTrail.alpha; sliceTrail.addChild(trailPoint); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,307 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bomb = Container.expand(function () {
+ var self = Container.call(this);
+ var bombGraphics = self.attachAsset('bomb', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityX = 0;
+ self.velocityY = 0;
+ self.gravity = 0.3;
+ self.sliced = false;
+ self.update = function () {
+ if (!self.sliced) {
+ self.x += self.velocityX;
+ self.y += self.velocityY;
+ self.velocityY += self.gravity;
+ // Flash bomb red occasionally
+ if (LK.ticks % 30 < 15) {
+ bombGraphics.tint = 0xff0000;
+ } else {
+ bombGraphics.tint = 0x333333;
+ }
+ }
+ };
+ return self;
+});
+var Fruit = Container.expand(function () {
+ var self = Container.call(this);
+ var fruitGraphics = self.attachAsset('fruit', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Random fruit colors
+ var colors = [0xff6b35, 0xff9500, 0xffb700, 0xff006e, 0x8338ec, 0x3a86ff];
+ fruitGraphics.tint = colors[Math.floor(Math.random() * colors.length)];
+ self.velocityX = 0;
+ self.velocityY = 0;
+ self.gravity = 0.3;
+ self.sliced = false;
+ self.update = function () {
+ if (!self.sliced) {
+ self.x += self.velocityX;
+ self.y += self.velocityY;
+ self.velocityY += self.gravity;
+ // Rotate fruit as it moves
+ fruitGraphics.rotation += 0.05;
+ }
+ };
+ return self;
+});
+var Particle = Container.expand(function () {
+ var self = Container.call(this);
+ var particleGraphics = self.attachAsset('particle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityX = (Math.random() - 0.5) * 10;
+ self.velocityY = (Math.random() - 0.5) * 10;
+ self.life = 60;
+ self.maxLife = 60;
+ self.update = function () {
+ self.x += self.velocityX;
+ self.y += self.velocityY;
+ self.life--;
+ self.alpha = self.life / self.maxLife;
+ self.velocityY += 0.2;
+ if (self.life <= 0) {
+ self.destroy();
+ }
+ };
+ return self;
+});
+var SliceTrail = Container.expand(function () {
+ var self = Container.call(this);
+ self.points = [];
+ self.maxPoints = 15;
+ self.fadeTime = 30;
+ self.currentFade = 0;
+ self.addPoint = function (x, y) {
+ self.points.push({
+ x: x,
+ y: y
+ });
+ if (self.points.length > self.maxPoints) {
+ self.points.shift();
+ }
+ self.currentFade = self.fadeTime;
+ };
+ self.update = function () {
+ if (self.currentFade > 0) {
+ self.currentFade--;
+ self.alpha = self.currentFade / self.fadeTime;
+ }
+ // Remove old points
+ if (self.points.length > 0 && self.currentFade <= 0) {
+ self.points = [];
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87ceeb
+});
+
+/****
+* Game Code
+****/
+var fruits = [];
+var bombs = [];
+var particles = [];
+var sliceTrail = new SliceTrail();
+var isSlicing = false;
+var lastSliceX = 0;
+var lastSliceY = 0;
+var comboCount = 0;
+var spawnRate = 120;
+var gameSpeed = 1;
+game.addChild(sliceTrail);
+// Score display
+var scoreTxt = new Text2('0', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Combo display
+var comboTxt = new Text2('', {
+ size: 60,
+ fill: 0xFFFF00
+});
+comboTxt.anchor.set(0.5, 0);
+comboTxt.y = 120;
+LK.gui.top.addChild(comboTxt);
+function spawnFruit() {
+ var fruit = new Fruit();
+ fruit.x = Math.random() * 1600 + 224; // Spawn within screen bounds
+ fruit.y = 2732 + 100; // Start below screen
+ // Random trajectory
+ fruit.velocityX = (Math.random() - 0.5) * 8;
+ fruit.velocityY = -12 - Math.random() * 8;
+ fruits.push(fruit);
+ game.addChild(fruit);
+}
+function spawnBomb() {
+ var bomb = new Bomb();
+ bomb.x = Math.random() * 1600 + 224;
+ bomb.y = 2732 + 100;
+ bomb.velocityX = (Math.random() - 0.5) * 6;
+ bomb.velocityY = -10 - Math.random() * 6;
+ bombs.push(bomb);
+ game.addChild(bomb);
+}
+function createParticles(x, y, color) {
+ for (var i = 0; i < 8; i++) {
+ var particle = new Particle();
+ particle.x = x;
+ particle.y = y;
+ var particleGraphics = particle.children[0];
+ particleGraphics.tint = color;
+ particles.push(particle);
+ game.addChild(particle);
+ }
+}
+function checkSliceCollision(x1, y1, x2, y2, target) {
+ var dx = target.x - x1;
+ var dy = target.y - y1;
+ var lineX = x2 - x1;
+ var lineY = y2 - y1;
+ var lineLength = Math.sqrt(lineX * lineX + lineY * lineY);
+ if (lineLength === 0) return false;
+ var dot = (dx * lineX + dy * lineY) / (lineLength * lineLength);
+ dot = Math.max(0, Math.min(1, dot));
+ var closestX = x1 + dot * lineX;
+ var closestY = y1 + dot * lineY;
+ var distance = Math.sqrt((target.x - closestX) * (target.x - closestX) + (target.y - closestY) * (target.y - closestY));
+ return distance < 60; // Hit radius
+}
+game.down = function (x, y, obj) {
+ isSlicing = true;
+ lastSliceX = x;
+ lastSliceY = y;
+ sliceTrail.addPoint(x, y);
+ comboCount = 0;
+};
+game.move = function (x, y, obj) {
+ if (isSlicing) {
+ sliceTrail.addPoint(x, y);
+ // Check slice collision with fruits
+ for (var i = fruits.length - 1; i >= 0; i--) {
+ var fruit = fruits[i];
+ if (!fruit.sliced && checkSliceCollision(lastSliceX, lastSliceY, x, y, fruit)) {
+ fruit.sliced = true;
+ comboCount++;
+ var baseScore = 10;
+ var comboBonus = comboCount > 1 ? (comboCount - 1) * 5 : 0;
+ LK.setScore(LK.getScore() + baseScore + comboBonus);
+ // Create particles
+ var fruitColor = fruit.children[0].tint;
+ createParticles(fruit.x, fruit.y, fruitColor);
+ // Play slice sound
+ LK.getSound('slice_sound').play();
+ // Remove fruit
+ fruit.destroy();
+ fruits.splice(i, 1);
+ }
+ }
+ // Check slice collision with bombs
+ for (var i = bombs.length - 1; i >= 0; i--) {
+ var bomb = bombs[i];
+ if (!bomb.sliced && checkSliceCollision(lastSliceX, lastSliceY, x, y, bomb)) {
+ bomb.sliced = true;
+ // Game over
+ LK.getSound('bomb_sound').play();
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ }
+ lastSliceX = x;
+ lastSliceY = y;
+ }
+};
+game.up = function (x, y, obj) {
+ isSlicing = false;
+ if (comboCount > 1) {
+ comboTxt.setText('COMBO x' + comboCount + '!');
+ tween(comboTxt, {
+ alpha: 0
+ }, {
+ duration: 2000,
+ onFinish: function onFinish() {
+ comboTxt.setText('');
+ comboTxt.alpha = 1;
+ }
+ });
+ }
+ comboCount = 0;
+};
+game.update = function () {
+ // Update score display
+ scoreTxt.setText(LK.getScore());
+ // Increase difficulty over time
+ if (LK.ticks % 600 === 0) {
+ // Every 10 seconds
+ gameSpeed += 0.1;
+ spawnRate = Math.max(60, spawnRate - 5);
+ }
+ // Spawn fruits
+ if (LK.ticks % Math.floor(spawnRate / gameSpeed) === 0) {
+ spawnFruit();
+ }
+ // Spawn bombs occasionally
+ if (LK.ticks % Math.floor(300 / gameSpeed) === 0 && Math.random() < 0.3) {
+ spawnBomb();
+ }
+ // Clean up off-screen fruits
+ for (var i = fruits.length - 1; i >= 0; i--) {
+ var fruit = fruits[i];
+ if (fruit.y > 2732 + 200 || fruit.x < -200 || fruit.x > 2248) {
+ fruit.destroy();
+ fruits.splice(i, 1);
+ }
+ }
+ // Clean up off-screen bombs
+ for (var i = bombs.length - 1; i >= 0; i--) {
+ var bomb = bombs[i];
+ if (bomb.y > 2732 + 200 || bomb.x < -200 || bomb.x > 2248) {
+ bomb.destroy();
+ bombs.splice(i, 1);
+ }
+ }
+ // Clean up dead particles
+ for (var i = particles.length - 1; i >= 0; i--) {
+ var particle = particles[i];
+ if (particle.life <= 0) {
+ particles.splice(i, 1);
+ }
+ }
+ // Draw slice trail
+ if (sliceTrail.points.length > 1) {
+ // Clear previous trail graphics
+ sliceTrail.removeChildren();
+ // Draw trail points
+ for (var i = 0; i < sliceTrail.points.length; i++) {
+ var point = sliceTrail.points[i];
+ var trailPoint = LK.getAsset('slice', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ trailPoint.x = point.x;
+ trailPoint.y = point.y;
+ trailPoint.alpha = i / sliceTrail.points.length * sliceTrail.alpha;
+ sliceTrail.addChild(trailPoint);
+ }
+ }
+};
\ No newline at end of file
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