User prompt
Cok az sola ve biraz yukarı taşı
User prompt
Biraz daha kaldır
User prompt
Biraz daha yukarı kaldır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha yukarı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha yukarı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncunun üzerine iki tane beyaz daire ekle ve içine 2 siyah kücük daire ekle
User prompt
Oyuncunun üzerine göz kısmına iki tane yuvarlak ekle ve bunlar göz şeklinde olsun
User prompt
Oyuncunun gözleri hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncunu göz kısmına göz ekle
User prompt
Oyuncuya göz animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu zeminde hareket edebilir
User prompt
Oyuncu zemine temas etsin
User prompt
Oyuncu boyutu 3.0 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemini incelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Hala gözükmüyor
User prompt
Oyıncu ekranda gözükmüyor
User prompt
Oyuncu boyutu 5.0 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu boyutu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'tween is not defined' in or related to this line: 'tween(player, {' Line Number: 51 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu boyutunu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemine oyuncuyu yerleştir
User prompt
2100x700 yap
User prompt
2100x600 yap
User prompt
2000x400 yap
User prompt
Oluşturulan arkaplanı 1000x200 boyutundanyap
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x8B4513
});
/****
* Game Code
****/
var backgroundImage = game.attachAsset('background', {
x: 0,
y: 0,
width: 2048,
height: 2732
});
// Add new background layer
var backgroundLayer = game.attachAsset('backgroundLayer', {
x: 0,
y: 0,
width: 2100,
height: 700
});
// Create ground terrain
var ground = game.attachAsset('ground', {
x: 0,
y: 2682,
// Position at bottom (2732 - 50 = 2682)
width: 2048,
height: 50
});
// Create and position player on the ground
var player = game.attachAsset('player', {
x: 2048 / 2,
// Center horizontally
y: 2682,
// Position touching the ground
scaleX: 1.0,
scaleY: 1.0,
anchorX: 0.5,
anchorY: 1.0
});
// Scale player to 3.0 using tween animation
tween(player, {
scaleX: 3.0,
scaleY: 3.0
}, {
duration: 500,
easing: tween.easeOut
});
// Create white eyes on the player
var leftEye = game.attachAsset('eyeWhite', {
x: player.x - 30,
y: player.y - 200,
anchorX: 0.5,
anchorY: 0.5
});
var rightEye = game.attachAsset('eyeWhite', {
x: player.x + 30,
y: player.y - 200,
anchorX: 0.5,
anchorY: 0.5
});
// Create black pupils inside the white eyes
var leftPupil = game.attachAsset('eye', {
x: player.x - 30,
y: player.y - 200,
anchorX: 0.5,
anchorY: 0.5
});
var rightPupil = game.attachAsset('eye', {
x: player.x + 30,
y: player.y - 200,
anchorX: 0.5,
anchorY: 0.5
});
// Variables for player movement
var playerSpeed = 8;
var targetX = player.x;
var isMoving = false;
// Touch/mouse controls for player movement
game.down = function (x, y, obj) {
// Set target position to touch/click location
targetX = x;
isMoving = true;
// Keep player within screen bounds
if (targetX < 0) targetX = 0;
if (targetX > 2048) targetX = 2048;
};
// Update player movement
game.update = function () {
if (isMoving) {
// Calculate distance to target
var distance = targetX - player.x;
// Move towards target
if (Math.abs(distance) > 5) {
if (distance > 0) {
player.x += playerSpeed;
} else {
player.x -= playerSpeed;
}
} else {
// Snap to target when close enough
player.x = targetX;
isMoving = false;
}
// Keep player within bounds
if (player.x < 0) player.x = 0;
if (player.x > 2048) player.x = 2048;
}
// Update eye positions to follow player
leftEye.x = player.x - 30;
leftEye.y = player.y - 200;
rightEye.x = player.x + 30;
rightEye.y = player.y - 200;
leftPupil.x = player.x - 30;
leftPupil.y = player.y - 200;
rightPupil.x = player.x + 30;
rightPupil.y = player.y - 200;
}; ===================================================================
--- original.js
+++ change.js
@@ -55,28 +55,28 @@
});
// Create white eyes on the player
var leftEye = game.attachAsset('eyeWhite', {
x: player.x - 30,
- y: player.y - 180,
+ y: player.y - 200,
anchorX: 0.5,
anchorY: 0.5
});
var rightEye = game.attachAsset('eyeWhite', {
x: player.x + 30,
- y: player.y - 180,
+ y: player.y - 200,
anchorX: 0.5,
anchorY: 0.5
});
// Create black pupils inside the white eyes
var leftPupil = game.attachAsset('eye', {
x: player.x - 30,
- y: player.y - 180,
+ y: player.y - 200,
anchorX: 0.5,
anchorY: 0.5
});
var rightPupil = game.attachAsset('eye', {
x: player.x + 30,
- y: player.y - 180,
+ y: player.y - 200,
anchorX: 0.5,
anchorY: 0.5
});
// Variables for player movement
@@ -114,12 +114,12 @@
if (player.x > 2048) player.x = 2048;
}
// Update eye positions to follow player
leftEye.x = player.x - 30;
- leftEye.y = player.y - 180;
+ leftEye.y = player.y - 200;
rightEye.x = player.x + 30;
- rightEye.y = player.y - 180;
+ rightEye.y = player.y - 200;
leftPupil.x = player.x - 30;
- leftPupil.y = player.y - 180;
+ leftPupil.y = player.y - 200;
rightPupil.x = player.x + 30;
- rightPupil.y = player.y - 180;
+ rightPupil.y = player.y - 200;
};
\ No newline at end of file
3d köstebek. In-Game asset. 2d. High contrast. No shadows
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