User prompt
Cok az sola ve biraz yukarı taşı
User prompt
Biraz daha kaldır
User prompt
Biraz daha yukarı kaldır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha yukarı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha yukarı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncunun üzerine iki tane beyaz daire ekle ve içine 2 siyah kücük daire ekle
User prompt
Oyuncunun üzerine göz kısmına iki tane yuvarlak ekle ve bunlar göz şeklinde olsun
User prompt
Oyuncunun gözleri hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncunu göz kısmına göz ekle
User prompt
Oyuncuya göz animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu zeminde hareket edebilir
User prompt
Oyuncu zemine temas etsin
User prompt
Oyuncu boyutu 3.0 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemini incelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Hala gözükmüyor
User prompt
Oyıncu ekranda gözükmüyor
User prompt
Oyuncu boyutu 5.0 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu boyutu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'tween is not defined' in or related to this line: 'tween(player, {' Line Number: 51 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu boyutunu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemine oyuncuyu yerleştir
User prompt
2100x700 yap
User prompt
2100x600 yap
User prompt
2000x400 yap
User prompt
Oluşturulan arkaplanı 1000x200 boyutundanyap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x8B4513 }); /**** * Game Code ****/ var backgroundImage = game.attachAsset('background', { x: 0, y: 0, width: 2048, height: 2732 }); // Add new background layer var backgroundLayer = game.attachAsset('backgroundLayer', { x: 0, y: 0, width: 2100, height: 700 }); // Create ground terrain var ground = game.attachAsset('ground', { x: 0, y: 2682, // Position at bottom (2732 - 50 = 2682) width: 2048, height: 50 }); // Create and position player on the ground var player = game.attachAsset('player', { x: 2048 / 2, // Center horizontally y: 2682, // Position touching the ground scaleX: 1.0, scaleY: 1.0, anchorX: 0.5, anchorY: 1.0 }); // Scale player to 3.0 using tween animation tween(player, { scaleX: 3.0, scaleY: 3.0 }, { duration: 500, easing: tween.easeOut }); // Create white eyes on the player var leftEye = game.attachAsset('eyeWhite', { x: player.x - 30, y: player.y - 120, anchorX: 0.5, anchorY: 0.5 }); var rightEye = game.attachAsset('eyeWhite', { x: player.x + 30, y: player.y - 120, anchorX: 0.5, anchorY: 0.5 }); // Create black pupils inside the white eyes var leftPupil = game.attachAsset('eye', { x: player.x - 30, y: player.y - 120, anchorX: 0.5, anchorY: 0.5 }); var rightPupil = game.attachAsset('eye', { x: player.x + 30, y: player.y - 120, anchorX: 0.5, anchorY: 0.5 }); // Variables for player movement var playerSpeed = 8; var targetX = player.x; var isMoving = false; // Touch/mouse controls for player movement game.down = function (x, y, obj) { // Set target position to touch/click location targetX = x; isMoving = true; // Keep player within screen bounds if (targetX < 0) targetX = 0; if (targetX > 2048) targetX = 2048; }; // Update player movement game.update = function () { if (isMoving) { // Calculate distance to target var distance = targetX - player.x; // Move towards target if (Math.abs(distance) > 5) { if (distance > 0) { player.x += playerSpeed; } else { player.x -= playerSpeed; } } else { // Snap to target when close enough player.x = targetX; isMoving = false; } // Keep player within bounds if (player.x < 0) player.x = 0; if (player.x > 2048) player.x = 2048; } // Update eye positions to follow player leftEye.x = player.x - 30; leftEye.y = player.y - 120; rightEye.x = player.x + 30; rightEye.y = player.y - 120; leftPupil.x = player.x - 30; leftPupil.y = player.y - 120; rightPupil.x = player.x + 30; rightPupil.y = player.y - 120; };
===================================================================
--- original.js
+++ change.js
@@ -52,21 +52,34 @@
}, {
duration: 500,
easing: tween.easeOut
});
-// Add eyes to the player
-var leftEye = game.attachAsset('eye', {
+// Create white eyes on the player
+var leftEye = game.attachAsset('eyeWhite', {
x: player.x - 30,
y: player.y - 120,
anchorX: 0.5,
anchorY: 0.5
});
-var rightEye = game.attachAsset('eye', {
+var rightEye = game.attachAsset('eyeWhite', {
x: player.x + 30,
y: player.y - 120,
anchorX: 0.5,
anchorY: 0.5
});
+// Create black pupils inside the white eyes
+var leftPupil = game.attachAsset('eye', {
+ x: player.x - 30,
+ y: player.y - 120,
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+var rightPupil = game.attachAsset('eye', {
+ x: player.x + 30,
+ y: player.y - 120,
+ anchorX: 0.5,
+ anchorY: 0.5
+});
// Variables for player movement
var playerSpeed = 8;
var targetX = player.x;
var isMoving = false;
@@ -104,5 +117,9 @@
leftEye.x = player.x - 30;
leftEye.y = player.y - 120;
rightEye.x = player.x + 30;
rightEye.y = player.y - 120;
+ leftPupil.x = player.x - 30;
+ leftPupil.y = player.y - 120;
+ rightPupil.x = player.x + 30;
+ rightPupil.y = player.y - 120;
};
\ No newline at end of file
3d köstebek. In-Game asset. 2d. High contrast. No shadows
Elinde havuç olan kızgın bir çiftçi. Karakter ayakkabısı siyah
Havuç. In-Game asset. 2d. High contrast. No shadows
Bomba. In-Game asset. 2d. High contrast. No shadows
Alev. In-Game asset. 2d. High contrast. No shadows
Agız. In-Game asset. 2d. High contrast. No shadows
Kalp 3d. In-Game asset. 2d. High contrast. No shadows