User prompt
Cok az sola ve biraz yukarı taşı
User prompt
Biraz daha kaldır
User prompt
Biraz daha yukarı kaldır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha yukarı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha yukarı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncunun üzerine iki tane beyaz daire ekle ve içine 2 siyah kücük daire ekle
User prompt
Oyuncunun üzerine göz kısmına iki tane yuvarlak ekle ve bunlar göz şeklinde olsun
User prompt
Oyuncunun gözleri hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncunu göz kısmına göz ekle
User prompt
Oyuncuya göz animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu zeminde hareket edebilir
User prompt
Oyuncu zemine temas etsin
User prompt
Oyuncu boyutu 3.0 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemini incelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Hala gözükmüyor
User prompt
Oyıncu ekranda gözükmüyor
User prompt
Oyuncu boyutu 5.0 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu boyutu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'tween is not defined' in or related to this line: 'tween(player, {' Line Number: 51 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu boyutunu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemine oyuncuyu yerleştir
User prompt
2100x700 yap
User prompt
2100x600 yap
User prompt
2000x400 yap
User prompt
Oluşturulan arkaplanı 1000x200 boyutundanyap
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x8B4513
});
/****
* Game Code
****/
var backgroundImage = game.attachAsset('background', {
x: 0,
y: 0,
width: 2048,
height: 2732
});
// Add new background layer
var backgroundLayer = game.attachAsset('backgroundLayer', {
x: 0,
y: 0,
width: 2100,
height: 700
});
// Create ground terrain
var ground = game.attachAsset('ground', {
x: 0,
y: 2682,
// Position at bottom (2732 - 50 = 2682)
width: 2048,
height: 50
});
// Create and position player on the ground
var player = game.attachAsset('player', {
x: 2048 / 2,
// Center horizontally
y: 2682,
// Position touching the ground
scaleX: 1.0,
scaleY: 1.0,
anchorX: 0.5,
anchorY: 1.0
});
// Scale player to 3.0 using tween animation
tween(player, {
scaleX: 3.0,
scaleY: 3.0
}, {
duration: 500,
easing: tween.easeOut
});
// Create eyes for the player
var leftEye = player.attachAsset('eye', {
x: -20,
y: -30,
anchorX: 0.5,
anchorY: 0.5
});
var rightEye = player.attachAsset('eye', {
x: 20,
y: -30,
anchorX: 0.5,
anchorY: 0.5
});
// Variables for player movement
var playerSpeed = 8;
var targetX = player.x;
var isMoving = false;
// Touch/mouse controls for player movement
game.down = function (x, y, obj) {
// Set target position to touch/click location
targetX = x;
isMoving = true;
// Keep player within screen bounds
if (targetX < 0) targetX = 0;
if (targetX > 2048) targetX = 2048;
};
// Start eye movement animation
function startEyeMovement() {
// Move eyes to the right
tween(leftEye, {
x: -15
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Move eyes to the left
tween(leftEye, {
x: -25
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Return to center and repeat
tween(leftEye, {
x: -20
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: startEyeMovement
});
tween(rightEye, {
x: 20
}, {
duration: 500,
easing: tween.easeInOut
});
}
});
tween(rightEye, {
x: 15
}, {
duration: 1000,
easing: tween.easeInOut
});
}
});
tween(rightEye, {
x: 25
}, {
duration: 1000,
easing: tween.easeInOut
});
}
// Start the eye movement animation
startEyeMovement();
// Update player movement
game.update = function () {
if (isMoving) {
// Calculate distance to target
var distance = targetX - player.x;
// Move towards target
if (Math.abs(distance) > 5) {
if (distance > 0) {
player.x += playerSpeed;
} else {
player.x -= playerSpeed;
}
} else {
// Snap to target when close enough
player.x = targetX;
isMoving = false;
}
// Keep player within bounds
if (player.x < 0) player.x = 0;
if (player.x > 2048) player.x = 2048;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -78,8 +78,57 @@
// Keep player within screen bounds
if (targetX < 0) targetX = 0;
if (targetX > 2048) targetX = 2048;
};
+// Start eye movement animation
+function startEyeMovement() {
+ // Move eyes to the right
+ tween(leftEye, {
+ x: -15
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ // Move eyes to the left
+ tween(leftEye, {
+ x: -25
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ // Return to center and repeat
+ tween(leftEye, {
+ x: -20
+ }, {
+ duration: 500,
+ easing: tween.easeInOut,
+ onFinish: startEyeMovement
+ });
+ tween(rightEye, {
+ x: 20
+ }, {
+ duration: 500,
+ easing: tween.easeInOut
+ });
+ }
+ });
+ tween(rightEye, {
+ x: 15
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut
+ });
+ }
+ });
+ tween(rightEye, {
+ x: 25
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut
+ });
+}
+// Start the eye movement animation
+startEyeMovement();
// Update player movement
game.update = function () {
if (isMoving) {
// Calculate distance to target
3d köstebek. In-Game asset. 2d. High contrast. No shadows
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