User prompt
Cok az sola ve biraz yukarı taşı
User prompt
Biraz daha kaldır
User prompt
Biraz daha yukarı kaldır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha yukarı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha yukarı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncunun üzerine iki tane beyaz daire ekle ve içine 2 siyah kücük daire ekle
User prompt
Oyuncunun üzerine göz kısmına iki tane yuvarlak ekle ve bunlar göz şeklinde olsun
User prompt
Oyuncunun gözleri hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncunu göz kısmına göz ekle
User prompt
Oyuncuya göz animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu zeminde hareket edebilir
User prompt
Oyuncu zemine temas etsin
User prompt
Oyuncu boyutu 3.0 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemini incelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Hala gözükmüyor
User prompt
Oyıncu ekranda gözükmüyor
User prompt
Oyuncu boyutu 5.0 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu boyutu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'tween is not defined' in or related to this line: 'tween(player, {' Line Number: 51 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu boyutunu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemine oyuncuyu yerleştir
User prompt
2100x700 yap
User prompt
2100x600 yap
User prompt
2000x400 yap
User prompt
Oluşturulan arkaplanı 1000x200 boyutundanyap
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x8B4513
});
/****
* Game Code
****/
var backgroundImage = game.attachAsset('background', {
x: 0,
y: 0,
width: 2048,
height: 2732
});
// Add new background layer
var backgroundLayer = game.attachAsset('backgroundLayer', {
x: 0,
y: 0,
width: 2100,
height: 700
});
// Create ground terrain
var ground = game.attachAsset('ground', {
x: 0,
y: 2682,
// Position at bottom (2732 - 50 = 2682)
width: 2048,
height: 50
});
// Create and position player on the ground
var player = game.attachAsset('player', {
x: 2048 / 2,
// Center horizontally
y: 2682,
// Position touching the ground
scaleX: 1.0,
scaleY: 1.0,
anchorX: 0.5,
anchorY: 1.0
});
// Scale player to 3.0 using tween animation
tween(player, {
scaleX: 3.0,
scaleY: 3.0
}, {
duration: 500,
easing: tween.easeOut
});
// Create eyes for the player
var leftEye = player.attachAsset('eye', {
x: -20,
y: -30,
anchorX: 0.5,
anchorY: 0.5
});
var rightEye = player.attachAsset('eye', {
x: 20,
y: -30,
anchorX: 0.5,
anchorY: 0.5
});
// Variables for player movement
var playerSpeed = 8;
var targetX = player.x;
var isMoving = false;
// Touch/mouse controls for player movement
game.down = function (x, y, obj) {
// Set target position to touch/click location
targetX = x;
isMoving = true;
// Keep player within screen bounds
if (targetX < 0) targetX = 0;
if (targetX > 2048) targetX = 2048;
};
// Update player movement
game.update = function () {
if (isMoving) {
// Calculate distance to target
var distance = targetX - player.x;
// Move towards target
if (Math.abs(distance) > 5) {
if (distance > 0) {
player.x += playerSpeed;
} else {
player.x -= playerSpeed;
}
} else {
// Snap to target when close enough
player.x = targetX;
isMoving = false;
}
// Keep player within bounds
if (player.x < 0) player.x = 0;
if (player.x > 2048) player.x = 2048;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -52,8 +52,21 @@
}, {
duration: 500,
easing: tween.easeOut
});
+// Create eyes for the player
+var leftEye = player.attachAsset('eye', {
+ x: -20,
+ y: -30,
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+var rightEye = player.attachAsset('eye', {
+ x: 20,
+ y: -30,
+ anchorX: 0.5,
+ anchorY: 0.5
+});
// Variables for player movement
var playerSpeed = 8;
var targetX = player.x;
var isMoving = false;
@@ -65,35 +78,8 @@
// Keep player within screen bounds
if (targetX < 0) targetX = 0;
if (targetX > 2048) targetX = 2048;
};
-// Variables for eye animation
-var eyeAnimationTimer = 0;
-var eyeBlinkInterval = 180; // Blink every 3 seconds (180 frames at 60fps)
-var isBlinking = false;
-// Function to create eye blink animation
-function blinkEyes() {
- if (isBlinking) return;
- isBlinking = true;
- // Blink animation - scale Y down then back up
- tween(player, {
- scaleY: player.scaleX * 0.8
- }, {
- duration: 100,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- tween(player, {
- scaleY: player.scaleX
- }, {
- duration: 100,
- easing: tween.easeIn,
- onFinish: function onFinish() {
- isBlinking = false;
- }
- });
- }
- });
-}
// Update player movement
game.update = function () {
if (isMoving) {
// Calculate distance to target
@@ -113,13 +99,5 @@
// Keep player within bounds
if (player.x < 0) player.x = 0;
if (player.x > 2048) player.x = 2048;
}
- // Eye animation logic
- eyeAnimationTimer++;
- if (eyeAnimationTimer >= eyeBlinkInterval) {
- blinkEyes();
- eyeAnimationTimer = 0;
- // Randomize next blink interval (2-4 seconds)
- eyeBlinkInterval = 120 + Math.random() * 120;
- }
};
\ No newline at end of file
3d köstebek. In-Game asset. 2d. High contrast. No shadows
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