User prompt
Cok az sola ve biraz yukarı taşı
User prompt
Biraz daha kaldır
User prompt
Biraz daha yukarı kaldır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha yukarı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha yukarı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncunun üzerine iki tane beyaz daire ekle ve içine 2 siyah kücük daire ekle
User prompt
Oyuncunun üzerine göz kısmına iki tane yuvarlak ekle ve bunlar göz şeklinde olsun
User prompt
Oyuncunun gözleri hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncunu göz kısmına göz ekle
User prompt
Oyuncuya göz animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu zeminde hareket edebilir
User prompt
Oyuncu zemine temas etsin
User prompt
Oyuncu boyutu 3.0 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemini incelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Hala gözükmüyor
User prompt
Oyıncu ekranda gözükmüyor
User prompt
Oyuncu boyutu 5.0 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu boyutu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'tween is not defined' in or related to this line: 'tween(player, {' Line Number: 51 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu boyutunu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemine oyuncuyu yerleştir
User prompt
2100x700 yap
User prompt
2100x600 yap
User prompt
2000x400 yap
User prompt
Oluşturulan arkaplanı 1000x200 boyutundanyap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x8B4513 }); /**** * Game Code ****/ var backgroundImage = game.attachAsset('background', { x: 0, y: 0, width: 2048, height: 2732 }); // Add new background layer var backgroundLayer = game.attachAsset('backgroundLayer', { x: 0, y: 0, width: 2100, height: 700 }); // Create ground terrain var ground = game.attachAsset('ground', { x: 0, y: 2682, // Position at bottom (2732 - 50 = 2682) width: 2048, height: 50 }); // Create and position player on the ground var player = game.attachAsset('player', { x: 2048 / 2, // Center horizontally y: 2682, // Position touching the ground scaleX: 1.0, scaleY: 1.0, anchorX: 0.5, anchorY: 1.0 }); // Scale player to 3.0 using tween animation tween(player, { scaleX: 3.0, scaleY: 3.0 }, { duration: 500, easing: tween.easeOut }); // Variables for player movement var playerSpeed = 8; var targetX = player.x; var isMoving = false; // Touch/mouse controls for player movement game.down = function (x, y, obj) { // Set target position to touch/click location targetX = x; isMoving = true; // Keep player within screen bounds if (targetX < 0) targetX = 0; if (targetX > 2048) targetX = 2048; }; // Variables for eye animation var eyeAnimationTimer = 0; var eyeBlinkInterval = 180; // Blink every 3 seconds (180 frames at 60fps) var isBlinking = false; // Function to create eye blink animation function blinkEyes() { if (isBlinking) return; isBlinking = true; // Blink animation - scale Y down then back up tween(player, { scaleY: player.scaleX * 0.8 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(player, { scaleY: player.scaleX }, { duration: 100, easing: tween.easeIn, onFinish: function onFinish() { isBlinking = false; } }); } }); } // Update player movement game.update = function () { if (isMoving) { // Calculate distance to target var distance = targetX - player.x; // Move towards target if (Math.abs(distance) > 5) { if (distance > 0) { player.x += playerSpeed; } else { player.x -= playerSpeed; } } else { // Snap to target when close enough player.x = targetX; isMoving = false; } // Keep player within bounds if (player.x < 0) player.x = 0; if (player.x > 2048) player.x = 2048; } // Eye animation logic eyeAnimationTimer++; if (eyeAnimationTimer >= eyeBlinkInterval) { blinkEyes(); eyeAnimationTimer = 0; // Randomize next blink interval (2-4 seconds) eyeBlinkInterval = 120 + Math.random() * 120; } };
===================================================================
--- original.js
+++ change.js
@@ -65,8 +65,35 @@
// Keep player within screen bounds
if (targetX < 0) targetX = 0;
if (targetX > 2048) targetX = 2048;
};
+// Variables for eye animation
+var eyeAnimationTimer = 0;
+var eyeBlinkInterval = 180; // Blink every 3 seconds (180 frames at 60fps)
+var isBlinking = false;
+// Function to create eye blink animation
+function blinkEyes() {
+ if (isBlinking) return;
+ isBlinking = true;
+ // Blink animation - scale Y down then back up
+ tween(player, {
+ scaleY: player.scaleX * 0.8
+ }, {
+ duration: 100,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(player, {
+ scaleY: player.scaleX
+ }, {
+ duration: 100,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ isBlinking = false;
+ }
+ });
+ }
+ });
+}
// Update player movement
game.update = function () {
if (isMoving) {
// Calculate distance to target
@@ -86,5 +113,13 @@
// Keep player within bounds
if (player.x < 0) player.x = 0;
if (player.x > 2048) player.x = 2048;
}
+ // Eye animation logic
+ eyeAnimationTimer++;
+ if (eyeAnimationTimer >= eyeBlinkInterval) {
+ blinkEyes();
+ eyeAnimationTimer = 0;
+ // Randomize next blink interval (2-4 seconds)
+ eyeBlinkInterval = 120 + Math.random() * 120;
+ }
};
\ No newline at end of file
3d köstebek. In-Game asset. 2d. High contrast. No shadows
Elinde havuç olan kızgın bir çiftçi. Karakter ayakkabısı siyah
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