User prompt
Cok az sola ve biraz yukarı taşı
User prompt
Biraz daha kaldır
User prompt
Biraz daha yukarı kaldır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha yukarı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Daha yukarı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncunun üzerine iki tane beyaz daire ekle ve içine 2 siyah kücük daire ekle
User prompt
Oyuncunun üzerine göz kısmına iki tane yuvarlak ekle ve bunlar göz şeklinde olsun
User prompt
Oyuncunun gözleri hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncunu göz kısmına göz ekle
User prompt
Oyuncuya göz animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu zeminde hareket edebilir
User prompt
Oyuncu zemine temas etsin
User prompt
Oyuncu boyutu 3.0 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemini incelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Hala gözükmüyor
User prompt
Oyıncu ekranda gözükmüyor
User prompt
Oyuncu boyutu 5.0 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu boyutu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'tween is not defined' in or related to this line: 'tween(player, {' Line Number: 51 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyuncu boyutunu büyült ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Zemine oyuncuyu yerleştir
User prompt
2100x700 yap
User prompt
2100x600 yap
User prompt
2000x400 yap
User prompt
Oluşturulan arkaplanı 1000x200 boyutundanyap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x8B4513 }); /**** * Game Code ****/ var backgroundImage = game.attachAsset('background', { x: 0, y: 0, width: 2048, height: 2732 }); // Add new background layer var backgroundLayer = game.attachAsset('backgroundLayer', { x: 0, y: 0, width: 2100, height: 700 }); // Create ground terrain var ground = game.attachAsset('ground', { x: 0, y: 2682, // Position at bottom (2732 - 50 = 2682) width: 2048, height: 50 }); // Create and position player on the ground var player = game.attachAsset('player', { x: 2048 / 2, // Center horizontally y: 2682, // Position touching the ground scaleX: 1.0, scaleY: 1.0, anchorX: 0.5, anchorY: 1.0 }); // Scale player to 3.0 using tween animation tween(player, { scaleX: 3.0, scaleY: 3.0 }, { duration: 500, easing: tween.easeOut }); // Variables for player movement var playerSpeed = 8; var targetX = player.x; var isMoving = false; // Touch/mouse controls for player movement game.down = function (x, y, obj) { // Set target position to touch/click location targetX = x; isMoving = true; // Keep player within screen bounds if (targetX < 0) targetX = 0; if (targetX > 2048) targetX = 2048; }; // Update player movement game.update = function () { if (isMoving) { // Calculate distance to target var distance = targetX - player.x; // Move towards target if (Math.abs(distance) > 5) { if (distance > 0) { player.x += playerSpeed; } else { player.x -= playerSpeed; } } else { // Snap to target when close enough player.x = targetX; isMoving = false; } // Keep player within bounds if (player.x < 0) player.x = 0; if (player.x > 2048) player.x = 2048; } };
===================================================================
--- original.js
+++ change.js
@@ -51,5 +51,40 @@
scaleY: 3.0
}, {
duration: 500,
easing: tween.easeOut
-});
\ No newline at end of file
+});
+// Variables for player movement
+var playerSpeed = 8;
+var targetX = player.x;
+var isMoving = false;
+// Touch/mouse controls for player movement
+game.down = function (x, y, obj) {
+ // Set target position to touch/click location
+ targetX = x;
+ isMoving = true;
+ // Keep player within screen bounds
+ if (targetX < 0) targetX = 0;
+ if (targetX > 2048) targetX = 2048;
+};
+// Update player movement
+game.update = function () {
+ if (isMoving) {
+ // Calculate distance to target
+ var distance = targetX - player.x;
+ // Move towards target
+ if (Math.abs(distance) > 5) {
+ if (distance > 0) {
+ player.x += playerSpeed;
+ } else {
+ player.x -= playerSpeed;
+ }
+ } else {
+ // Snap to target when close enough
+ player.x = targetX;
+ isMoving = false;
+ }
+ // Keep player within bounds
+ if (player.x < 0) player.x = 0;
+ if (player.x > 2048) player.x = 2048;
+ }
+};
\ No newline at end of file
3d köstebek. In-Game asset. 2d. High contrast. No shadows
Elinde havuç olan kızgın bir çiftçi. Karakter ayakkabısı siyah
Havuç. In-Game asset. 2d. High contrast. No shadows
Bomba. In-Game asset. 2d. High contrast. No shadows
Alev. In-Game asset. 2d. High contrast. No shadows
Agız. In-Game asset. 2d. High contrast. No shadows
Kalp 3d. In-Game asset. 2d. High contrast. No shadows