User prompt
50x yap ve daha aşagı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
10x yap aşagı indir ve aralarındaki mesafeyi arttır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Dahada büyült ve aşagı taşı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Dahada büyült görünmesi için en üst katmana
User prompt
3 nesneyi aynı oranda büyült ve genişlet ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Hedef bölgenin alt kısmına 3 tane aralıklı sag orta sol olmak üzere 3 nesne ekle
User prompt
Nota yumurtlama azalt
User prompt
Hedef bölgenin sivri köşelerini ve sarı ışıgı ovalleştir
User prompt
Hedef alanı dış sarı şeride dalgalanma efecti ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Serit sınır titresin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Hedef alanın bitiş çevresine dikdörtgen bir şerit oluştur
User prompt
Sadı ısık efektini azalt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Sarı ışık için renk varlıgı ekle
User prompt
Hedef alanını çevresine sarı ışık ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Hedef alanlarını birleştir
User prompt
Hedef alanın belli olması için etrafına sürekli beliren ısık animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Çok hafif uzat
User prompt
Cok az uzat
User prompt
Şeritlerin boyunu biraz kısalt
User prompt
Cok hafif sag yap
User prompt
Birleşik arkaplanı çok az sola kaydır
User prompt
Hedef alanı bölgesini yanlardan küçült
User prompt
Hedef bölgeyi daha görünür yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Birleşk arkaplanı yanlara ve aşagı dogru genişlet
User prompt
Hedef bölgeyi görünür yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Note = Container.expand(function (trackIndex, isPowerNote) { var self = Container.call(this); self.trackIndex = trackIndex; self.isPowerNote = isPowerNote || false; self.speed = 8; self.hasBeenTapped = false; self.lastY = 0; var noteGraphics = self.attachAsset(self.isPowerNote ? 'powerNote' : 'note', { anchorX: 0.5, anchorY: 0.5 }); if (self.isPowerNote) { noteGraphics.tint = 0xFFD93D; self.scale.set(1.2); } self.update = function () { self.lastY = self.y; self.y += self.speed; }; self.checkTiming = function () { var targetY = unifiedTargetZone.y; var distance = Math.abs(self.y - targetY); if (distance <= 30) { return 'perfect'; } else if (distance <= 60) { return 'good'; } return 'miss'; }; return self; }); var TargetZone = Container.expand(function (trackIndex) { var self = Container.call(this); self.trackIndex = trackIndex; var zoneGraphics = self.attachAsset('targetZone', { anchorX: 0.5, anchorY: 0.5 }); zoneGraphics.alpha = 0.9; self.flash = function () { zoneGraphics.alpha = 1.0; tween(zoneGraphics, { alpha: 0.9 }, { duration: 200 }); }; return self; }); var Track = Container.expand(function (trackIndex) { var self = Container.call(this); self.trackIndex = trackIndex; var trackGraphics = self.attachAsset('track', { anchorX: 0.5, anchorY: 0 }); trackGraphics.alpha = 0.1; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Game variables var notes = []; var tracks = []; var targetZones = []; var numTracks = 3; var trackWidth = 300; var gameWidth = 2048; var score = 0; var combo = 0; var maxCombo = 0; var missedNotes = 0; var maxMissedNotes = 5; var noteSpawnTimer = 0; var noteSpawnInterval = 30; var gameSpeed = 1; var difficultyTimer = 0; // UI elements var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var comboTxt = new Text2('Combo: 0', { size: 50, fill: 0xFFD93D }); comboTxt.anchor.set(0, 0); comboTxt.x = 150; comboTxt.y = 150; LK.gui.top.addChild(comboTxt); var missedTxt = new Text2('Missed: 0/5', { size: 40, fill: 0xFF6B6B }); missedTxt.anchor.set(1, 0); LK.gui.topRight.addChild(missedTxt); // Add background image var background = LK.getAsset('background', { anchorX: 0, anchorY: 0 }); background.x = 0; background.y = 0; background.tint = 0x000000; game.addChild(background); // Initialize tracks and unified target zone var startX = (gameWidth - numTracks * trackWidth) / 2 + trackWidth / 2; for (var i = 0; i < numTracks; i++) { var track = new Track(i); track.x = startX + i * trackWidth; track.y = 0; tracks.push(track); game.addChild(track); } // Create single unified target zone covering all tracks var unifiedTargetZone = new TargetZone(0); unifiedTargetZone.x = gameWidth / 2; // Center of screen unifiedTargetZone.y = 1600; // Scale the target zone to cover all tracks unifiedTargetZone.scale.x = numTracks * trackWidth / 350; // Scale to cover all track widths targetZones.push(unifiedTargetZone); // Add unified background covering entire play area var unifiedBg = LK.getAsset('unifiedBackground', { anchorX: 0.5, anchorY: 0 }); unifiedBg.x = gameWidth / 2; // Center horizontally unifiedBg.y = 0; // Start from top of screen unifiedBg.width = gameWidth + 800; // Extend much further beyond screen width on both sides unifiedBg.height = 3500; // Extend further downward beyond screen height unifiedBg.alpha = 0.8; // Slightly transparent to show game elements clearly game.addChild(unifiedBg); // Re-add strip lines and unified target zone to foreground for (var i = 0; i < numTracks; i++) { // Add strip line for each track (moved to foreground) var stripLine = LK.getAsset('stripLine', { anchorX: 0.5, anchorY: 0 }); stripLine.x = startX + i * trackWidth; stripLine.y = 0; stripLine.alpha = 0.8; game.addChild(stripLine); } // Add unified target zone to foreground game.addChild(unifiedTargetZone); // Add yellow glow effect around unified target zone var glowEffect = LK.getAsset('yellowGlow', { anchorX: 0.5, anchorY: 0.5 }); glowEffect.x = unifiedTargetZone.x; glowEffect.y = unifiedTargetZone.y; glowEffect.alpha = 0.3; glowEffect.scale.x = unifiedTargetZone.scale.x * 1.3; // Make glow slightly larger glowEffect.scale.y = 1.3; game.addChild(glowEffect); // Animate the glow effect function animateGlow() { tween(glowEffect, { alpha: 0.6, scaleX: unifiedTargetZone.scale.x * 1.4, scaleY: 1.4 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(glowEffect, { alpha: 0.3, scaleX: unifiedTargetZone.scale.x * 1.3, scaleY: 1.3 }, { duration: 1000, easing: tween.easeInOut, onFinish: animateGlow }); } }); } animateGlow(); // Helper functions function spawnNote() { var trackIndex = Math.floor(Math.random() * numTracks); var isPowerNote = Math.random() < 0.1; var note = new Note(trackIndex, isPowerNote); note.x = startX + trackIndex * trackWidth; note.y = -50; note.speed = 8 * gameSpeed; notes.push(note); game.addChild(note); } function updateScore(points) { score += points * Math.max(1, Math.floor(combo / 5)); scoreTxt.setText('Score: ' + score); LK.setScore(score); } function updateCombo(increase) { if (increase) { combo++; maxCombo = Math.max(maxCombo, combo); } else { combo = 0; } comboTxt.setText('Combo: ' + combo); } function updateMissed() { missedNotes++; missedTxt.setText('Missed: ' + missedNotes + '/' + maxMissedNotes); // Player is now immortal - no game over on missed notes } function showPerfectEffect(x, y) { var effect = LK.getAsset('perfectEffect', { anchorX: 0.5, anchorY: 0.5 }); effect.x = x; effect.y = y; effect.alpha = 0.8; game.addChild(effect); tween(effect, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 300, onFinish: function onFinish() { effect.destroy(); } }); } function checkNoteInTrack(trackIndex) { for (var i = 0; i < notes.length; i++) { var note = notes[i]; if (note.trackIndex === trackIndex && !note.hasBeenTapped) { var timing = note.checkTiming(); if (timing !== 'miss') { note.hasBeenTapped = true; var points = 0; if (timing === 'perfect') { points = note.isPowerNote ? 200 : 100; LK.getSound('perfect').play(); showPerfectEffect(note.x, note.y); } else if (timing === 'good') { points = note.isPowerNote ? 100 : 50; LK.getSound('tap').play(); } updateScore(points); updateCombo(true); unifiedTargetZone.flash(); // Add shake effect to strip line var stripLine = game.children.find(function (child) { return child.x === startX + trackIndex * trackWidth && child.width === 8; }); if (stripLine) { var originalX = stripLine.x; tween(stripLine, { x: originalX + 50 }, { duration: 25, onFinish: function onFinish() { tween(stripLine, { x: originalX - 50 }, { duration: 25, onFinish: function onFinish() { tween(stripLine, { x: originalX + 35 }, { duration: 25, onFinish: function onFinish() { tween(stripLine, { x: originalX - 35 }, { duration: 25, onFinish: function onFinish() { tween(stripLine, { x: originalX + 20 }, { duration: 20, onFinish: function onFinish() { tween(stripLine, { x: originalX - 20 }, { duration: 20, onFinish: function onFinish() { tween(stripLine, { x: originalX + 10 }, { duration: 15, onFinish: function onFinish() { tween(stripLine, { x: originalX }, { duration: 15 }); } }); } }); } }); } }); } }); } }); } }); } note.destroy(); notes.splice(i, 1); return true; } } } return false; } // Touch handlers game.down = function (x, y, obj) { for (var i = 0; i < numTracks; i++) { var trackX = startX + i * trackWidth; if (x >= trackX - trackWidth / 2 && x <= trackX + trackWidth / 2) { if (!checkNoteInTrack(i)) { updateCombo(false); LK.getSound('miss').play(); } break; } } }; // Main game loop game.update = function () { // Spawn notes noteSpawnTimer++; if (noteSpawnTimer >= noteSpawnInterval) { spawnNote(); noteSpawnTimer = 0; } // Update difficulty difficultyTimer++; if (difficultyTimer >= 1800) { // Every 30 seconds gameSpeed += 0.2; noteSpawnInterval = Math.max(20, noteSpawnInterval - 2); difficultyTimer = 0; } // Update notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; // Check if note missed target zone if (!note.hasBeenTapped && note.lastY <= 1700 && note.y > 1700) { updateCombo(false); updateMissed(); note.destroy(); notes.splice(i, 1); continue; } // Remove notes that are off screen if (note.y > 2800) { note.destroy(); notes.splice(i, 1); } } // Win condition if (score >= 10000) { LK.showYouWin(); } }; // Start background music LK.playMusic('bgmusic');
===================================================================
--- original.js
+++ change.js
@@ -163,15 +163,14 @@
}
// Add unified target zone to foreground
game.addChild(unifiedTargetZone);
// Add yellow glow effect around unified target zone
-var glowEffect = LK.getAsset('targetZone', {
+var glowEffect = LK.getAsset('yellowGlow', {
anchorX: 0.5,
anchorY: 0.5
});
glowEffect.x = unifiedTargetZone.x;
glowEffect.y = unifiedTargetZone.y;
-glowEffect.tint = 0xFFFF00; // Yellow color
glowEffect.alpha = 0.3;
glowEffect.scale.x = unifiedTargetZone.scale.x * 1.3; // Make glow slightly larger
glowEffect.scale.y = 1.3;
game.addChild(glowEffect);
Gitar gövde kısmı
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