User prompt
Hedef bölgeyi biraz yukarı taşı
User prompt
Birleşik arkaplanı aşagı dogru uzat
User prompt
Birleşik arkaplanı biraz yana ve aşagı uzat
User prompt
Şerit çizgilerini ve hedef bölgeyi öne görünür yap
User prompt
Birleştirilen arkalpan için resim varlıgı ekle
User prompt
2.ve 3. Arkaplanlar boyutlarını bozmadan tek bir arkaplan haline getir
User prompt
2.ve 3. Arkaplanı şekillerini koruyarak birleştir
User prompt
2.ve 3.arkaplanları şekillerini ve boyutlarını bozmadan birleştir
User prompt
2.ve 3.arkaplanı birleştir
User prompt
3.arkaplan uzunlugu aşagı dogru büyüt
User prompt
3.arkaplan uzınlugunu aşagı dogru uzat
User prompt
Dahada genişlet
User prompt
3. Arkaplanı yanlardan genişlet
User prompt
3.arkaplanı görünmesi için en öne cıkar
User prompt
3.arkaplanı görünür yap
User prompt
Oyundaki şeritleri ve nota aralıgını daralt
User prompt
3.arkaplanı görünmesi için 1. Arkaplanın üzerine taşi
User prompt
3. Arkaplanı görünür yap
User prompt
3. Arkaplan için resim varlıgı oluştur
User prompt
3.arkaplan boyutunu yanlara ekran boyunca uzat
User prompt
Hedef bölgeden aşagı bir 3.arkaplan ekle
User prompt
1.arkaplan ve 2. Arkaplan için ayrı ayrı resim varlıkları oşuştur
User prompt
2. Arkaplan ve hedef bölge birbirlerinin içine giriyor düzelt
User prompt
Hedef bölge ve 2. Arkaplan birbirine temas etsin
User prompt
2.arkaplanı hedef bölge ile iç içe geçmesin kısalt
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Note = Container.expand(function (trackIndex, isPowerNote) { var self = Container.call(this); self.trackIndex = trackIndex; self.isPowerNote = isPowerNote || false; self.speed = 8; self.hasBeenTapped = false; self.lastY = 0; var noteGraphics = self.attachAsset(self.isPowerNote ? 'powerNote' : 'note', { anchorX: 0.5, anchorY: 0.5 }); if (self.isPowerNote) { noteGraphics.tint = 0xFFD93D; self.scale.set(1.2); } self.update = function () { self.lastY = self.y; self.y += self.speed; }; self.checkTiming = function () { var targetY = targetZones[self.trackIndex].y; var distance = Math.abs(self.y - targetY); if (distance <= 30) { return 'perfect'; } else if (distance <= 60) { return 'good'; } return 'miss'; }; return self; }); var TargetZone = Container.expand(function (trackIndex) { var self = Container.call(this); self.trackIndex = trackIndex; var zoneGraphics = self.attachAsset('targetZone', { anchorX: 0.5, anchorY: 0.5 }); zoneGraphics.alpha = 0.3; self.flash = function () { zoneGraphics.alpha = 0.8; tween(zoneGraphics, { alpha: 0.3 }, { duration: 200 }); }; return self; }); var Track = Container.expand(function (trackIndex) { var self = Container.call(this); self.trackIndex = trackIndex; var trackGraphics = self.attachAsset('track', { anchorX: 0.5, anchorY: 0 }); trackGraphics.alpha = 0.1; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Game variables var notes = []; var tracks = []; var targetZones = []; var numTracks = 3; var trackWidth = 300; var gameWidth = 2048; var score = 0; var combo = 0; var maxCombo = 0; var missedNotes = 0; var maxMissedNotes = 5; var noteSpawnTimer = 0; var noteSpawnInterval = 30; var gameSpeed = 1; var difficultyTimer = 0; // UI elements var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var comboTxt = new Text2('Combo: 0', { size: 50, fill: 0xFFD93D }); comboTxt.anchor.set(0, 0); comboTxt.x = 150; comboTxt.y = 150; LK.gui.top.addChild(comboTxt); var missedTxt = new Text2('Missed: 0/5', { size: 40, fill: 0xFF6B6B }); missedTxt.anchor.set(1, 0); LK.gui.topRight.addChild(missedTxt); // Add background image var background = LK.getAsset('background', { anchorX: 0, anchorY: 0 }); background.x = 0; background.y = 0; background.tint = 0x000000; game.addChild(background); // Initialize tracks and target zones var startX = (gameWidth - numTracks * trackWidth) / 2 + trackWidth / 2; for (var i = 0; i < numTracks; i++) { var track = new Track(i); track.x = startX + i * trackWidth; track.y = 0; tracks.push(track); game.addChild(track); var targetZone = new TargetZone(i); targetZone.x = startX + i * trackWidth; targetZone.y = 1800; targetZones.push(targetZone); game.addChild(targetZone); // Add strip line for each track var stripLine = LK.getAsset('stripLine', { anchorX: 0.5, anchorY: 0 }); stripLine.x = startX + i * trackWidth; stripLine.y = 0; stripLine.alpha = 0.8; game.addChild(stripLine); } // Add merged background covering entire play area var mergedBg = LK.getAsset('thirdBackground', { anchorX: 0.5, anchorY: 0 }); mergedBg.x = gameWidth / 2; // Center horizontally mergedBg.y = 0; // Start from top of screen mergedBg.width = gameWidth + 800; // Extend much further beyond screen width on both sides mergedBg.height = 2732; // Cover entire screen height mergedBg.alpha = 0.7; // Semi-transparent to show game elements clearly game.addChild(mergedBg); // Helper functions function spawnNote() { var trackIndex = Math.floor(Math.random() * numTracks); var isPowerNote = Math.random() < 0.1; var note = new Note(trackIndex, isPowerNote); note.x = startX + trackIndex * trackWidth; note.y = -50; note.speed = 8 * gameSpeed; notes.push(note); game.addChild(note); } function updateScore(points) { score += points * Math.max(1, Math.floor(combo / 5)); scoreTxt.setText('Score: ' + score); LK.setScore(score); } function updateCombo(increase) { if (increase) { combo++; maxCombo = Math.max(maxCombo, combo); } else { combo = 0; } comboTxt.setText('Combo: ' + combo); } function updateMissed() { missedNotes++; missedTxt.setText('Missed: ' + missedNotes + '/' + maxMissedNotes); // Player is now immortal - no game over on missed notes } function showPerfectEffect(x, y) { var effect = LK.getAsset('perfectEffect', { anchorX: 0.5, anchorY: 0.5 }); effect.x = x; effect.y = y; effect.alpha = 0.8; game.addChild(effect); tween(effect, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 300, onFinish: function onFinish() { effect.destroy(); } }); } function checkNoteInTrack(trackIndex) { for (var i = 0; i < notes.length; i++) { var note = notes[i]; if (note.trackIndex === trackIndex && !note.hasBeenTapped) { var timing = note.checkTiming(); if (timing !== 'miss') { note.hasBeenTapped = true; var points = 0; if (timing === 'perfect') { points = note.isPowerNote ? 200 : 100; LK.getSound('perfect').play(); showPerfectEffect(note.x, note.y); } else if (timing === 'good') { points = note.isPowerNote ? 100 : 50; LK.getSound('tap').play(); } updateScore(points); updateCombo(true); targetZones[trackIndex].flash(); // Add shake effect to strip line var stripLine = game.children.find(function (child) { return child.x === startX + trackIndex * trackWidth && child.width === 8; }); if (stripLine) { var originalX = stripLine.x; tween(stripLine, { x: originalX + 50 }, { duration: 25, onFinish: function onFinish() { tween(stripLine, { x: originalX - 50 }, { duration: 25, onFinish: function onFinish() { tween(stripLine, { x: originalX + 35 }, { duration: 25, onFinish: function onFinish() { tween(stripLine, { x: originalX - 35 }, { duration: 25, onFinish: function onFinish() { tween(stripLine, { x: originalX + 20 }, { duration: 20, onFinish: function onFinish() { tween(stripLine, { x: originalX - 20 }, { duration: 20, onFinish: function onFinish() { tween(stripLine, { x: originalX + 10 }, { duration: 15, onFinish: function onFinish() { tween(stripLine, { x: originalX }, { duration: 15 }); } }); } }); } }); } }); } }); } }); } }); } note.destroy(); notes.splice(i, 1); return true; } } } return false; } // Touch handlers game.down = function (x, y, obj) { for (var i = 0; i < numTracks; i++) { var trackX = startX + i * trackWidth; if (x >= trackX - trackWidth / 2 && x <= trackX + trackWidth / 2) { if (!checkNoteInTrack(i)) { updateCombo(false); LK.getSound('miss').play(); } break; } } }; // Main game loop game.update = function () { // Spawn notes noteSpawnTimer++; if (noteSpawnTimer >= noteSpawnInterval) { spawnNote(); noteSpawnTimer = 0; } // Update difficulty difficultyTimer++; if (difficultyTimer >= 1800) { // Every 30 seconds gameSpeed += 0.2; noteSpawnInterval = Math.max(20, noteSpawnInterval - 2); difficultyTimer = 0; } // Update notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; // Check if note missed target zone if (!note.hasBeenTapped && note.lastY <= 1900 && note.y > 1900) { updateCombo(false); updateMissed(); note.destroy(); notes.splice(i, 1); continue; } // Remove notes that are off screen if (note.y > 2800) { note.destroy(); notes.splice(i, 1); } } // Win condition if (score >= 10000) { LK.showYouWin(); } }; // Start background music LK.playMusic('bgmusic');
===================================================================
--- original.js
+++ change.js
@@ -121,19 +121,8 @@
background.x = 0;
background.y = 0;
background.tint = 0x000000;
game.addChild(background);
-// Add play area background that extends from center across strip lines to ground
-var playAreaBg = LK.getAsset('ground', {
- anchorX: 0.5,
- anchorY: 0
-});
-playAreaBg.x = gameWidth / 2; // Center horizontally
-playAreaBg.y = 0; // Start from top of screen
-playAreaBg.width = numTracks * trackWidth - 100; // Adjusted for narrower tracks
-playAreaBg.height = 1700; // End before target zone to prevent overlap
-playAreaBg.alpha = 0.3;
-game.addChild(playAreaBg);
// Initialize tracks and target zones
var startX = (gameWidth - numTracks * trackWidth) / 2 + trackWidth / 2;
for (var i = 0; i < numTracks; i++) {
var track = new Track(i);
@@ -155,19 +144,19 @@
stripLine.y = 0;
stripLine.alpha = 0.8;
game.addChild(stripLine);
}
-// Add third background below target zone
-var bottomBg = LK.getAsset('thirdBackground', {
+// Add merged background covering entire play area
+var mergedBg = LK.getAsset('thirdBackground', {
anchorX: 0.5,
anchorY: 0
});
-bottomBg.x = gameWidth / 2; // Center horizontally
-bottomBg.y = 1800; // Start right after target zone
-bottomBg.width = gameWidth + 800; // Extend much further beyond screen width on both sides
-bottomBg.height = 2000; // Extended height to fill more of the bottom area
-bottomBg.alpha = 1.0;
-game.addChild(bottomBg);
+mergedBg.x = gameWidth / 2; // Center horizontally
+mergedBg.y = 0; // Start from top of screen
+mergedBg.width = gameWidth + 800; // Extend much further beyond screen width on both sides
+mergedBg.height = 2732; // Cover entire screen height
+mergedBg.alpha = 0.7; // Semi-transparent to show game elements clearly
+game.addChild(mergedBg);
// Helper functions
function spawnNote() {
var trackIndex = Math.floor(Math.random() * numTracks);
var isPowerNote = Math.random() < 0.1;
Gitar gövde kısmı
Do müzik notası
Mavi pastel renkli daire. In-Game asset. 2d. High contrast. No shadows
Kalp. In-Game asset. 2d. High contrast. No shadows
Gitar aksesuarı turuncu pastel renk. In-Game asset. 2d. High contrast. No shadows
Kırmızı pastel renk gitar çalma aksesuarı. In-Game asset. 2d. High contrast. No shadows