User prompt
1.arkaplan rengini siyah renk yap
User prompt
2.arkaplan uzunlugu hedef bölgeye kadar
User prompt
2. Arkpaln için resim varlıgı oluştur
User prompt
2. Arkaplan zemine yapışsın boyunu ayarla
User prompt
Dahada daralt
User prompt
2. Arkaplan yanlardan biraz daralt
User prompt
2. Arkaplan boyutu zemine kardar
User prompt
2. Arkalan uzunluk yukarı kadar uzasın
User prompt
2. Bir arkaplan ekle orta kısımdan sag ve sol şerit çizgilerini biraz geçicek ve zeminde son bulucak
User prompt
Oyuncu ölümsüz olsun
User prompt
2. Arkaplanı görünür yap
User prompt
2. Arkaplan için resim varlıgı ekle
User prompt
2. Zemin için resim varlıgı ekle
User prompt
2. Arkaplan zeminde son bulsun
User prompt
2. Arkaplan ekle yukardan zemine zemin hizası boyutunda
User prompt
Zemin yükselt
User prompt
Titreme animasyonu dahada yükselt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Titreme efectini yükselt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Eger oyuncu dogru tuşa bastıysan o hizadaki yukardan gelen çizgiye titreme efecti ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyun arkaplanı için resim varlıgı ekle
User prompt
Notaların hizasında 3 tane şerit çiz
User prompt
Zemin cizgisini kalınlaştır
User prompt
Zemin çizgisini yukarı taşı
User prompt
Yukarıdan gelen notaları 3 sıra yap
User prompt
Oyun ekranını büyült
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Note = Container.expand(function (trackIndex, isPowerNote) { var self = Container.call(this); self.trackIndex = trackIndex; self.isPowerNote = isPowerNote || false; self.speed = 8; self.hasBeenTapped = false; self.lastY = 0; var noteGraphics = self.attachAsset(self.isPowerNote ? 'powerNote' : 'note', { anchorX: 0.5, anchorY: 0.5 }); if (self.isPowerNote) { noteGraphics.tint = 0xFFD93D; self.scale.set(1.2); } self.update = function () { self.lastY = self.y; self.y += self.speed; }; self.checkTiming = function () { var targetY = targetZones[self.trackIndex].y; var distance = Math.abs(self.y - targetY); if (distance <= 30) { return 'perfect'; } else if (distance <= 60) { return 'good'; } return 'miss'; }; return self; }); var TargetZone = Container.expand(function (trackIndex) { var self = Container.call(this); self.trackIndex = trackIndex; var zoneGraphics = self.attachAsset('targetZone', { anchorX: 0.5, anchorY: 0.5 }); zoneGraphics.alpha = 0.3; self.flash = function () { zoneGraphics.alpha = 0.8; tween(zoneGraphics, { alpha: 0.3 }, { duration: 200 }); }; return self; }); var Track = Container.expand(function (trackIndex) { var self = Container.call(this); self.trackIndex = trackIndex; var trackGraphics = self.attachAsset('track', { anchorX: 0.5, anchorY: 0 }); trackGraphics.alpha = 0.1; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Game variables var notes = []; var tracks = []; var targetZones = []; var numTracks = 3; var trackWidth = 500; var gameWidth = 2048; var score = 0; var combo = 0; var maxCombo = 0; var missedNotes = 0; var maxMissedNotes = 5; var noteSpawnTimer = 0; var noteSpawnInterval = 45; var gameSpeed = 1; var difficultyTimer = 0; // UI elements var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var comboTxt = new Text2('Combo: 0', { size: 50, fill: 0xFFD93D }); comboTxt.anchor.set(0, 0); comboTxt.x = 150; comboTxt.y = 150; LK.gui.top.addChild(comboTxt); var missedTxt = new Text2('Missed: 0/5', { size: 40, fill: 0xFF6B6B }); missedTxt.anchor.set(1, 0); LK.gui.topRight.addChild(missedTxt); // Add background image var background = LK.getAsset('background', { anchorX: 0, anchorY: 0 }); background.x = 0; background.y = 0; game.addChild(background); // Add ground background strip from top to bottom at ground level width var groundBackground = LK.getAsset('track', { anchorX: 0.5, anchorY: 0 }); groundBackground.x = gameWidth / 2; groundBackground.y = 0; groundBackground.width = numTracks * trackWidth; groundBackground.height = 2732; groundBackground.alpha = 0.15; game.addChild(groundBackground); // Initialize tracks and target zones var startX = (gameWidth - numTracks * trackWidth) / 2 + trackWidth / 2; for (var i = 0; i < numTracks; i++) { var track = new Track(i); track.x = startX + i * trackWidth; track.y = 0; tracks.push(track); game.addChild(track); var targetZone = new TargetZone(i); targetZone.x = startX + i * trackWidth; targetZone.y = 1800; targetZones.push(targetZone); game.addChild(targetZone); // Add strip line for each track var stripLine = LK.getAsset('stripLine', { anchorX: 0.5, anchorY: 0 }); stripLine.x = startX + i * trackWidth; stripLine.y = 0; stripLine.alpha = 0.8; game.addChild(stripLine); } // Helper functions function spawnNote() { var trackIndex = Math.floor(Math.random() * numTracks); var isPowerNote = Math.random() < 0.1; var note = new Note(trackIndex, isPowerNote); note.x = startX + trackIndex * trackWidth; note.y = -50; note.speed = 8 * gameSpeed; notes.push(note); game.addChild(note); } function updateScore(points) { score += points * Math.max(1, Math.floor(combo / 5)); scoreTxt.setText('Score: ' + score); LK.setScore(score); } function updateCombo(increase) { if (increase) { combo++; maxCombo = Math.max(maxCombo, combo); } else { combo = 0; } comboTxt.setText('Combo: ' + combo); } function updateMissed() { missedNotes++; missedTxt.setText('Missed: ' + missedNotes + '/' + maxMissedNotes); if (missedNotes >= maxMissedNotes) { LK.showGameOver(); } } function showPerfectEffect(x, y) { var effect = LK.getAsset('perfectEffect', { anchorX: 0.5, anchorY: 0.5 }); effect.x = x; effect.y = y; effect.alpha = 0.8; game.addChild(effect); tween(effect, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 300, onFinish: function onFinish() { effect.destroy(); } }); } function checkNoteInTrack(trackIndex) { for (var i = 0; i < notes.length; i++) { var note = notes[i]; if (note.trackIndex === trackIndex && !note.hasBeenTapped) { var timing = note.checkTiming(); if (timing !== 'miss') { note.hasBeenTapped = true; var points = 0; if (timing === 'perfect') { points = note.isPowerNote ? 200 : 100; LK.getSound('perfect').play(); showPerfectEffect(note.x, note.y); } else if (timing === 'good') { points = note.isPowerNote ? 100 : 50; LK.getSound('tap').play(); } updateScore(points); updateCombo(true); targetZones[trackIndex].flash(); // Add shake effect to strip line var stripLine = game.children.find(function (child) { return child.x === startX + trackIndex * trackWidth && child.width === 8; }); if (stripLine) { var originalX = stripLine.x; tween(stripLine, { x: originalX + 50 }, { duration: 25, onFinish: function onFinish() { tween(stripLine, { x: originalX - 50 }, { duration: 25, onFinish: function onFinish() { tween(stripLine, { x: originalX + 35 }, { duration: 25, onFinish: function onFinish() { tween(stripLine, { x: originalX - 35 }, { duration: 25, onFinish: function onFinish() { tween(stripLine, { x: originalX + 20 }, { duration: 20, onFinish: function onFinish() { tween(stripLine, { x: originalX - 20 }, { duration: 20, onFinish: function onFinish() { tween(stripLine, { x: originalX + 10 }, { duration: 15, onFinish: function onFinish() { tween(stripLine, { x: originalX }, { duration: 15 }); } }); } }); } }); } }); } }); } }); } }); } note.destroy(); notes.splice(i, 1); return true; } } } return false; } // Touch handlers game.down = function (x, y, obj) { for (var i = 0; i < numTracks; i++) { var trackX = startX + i * trackWidth; if (x >= trackX - trackWidth / 2 && x <= trackX + trackWidth / 2) { if (!checkNoteInTrack(i)) { updateCombo(false); LK.getSound('miss').play(); } break; } } }; // Main game loop game.update = function () { // Spawn notes noteSpawnTimer++; if (noteSpawnTimer >= noteSpawnInterval) { spawnNote(); noteSpawnTimer = 0; } // Update difficulty difficultyTimer++; if (difficultyTimer >= 1800) { // Every 30 seconds gameSpeed += 0.2; noteSpawnInterval = Math.max(20, noteSpawnInterval - 2); difficultyTimer = 0; } // Update notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; // Check if note missed target zone if (!note.hasBeenTapped && note.lastY <= 1900 && note.y > 1900) { updateCombo(false); updateMissed(); note.destroy(); notes.splice(i, 1); continue; } // Remove notes that are off screen if (note.y > 2800) { note.destroy(); notes.splice(i, 1); } } // Win condition if (score >= 10000) { LK.showYouWin(); } }; // Start background music LK.playMusic('bgmusic');
===================================================================
--- original.js
+++ change.js
@@ -120,8 +120,19 @@
});
background.x = 0;
background.y = 0;
game.addChild(background);
+// Add ground background strip from top to bottom at ground level width
+var groundBackground = LK.getAsset('track', {
+ anchorX: 0.5,
+ anchorY: 0
+});
+groundBackground.x = gameWidth / 2;
+groundBackground.y = 0;
+groundBackground.width = numTracks * trackWidth;
+groundBackground.height = 2732;
+groundBackground.alpha = 0.15;
+game.addChild(groundBackground);
// Initialize tracks and target zones
var startX = (gameWidth - numTracks * trackWidth) / 2 + trackWidth / 2;
for (var i = 0; i < numTracks; i++) {
var track = new Track(i);
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