User prompt
make the buttons flash more brithter βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the edge of the square round
User prompt
make the circle a round square
User prompt
make the square round
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remove the square and put a round square board on the button
User prompt
arranged in a 2x2 grid: π΄ Top-left: Red button π΅ Top-right: Blue button π’ Bottom-left: Green button π‘ Bottom-right: Yellow button
User prompt
one round square around all of the button
User prompt
make a round square around the button
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make the yellow more vibrant
User prompt
make the blue more vibrant βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the up left button red the up right button green the down left button yellow and the down right button blue βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
What Is The Code
Initial prompt
the name what is the code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var ColorButton = Container.expand(function (buttonId, assetId, soundId, x, y) { var self = Container.call(this); self.buttonId = buttonId; self.soundId = soundId; self.isActive = false; self.originalAlpha = 0.7; self.activeAlpha = 1.0; var buttonGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, alpha: self.originalAlpha }); self.x = x; self.y = y; self.activate = function () { self.isActive = true; buttonGraphics.alpha = self.activeAlpha; LK.getSound(self.soundId).play(); LK.setTimeout(function () { self.deactivate(); }, 400); }; self.deactivate = function () { self.isActive = false; buttonGraphics.alpha = self.originalAlpha; }; self.flash = function () { tween(buttonGraphics, { alpha: self.activeAlpha }, { duration: 200, onFinish: function onFinish() { tween(buttonGraphics, { alpha: self.originalAlpha }, { duration: 200 }); } }); }; self.down = function (x, y, obj) { if (gameState === 'input' && !inputLocked) { self.activate(); handlePlayerInput(self.buttonId); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ var gameState = 'ready'; // 'ready', 'showing', 'input', 'gameover' var sequence = []; var playerInput = []; var currentLevel = 1; var showingIndex = 0; var inputLocked = false; // Create buttons var buttons = []; var buttonPositions = [{ x: 2048 / 2 - 160, y: 2732 / 2 - 160 }, { x: 2048 / 2 + 160, y: 2732 / 2 - 160 }, { x: 2048 / 2 - 160, y: 2732 / 2 + 160 }, { x: 2048 / 2 + 160, y: 2732 / 2 + 160 }]; for (var i = 0; i < 4; i++) { var button = new ColorButton(i, 'button' + (i + 1), 'tone' + (i + 1), buttonPositions[i].x, buttonPositions[i].y); buttons.push(button); game.addChild(button); } // Add rounded square board behind buttons var roundBoard = game.attachAsset('roundBoard', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); roundBoard.x = 2048 / 2; roundBoard.y = 2732 / 2; // Move board to back so buttons appear on top game.setChildIndex(roundBoard, 0); // UI Elements var titleText = new Text2('What Is The Code', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 300; game.addChild(titleText); var instructionText = new Text2('Watch the pattern, then repeat it!', { size: 60, fill: 0xBDC3C7 }); instructionText.anchor.set(0.5, 0.5); instructionText.x = 2048 / 2; instructionText.y = 400; game.addChild(instructionText); var levelText = new Text2('Level: 1', { size: 80, fill: 0xE74C3C }); levelText.anchor.set(0.5, 0.5); levelText.x = 2048 / 2; levelText.y = 2200; game.addChild(levelText); var scoreText = new Text2('Score: 0', { size: 80, fill: 0xF39C12 }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 100; LK.gui.top.addChild(scoreText); // Game Logic Functions function startNewLevel() { gameState = 'ready'; playerInput = []; // Add new random button to sequence var randomButton = Math.floor(Math.random() * 4); sequence.push(randomButton); levelText.setText('Level: ' + currentLevel); instructionText.setText('Watch carefully...'); LK.setTimeout(function () { showSequence(); }, 1000); } function showSequence() { gameState = 'showing'; showingIndex = 0; inputLocked = true; showNextInSequence(); } function showNextInSequence() { if (showingIndex < sequence.length) { var buttonIndex = sequence[showingIndex]; buttons[buttonIndex].activate(); showingIndex++; LK.setTimeout(function () { showNextInSequence(); }, 800); } else { // Sequence shown, wait for player input gameState = 'input'; inputLocked = false; instructionText.setText('Your turn!'); } } function handlePlayerInput(buttonId) { playerInput.push(buttonId); // Check if input matches sequence so far var currentIndex = playerInput.length - 1; if (playerInput[currentIndex] !== sequence[currentIndex]) { // Wrong input gameWrong(); return; } // Check if sequence is complete if (playerInput.length === sequence.length) { // Correct sequence completed gameCorrect(); } } function gameCorrect() { inputLocked = true; LK.getSound('success').play(); LK.setScore(LK.getScore() + currentLevel * 10); scoreText.setText('Score: ' + LK.getScore()); instructionText.setText('Correct! Next level...'); // Flash all buttons green for (var i = 0; i < buttons.length; i++) { buttons[i].flash(); } currentLevel++; LK.setTimeout(function () { startNewLevel(); }, 1500); } function gameWrong() { inputLocked = true; gameState = 'gameover'; LK.getSound('error').play(); instructionText.setText('Wrong! Game Over'); // Flash screen red LK.effects.flashScreen(0xff0000, 1000); LK.setTimeout(function () { LK.showGameOver(); }, 2000); } // Start the game LK.setTimeout(function () { instructionText.setText('Get ready...'); LK.setTimeout(function () { startNewLevel(); }, 1000); }, 2000); game.update = function () { // Update score display scoreText.setText('Score: ' + LK.getScore()); };
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--- original.js
+++ change.js
red circle button. In-Game asset. 2d. High contrast. No shadows
green circle button. In-Game asset. 2d. High contrast. No shadows
yellow circle button. In-Game asset. 2d. High contrast. No shadows
blue circle button. In-Game asset. 2d. High contrast. No shadows
make round square back. In-Game asset. 2d. High contrast. No shadows