User prompt
make the buttons flash more brithter ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the edge of the square round
User prompt
make the circle a round square
User prompt
make the square round
User prompt
remove the square and put a round square board on the button
User prompt
arranged in a 2x2 grid: 🔴 Top-left: Red button 🔵 Top-right: Blue button 🟢 Bottom-left: Green button 🟡 Bottom-right: Yellow button
User prompt
one round square around all of the button
User prompt
make a round square around the button
User prompt
make the yellow more vibrant
User prompt
make the blue more vibrant ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the up left button red the up right button green the down left button yellow and the down right button blue ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
What Is The Code
Initial prompt
the name what is the code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var ColorButton = Container.expand(function (buttonId, assetId, soundId, x, y) { var self = Container.call(this); self.buttonId = buttonId; self.soundId = soundId; self.isActive = false; self.originalAlpha = 0.7; self.activeAlpha = 1.0; var buttonGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, alpha: self.originalAlpha }); self.x = x; self.y = y; self.activate = function () { self.isActive = true; buttonGraphics.alpha = self.activeAlpha; LK.getSound(self.soundId).play(); LK.setTimeout(function () { self.deactivate(); }, 400); }; self.deactivate = function () { self.isActive = false; buttonGraphics.alpha = self.originalAlpha; }; self.flash = function () { tween(buttonGraphics, { alpha: self.activeAlpha }, { duration: 200, onFinish: function onFinish() { tween(buttonGraphics, { alpha: self.originalAlpha }, { duration: 200 }); } }); }; self.down = function (x, y, obj) { if (gameState === 'input' && !inputLocked) { self.activate(); handlePlayerInput(self.buttonId); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ var gameState = 'ready'; // 'ready', 'showing', 'input', 'gameover' var sequence = []; var playerInput = []; var currentLevel = 1; var showingIndex = 0; var inputLocked = false; // Create buttons var buttons = []; var buttonPositions = [{ x: 2048 / 2 - 220, y: 2732 / 2 - 220 }, { x: 2048 / 2 + 220, y: 2732 / 2 - 220 }, { x: 2048 / 2 - 220, y: 2732 / 2 + 220 }, { x: 2048 / 2 + 220, y: 2732 / 2 + 220 }]; for (var i = 0; i < 4; i++) { var button = new ColorButton(i, 'button' + (i + 1), 'tone' + (i + 1), buttonPositions[i].x, buttonPositions[i].y); buttons.push(button); game.addChild(button); } // Add single border around all buttons var gameAreaBorder = game.attachAsset('gameAreaBorder', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 }); gameAreaBorder.x = 2048 / 2; gameAreaBorder.y = 2732 / 2; // UI Elements var titleText = new Text2('What Is The Code', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 300; game.addChild(titleText); var instructionText = new Text2('Watch the pattern, then repeat it!', { size: 60, fill: 0xBDC3C7 }); instructionText.anchor.set(0.5, 0.5); instructionText.x = 2048 / 2; instructionText.y = 400; game.addChild(instructionText); var levelText = new Text2('Level: 1', { size: 80, fill: 0xE74C3C }); levelText.anchor.set(0.5, 0.5); levelText.x = 2048 / 2; levelText.y = 2200; game.addChild(levelText); var scoreText = new Text2('Score: 0', { size: 80, fill: 0xF39C12 }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 100; LK.gui.top.addChild(scoreText); // Game Logic Functions function startNewLevel() { gameState = 'ready'; playerInput = []; // Add new random button to sequence var randomButton = Math.floor(Math.random() * 4); sequence.push(randomButton); levelText.setText('Level: ' + currentLevel); instructionText.setText('Watch carefully...'); LK.setTimeout(function () { showSequence(); }, 1000); } function showSequence() { gameState = 'showing'; showingIndex = 0; inputLocked = true; showNextInSequence(); } function showNextInSequence() { if (showingIndex < sequence.length) { var buttonIndex = sequence[showingIndex]; buttons[buttonIndex].activate(); showingIndex++; LK.setTimeout(function () { showNextInSequence(); }, 800); } else { // Sequence shown, wait for player input gameState = 'input'; inputLocked = false; instructionText.setText('Your turn!'); } } function handlePlayerInput(buttonId) { playerInput.push(buttonId); // Check if input matches sequence so far var currentIndex = playerInput.length - 1; if (playerInput[currentIndex] !== sequence[currentIndex]) { // Wrong input gameWrong(); return; } // Check if sequence is complete if (playerInput.length === sequence.length) { // Correct sequence completed gameCorrect(); } } function gameCorrect() { inputLocked = true; LK.getSound('success').play(); LK.setScore(LK.getScore() + currentLevel * 10); scoreText.setText('Score: ' + LK.getScore()); instructionText.setText('Correct! Next level...'); // Flash all buttons green for (var i = 0; i < buttons.length; i++) { buttons[i].flash(); } currentLevel++; LK.setTimeout(function () { startNewLevel(); }, 1500); } function gameWrong() { inputLocked = true; gameState = 'gameover'; LK.getSound('error').play(); instructionText.setText('Wrong! Game Over'); // Flash screen red LK.effects.flashScreen(0xff0000, 1000); LK.setTimeout(function () { LK.showGameOver(); }, 2000); } // Start the game LK.setTimeout(function () { instructionText.setText('Get ready...'); LK.setTimeout(function () { startNewLevel(); }, 1000); }, 2000); game.update = function () { // Update score display scoreText.setText('Score: ' + LK.getScore()); };
===================================================================
--- original.js
+++ change.js
@@ -12,14 +12,8 @@
self.soundId = soundId;
self.isActive = false;
self.originalAlpha = 0.7;
self.activeAlpha = 1.0;
- // Add border behind button
- var borderGraphics = self.attachAsset('buttonBorder', {
- anchorX: 0.5,
- anchorY: 0.5,
- alpha: 0.3
- });
var buttonGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5,
alpha: self.originalAlpha
@@ -96,8 +90,16 @@
var button = new ColorButton(i, 'button' + (i + 1), 'tone' + (i + 1), buttonPositions[i].x, buttonPositions[i].y);
buttons.push(button);
game.addChild(button);
}
+// Add single border around all buttons
+var gameAreaBorder = game.attachAsset('gameAreaBorder', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.3
+});
+gameAreaBorder.x = 2048 / 2;
+gameAreaBorder.y = 2732 / 2;
// UI Elements
var titleText = new Text2('What Is The Code', {
size: 120,
fill: 0xFFFFFF
red circle button. In-Game asset. 2d. High contrast. No shadows
green circle button. In-Game asset. 2d. High contrast. No shadows
yellow circle button. In-Game asset. 2d. High contrast. No shadows
blue circle button. In-Game asset. 2d. High contrast. No shadows
make round square back. In-Game asset. 2d. High contrast. No shadows