User prompt
make the buttons flash more brithter ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the edge of the square round
User prompt
make the circle a round square
User prompt
make the square round
User prompt
remove the square and put a round square board on the button
User prompt
arranged in a 2x2 grid: 🔴 Top-left: Red button 🔵 Top-right: Blue button 🟢 Bottom-left: Green button 🟡 Bottom-right: Yellow button
User prompt
one round square around all of the button
User prompt
make a round square around the button
User prompt
make the yellow more vibrant
User prompt
make the blue more vibrant ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the up left button red the up right button green the down left button yellow and the down right button blue ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
What Is The Code
Initial prompt
the name what is the code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var ColorButton = Container.expand(function (buttonId, assetId, soundId, x, y) {
var self = Container.call(this);
self.buttonId = buttonId;
self.soundId = soundId;
self.isActive = false;
self.originalAlpha = 0.7;
self.activeAlpha = 1.0;
var buttonGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5,
alpha: self.originalAlpha
});
self.x = x;
self.y = y;
self.activate = function () {
self.isActive = true;
buttonGraphics.alpha = self.activeAlpha;
LK.getSound(self.soundId).play();
LK.setTimeout(function () {
self.deactivate();
}, 400);
};
self.deactivate = function () {
self.isActive = false;
buttonGraphics.alpha = self.originalAlpha;
};
self.flash = function () {
tween(buttonGraphics, {
alpha: self.activeAlpha
}, {
duration: 200,
onFinish: function onFinish() {
tween(buttonGraphics, {
alpha: self.originalAlpha
}, {
duration: 200
});
}
});
};
self.down = function (x, y, obj) {
if (gameState === 'input' && !inputLocked) {
self.activate();
handlePlayerInput(self.buttonId);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
var gameState = 'ready'; // 'ready', 'showing', 'input', 'gameover'
var sequence = [];
var playerInput = [];
var currentLevel = 1;
var showingIndex = 0;
var inputLocked = false;
// Create buttons
var buttons = [];
var buttonPositions = [{
x: 2048 / 2 - 220,
y: 2732 / 2 - 220
}, {
x: 2048 / 2 + 220,
y: 2732 / 2 - 220
}, {
x: 2048 / 2 - 220,
y: 2732 / 2 + 220
}, {
x: 2048 / 2 + 220,
y: 2732 / 2 + 220
}];
for (var i = 0; i < 4; i++) {
var button = new ColorButton(i, 'button' + (i + 1), 'tone' + (i + 1), buttonPositions[i].x, buttonPositions[i].y);
buttons.push(button);
game.addChild(button);
}
// UI Elements
var titleText = new Text2('What Is The Code', {
size: 120,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 300;
game.addChild(titleText);
var instructionText = new Text2('Watch the pattern, then repeat it!', {
size: 60,
fill: 0xBDC3C7
});
instructionText.anchor.set(0.5, 0.5);
instructionText.x = 2048 / 2;
instructionText.y = 400;
game.addChild(instructionText);
var levelText = new Text2('Level: 1', {
size: 80,
fill: 0xE74C3C
});
levelText.anchor.set(0.5, 0.5);
levelText.x = 2048 / 2;
levelText.y = 2200;
game.addChild(levelText);
var scoreText = new Text2('Score: 0', {
size: 80,
fill: 0xF39C12
});
scoreText.anchor.set(0.5, 0);
scoreText.x = 2048 / 2;
scoreText.y = 100;
LK.gui.top.addChild(scoreText);
// Game Logic Functions
function startNewLevel() {
gameState = 'ready';
playerInput = [];
// Add new random button to sequence
var randomButton = Math.floor(Math.random() * 4);
sequence.push(randomButton);
levelText.setText('Level: ' + currentLevel);
instructionText.setText('Watch carefully...');
LK.setTimeout(function () {
showSequence();
}, 1000);
}
function showSequence() {
gameState = 'showing';
showingIndex = 0;
inputLocked = true;
showNextInSequence();
}
function showNextInSequence() {
if (showingIndex < sequence.length) {
var buttonIndex = sequence[showingIndex];
buttons[buttonIndex].activate();
showingIndex++;
LK.setTimeout(function () {
showNextInSequence();
}, 800);
} else {
// Sequence shown, wait for player input
gameState = 'input';
inputLocked = false;
instructionText.setText('Your turn!');
}
}
function handlePlayerInput(buttonId) {
playerInput.push(buttonId);
// Check if input matches sequence so far
var currentIndex = playerInput.length - 1;
if (playerInput[currentIndex] !== sequence[currentIndex]) {
// Wrong input
gameWrong();
return;
}
// Check if sequence is complete
if (playerInput.length === sequence.length) {
// Correct sequence completed
gameCorrect();
}
}
function gameCorrect() {
inputLocked = true;
LK.getSound('success').play();
LK.setScore(LK.getScore() + currentLevel * 10);
scoreText.setText('Score: ' + LK.getScore());
instructionText.setText('Correct! Next level...');
// Flash all buttons green
for (var i = 0; i < buttons.length; i++) {
buttons[i].flash();
}
currentLevel++;
LK.setTimeout(function () {
startNewLevel();
}, 1500);
}
function gameWrong() {
inputLocked = true;
gameState = 'gameover';
LK.getSound('error').play();
instructionText.setText('Wrong! Game Over');
// Flash screen red
LK.effects.flashScreen(0xff0000, 1000);
LK.setTimeout(function () {
LK.showGameOver();
}, 2000);
}
// Start the game
LK.setTimeout(function () {
instructionText.setText('Get ready...');
LK.setTimeout(function () {
startNewLevel();
}, 1000);
}, 2000);
game.update = function () {
// Update score display
scoreText.setText('Score: ' + LK.getScore());
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,212 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var ColorButton = Container.expand(function (buttonId, assetId, soundId, x, y) {
+ var self = Container.call(this);
+ self.buttonId = buttonId;
+ self.soundId = soundId;
+ self.isActive = false;
+ self.originalAlpha = 0.7;
+ self.activeAlpha = 1.0;
+ var buttonGraphics = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: self.originalAlpha
+ });
+ self.x = x;
+ self.y = y;
+ self.activate = function () {
+ self.isActive = true;
+ buttonGraphics.alpha = self.activeAlpha;
+ LK.getSound(self.soundId).play();
+ LK.setTimeout(function () {
+ self.deactivate();
+ }, 400);
+ };
+ self.deactivate = function () {
+ self.isActive = false;
+ buttonGraphics.alpha = self.originalAlpha;
+ };
+ self.flash = function () {
+ tween(buttonGraphics, {
+ alpha: self.activeAlpha
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(buttonGraphics, {
+ alpha: self.originalAlpha
+ }, {
+ duration: 200
+ });
+ }
+ });
+ };
+ self.down = function (x, y, obj) {
+ if (gameState === 'input' && !inputLocked) {
+ self.activate();
+ handlePlayerInput(self.buttonId);
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2c3e50
+});
+
+/****
+* Game Code
+****/
+var gameState = 'ready'; // 'ready', 'showing', 'input', 'gameover'
+var sequence = [];
+var playerInput = [];
+var currentLevel = 1;
+var showingIndex = 0;
+var inputLocked = false;
+// Create buttons
+var buttons = [];
+var buttonPositions = [{
+ x: 2048 / 2 - 220,
+ y: 2732 / 2 - 220
+}, {
+ x: 2048 / 2 + 220,
+ y: 2732 / 2 - 220
+}, {
+ x: 2048 / 2 - 220,
+ y: 2732 / 2 + 220
+}, {
+ x: 2048 / 2 + 220,
+ y: 2732 / 2 + 220
+}];
+for (var i = 0; i < 4; i++) {
+ var button = new ColorButton(i, 'button' + (i + 1), 'tone' + (i + 1), buttonPositions[i].x, buttonPositions[i].y);
+ buttons.push(button);
+ game.addChild(button);
+}
+// UI Elements
+var titleText = new Text2('What Is The Code', {
+ size: 120,
+ fill: 0xFFFFFF
+});
+titleText.anchor.set(0.5, 0.5);
+titleText.x = 2048 / 2;
+titleText.y = 300;
+game.addChild(titleText);
+var instructionText = new Text2('Watch the pattern, then repeat it!', {
+ size: 60,
+ fill: 0xBDC3C7
+});
+instructionText.anchor.set(0.5, 0.5);
+instructionText.x = 2048 / 2;
+instructionText.y = 400;
+game.addChild(instructionText);
+var levelText = new Text2('Level: 1', {
+ size: 80,
+ fill: 0xE74C3C
+});
+levelText.anchor.set(0.5, 0.5);
+levelText.x = 2048 / 2;
+levelText.y = 2200;
+game.addChild(levelText);
+var scoreText = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xF39C12
+});
+scoreText.anchor.set(0.5, 0);
+scoreText.x = 2048 / 2;
+scoreText.y = 100;
+LK.gui.top.addChild(scoreText);
+// Game Logic Functions
+function startNewLevel() {
+ gameState = 'ready';
+ playerInput = [];
+ // Add new random button to sequence
+ var randomButton = Math.floor(Math.random() * 4);
+ sequence.push(randomButton);
+ levelText.setText('Level: ' + currentLevel);
+ instructionText.setText('Watch carefully...');
+ LK.setTimeout(function () {
+ showSequence();
+ }, 1000);
+}
+function showSequence() {
+ gameState = 'showing';
+ showingIndex = 0;
+ inputLocked = true;
+ showNextInSequence();
+}
+function showNextInSequence() {
+ if (showingIndex < sequence.length) {
+ var buttonIndex = sequence[showingIndex];
+ buttons[buttonIndex].activate();
+ showingIndex++;
+ LK.setTimeout(function () {
+ showNextInSequence();
+ }, 800);
+ } else {
+ // Sequence shown, wait for player input
+ gameState = 'input';
+ inputLocked = false;
+ instructionText.setText('Your turn!');
+ }
+}
+function handlePlayerInput(buttonId) {
+ playerInput.push(buttonId);
+ // Check if input matches sequence so far
+ var currentIndex = playerInput.length - 1;
+ if (playerInput[currentIndex] !== sequence[currentIndex]) {
+ // Wrong input
+ gameWrong();
+ return;
+ }
+ // Check if sequence is complete
+ if (playerInput.length === sequence.length) {
+ // Correct sequence completed
+ gameCorrect();
+ }
+}
+function gameCorrect() {
+ inputLocked = true;
+ LK.getSound('success').play();
+ LK.setScore(LK.getScore() + currentLevel * 10);
+ scoreText.setText('Score: ' + LK.getScore());
+ instructionText.setText('Correct! Next level...');
+ // Flash all buttons green
+ for (var i = 0; i < buttons.length; i++) {
+ buttons[i].flash();
+ }
+ currentLevel++;
+ LK.setTimeout(function () {
+ startNewLevel();
+ }, 1500);
+}
+function gameWrong() {
+ inputLocked = true;
+ gameState = 'gameover';
+ LK.getSound('error').play();
+ instructionText.setText('Wrong! Game Over');
+ // Flash screen red
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 2000);
+}
+// Start the game
+LK.setTimeout(function () {
+ instructionText.setText('Get ready...');
+ LK.setTimeout(function () {
+ startNewLevel();
+ }, 1000);
+}, 2000);
+game.update = function () {
+ // Update score display
+ scoreText.setText('Score: ' + LK.getScore());
+};
\ No newline at end of file
red circle button. In-Game asset. 2d. High contrast. No shadows
green circle button. In-Game asset. 2d. High contrast. No shadows
yellow circle button. In-Game asset. 2d. High contrast. No shadows
blue circle button. In-Game asset. 2d. High contrast. No shadows
make round square back. In-Game asset. 2d. High contrast. No shadows