User prompt
make the buttons flash more brithter ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the edge of the square round
User prompt
make the circle a round square
User prompt
make the square round
User prompt
remove the square and put a round square board on the button
User prompt
arranged in a 2x2 grid: 🔴 Top-left: Red button 🔵 Top-right: Blue button 🟢 Bottom-left: Green button 🟡 Bottom-right: Yellow button
User prompt
one round square around all of the button
User prompt
make a round square around the button
User prompt
make the yellow more vibrant
User prompt
make the blue more vibrant ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the up left button red the up right button green the down left button yellow and the down right button blue ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
What Is The Code
Initial prompt
the name what is the code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var ColorButton = Container.expand(function (buttonId, assetId, soundId, x, y) { var self = Container.call(this); self.buttonId = buttonId; self.soundId = soundId; self.isActive = false; self.originalAlpha = 0.7; self.activeAlpha = 1.0; var buttonGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, alpha: self.originalAlpha }); self.x = x; self.y = y; self.activate = function () { self.isActive = true; buttonGraphics.alpha = self.activeAlpha; LK.getSound(self.soundId).play(); LK.setTimeout(function () { self.deactivate(); }, 400); }; self.deactivate = function () { self.isActive = false; buttonGraphics.alpha = self.originalAlpha; }; self.flash = function () { tween(buttonGraphics, { alpha: self.activeAlpha }, { duration: 200, onFinish: function onFinish() { tween(buttonGraphics, { alpha: self.originalAlpha }, { duration: 200 }); } }); }; self.down = function (x, y, obj) { if (gameState === 'input' && !inputLocked) { self.activate(); handlePlayerInput(self.buttonId); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ var gameState = 'ready'; // 'ready', 'showing', 'input', 'gameover' var sequence = []; var playerInput = []; var currentLevel = 1; var showingIndex = 0; var inputLocked = false; // Create buttons var buttons = []; var buttonPositions = [{ x: 2048 / 2 - 220, y: 2732 / 2 - 220 }, { x: 2048 / 2 + 220, y: 2732 / 2 - 220 }, { x: 2048 / 2 - 220, y: 2732 / 2 + 220 }, { x: 2048 / 2 + 220, y: 2732 / 2 + 220 }]; for (var i = 0; i < 4; i++) { var button = new ColorButton(i, 'button' + (i + 1), 'tone' + (i + 1), buttonPositions[i].x, buttonPositions[i].y); buttons.push(button); game.addChild(button); } // UI Elements var titleText = new Text2('What Is The Code', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 300; game.addChild(titleText); var instructionText = new Text2('Watch the pattern, then repeat it!', { size: 60, fill: 0xBDC3C7 }); instructionText.anchor.set(0.5, 0.5); instructionText.x = 2048 / 2; instructionText.y = 400; game.addChild(instructionText); var levelText = new Text2('Level: 1', { size: 80, fill: 0xE74C3C }); levelText.anchor.set(0.5, 0.5); levelText.x = 2048 / 2; levelText.y = 2200; game.addChild(levelText); var scoreText = new Text2('Score: 0', { size: 80, fill: 0xF39C12 }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 100; LK.gui.top.addChild(scoreText); // Game Logic Functions function startNewLevel() { gameState = 'ready'; playerInput = []; // Add new random button to sequence var randomButton = Math.floor(Math.random() * 4); sequence.push(randomButton); levelText.setText('Level: ' + currentLevel); instructionText.setText('Watch carefully...'); LK.setTimeout(function () { showSequence(); }, 1000); } function showSequence() { gameState = 'showing'; showingIndex = 0; inputLocked = true; showNextInSequence(); } function showNextInSequence() { if (showingIndex < sequence.length) { var buttonIndex = sequence[showingIndex]; buttons[buttonIndex].activate(); showingIndex++; LK.setTimeout(function () { showNextInSequence(); }, 800); } else { // Sequence shown, wait for player input gameState = 'input'; inputLocked = false; instructionText.setText('Your turn!'); } } function handlePlayerInput(buttonId) { playerInput.push(buttonId); // Check if input matches sequence so far var currentIndex = playerInput.length - 1; if (playerInput[currentIndex] !== sequence[currentIndex]) { // Wrong input gameWrong(); return; } // Check if sequence is complete if (playerInput.length === sequence.length) { // Correct sequence completed gameCorrect(); } } function gameCorrect() { inputLocked = true; LK.getSound('success').play(); LK.setScore(LK.getScore() + currentLevel * 10); scoreText.setText('Score: ' + LK.getScore()); instructionText.setText('Correct! Next level...'); // Flash all buttons green for (var i = 0; i < buttons.length; i++) { buttons[i].flash(); } currentLevel++; LK.setTimeout(function () { startNewLevel(); }, 1500); } function gameWrong() { inputLocked = true; gameState = 'gameover'; LK.getSound('error').play(); instructionText.setText('Wrong! Game Over'); // Flash screen red LK.effects.flashScreen(0xff0000, 1000); LK.setTimeout(function () { LK.showGameOver(); }, 2000); } // Start the game LK.setTimeout(function () { instructionText.setText('Get ready...'); LK.setTimeout(function () { startNewLevel(); }, 1000); }, 2000); game.update = function () { // Update score display scoreText.setText('Score: ' + LK.getScore()); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,212 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var ColorButton = Container.expand(function (buttonId, assetId, soundId, x, y) {
+ var self = Container.call(this);
+ self.buttonId = buttonId;
+ self.soundId = soundId;
+ self.isActive = false;
+ self.originalAlpha = 0.7;
+ self.activeAlpha = 1.0;
+ var buttonGraphics = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: self.originalAlpha
+ });
+ self.x = x;
+ self.y = y;
+ self.activate = function () {
+ self.isActive = true;
+ buttonGraphics.alpha = self.activeAlpha;
+ LK.getSound(self.soundId).play();
+ LK.setTimeout(function () {
+ self.deactivate();
+ }, 400);
+ };
+ self.deactivate = function () {
+ self.isActive = false;
+ buttonGraphics.alpha = self.originalAlpha;
+ };
+ self.flash = function () {
+ tween(buttonGraphics, {
+ alpha: self.activeAlpha
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(buttonGraphics, {
+ alpha: self.originalAlpha
+ }, {
+ duration: 200
+ });
+ }
+ });
+ };
+ self.down = function (x, y, obj) {
+ if (gameState === 'input' && !inputLocked) {
+ self.activate();
+ handlePlayerInput(self.buttonId);
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2c3e50
+});
+
+/****
+* Game Code
+****/
+var gameState = 'ready'; // 'ready', 'showing', 'input', 'gameover'
+var sequence = [];
+var playerInput = [];
+var currentLevel = 1;
+var showingIndex = 0;
+var inputLocked = false;
+// Create buttons
+var buttons = [];
+var buttonPositions = [{
+ x: 2048 / 2 - 220,
+ y: 2732 / 2 - 220
+}, {
+ x: 2048 / 2 + 220,
+ y: 2732 / 2 - 220
+}, {
+ x: 2048 / 2 - 220,
+ y: 2732 / 2 + 220
+}, {
+ x: 2048 / 2 + 220,
+ y: 2732 / 2 + 220
+}];
+for (var i = 0; i < 4; i++) {
+ var button = new ColorButton(i, 'button' + (i + 1), 'tone' + (i + 1), buttonPositions[i].x, buttonPositions[i].y);
+ buttons.push(button);
+ game.addChild(button);
+}
+// UI Elements
+var titleText = new Text2('What Is The Code', {
+ size: 120,
+ fill: 0xFFFFFF
+});
+titleText.anchor.set(0.5, 0.5);
+titleText.x = 2048 / 2;
+titleText.y = 300;
+game.addChild(titleText);
+var instructionText = new Text2('Watch the pattern, then repeat it!', {
+ size: 60,
+ fill: 0xBDC3C7
+});
+instructionText.anchor.set(0.5, 0.5);
+instructionText.x = 2048 / 2;
+instructionText.y = 400;
+game.addChild(instructionText);
+var levelText = new Text2('Level: 1', {
+ size: 80,
+ fill: 0xE74C3C
+});
+levelText.anchor.set(0.5, 0.5);
+levelText.x = 2048 / 2;
+levelText.y = 2200;
+game.addChild(levelText);
+var scoreText = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xF39C12
+});
+scoreText.anchor.set(0.5, 0);
+scoreText.x = 2048 / 2;
+scoreText.y = 100;
+LK.gui.top.addChild(scoreText);
+// Game Logic Functions
+function startNewLevel() {
+ gameState = 'ready';
+ playerInput = [];
+ // Add new random button to sequence
+ var randomButton = Math.floor(Math.random() * 4);
+ sequence.push(randomButton);
+ levelText.setText('Level: ' + currentLevel);
+ instructionText.setText('Watch carefully...');
+ LK.setTimeout(function () {
+ showSequence();
+ }, 1000);
+}
+function showSequence() {
+ gameState = 'showing';
+ showingIndex = 0;
+ inputLocked = true;
+ showNextInSequence();
+}
+function showNextInSequence() {
+ if (showingIndex < sequence.length) {
+ var buttonIndex = sequence[showingIndex];
+ buttons[buttonIndex].activate();
+ showingIndex++;
+ LK.setTimeout(function () {
+ showNextInSequence();
+ }, 800);
+ } else {
+ // Sequence shown, wait for player input
+ gameState = 'input';
+ inputLocked = false;
+ instructionText.setText('Your turn!');
+ }
+}
+function handlePlayerInput(buttonId) {
+ playerInput.push(buttonId);
+ // Check if input matches sequence so far
+ var currentIndex = playerInput.length - 1;
+ if (playerInput[currentIndex] !== sequence[currentIndex]) {
+ // Wrong input
+ gameWrong();
+ return;
+ }
+ // Check if sequence is complete
+ if (playerInput.length === sequence.length) {
+ // Correct sequence completed
+ gameCorrect();
+ }
+}
+function gameCorrect() {
+ inputLocked = true;
+ LK.getSound('success').play();
+ LK.setScore(LK.getScore() + currentLevel * 10);
+ scoreText.setText('Score: ' + LK.getScore());
+ instructionText.setText('Correct! Next level...');
+ // Flash all buttons green
+ for (var i = 0; i < buttons.length; i++) {
+ buttons[i].flash();
+ }
+ currentLevel++;
+ LK.setTimeout(function () {
+ startNewLevel();
+ }, 1500);
+}
+function gameWrong() {
+ inputLocked = true;
+ gameState = 'gameover';
+ LK.getSound('error').play();
+ instructionText.setText('Wrong! Game Over');
+ // Flash screen red
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 2000);
+}
+// Start the game
+LK.setTimeout(function () {
+ instructionText.setText('Get ready...');
+ LK.setTimeout(function () {
+ startNewLevel();
+ }, 1000);
+}, 2000);
+game.update = function () {
+ // Update score display
+ scoreText.setText('Score: ' + LK.getScore());
+};
\ No newline at end of file
red circle button. In-Game asset. 2d. High contrast. No shadows
green circle button. In-Game asset. 2d. High contrast. No shadows
yellow circle button. In-Game asset. 2d. High contrast. No shadows
blue circle button. In-Game asset. 2d. High contrast. No shadows
make round square back. In-Game asset. 2d. High contrast. No shadows