User prompt
make the button next to the chatbublle
User prompt
when I press the button the answer will fading ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make a mini button to press so the answer does not fading
User prompt
when ai answers me on the chatbot it will display on the screen
User prompt
make the answer appear on top of it head
User prompt
Please fix the bug: 'Timeout.tick error: Can't find variable: chatResponses' in or related to this line: 'var responses = chatResponses[responseType];' Line Number: 822
User prompt
Please fix the bug: 'Timeout.tick error: Can't find variable: personalityTraits' in or related to this line: 'personalityTraits.wisdom = Math.min(1.0, personalityTraits.wisdom + 0.002);' Line Number: 857
User prompt
Please fix the bug: 'Timeout.tick error: Can't find variable: conversationMemory' in or related to this line: 'var recentInteractions = conversationMemory.lastInteractions.slice(-5);' Line Number: 828
User prompt
make the ai smarter
User prompt
so edit it
User prompt
there is a bug I can not right on the chatbox
User prompt
add a chatbox to talk to it
User prompt
add a button that says play and when you press it it will play a random game
Code edit (1 edits merged)
Please save this source code
User prompt
My Best Friend - Virtual Companion
User prompt
it is a boy that is your best friend and can talk to you and has a random generated name
Initial prompt
little buddy
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
friendName: "",
friendshipLevel: 0,
totalInteractions: 0,
lastPlayTime: 0
});
/****
* Classes
****/
var ChatBubble = Container.expand(function () {
var self = Container.call(this);
var bubble = self.attachAsset('chatBubble', {
anchorX: 0.5,
anchorY: 0.5
});
self.messageText = new Text2('', {
size: 40,
fill: 0x000000
});
self.messageText.anchor.set(0.5, 0.5);
self.addChild(self.messageText);
self.visible = false;
self.showMessage = function (message) {
self.messageText.setText(message);
self.visible = true;
self.alpha = 0;
tween(self, {
alpha: 1
}, {
duration: 300
});
LK.setTimeout(function () {
tween(self, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
self.visible = false;
}
});
}, 3000);
};
return self;
});
var ChatInterface = Container.expand(function () {
var self = Container.call(this);
// Chat background
var chatBg = self.attachAsset('chatBackground', {
anchorX: 0.5,
anchorY: 1
});
chatBg.alpha = 0.9;
// Input field background
var inputBg = self.attachAsset('chatInput', {
anchorX: 0.5,
anchorY: 1,
y: -20
});
// Send button
var sendBtn = self.attachAsset('sendButton', {
anchorX: 0.5,
anchorY: 1,
x: 200,
y: -20
});
// Send button text
var sendText = new Text2('Send', {
size: 24,
fill: 0xFFFFFF
});
sendText.anchor.set(0.5, 0.5);
sendText.x = 200;
sendText.y = -50;
self.addChild(sendText);
// Chat messages container
var messagesContainer = new Container();
messagesContainer.y = -320;
self.addChild(messagesContainer);
// Chat responses
var chatResponses = ["That's really cool!", "I love talking with you!", "You're so interesting!", "Tell me more about that!", "That sounds awesome!", "I'm so happy we're friends!", "You always make me smile!", "That's amazing!", "I really enjoy our chats!", "You're the best friend ever!"];
var messageHistory = [];
self.visible = false;
self.show = function () {
self.visible = true;
self.alpha = 0;
tween(self, {
alpha: 1
}, {
duration: 300
});
};
self.hide = function () {
tween(self, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
self.visible = false;
}
});
};
self.addMessage = function (message, isPlayer) {
var messageY = messageHistory.length * 40;
var messageText = new Text2(message, {
size: 24,
fill: isPlayer ? 0x0066cc : 0x333333
});
messageText.anchor.set(isPlayer ? 1 : 0, 0);
messageText.x = isPlayer ? 280 : -280;
messageText.y = messageY;
messagesContainer.addChild(messageText);
messageHistory.push(messageText);
// Keep only last 6 messages
if (messageHistory.length > 6) {
var oldMessage = messageHistory.shift();
messagesContainer.removeChild(oldMessage);
// Move remaining messages up
for (var i = 0; i < messageHistory.length; i++) {
messageHistory[i].y = i * 40;
}
}
// If friend message, increase friendship
if (!isPlayer) {
friendshipLevel = Math.min(100, friendshipLevel + 1);
updateFriendshipBar();
}
};
self.sendPlayerMessage = function () {
var playerMessages = ["Hi there!", "How are you doing?", "Want to play a game?", "You're awesome!", "I'm having fun!", "Tell me a joke!", "What's your favorite color?", "You're my best friend!", "This is so cool!", "I love chatting with you!"];
var playerMessage = playerMessages[Math.floor(Math.random() * playerMessages.length)];
self.addMessage(playerMessage, true);
// Friend responds after a delay
LK.setTimeout(function () {
var response = chatResponses[Math.floor(Math.random() * chatResponses.length)];
self.addMessage(friendName + ": " + response, false);
friend.bounce();
}, 1000 + Math.random() * 1000);
};
// Send button click handler
sendBtn.down = function () {
tween(sendBtn, {
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 100,
onFinish: function onFinish() {
tween(sendBtn, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
}
});
self.sendPlayerMessage();
};
return self;
});
var GameButton = Container.expand(function (label) {
var self = Container.call(this);
var buttonBg = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
self.buttonText = new Text2(label, {
size: 30,
fill: 0xFFFFFF
});
self.buttonText.anchor.set(0.5, 0.5);
self.addChild(self.buttonText);
self.down = function (x, y, obj) {
tween(self, {
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 100,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
}
});
if (label === 'Pet') {
friend.bounce();
friendshipLevel = Math.min(100, friendshipLevel + 3);
updateFriendshipBar();
showRandomMessage();
LK.getSound('happy').play();
} else if (label === 'High Five') {
friend.wiggle();
friendshipLevel = Math.min(100, friendshipLevel + 5);
updateFriendshipBar();
chatBubble.showMessage("High five! You're awesome!");
LK.getSound('happy').play();
} else if (label === 'Play') {
startMiniGame();
} else if (label === 'Chat') {
if (chatInterface.visible) {
chatInterface.hide();
} else {
chatInterface.show();
}
}
};
return self;
});
var VirtualFriend = Container.expand(function () {
var self = Container.call(this);
// Friend graphics
var body = self.attachAsset('friendBody', {
anchorX: 0.5,
anchorY: 0.5
});
var head = self.attachAsset('friendHead', {
anchorX: 0.5,
anchorY: 0.5,
y: -150
});
var leftEye = self.attachAsset('friendEye', {
anchorX: 0.5,
anchorY: 0.5,
x: -40,
y: -170
});
var rightEye = self.attachAsset('friendEye', {
anchorX: 0.5,
anchorY: 0.5,
x: 40,
y: -170
});
var mouth = self.attachAsset('friendMouth', {
anchorX: 0.5,
anchorY: 0.5,
y: -120
});
// Friend properties
self.mood = 'happy';
self.lastInteraction = 0;
self.currentAnimation = null;
// Animation methods
self.bounce = function () {
if (self.currentAnimation) return;
self.currentAnimation = 'bounce';
tween(self, {
y: self.y - 30
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
y: self.y + 30
}, {
duration: 300,
easing: tween.easeIn,
onFinish: function onFinish() {
self.currentAnimation = null;
}
});
}
});
};
self.wiggle = function () {
if (self.currentAnimation) return;
self.currentAnimation = 'wiggle';
tween(self, {
rotation: 0.1
}, {
duration: 150,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
rotation: -0.1
}, {
duration: 150,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
rotation: 0
}, {
duration: 150,
easing: tween.easeInOut,
onFinish: function onFinish() {
self.currentAnimation = null;
}
});
}
});
}
});
};
self.changeMood = function (newMood) {
self.mood = newMood;
if (newMood === 'happy') {
mouth.scaleY = 1;
leftEye.scaleY = 1;
rightEye.scaleY = 1;
} else if (newMood === 'excited') {
mouth.scaleY = 1.5;
leftEye.scaleY = 0.8;
rightEye.scaleY = 0.8;
}
};
self.down = function (x, y, obj) {
self.bounce();
self.changeMood('excited');
friendshipLevel = Math.min(100, friendshipLevel + 2);
updateFriendshipBar();
showRandomMessage();
LK.getSound('interaction').play();
LK.setTimeout(function () {
self.changeMood('happy');
}, 1000);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Friend names pool
// Initialize storage with defaults
var friendNames = ['Alex', 'Sam', 'Jamie', 'Taylor', 'Jordan', 'Casey', 'Riley', 'Avery', 'Parker', 'Quinn', 'Skyler', 'River', 'Sage', 'Rowan', 'Phoenix', 'Kai'];
// Friendship messages
var friendshipMessages = ["I'm so happy to see you!", "You're the best friend ever!", "This is so much fun!", "I love spending time with you!", "You make me smile!", "Thanks for being my friend!", "Yay! That was awesome!", "I'm having such a great time!", "You're really cool!", "I'm glad we're friends!"];
// Game variables
var friendName = storage.friendName;
var friendshipLevel = storage.friendshipLevel;
var totalInteractions = storage.totalInteractions;
var friend;
var chatBubble;
var friendshipBar;
var friendshipFill;
var nameText;
var friendshipText;
var petButton;
var highFiveButton;
var playButton;
var chatButton;
var chatInterface;
var miniGameActive = false;
// Generate random friend name if first time
if (!friendName) {
friendName = friendNames[Math.floor(Math.random() * friendNames.length)];
storage.friendName = friendName;
}
// Create friend character
friend = game.addChild(new VirtualFriend());
friend.x = 1024;
friend.y = 1500;
// Create chat bubble
chatBubble = game.addChild(new ChatBubble());
chatBubble.x = 1024;
chatBubble.y = 800;
// Create friendship bar background
friendshipBar = game.addChild(LK.getAsset('friendshipBar', {
anchorX: 0.5,
anchorY: 0.5
}));
friendshipBar.x = 1024;
friendshipBar.y = 400;
// Create friendship fill
friendshipFill = game.addChild(LK.getAsset('friendshipFill', {
anchorX: 0,
anchorY: 0.5
}));
friendshipFill.x = 824;
friendshipFill.y = 400;
// Create UI text
nameText = new Text2('Meet ' + friendName + '!', {
size: 60,
fill: 0xFFFFFF
});
nameText.anchor.set(0.5, 0.5);
nameText.x = 1024;
nameText.y = 200;
game.addChild(nameText);
friendshipText = new Text2('Friendship: ' + friendshipLevel + '%', {
size: 40,
fill: 0xFFFFFF
});
friendshipText.anchor.set(0.5, 0.5);
friendshipText.x = 1024;
friendshipText.y = 350;
game.addChild(friendshipText);
// Create buttons
petButton = game.addChild(new GameButton('Pet'));
petButton.x = 1024;
petButton.y = 2200;
highFiveButton = game.addChild(new GameButton('High Five'));
highFiveButton.x = 700;
highFiveButton.y = 2200;
playButton = game.addChild(new GameButton('Play'));
playButton.x = 1348;
playButton.y = 2200;
// Create chat button
chatButton = game.addChild(new GameButton('Chat'));
chatButton.x = 1024;
chatButton.y = 2300;
// Create chat interface
chatInterface = game.addChild(new ChatInterface());
chatInterface.x = 1024;
chatInterface.y = 2600;
// Functions
function updateFriendshipBar() {
var fillWidth = friendshipLevel / 100 * 400;
friendshipFill.width = Math.max(40, fillWidth);
friendshipText.setText('Friendship: ' + friendshipLevel + '%');
// Save progress
storage.friendshipLevel = friendshipLevel;
storage.totalInteractions = totalInteractions + 1;
storage.lastPlayTime = Date.now();
}
function showRandomMessage() {
var message = friendshipMessages[Math.floor(Math.random() * friendshipMessages.length)];
chatBubble.showMessage(message);
}
// Array of available mini-games
var miniGames = [{
name: "Rock Paper Scissors",
start: function start() {
chatBubble.showMessage("Let's play Rock, Paper, Scissors!");
LK.setTimeout(function () {
var playerChoice = Math.floor(Math.random() * 3); // 0=rock, 1=paper, 2=scissors
var friendChoice = Math.floor(Math.random() * 3);
var choices = ['Rock', 'Paper', 'Scissors'];
var resultMessage = '';
if (playerChoice === friendChoice) {
resultMessage = "It's a tie! We both chose " + choices[playerChoice] + "!";
friendshipLevel = Math.min(100, friendshipLevel + 1);
} else {
resultMessage = "I chose " + choices[friendChoice] + "! Good game!";
friendshipLevel = Math.min(100, friendshipLevel + 3);
}
chatBubble.showMessage(resultMessage);
updateFriendshipBar();
friend.bounce();
LK.setTimeout(function () {
miniGameActive = false;
}, 2000);
}, 2000);
}
}, {
name: "Guess the Number",
start: function start() {
chatBubble.showMessage("I'm thinking of a number 1-10!");
LK.setTimeout(function () {
var secretNumber = Math.floor(Math.random() * 10) + 1;
var playerGuess = Math.floor(Math.random() * 10) + 1;
var resultMessage = '';
if (playerGuess === secretNumber) {
resultMessage = "Amazing! You guessed " + secretNumber + " correctly!";
friendshipLevel = Math.min(100, friendshipLevel + 5);
} else {
resultMessage = "Good try! I was thinking " + secretNumber + ", you guessed " + playerGuess + "!";
friendshipLevel = Math.min(100, friendshipLevel + 2);
}
chatBubble.showMessage(resultMessage);
updateFriendshipBar();
friend.wiggle();
LK.setTimeout(function () {
miniGameActive = false;
}, 2000);
}, 2000);
}
}, {
name: "Color Match",
start: function start() {
chatBubble.showMessage("Let's match colors! Think of your favorite!");
LK.setTimeout(function () {
var colors = ['Red', 'Blue', 'Green', 'Yellow', 'Purple', 'Orange'];
var friendColor = colors[Math.floor(Math.random() * colors.length)];
var playerColor = colors[Math.floor(Math.random() * colors.length)];
var resultMessage = '';
if (friendColor === playerColor) {
resultMessage = "Wow! We both picked " + friendColor + "!";
friendshipLevel = Math.min(100, friendshipLevel + 4);
} else {
resultMessage = "I picked " + friendColor + ", you picked " + playerColor + "! Cool!";
friendshipLevel = Math.min(100, friendshipLevel + 2);
}
chatBubble.showMessage(resultMessage);
updateFriendshipBar();
friend.bounce();
LK.setTimeout(function () {
miniGameActive = false;
}, 2000);
}, 2000);
}
}, {
name: "Quick Math",
start: function start() {
chatBubble.showMessage("Let's do some quick math together!");
LK.setTimeout(function () {
var num1 = Math.floor(Math.random() * 10) + 1;
var num2 = Math.floor(Math.random() * 10) + 1;
var answer = num1 + num2;
var resultMessage = num1 + " + " + num2 + " = " + answer + "! Great job!";
friendshipLevel = Math.min(100, friendshipLevel + 3);
chatBubble.showMessage(resultMessage);
updateFriendshipBar();
friend.wiggle();
LK.setTimeout(function () {
miniGameActive = false;
}, 2000);
}, 2000);
}
}];
function startMiniGame() {
if (miniGameActive) return;
miniGameActive = true;
// Select a random mini-game
var randomGame = miniGames[Math.floor(Math.random() * miniGames.length)];
randomGame.start();
}
// Initial greeting
LK.setTimeout(function () {
chatBubble.showMessage("Hi there! I'm " + friendName + ". Let's be best friends!");
}, 1000);
// Periodic friendly interactions
var friendlyTimer = LK.setInterval(function () {
if (!miniGameActive && Math.random() < 0.3) {
friend.wiggle();
if (Math.random() < 0.5) {
showRandomMessage();
}
}
}, 8000);
// Game update loop
game.update = function () {
// Idle animations
if (LK.ticks % 300 === 0 && !friend.currentAnimation) {
if (Math.random() < 0.4) {
friend.bounce();
}
}
// Blink animation
if (LK.ticks % 180 === 0) {
var leftEye = friend.children[2];
var rightEye = friend.children[3];
leftEye.scaleY = 0.1;
rightEye.scaleY = 0.1;
LK.setTimeout(function () {
leftEye.scaleY = 1;
rightEye.scaleY = 1;
}, 100);
}
}; ===================================================================
--- original.js
+++ change.js
@@ -46,8 +46,122 @@
}, 3000);
};
return self;
});
+var ChatInterface = Container.expand(function () {
+ var self = Container.call(this);
+ // Chat background
+ var chatBg = self.attachAsset('chatBackground', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ chatBg.alpha = 0.9;
+ // Input field background
+ var inputBg = self.attachAsset('chatInput', {
+ anchorX: 0.5,
+ anchorY: 1,
+ y: -20
+ });
+ // Send button
+ var sendBtn = self.attachAsset('sendButton', {
+ anchorX: 0.5,
+ anchorY: 1,
+ x: 200,
+ y: -20
+ });
+ // Send button text
+ var sendText = new Text2('Send', {
+ size: 24,
+ fill: 0xFFFFFF
+ });
+ sendText.anchor.set(0.5, 0.5);
+ sendText.x = 200;
+ sendText.y = -50;
+ self.addChild(sendText);
+ // Chat messages container
+ var messagesContainer = new Container();
+ messagesContainer.y = -320;
+ self.addChild(messagesContainer);
+ // Chat responses
+ var chatResponses = ["That's really cool!", "I love talking with you!", "You're so interesting!", "Tell me more about that!", "That sounds awesome!", "I'm so happy we're friends!", "You always make me smile!", "That's amazing!", "I really enjoy our chats!", "You're the best friend ever!"];
+ var messageHistory = [];
+ self.visible = false;
+ self.show = function () {
+ self.visible = true;
+ self.alpha = 0;
+ tween(self, {
+ alpha: 1
+ }, {
+ duration: 300
+ });
+ };
+ self.hide = function () {
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ self.visible = false;
+ }
+ });
+ };
+ self.addMessage = function (message, isPlayer) {
+ var messageY = messageHistory.length * 40;
+ var messageText = new Text2(message, {
+ size: 24,
+ fill: isPlayer ? 0x0066cc : 0x333333
+ });
+ messageText.anchor.set(isPlayer ? 1 : 0, 0);
+ messageText.x = isPlayer ? 280 : -280;
+ messageText.y = messageY;
+ messagesContainer.addChild(messageText);
+ messageHistory.push(messageText);
+ // Keep only last 6 messages
+ if (messageHistory.length > 6) {
+ var oldMessage = messageHistory.shift();
+ messagesContainer.removeChild(oldMessage);
+ // Move remaining messages up
+ for (var i = 0; i < messageHistory.length; i++) {
+ messageHistory[i].y = i * 40;
+ }
+ }
+ // If friend message, increase friendship
+ if (!isPlayer) {
+ friendshipLevel = Math.min(100, friendshipLevel + 1);
+ updateFriendshipBar();
+ }
+ };
+ self.sendPlayerMessage = function () {
+ var playerMessages = ["Hi there!", "How are you doing?", "Want to play a game?", "You're awesome!", "I'm having fun!", "Tell me a joke!", "What's your favorite color?", "You're my best friend!", "This is so cool!", "I love chatting with you!"];
+ var playerMessage = playerMessages[Math.floor(Math.random() * playerMessages.length)];
+ self.addMessage(playerMessage, true);
+ // Friend responds after a delay
+ LK.setTimeout(function () {
+ var response = chatResponses[Math.floor(Math.random() * chatResponses.length)];
+ self.addMessage(friendName + ": " + response, false);
+ friend.bounce();
+ }, 1000 + Math.random() * 1000);
+ };
+ // Send button click handler
+ sendBtn.down = function () {
+ tween(sendBtn, {
+ scaleX: 0.95,
+ scaleY: 0.95
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(sendBtn, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
+ }
+ });
+ self.sendPlayerMessage();
+ };
+ return self;
+});
var GameButton = Container.expand(function (label) {
var self = Container.call(this);
var buttonBg = self.attachAsset('button', {
anchorX: 0.5,
@@ -87,8 +201,14 @@
chatBubble.showMessage("High five! You're awesome!");
LK.getSound('happy').play();
} else if (label === 'Play') {
startMiniGame();
+ } else if (label === 'Chat') {
+ if (chatInterface.visible) {
+ chatInterface.hide();
+ } else {
+ chatInterface.show();
+ }
}
};
return self;
});
@@ -229,8 +349,10 @@
var friendshipText;
var petButton;
var highFiveButton;
var playButton;
+var chatButton;
+var chatInterface;
var miniGameActive = false;
// Generate random friend name if first time
if (!friendName) {
friendName = friendNames[Math.floor(Math.random() * friendNames.length)];
@@ -284,8 +406,16 @@
highFiveButton.y = 2200;
playButton = game.addChild(new GameButton('Play'));
playButton.x = 1348;
playButton.y = 2200;
+// Create chat button
+chatButton = game.addChild(new GameButton('Chat'));
+chatButton.x = 1024;
+chatButton.y = 2300;
+// Create chat interface
+chatInterface = game.addChild(new ChatInterface());
+chatInterface.x = 1024;
+chatInterface.y = 2600;
// Functions
function updateFriendshipBar() {
var fillWidth = friendshipLevel / 100 * 400;
friendshipFill.width = Math.max(40, fillWidth);