User prompt
make the button next to the chatbublle
User prompt
when I press the button the answer will fading ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make a mini button to press so the answer does not fading
User prompt
when ai answers me on the chatbot it will display on the screen
User prompt
make the answer appear on top of it head
User prompt
Please fix the bug: 'Timeout.tick error: Can't find variable: chatResponses' in or related to this line: 'var responses = chatResponses[responseType];' Line Number: 822
User prompt
Please fix the bug: 'Timeout.tick error: Can't find variable: personalityTraits' in or related to this line: 'personalityTraits.wisdom = Math.min(1.0, personalityTraits.wisdom + 0.002);' Line Number: 857
User prompt
Please fix the bug: 'Timeout.tick error: Can't find variable: conversationMemory' in or related to this line: 'var recentInteractions = conversationMemory.lastInteractions.slice(-5);' Line Number: 828
User prompt
make the ai smarter
User prompt
so edit it
User prompt
there is a bug I can not right on the chatbox
User prompt
add a chatbox to talk to it
User prompt
add a button that says play and when you press it it will play a random game
Code edit (1 edits merged)
Please save this source code
User prompt
My Best Friend - Virtual Companion
User prompt
it is a boy that is your best friend and can talk to you and has a random generated name
Initial prompt
little buddy
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { friendName: "", friendshipLevel: 0, totalInteractions: 0, lastPlayTime: 0 }); /**** * Classes ****/ var ChatBubble = Container.expand(function () { var self = Container.call(this); var bubble = self.attachAsset('chatBubble', { anchorX: 0.5, anchorY: 0.5 }); self.messageText = new Text2('', { size: 40, fill: 0x000000 }); self.messageText.anchor.set(0.5, 0.5); self.addChild(self.messageText); self.visible = false; self.showMessage = function (message) { self.messageText.setText(message); self.visible = true; self.alpha = 0; tween(self, { alpha: 1 }, { duration: 300 }); LK.setTimeout(function () { tween(self, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); }, 3000); }; return self; }); var GameButton = Container.expand(function (label) { var self = Container.call(this); var buttonBg = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); self.buttonText = new Text2(label, { size: 30, fill: 0xFFFFFF }); self.buttonText.anchor.set(0.5, 0.5); self.addChild(self.buttonText); self.down = function (x, y, obj) { tween(self, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); if (label === 'Pet') { friend.bounce(); friendshipLevel = Math.min(100, friendshipLevel + 3); updateFriendshipBar(); showRandomMessage(); LK.getSound('happy').play(); } else if (label === 'High Five') { friend.wiggle(); friendshipLevel = Math.min(100, friendshipLevel + 5); updateFriendshipBar(); chatBubble.showMessage("High five! You're awesome!"); LK.getSound('happy').play(); } else if (label === 'Play') { startMiniGame(); } }; return self; }); var VirtualFriend = Container.expand(function () { var self = Container.call(this); // Friend graphics var body = self.attachAsset('friendBody', { anchorX: 0.5, anchorY: 0.5 }); var head = self.attachAsset('friendHead', { anchorX: 0.5, anchorY: 0.5, y: -150 }); var leftEye = self.attachAsset('friendEye', { anchorX: 0.5, anchorY: 0.5, x: -40, y: -170 }); var rightEye = self.attachAsset('friendEye', { anchorX: 0.5, anchorY: 0.5, x: 40, y: -170 }); var mouth = self.attachAsset('friendMouth', { anchorX: 0.5, anchorY: 0.5, y: -120 }); // Friend properties self.mood = 'happy'; self.lastInteraction = 0; self.currentAnimation = null; // Animation methods self.bounce = function () { if (self.currentAnimation) return; self.currentAnimation = 'bounce'; tween(self, { y: self.y - 30 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { y: self.y + 30 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { self.currentAnimation = null; } }); } }); }; self.wiggle = function () { if (self.currentAnimation) return; self.currentAnimation = 'wiggle'; tween(self, { rotation: 0.1 }, { duration: 150, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { rotation: -0.1 }, { duration: 150, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { rotation: 0 }, { duration: 150, easing: tween.easeInOut, onFinish: function onFinish() { self.currentAnimation = null; } }); } }); } }); }; self.changeMood = function (newMood) { self.mood = newMood; if (newMood === 'happy') { mouth.scaleY = 1; leftEye.scaleY = 1; rightEye.scaleY = 1; } else if (newMood === 'excited') { mouth.scaleY = 1.5; leftEye.scaleY = 0.8; rightEye.scaleY = 0.8; } }; self.down = function (x, y, obj) { self.bounce(); self.changeMood('excited'); friendshipLevel = Math.min(100, friendshipLevel + 2); updateFriendshipBar(); showRandomMessage(); LK.getSound('interaction').play(); LK.setTimeout(function () { self.changeMood('happy'); }, 1000); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Friend names pool // Initialize storage with defaults var friendNames = ['Alex', 'Sam', 'Jamie', 'Taylor', 'Jordan', 'Casey', 'Riley', 'Avery', 'Parker', 'Quinn', 'Skyler', 'River', 'Sage', 'Rowan', 'Phoenix', 'Kai']; // Friendship messages var friendshipMessages = ["I'm so happy to see you!", "You're the best friend ever!", "This is so much fun!", "I love spending time with you!", "You make me smile!", "Thanks for being my friend!", "Yay! That was awesome!", "I'm having such a great time!", "You're really cool!", "I'm glad we're friends!"]; // Game variables var friendName = storage.friendName; var friendshipLevel = storage.friendshipLevel; var totalInteractions = storage.totalInteractions; var friend; var chatBubble; var friendshipBar; var friendshipFill; var nameText; var friendshipText; var petButton; var highFiveButton; var playButton; var miniGameActive = false; // Generate random friend name if first time if (!friendName) { friendName = friendNames[Math.floor(Math.random() * friendNames.length)]; storage.friendName = friendName; } // Create friend character friend = game.addChild(new VirtualFriend()); friend.x = 1024; friend.y = 1500; // Create chat bubble chatBubble = game.addChild(new ChatBubble()); chatBubble.x = 1024; chatBubble.y = 800; // Create friendship bar background friendshipBar = game.addChild(LK.getAsset('friendshipBar', { anchorX: 0.5, anchorY: 0.5 })); friendshipBar.x = 1024; friendshipBar.y = 400; // Create friendship fill friendshipFill = game.addChild(LK.getAsset('friendshipFill', { anchorX: 0, anchorY: 0.5 })); friendshipFill.x = 824; friendshipFill.y = 400; // Create UI text nameText = new Text2('Meet ' + friendName + '!', { size: 60, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0.5); nameText.x = 1024; nameText.y = 200; game.addChild(nameText); friendshipText = new Text2('Friendship: ' + friendshipLevel + '%', { size: 40, fill: 0xFFFFFF }); friendshipText.anchor.set(0.5, 0.5); friendshipText.x = 1024; friendshipText.y = 350; game.addChild(friendshipText); // Create buttons petButton = game.addChild(new GameButton('Pet')); petButton.x = 1024; petButton.y = 2200; highFiveButton = game.addChild(new GameButton('High Five')); highFiveButton.x = 700; highFiveButton.y = 2200; playButton = game.addChild(new GameButton('Play')); playButton.x = 1348; playButton.y = 2200; // Functions function updateFriendshipBar() { var fillWidth = friendshipLevel / 100 * 400; friendshipFill.width = Math.max(40, fillWidth); friendshipText.setText('Friendship: ' + friendshipLevel + '%'); // Save progress storage.friendshipLevel = friendshipLevel; storage.totalInteractions = totalInteractions + 1; storage.lastPlayTime = Date.now(); } function showRandomMessage() { var message = friendshipMessages[Math.floor(Math.random() * friendshipMessages.length)]; chatBubble.showMessage(message); } function startMiniGame() { if (miniGameActive) return; miniGameActive = true; chatBubble.showMessage("Let's play Rock, Paper, Scissors!"); LK.setTimeout(function () { var playerChoice = Math.floor(Math.random() * 3); // 0=rock, 1=paper, 2=scissors var friendChoice = Math.floor(Math.random() * 3); var choices = ['Rock', 'Paper', 'Scissors']; var resultMessage = ''; if (playerChoice === friendChoice) { resultMessage = "It's a tie! We both chose " + choices[playerChoice] + "!"; friendshipLevel = Math.min(100, friendshipLevel + 1); } else { resultMessage = "I chose " + choices[friendChoice] + "! Good game!"; friendshipLevel = Math.min(100, friendshipLevel + 3); } chatBubble.showMessage(resultMessage); updateFriendshipBar(); friend.bounce(); LK.setTimeout(function () { miniGameActive = false; }, 2000); }, 2000); } // Initial greeting LK.setTimeout(function () { chatBubble.showMessage("Hi there! I'm " + friendName + ". Let's be best friends!"); }, 1000); // Periodic friendly interactions var friendlyTimer = LK.setInterval(function () { if (!miniGameActive && Math.random() < 0.3) { friend.wiggle(); if (Math.random() < 0.5) { showRandomMessage(); } } }, 8000); // Game update loop game.update = function () { // Idle animations if (LK.ticks % 300 === 0 && !friend.currentAnimation) { if (Math.random() < 0.4) { friend.bounce(); } } // Blink animation if (LK.ticks % 180 === 0) { var leftEye = friend.children[2]; var rightEye = friend.children[3]; leftEye.scaleY = 0.1; rightEye.scaleY = 0.1; LK.setTimeout(function () { leftEye.scaleY = 1; rightEye.scaleY = 1; }, 100); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,358 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ friendName: "",
+ friendshipLevel: 0,
+ totalInteractions: 0,
+ lastPlayTime: 0
+});
+
+/****
+* Classes
+****/
+var ChatBubble = Container.expand(function () {
+ var self = Container.call(this);
+ var bubble = self.attachAsset('chatBubble', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.messageText = new Text2('', {
+ size: 40,
+ fill: 0x000000
+ });
+ self.messageText.anchor.set(0.5, 0.5);
+ self.addChild(self.messageText);
+ self.visible = false;
+ self.showMessage = function (message) {
+ self.messageText.setText(message);
+ self.visible = true;
+ self.alpha = 0;
+ tween(self, {
+ alpha: 1
+ }, {
+ duration: 300
+ });
+ LK.setTimeout(function () {
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ self.visible = false;
+ }
+ });
+ }, 3000);
+ };
+ return self;
+});
+var GameButton = Container.expand(function (label) {
+ var self = Container.call(this);
+ var buttonBg = self.attachAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.buttonText = new Text2(label, {
+ size: 30,
+ fill: 0xFFFFFF
+ });
+ self.buttonText.anchor.set(0.5, 0.5);
+ self.addChild(self.buttonText);
+ self.down = function (x, y, obj) {
+ tween(self, {
+ scaleX: 0.95,
+ scaleY: 0.95
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(self, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
+ }
+ });
+ if (label === 'Pet') {
+ friend.bounce();
+ friendshipLevel = Math.min(100, friendshipLevel + 3);
+ updateFriendshipBar();
+ showRandomMessage();
+ LK.getSound('happy').play();
+ } else if (label === 'High Five') {
+ friend.wiggle();
+ friendshipLevel = Math.min(100, friendshipLevel + 5);
+ updateFriendshipBar();
+ chatBubble.showMessage("High five! You're awesome!");
+ LK.getSound('happy').play();
+ } else if (label === 'Play') {
+ startMiniGame();
+ }
+ };
+ return self;
+});
+var VirtualFriend = Container.expand(function () {
+ var self = Container.call(this);
+ // Friend graphics
+ var body = self.attachAsset('friendBody', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var head = self.attachAsset('friendHead', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ y: -150
+ });
+ var leftEye = self.attachAsset('friendEye', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: -40,
+ y: -170
+ });
+ var rightEye = self.attachAsset('friendEye', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 40,
+ y: -170
+ });
+ var mouth = self.attachAsset('friendMouth', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ y: -120
+ });
+ // Friend properties
+ self.mood = 'happy';
+ self.lastInteraction = 0;
+ self.currentAnimation = null;
+ // Animation methods
+ self.bounce = function () {
+ if (self.currentAnimation) return;
+ self.currentAnimation = 'bounce';
+ tween(self, {
+ y: self.y - 30
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ y: self.y + 30
+ }, {
+ duration: 300,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ self.currentAnimation = null;
+ }
+ });
+ }
+ });
+ };
+ self.wiggle = function () {
+ if (self.currentAnimation) return;
+ self.currentAnimation = 'wiggle';
+ tween(self, {
+ rotation: 0.1
+ }, {
+ duration: 150,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ rotation: -0.1
+ }, {
+ duration: 150,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ rotation: 0
+ }, {
+ duration: 150,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ self.currentAnimation = null;
+ }
+ });
+ }
+ });
+ }
+ });
+ };
+ self.changeMood = function (newMood) {
+ self.mood = newMood;
+ if (newMood === 'happy') {
+ mouth.scaleY = 1;
+ leftEye.scaleY = 1;
+ rightEye.scaleY = 1;
+ } else if (newMood === 'excited') {
+ mouth.scaleY = 1.5;
+ leftEye.scaleY = 0.8;
+ rightEye.scaleY = 0.8;
+ }
+ };
+ self.down = function (x, y, obj) {
+ self.bounce();
+ self.changeMood('excited');
+ friendshipLevel = Math.min(100, friendshipLevel + 2);
+ updateFriendshipBar();
+ showRandomMessage();
+ LK.getSound('interaction').play();
+ LK.setTimeout(function () {
+ self.changeMood('happy');
+ }, 1000);
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+// Friend names pool
+// Initialize storage with defaults
+var friendNames = ['Alex', 'Sam', 'Jamie', 'Taylor', 'Jordan', 'Casey', 'Riley', 'Avery', 'Parker', 'Quinn', 'Skyler', 'River', 'Sage', 'Rowan', 'Phoenix', 'Kai'];
+// Friendship messages
+var friendshipMessages = ["I'm so happy to see you!", "You're the best friend ever!", "This is so much fun!", "I love spending time with you!", "You make me smile!", "Thanks for being my friend!", "Yay! That was awesome!", "I'm having such a great time!", "You're really cool!", "I'm glad we're friends!"];
+// Game variables
+var friendName = storage.friendName;
+var friendshipLevel = storage.friendshipLevel;
+var totalInteractions = storage.totalInteractions;
+var friend;
+var chatBubble;
+var friendshipBar;
+var friendshipFill;
+var nameText;
+var friendshipText;
+var petButton;
+var highFiveButton;
+var playButton;
+var miniGameActive = false;
+// Generate random friend name if first time
+if (!friendName) {
+ friendName = friendNames[Math.floor(Math.random() * friendNames.length)];
+ storage.friendName = friendName;
+}
+// Create friend character
+friend = game.addChild(new VirtualFriend());
+friend.x = 1024;
+friend.y = 1500;
+// Create chat bubble
+chatBubble = game.addChild(new ChatBubble());
+chatBubble.x = 1024;
+chatBubble.y = 800;
+// Create friendship bar background
+friendshipBar = game.addChild(LK.getAsset('friendshipBar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+friendshipBar.x = 1024;
+friendshipBar.y = 400;
+// Create friendship fill
+friendshipFill = game.addChild(LK.getAsset('friendshipFill', {
+ anchorX: 0,
+ anchorY: 0.5
+}));
+friendshipFill.x = 824;
+friendshipFill.y = 400;
+// Create UI text
+nameText = new Text2('Meet ' + friendName + '!', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+nameText.anchor.set(0.5, 0.5);
+nameText.x = 1024;
+nameText.y = 200;
+game.addChild(nameText);
+friendshipText = new Text2('Friendship: ' + friendshipLevel + '%', {
+ size: 40,
+ fill: 0xFFFFFF
+});
+friendshipText.anchor.set(0.5, 0.5);
+friendshipText.x = 1024;
+friendshipText.y = 350;
+game.addChild(friendshipText);
+// Create buttons
+petButton = game.addChild(new GameButton('Pet'));
+petButton.x = 1024;
+petButton.y = 2200;
+highFiveButton = game.addChild(new GameButton('High Five'));
+highFiveButton.x = 700;
+highFiveButton.y = 2200;
+playButton = game.addChild(new GameButton('Play'));
+playButton.x = 1348;
+playButton.y = 2200;
+// Functions
+function updateFriendshipBar() {
+ var fillWidth = friendshipLevel / 100 * 400;
+ friendshipFill.width = Math.max(40, fillWidth);
+ friendshipText.setText('Friendship: ' + friendshipLevel + '%');
+ // Save progress
+ storage.friendshipLevel = friendshipLevel;
+ storage.totalInteractions = totalInteractions + 1;
+ storage.lastPlayTime = Date.now();
+}
+function showRandomMessage() {
+ var message = friendshipMessages[Math.floor(Math.random() * friendshipMessages.length)];
+ chatBubble.showMessage(message);
+}
+function startMiniGame() {
+ if (miniGameActive) return;
+ miniGameActive = true;
+ chatBubble.showMessage("Let's play Rock, Paper, Scissors!");
+ LK.setTimeout(function () {
+ var playerChoice = Math.floor(Math.random() * 3); // 0=rock, 1=paper, 2=scissors
+ var friendChoice = Math.floor(Math.random() * 3);
+ var choices = ['Rock', 'Paper', 'Scissors'];
+ var resultMessage = '';
+ if (playerChoice === friendChoice) {
+ resultMessage = "It's a tie! We both chose " + choices[playerChoice] + "!";
+ friendshipLevel = Math.min(100, friendshipLevel + 1);
+ } else {
+ resultMessage = "I chose " + choices[friendChoice] + "! Good game!";
+ friendshipLevel = Math.min(100, friendshipLevel + 3);
+ }
+ chatBubble.showMessage(resultMessage);
+ updateFriendshipBar();
+ friend.bounce();
+ LK.setTimeout(function () {
+ miniGameActive = false;
+ }, 2000);
+ }, 2000);
+}
+// Initial greeting
+LK.setTimeout(function () {
+ chatBubble.showMessage("Hi there! I'm " + friendName + ". Let's be best friends!");
+}, 1000);
+// Periodic friendly interactions
+var friendlyTimer = LK.setInterval(function () {
+ if (!miniGameActive && Math.random() < 0.3) {
+ friend.wiggle();
+ if (Math.random() < 0.5) {
+ showRandomMessage();
+ }
+ }
+}, 8000);
+// Game update loop
+game.update = function () {
+ // Idle animations
+ if (LK.ticks % 300 === 0 && !friend.currentAnimation) {
+ if (Math.random() < 0.4) {
+ friend.bounce();
+ }
+ }
+ // Blink animation
+ if (LK.ticks % 180 === 0) {
+ var leftEye = friend.children[2];
+ var rightEye = friend.children[3];
+ leftEye.scaleY = 0.1;
+ rightEye.scaleY = 0.1;
+ LK.setTimeout(function () {
+ leftEye.scaleY = 1;
+ rightEye.scaleY = 1;
+ }, 100);
+ }
+};
\ No newline at end of file